So...the only people who use Healing Ward are Sorcs...who have no innate healing.
Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus
If these have a 1pc bonus then they gotta give the bonus back to the other weapons. That's the best news imo.
Lord_Dexter wrote: »
Savos_Saren wrote: »
Tbh I completed vet Dragonstar Arena with total randoms... after yelling LFG for 3h in Craglorn... I don't want to spend 3h every time I want to farm vet weapons.Tommy_The_Gun wrote: »Wonder If they will introduce group finder for arenas... it would be great...
Dude your not gonna wanna run that arena on vet with dungeon finder groups. Your chances of beating it will be nothing, lmao. And normal isn’t gonna give the weapons you want.
Joy_Division wrote: »If you can't see how strong the weapon already is, you're not being logical.
Tbh I'd wear this staff if the effect was:
"Healing Ward hits you and only you"
I hate when I'm in a tough situation and the game thinks my team mate at half health deserves the shield more than almost-dead me
Savos_Saren wrote: »Tbh I'd wear this staff if the effect was:
"Healing Ward hits you and only you"
I hate when I'm in a tough situation and the game thinks my team mate at half health deserves the shield more than almost-dead me
Hell, my feedback would be to change the Resto Staff to read:
"Healing ward now applies to you and one ally" That way, it's win/win.
Lord_Dexter wrote: »
Joy_Division wrote: »Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
If you can't see how strong the weapon already is, you're not being logical.
Savos_Saren wrote: »Lord_Dexter wrote: »
We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.
Savos_Saren wrote: »Lord_Dexter wrote: »
We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.
yeah, i mean, it's not like lightning was only used by healer, and frost by tank, and fire was BIS on a DD.
Savos_Saren wrote: »Lord_Dexter wrote: »
We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.
They could just show us all weapon types and bonuses instead of leaving us with guesses what it will be..
WreckfulAbandon wrote: »Everyone saying the resto staff is not strong are crazy.
I have a DK and NB who will both get insane usage from this. Sorc not so much. NB will have to change setup but DK only needs to switch out vMA staff. Let's see, minor magicka return or Major Vitality on demand? Lol
And if control over the proc is the issue there's always Ward Ally.
Taleof2Cities wrote: »Silver_Strider wrote: »WuffyCerulei wrote: »Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
You can benefit from its initial heal as well as any other heals you have.
I'm aware of that but the burst heal at the end of Ward is what you'd want the buff for so it seems like kind of a waste.
You’re not thinking outside the box.
Try again.
So...the only people who use Healing Ward are Sorcs...who have no innate healing.
Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus
So...the only people who use Healing Ward are Sorcs...who have no innate healing.
Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus
We already have group dungeons, trials etc. which is intended for groups.
I believe arena type of content should have difficulty scaling option for 1-3 players(if not 4 players are in group).
All group arena content should allow the option to solo it.
Leaderboard scoring could have different options, solo, 2 players, 3 players and full group.
Does it require more work on behalf of the development team ? definitely, but it will be worth it.