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New Murkmire Arena Weapons.

  • Savos_Saren
    Savos_Saren
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    Valrien wrote: »
    So...the only people who use Healing Ward are Sorcs...who have no innate healing.

    Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus :/

    Sorcs don't have self heals? That's new to me.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Ragnaroek93
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    olsborg wrote: »
    If that restoration staff applies to yourself aswell it will be completey OP with sprinkles on top. Omg.

    ^ this
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • pteam
    pteam
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    Kanar wrote: »
    If these have a 1pc bonus then they gotta give the bonus back to the other weapons. That's the best news imo.

    lol they don’t have to do that, and probably won’t. The new arena needs to have weapons that are really good or people won’t even run it
    Edited by pteam on September 1, 2018 3:04PM
    The Flawless Conqueror
    Xbox NA - its pteam

    Completed vDSA - vHRC HM - vAA HM - vSO HM - vMoL - vHoF HM - vCR +1 - vMA Flawless 585k - vAS +2 HM
  • Savos_Saren
    Savos_Saren
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    Cinbri wrote: »
    Hopefully destroy staff will improve Drain, not Impulse.

    Its going to be impulse (useless skill) anyway, all magicka players are going to hate it!

    B/W Stamina gets 4 weapons and why magicka only 2?

    #Where IsBalanceZOS?

    We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    pteam wrote: »
    Kanar wrote: »
    If these have a 1pc bonus then they gotta give the bonus back to the other weapons. That's the best news imo.

    lol they don’t have to do that, and probably won’t. The new arena needs to have weapons that are really good or people won’t even run it

    I'm guessing that the screenshots they provided were beta haven't been updated with the Asylum weapons change (1pc counts as 2pc). They probably will modify the way those weapon bonuses look on the PTS.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Valrien
    Valrien
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    Valrien wrote: »
    So...the only people who use Healing Ward are Sorcs...who have no innate healing.

    Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus :/

    Sorcs don't have self heals? That's new to me.

    We got Blood Magic passive (useless without a spammable) and we got Dark Conversion and we got Surge.

    All of these are insanely low. I run Surge on my Sorc for the spell damage since I'm too cheap to buy PvP pots and I never even notice the healing in PvP. Plus...PvP builds don't really stack crit for very obvious reasons. Dark Conversion interacts with Blood Magic but it's a pretty low heal still since it's meant to restore stamina predominantly.

    So no we really don't have any self heals. And it's not like you're talking about PvE since what Sorc uses HW in PvE lol...
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    pteam wrote: »
    Kanar wrote: »
    If these have a 1pc bonus then they gotta give the bonus back to the other weapons. That's the best news imo.

    lol they don’t have to do that, and probably won’t. The new arena needs to have weapons that are really good or people won’t even run it

    Huh...then I wonder why these weapons suck...
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Tommy_The_Gun
    Tommy_The_Gun
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    pteam wrote: »
    Wonder If they will introduce group finder for arenas... it would be great...

    Dude your not gonna wanna run that arena on vet with dungeon finder groups. Your chances of beating it will be nothing, lmao. And normal isn’t gonna give the weapons you want.
    Tbh I completed vet Dragonstar Arena with total randoms... after yelling LFG for 3h in Craglorn... I don't want to spend 3h every time I want to farm vet weapons.

    Group finder could help a lot. Let's say condition will be simple - complete Normal Arena first & be at least CP 300 or something. Otherwise content is simply "locked" behind guilds. And I know - mechanics on vet are more difficult / slightly different etc. But in that case people don't even have any way to learn them....

    Being forced to join guild just to have a legitimate access to game content you paid for... it just sounds wrong.
    Sad to see solo players getting punished for playing solo... :(
    Edited by Tommy_The_Gun on September 1, 2018 11:39PM
  • Tyrobag
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    Neither of those is any good, hopefully they'll listen to feedback this time and change the effects before they go live to something actually decent. But with their track record, they're just as likely to leave them in the current useless state like AS weapons. Maybe the other weapons are less meh..
    If you can't see how strong the weapon already is, you're not being logical.

    Strong? Its 3 seconds on one person and you can't choose which person. You'd be lucky to hit them with 1-2 shots of any heal while they have the buff. If it was say, 4 seconds of major vitality on your combat prayer, then it might be worth using since it hits multiple people. As is this is the Asylum resto all over again.

    Honesty, I think you're not being logical. You want the weapons to be good (fair enough, we all do) so you are just trying to assume that they are. The fact is that we have to tell ZoS when they are doing something wrong or making things nobody will use. Otherwise the game becomes stagnant and boring, which nobody wants.

    If they wanted to actually make it good, they should make it so when you cast your steadfast ward the ward portion (not the heal portion) hits everyone nearby at reduced strength, with the healing portion still only hitting the lowest health person. Alternatively, they could also have it place a sort of "healing cloak" on the ally with the ward that heals nearby allies.

    As fot the 2h, the best thing they could do is have it modify uppercut to be instant cast. Or maybe have it act like one of the proc abilities, 40% chance on a critical light or heavy attack to become an instant cast.
  • Valrien
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    Tbh I'd wear this staff if the effect was:
    "Healing Ward hits you and only you"

    I hate when I'm in a tough situation and the game thinks my team mate at half health deserves the shield more than almost-dead me
    Edited by Valrien on September 1, 2018 3:26PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Savos_Saren
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    Valrien wrote: »
    Tbh I'd wear this staff if the effect was:
    "Healing Ward hits you and only you"

    I hate when I'm in a tough situation and the game thinks my team mate at half health deserves the shield more than almost-dead me

    Hell, my feedback would be to change the Resto Staff to read:

    "Healing ward now applies to you and one ally" That way, it's win/win.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Vapirko
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    Players: please give us another one person arena or a new two person arena.

    ZOS: here’s another four person arena that no one wanted. Also here’s your vMA weapon bonuses back on new weapons because we couldn’t think of how to make these new weapons unique. Also vMA is still useless.

  • Valrien
    Valrien
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    Valrien wrote: »
    Tbh I'd wear this staff if the effect was:
    "Healing Ward hits you and only you"

    I hate when I'm in a tough situation and the game thinks my team mate at half health deserves the shield more than almost-dead me

    Hell, my feedback would be to change the Resto Staff to read:

    "Healing ward now applies to you and one ally" That way, it's win/win.

    "Healing Ward now applies to you and one ally

    Ward Ally now applies an initial heal upon application"
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • lucky_Sage
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    Cinbri wrote: »
    Hopefully destroy staff will improve Drain, not Impulse.

    Its going to be impulse (useless skill) anyway, all magicka players are going to hate it!

    B/W Stamina gets 4 weapons and why magicka only 2?

    #Where IsBalanceZOS?

    if it is ele drain I might actually do a arena
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    AD PS4 NA -retired (PC runs way better to play on console)
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    magsorc

  • Silver_Strider
    Silver_Strider
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    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.

    If you can't see how strong the weapon already is, you're not being logical.

    It's impractical, which is my problem with the skill.
    You're looking at Steadfast Ward, a skill that has a delay in its cast and giving it Major Vitality so that you can burst heal the target up before the buff run out, making the heal from the Healing Ward morph mostly useless since you've already used whatever resources to heal that target up as well as the magic for Steadfast Ward as well. Ironically, the best classes that can make use of the Major Vitality buff are also the classes that have Burst Heals (Warden and Templar) that are already fully capable of healing without Steadfast Ward or the buff anyways. Twilight is cluncky and subject to being killed, NB has Malevolent but cannot target themselves with it and DK healers have awful sustain.

    In PvP, Healing Ward is used so heavily BECAUSE it's the best heal some classes have available to them and you barely get much healing from it since the barrier doesn't last against anyone with damage. How exactly is this going to help those classes, by giving them a slightly bigger heal on cast? That's pretty much all it'll do and while it'll save you a few times periodically, that's still pretty niche at best. In PvE content, overhealing is already a thing so the buff is redundant there.

    People can overhype it all they want but all this weapon does is make Ward Ally viable to use.
    Argonian forever
  • Apherius
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    Cinbri wrote: »
    Hopefully destroy staff will improve Drain, not Impulse.

    Its going to be impulse (useless skill) anyway, all magicka players are going to hate it!

    B/W Stamina gets 4 weapons and why magicka only 2?

    #Where IsBalanceZOS?

    We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.

    yeah, i mean, it's not like lightning was only used by healer, and frost by tank, and fire was BIS on a DD.
    Edited by Apherius on September 1, 2018 3:51PM
  • Valrien
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    Apherius wrote: »
    Cinbri wrote: »
    Hopefully destroy staff will improve Drain, not Impulse.

    Its going to be impulse (useless skill) anyway, all magicka players are going to hate it!

    B/W Stamina gets 4 weapons and why magicka only 2?

    #Where IsBalanceZOS?

    We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.

    yeah, i mean, it's not like lightning was only used by healer, and frost by tank, and fire was BIS on a DD.

    Yeah I can only think of one DPS build that uses lightning and that's honestly not that great of a build (pet sorc)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SilverIce58
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    There are two other heals but non-petsorcs probably won't use them. The clannfear (which i use for solo overland) and the Matriarch (which i use for dungeons and achievement runs). The Matriarch has a great burst heal on yourself, even better than the clannfear's.
    PC - NA
    CP 1125
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    Iscah Silver-Heart - Reachman Magden DC
  • ruikkarikun
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    Dislike your arena and bonuses.

    Because make vMSA and vDSA two bonuses too, what is the point to make overpowered weapons.

    And if you left them OP after update it will be GRIND WALL to get them. 60+ runs to get vMA bow, but it was single, and here you need to find people which is harder.

    Change your drop system, add some token to change for weapons etc.
  • Lord_Eomer
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    Cinbri wrote: »
    Hopefully destroy staff will improve Drain, not Impulse.

    Its going to be impulse (useless skill) anyway, all magicka players are going to hate it!

    B/W Stamina gets 4 weapons and why magicka only 2?

    #Where IsBalanceZOS?

    We get 2 magicka-based types of staves (destro and resto). One of which has three subclasses (inferno, lightning, and ice). Of those three subclasses we have two for damage dealing and one for tanking/damage. So it's a little more diverse than just two.

    You missed the whole point,

    Every ability altering weapon (VMA, AS, Master, BlackRose) effect single skill with same effect, you do not have different effect for Destro unlike dual wield, 2h, bow or sword and board set.

    Inferno, lighting or ice all have same effect.
    Edited by Lord_Eomer on September 1, 2018 7:08PM
  • Masel
    Masel
    Class Representative
    Cinbri wrote: »
    They could just show us all weapon types and bonuses instead of leaving us with guesses what it will be..

    I asked Gina if that is possible. We could give impactful feedback early. We have many arena weapons that aren't used, and I'd like to avoid that in the future.
    Edited by Masel on September 1, 2018 6:57PM
    PC EU

    All Trial Trifecta Titles Done!

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  • WreckfulAbandon
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    Everyone saying the resto staff is not strong are crazy.

    I have a DK and NB who will both get insane usage from this. Sorc not so much. NB will have to change setup but DK only needs to switch out vMA staff. Let's see, minor magicka return or Major Vitality on demand? Lol

    And if control over the proc is the issue there's always Ward Ally.

    I really don't think Steadfast Ward needed any help, it's been one of the most consistently strong abilities in the game since forever. If anything the new staff could provide a bit of sustain but Major Vitality with no cooldown? Seems too strong to me but I will use.
    Edited by WreckfulAbandon on September 1, 2018 7:59PM
    PC NA

    All my comments are regarding PvP
  • exeeter702
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    This staff on a magblade helaer in pvp with ward ally, will be very strong. Minor mending plus major vitality in yourself with hots rolling to easily control 5+ stacks of healthy offering while critting an ally with major vitality with offering for 15k easy in no cp. It will also pair nicely with ward ally plus matriarch for sorcs.

    This staff really makes ward ally a considerstion or contender with healing ward. Its obviously more to bolster healing for healers on a target and not meant to bolster the heal from healing ward for non healers using the skill as a defensive skill.

    It will be very strong, perhaps too strong idk. But its not for solo non healers who dont have access to self heals from other means.
  • Vapirko
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    Everyone saying the resto staff is not strong are crazy.

    I have a DK and NB who will both get insane usage from this. Sorc not so much. NB will have to change setup but DK only needs to switch out vMA staff. Let's see, minor magicka return or Major Vitality on demand? Lol

    And if control over the proc is the issue there's always Ward Ally.

    Yeah mag DKs are gonna be a nightmare in PvP. Mag blades could get a lot of use with it as well via swallow soul. But honestly it might even be worth going resto on Stam classes for it. 30% extra on vigor would be insane.
  • Emma_Overload
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    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.

    You can benefit from its initial heal as well as any other heals you have.

    I'm aware of that but the burst heal at the end of Ward is what you'd want the buff for so it seems like kind of a waste.

    You’re not thinking outside the box.

    Try again.

    It will be amazing if you use that morph of Panacea that nobody uses (for now), the one that simultaneously casts a bunch of Resto spells... including Healing Ward.
    #CAREBEARMASTERRACE
  • Emma_Overload
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    Valrien wrote: »
    So...the only people who use Healing Ward are Sorcs...who have no innate healing.

    Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus :/

    DKs use it, too. Check out Gunzork's videos on YouTube... he'll be even MORE unkillable!
    #CAREBEARMASTERRACE
  • mr_wazzabi
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    Stupid that it's a 4man. We already have dsa. A 2man arena would have been awesome.

    I know eso doesn't have 2 man content right now, but this could have opened the door for more to come.
    Bosmer Stamina NB
    Altmer Magicka TEMP
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    Max CP
  • mr_wazzabi
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    Valrien wrote: »
    So...the only people who use Healing Ward are Sorcs...who have no innate healing.

    Please buff that set bonus to 6.5 seconds so that at least Healing Ward gets the benefit of the bonus :/

    Ummm magblades all use resto staff backbar in pvp. It'll be awesome as they can pop healing ward, then enjoy stronger heals from swallow soul for a few seconds.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • TheNightflame
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    the resto staff makes all classes much more viable healers. Suddenly when you apply the ward on a low health ally, all the hots ticking will be amplified and act as a burst heal
  • code65536
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    Universe wrote: »
    We already have group dungeons, trials etc. which is intended for groups.
    I believe arena type of content should have difficulty scaling option for 1-3 players(if not 4 players are in group).
    All group arena content should allow the option to solo it.
    Leaderboard scoring could have different options, solo, 2 players, 3 players and full group.
    Does it require more work on behalf of the development team ? definitely, but it will be worth it.

    ROTFL.

    Interesting mechanics need to have assumptions about what roles are present, how many people there are, etc. You can have old-style content where there were no mechanics--just do damage while avoiding and healing damage, and yay, you're done. But that's stupid. That's not interesting. Good and interesting mechanics involve teamwork and will stress the group composition.

    It's the same reason I laughed at people who thought that this would be anything other than 4-person.

    No, they shouldn't make the content so that it can be soloed. Why not? Because if they do, then it means that the design of the arena and mechanics would be compromised and worthless.

    It's a MMO. If you can't get people to play with you, then maybe this is not the game for you?
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