Hopefully destroy staff will improve Drain, not Impulse.
Lord_Dexter wrote: »
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Thats very interesting assumptions given asylum already didnt follow that pattern
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Thats very interesting assumptions given asylum already didnt follow that pattern
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Thats very interesting assumptions given asylum already didnt follow that pattern
The skills were rearranged a while back. For destro it used to be: Touch, Wall, Force, Drain and Impulse.
The Arena weapons are still using the old skilltree positions
Edit: Bow and 2h were exceptions it seems, and they skipped the 3rd skill and buffed the 4th instead. But the 2h Blackrose seems to go back to the 3rd skill so I guess Bow will buff Scatter Shot and the others will buff their original 4th skill
The arena should have been a 1-4 player arena that scales based on the number of players entering the arena. That's the problem with this game, there are no options. In this case, it's 4 players or nothing.
Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
Thats very interesting assumptions given asylum already didnt follow that pattern
Force pulse used to be the 3rd skill in the destro tree and destructive touch was the first. Hence why the master weapons buff destructive touch.
These new weapons are almost definitely to buff ele drain.
Who cares game is broken
Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
I agree.
It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.
@ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
Content such as arenas should be available to all players, no matter if they are grouped or not.
The achievements should indicate the mode the arena was completed on.
Joy_Division wrote: »Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
If you can't see how strong the weapon already is, you're not being logical.
Aka "I want stuff without doing something for it"I'm so happy! I can sell it for 82 gold via vendor!
Welcome to Uppercut's Cyrodiil train!The arena should have been a 1-4 player arena that scales based on the number of players entering the arena. That's the problem with this game, there are no options. In this case, it's 4 players or nothing.
I agree.
It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.
@ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
Content such as arenas should be available to all players, no matter if they are grouped or not.
The achievements should indicate the mode the arena was completed on.
Joy_Division wrote: »Who cares game is broken
I do. I have fun playing the game.Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
If you can't see how strong the weapon already is, you're not being logical.
I agree.
It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.
@ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
Content such as arenas should be available to all players, no matter if they are grouped or not.
The achievements should indicate the mode the arena was completed on.
Unbreakable? Overly dramatic much?
Tell me, how exactly do you scale 4 person content to be done by 1 person? You'd have to totally change every single boss and eery single mechanic they have because bosses in one person content can be "tanked" by a glass canon DPS whereas in 4 person content, it needs to provide an actual challenge if real tanks are to be necessary and be desired for the content (a problem ESO already has, especially with healers not feeling welcome in a lot of content). It's not just a matter of adjusting health and damage. In essence, ZoS would have had to make 4 different instances, which would have taken much longer.
It's an MMO. It not unreasonable nor is it an "unbreakable barrier" to make content for groups of 4.
Facefister wrote: »Aka "I want stuff without doing something for it"I'm so happy! I can sell it for 82 gold via vendor!
Welcome to Uppercut's Cyrodiil train!The arena should have been a 1-4 player arena that scales based on the number of players entering the arena. That's the problem with this game, there are no options. In this case, it's 4 players or nothing.
I agree.
It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.
@ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
Content such as arenas should be available to all players, no matter if they are grouped or not.
The achievements should indicate the mode the arena was completed on.
Get a decent guild. Anyone who is able to play his/her role above average can finish vDSA.
Lord_Dexter wrote: »Lord_Dexter wrote: »
It's gonna be Drain. These weps will boost the original 4th skill of each weapon tree, so it'll be Drain for destro
if its drain than Magicka will have non offensive special weapons, which will be go back bar only and i doubt any useful effect coming out of drain! may be good for a healer!
FYI, Uppercut is not 4th skill of 2H weapon tree.