Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

New Murkmire Arena Weapons.

  • StamWhipCultist
    StamWhipCultist
    ✭✭✭✭✭
    Im not sure about 2h, tbh
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    Juhasow wrote: »
    mr_wazzabi wrote: »
    code65536 wrote: »
    mr_wazzabi wrote: »
    Stupid that it's a 4man. We already have dsa. A 2man arena would have been awesome.

    I know eso doesn't have 2 man content right now, but this could have opened the door for more to come.

    No, it's not stupid. 4-man was the only way to go.

    Think about it from a design standpoint. Okay, it's 2-man, great. Um, what's the group composition? 2x DD? Tank + DD? Healer + DD? If it's doable by 2x DD, then why would anyone want to bring a tank or a healer? You're also extremely limited in what kinds of mechanics that you can do if the content is designed to be done tankless.

    If you add things that must be tanked, then what? Are you going to make content that makes all the healers felt left out? vMA v2 for the support roles. Are there even enough tanks to support a 1-to-1 tank-to-DD ratio?

    You simply cannot design challenging and compelling mechanics and fights with just two people. You need 4. It had to be 4. The people calling for 2 never thought it through rationally.

    Vma is the same. Everybody is a dd

    For a 2man I would do 1dd, 1 healer. 1dd, 1tank would work too

    With the difference noone expect solo content to be for tanks or healers. Yes You can go there with more tanky or surviving setup yet solo content have its own rules but when it comes to group content it's totally different story. When You come solo into the content it's pretty straight forward You'll have to do dmg to kill enemies , You cannot expect to tank them or heal them to death but when You come into group content You expect certain mechanics requiring certain group composition.

    With 2 man content certain compositions will be always better then others which will discriminate other builds and roles and when in vMA You can create separate leaderboard for classes which prevents certain setups from feeling non competitive and left behind in group content it's much harder to do. It would basicly require to make few separate versions of same areana just to make it similarly competitive for different roles compositions. Like @code65536 previously said if You could do this 2 man content in 2 DDs team why would You want to bring healer or tank , if tank would be required then healers would be left behind and vice versa. So if You would want to make it competitve for everyone You would have to make atleast versions for 2x DD , DD+tank , DD+healer and later differencesd between classes comes to play because in 2 man content You can still feel class disbalance. Two man content idea looks nice only on the paper but in reality it raises lot of issues since group content have certain rules that cannot be bypassed and when you try to bypass them then there is a lot of mess and shortcuts on the way.

    Why does it have to be either DD or tank or healer. Why cant it be content that requires something more from the players for example a DD that can take some hits or a tank that can heal or anything for that matter. You know, something different, something actually compelling and fun that isnt the same crap like everything else.

    Because some of us don't like the way roles are blurred, some of us only want to play healer, some of us only want to play tank. Some of us only want to worry about killing things. All classes can be what you are saying, a tanky self healing damage dealer, some more then others and a lot of the time in this game, that is the best way to play. Look at all the threads that are saying tank(who is really just there to hold the bosses still and stack mobs for the dps to burn) and 3 DPS is the only way to go. We need more content that makes tanks be tanks and healers be healers. Not just a blur between them.

    But Im not talking about creating content in which everyone just go yolo full dmg and take the hits with harness or dodge roll one shots or self heal with surge or funnel or whatever. Im talking about mechanics that actually require tanking and/or healing. Content that actually requires synergy between 2 players. For example there may be a mechanic that actually requires someone taunting adds/bosses or whatever or a mechanic that "disables" self healing and players have to heal each other. I dont know, there are ways to do it. My point is you dont have to be a strict healer or strict tank to be able to do a healing or tanking mechanic. If anything its more challenging and more fun being able to do multiple things and not just burn the boss or stack the mobs and buff ur DDs.

    Maybe even content that scales for 1-4 players and i dont buy this "it needs more time to create that" crap. Yes it needs more time. You want something good it needs time to do it. If they are going to create just another 4 man content that is more of the same just for the sake of having another 4 man content then whats the point.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    The resto seems incredibly strong for certain pvp play styles. Considering how often I get saved by my magsorc buddy and his healing ward, receiving major vitality on top of that is very nice.
    Susano'o

    Zerg Squad
  • Pulque
    Pulque
    ✭✭✭
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

  • Anrose
    Anrose
    ✭✭✭✭✭
    Masel92 wrote: »
    Cinbri wrote: »
    They could just show us all weapon types and bonuses instead of leaving us with guesses what it will be..

    I asked Gina if that is possible. We could give impactful feedback early. We have many arena weapons that aren't used, and I'd like to avoid that in the future.

    They could show us the weapons now, but what’s the point of offering early feedback on them? Their balance changes are already set in stone before PTS live. It’s all just a wasteful formality.
  • GDOFWR420
    GDOFWR420
    ✭✭✭✭
    I just got my inferno from vma, and it's suck a big load without that 1p spell damage.

    So I ask you zos, do you honestly think I'm gonna grind for more weapons just for you to completely [removed profanity] them up down the road and make them completely useless.

    Why can't you just leave things alone, your like that little kid who has to screw up everyone's fun. Get your [removed profanity] together
    Edited by ZOS_JesC on September 3, 2018 6:22PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    mr_wazzabi wrote: »
    Aliyavana wrote: »
    unknown.png

    2 set bonuses? Are they giving dsa and vma their 1pc bonuses back?

    They really should tbh. They are barely worth it anymore considering you can now have 2 5 piece sets + monster set no matter which weapons you're using.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Never said the Major Vitality had to be 6 seconds, just that Ward wouldn't get the benefit of its own buff.
    Argonian forever
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    Juhasow wrote: »
    mr_wazzabi wrote: »
    code65536 wrote: »
    mr_wazzabi wrote: »
    Stupid that it's a 4man. We already have dsa. A 2man arena would have been awesome.

    I know eso doesn't have 2 man content right now, but this could have opened the door for more to come.

    No, it's not stupid. 4-man was the only way to go.

    Think about it from a design standpoint. Okay, it's 2-man, great. Um, what's the group composition? 2x DD? Tank + DD? Healer + DD? If it's doable by 2x DD, then why would anyone want to bring a tank or a healer? You're also extremely limited in what kinds of mechanics that you can do if the content is designed to be done tankless.

    If you add things that must be tanked, then what? Are you going to make content that makes all the healers felt left out? vMA v2 for the support roles. Are there even enough tanks to support a 1-to-1 tank-to-DD ratio?

    You simply cannot design challenging and compelling mechanics and fights with just two people. You need 4. It had to be 4. The people calling for 2 never thought it through rationally.

    Vma is the same. Everybody is a dd

    For a 2man I would do 1dd, 1 healer. 1dd, 1tank would work too

    With the difference noone expect solo content to be for tanks or healers. Yes You can go there with more tanky or surviving setup yet solo content have its own rules but when it comes to group content it's totally different story. When You come solo into the content it's pretty straight forward You'll have to do dmg to kill enemies , You cannot expect to tank them or heal them to death but when You come into group content You expect certain mechanics requiring certain group composition.

    With 2 man content certain compositions will be always better then others which will discriminate other builds and roles and when in vMA You can create separate leaderboard for classes which prevents certain setups from feeling non competitive and left behind in group content it's much harder to do. It would basicly require to make few separate versions of same areana just to make it similarly competitive for different roles compositions. Like @code65536 previously said if You could do this 2 man content in 2 DDs team why would You want to bring healer or tank , if tank would be required then healers would be left behind and vice versa. So if You would want to make it competitve for everyone You would have to make atleast versions for 2x DD , DD+tank , DD+healer and later differencesd between classes comes to play because in 2 man content You can still feel class disbalance. Two man content idea looks nice only on the paper but in reality it raises lot of issues since group content have certain rules that cannot be bypassed and when you try to bypass them then there is a lot of mess and shortcuts on the way.

    Why does it have to be either DD or tank or healer. Why cant it be content that requires something more from the players for example a DD that can take some hits or a tank that can heal or anything for that matter. You know, something different, something actually compelling and fun that isnt the same crap like everything else.

    Compelling and fun are subjective terms. Current DDs can take some hits same as current tanks can heal and they dont have to make any special investments for that. Your ideas are nothing new. It wouldnt be something different or new that would be excatly "same crap like everything else" just more imbalanced.

    Like I said previously 2 man content idea looks nice only on the paper.

    Edited by Juhasow on September 3, 2018 7:24PM
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    How does that justify 6 seconds of a buff that is ridicilously powerful?

    And stop typing logic like your post has so much of it.
    Edited by Ragnarock41 on September 3, 2018 5:32PM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    If these are what they will be at launch, i am terrified of what destro staff will be... urgh..
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two-handed looks fun enough for PvP but I'm sure you'll still have to actually land the attack for it to work, meaning it will probably still be extremely high risk for that reward. We'll see how it works out.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Wonder If they will introduce group finder for arenas... it would be great...

    Yea get and 3 dps for you healer and tank lol
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    And this weapon isnt intended for those players' builds. Simple as that.
  • SpiderCultist
    SpiderCultist
    ✭✭✭✭✭
    breaking the game even more than it's already broken??

    Edited by SpiderCultist on September 8, 2018 4:09AM
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Juhasow wrote: »
    pieratsos wrote: »
    Juhasow wrote: »
    mr_wazzabi wrote: »
    code65536 wrote: »
    mr_wazzabi wrote: »
    Stupid that it's a 4man. We already have dsa. A 2man arena would have been awesome.

    I know eso doesn't have 2 man content right now, but this could have opened the door for more to come.

    No, it's not stupid. 4-man was the only way to go.

    Think about it from a design standpoint. Okay, it's 2-man, great. Um, what's the group composition? 2x DD? Tank + DD? Healer + DD? If it's doable by 2x DD, then why would anyone want to bring a tank or a healer? You're also extremely limited in what kinds of mechanics that you can do if the content is designed to be done tankless.

    If you add things that must be tanked, then what? Are you going to make content that makes all the healers felt left out? vMA v2 for the support roles. Are there even enough tanks to support a 1-to-1 tank-to-DD ratio?

    You simply cannot design challenging and compelling mechanics and fights with just two people. You need 4. It had to be 4. The people calling for 2 never thought it through rationally.

    Vma is the same. Everybody is a dd

    For a 2man I would do 1dd, 1 healer. 1dd, 1tank would work too

    With the difference noone expect solo content to be for tanks or healers. Yes You can go there with more tanky or surviving setup yet solo content have its own rules but when it comes to group content it's totally different story. When You come solo into the content it's pretty straight forward You'll have to do dmg to kill enemies , You cannot expect to tank them or heal them to death but when You come into group content You expect certain mechanics requiring certain group composition.

    With 2 man content certain compositions will be always better then others which will discriminate other builds and roles and when in vMA You can create separate leaderboard for classes which prevents certain setups from feeling non competitive and left behind in group content it's much harder to do. It would basicly require to make few separate versions of same areana just to make it similarly competitive for different roles compositions. Like @code65536 previously said if You could do this 2 man content in 2 DDs team why would You want to bring healer or tank , if tank would be required then healers would be left behind and vice versa. So if You would want to make it competitve for everyone You would have to make atleast versions for 2x DD , DD+tank , DD+healer and later differencesd between classes comes to play because in 2 man content You can still feel class disbalance. Two man content idea looks nice only on the paper but in reality it raises lot of issues since group content have certain rules that cannot be bypassed and when you try to bypass them then there is a lot of mess and shortcuts on the way.

    Why does it have to be either DD or tank or healer. Why cant it be content that requires something more from the players for example a DD that can take some hits or a tank that can heal or anything for that matter. You know, something different, something actually compelling and fun that isnt the same crap like everything else.

    Compelling and fun are subjective terms. Current DDs can take some hits same as current tanks can heal and they dont have to make any special investments for that. Your ideas are nothing new. It wouldnt be something different or new that would be excatly "same crap like everything else" just more imbalanced.

    Like I said previously 2 man content idea looks nice only on the paper.

    Ironically everything you just said prety much applies for 4 man content as well. lol.
  • LiquidSchwartz
    LiquidSchwartz
    ✭✭✭✭✭
    Leogon wrote: »
    The arena should have been a 1-4 player arena that scales based on the number of players entering the arena. That's the problem with this game, there are no options. In this case, it's 4 players or nothing.

    No it isn’t a problem with the game. There is tons of solo content lol make some friends, join a guild, or don’t complain about the group content.
    May the Schwartz be with you.
    EP/XB1/NA

  • TimeDazzler
    TimeDazzler
    ✭✭✭✭✭
    A lot of people don't seem to like that it's a four-man arena but I do. They stated in the live stream that it's only 5 stages and has sigils similar to vMA in attempt to make it around 30-40 minute runs. Not too shabby in my opinion.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Cries wrote: »
    A lot of people don't seem to like that it's a four-man arena but I do. They stated in the live stream that it's only 5 stages and has sigils similar to vMA in attempt to make it around 30-40 minute runs. Not too shabby in my opinion.

    No matter the setting, there is always gonna be someone who is upset with it. Thats the nature of a game that tries to make different groups of players happy at the same time. I'm personally very excited to have another arena because I'm a big fan of vMA/vDSA and I really prefer it over trials.
    Edited by Ragnarock41 on September 3, 2018 9:39PM
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    exeeter702 wrote: »
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    And this weapon isnt intended for those players' builds. Simple as that.

    Then who is it intended for? Because healers who use healing ward aren't going to heal the people they just put it on because then they'll just be overheating which is a no-no
    Edited by Valrien on September 3, 2018 9:42PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    How does that justify 6 seconds of a buff that is ridicilously powerful?

    And stop typing logic like your post has so much of it.

    Please see what I posted above. It justifies the buff when there is pretty much no other way to make effective use of the weapon.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Valrien wrote: »
    exeeter702 wrote: »
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    And this weapon isnt intended for those players' builds. Simple as that.

    Then who is it intended for? Because healers who use healing ward aren't going to heal the people they just put it on because then they'll just be overheating which is a no-no

    Ward ally plus

    Matriarch burst
    Cauterize
    Obsidian shard
    Healthy offering
    Bol
    Shrooms

    Point is, healers dont rely on HW when they run other burst heals. This weapon opens alot of doors when using ward ally for healers that run the various skill above.

    If you are using HW as your primary selfish defensive option (which is very unreliable in pvp mind you) this staff will serve you no purpose. If you are using HW as a buffer to let you other heals work to keep people up, they are going to benefit from the major vitality regardless.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Valrien wrote: »
    exeeter702 wrote: »
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    And this weapon isnt intended for those players' builds. Simple as that.

    Then who is it intended for? Because healers who use healing ward aren't going to heal the people they just put it on because then they'll just be overheating which is a no-no

    For example in small group PvP or Battlegrounds where you don‘t have a dedicated healer.
    Susano'o

    Zerg Squad
  • scipionumatia
    scipionumatia
    ✭✭✭✭
    cant wait to see what sword and board bonus is gonna be.
    Also if the bow increases the range of scattershot that would be awesome 28 meters sounds about right XD
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    That greatsword is too OP. Unless the destro staff is much more or similar as OP.
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Universe wrote: »
    Ragebull wrote: »
    Who cares game is broken

    I do. I have fun playing the game.
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.

    If you can't see how strong the weapon already is, you're not being logical.
    Universe wrote: »

    I agree.
    It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.

    @ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
    Content such as arenas should be available to all players, no matter if they are grouped or not.
    The achievements should indicate the mode the arena was completed on.

    Unbreakable? Overly dramatic much?

    Tell me, how exactly do you scale 4 person content to be done by 1 person? You'd have to totally change every single boss and eery single mechanic they have because bosses in one person content can be "tanked" by a glass canon DPS whereas in 4 person content, it needs to provide an actual challenge if real tanks are to be necessary and be desired for the content (a problem ESO already has, especially with healers not feeling welcome in a lot of content). It's not just a matter of adjusting health and damage. In essence, ZoS would have had to make 4 different instances, which would have taken much longer.

    It's an MMO. It not unreasonable nor is it an "unbreakable barrier" to make content for groups of 4.

    We already have group dungeons, trials etc. which is intended for groups.
    I believe arena type of content should have difficulty scaling option for 1-3 players(if not 4 players are in group).
    All group arena content should allow the option to solo it.
    Leaderboard scoring could have different options, solo, 2 players, 3 players and full group.
    Does it require more work on behalf of the development team ? definitely, but it will be worth it.
    Facefister wrote: »
    Universe wrote: »
    I'm so happy! I can sell it for 82 gold via vendor! ;)

    Welcome to Uppercut's Cyrodiil train! :D
    Leogon wrote: »
    The arena should have been a 1-4 player arena that scales based on the number of players entering the arena. That's the problem with this game, there are no options. In this case, it's 4 players or nothing.

    I agree.
    It is already difficult for many to arrange a Dragonstar arena run, so adding this new arena which will ONLY be available by grouping is a bad design and will lock the content and the strong items behind an unbreakable barrier.

    @ZOS_GinaBruno A small suggestion - It will be great if you will add difficulty scaling to Dragonstar and Blackrose arenas so fewer players than 4(even solo) will be able to complete those arenas(on all modes).
    Content such as arenas should be available to all players, no matter if they are grouped or not.
    The achievements should indicate the mode the arena was completed on.
    Aka "I want stuff without doing something for it"
    Get a decent guild. Anyone who is able to play his/her role above average can finish vDSA.

    Easy to say than done.
    The elites who are in the closed elite guilds always say the same :D
    The majority of ESO player base are not in elite PVE guilds.
    I'm not claiming the arenas should be casual, I ask that it should be scaled for 1-3 players too, besides the 4 players option.
    It can also be challenging and more enjoyable for some :)

    I'm not elite. Haven't ran a vet trial in forever. Vdsa is easy, especially now that dps and self healing is higher than ever. Get 3 people, go in there, learn the place and quit making excuses that only elite people can clear content. Especially outdated stuff at that.

    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    exeeter702 wrote: »
    Valrien wrote: »
    exeeter702 wrote: »
    Valrien wrote: »
    Pulque wrote: »
    Ward lasts 6 seconds.
    Buff lasts 3 seconds.

    Logic.
    6 second major vitality.

    Logic.

    Most people who use Ward don't use any other major source of healing.
    Logic.

    And this weapon isnt intended for those players' builds. Simple as that.

    Then who is it intended for? Because healers who use healing ward aren't going to heal the people they just put it on because then they'll just be overheating which is a no-no

    Ward ally plus

    Matriarch burst
    Cauterize
    Obsidian shard
    Healthy offering
    Bol
    Shrooms

    Point is, healers dont rely on HW when they run other burst heals. This weapon opens alot of doors when using ward ally for healers that run the various skill above.

    If you are using HW as your primary selfish defensive option (which is very unreliable in pvp mind you) this staff will serve you no purpose. If you are using HW as a buffer to let you other heals work to keep people up, they are going to benefit from the major vitality regardless.

    You are right. PvE healers need no major vitality. Most heals one shot heal someone back to full anyway.
    This staff is pure pvp cancer though. Especially DKs and Templars will be virtually immortal with this + their possible companions when ward ally is being used. Unless they run out of ressources, which does not lie in their nature.

    Defile will be more essential than ever and those who can't have access to it (basically any magicka build), will have problems.
    Edited by Dracane on September 4, 2018 6:19PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    That resto will be very useful for the Z’Maja execute phase in vCR. I could also see it being used for the 2nd boss in vHoF to counter the centurion’s healing debuff.
    Edited by WrathOfInnos on September 4, 2018 7:18PM
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    Please forgive them and help them avoid sinning again - Amen.
    Here, have a chill pill 💊!
Sign In or Register to comment.