Kattemynte wrote: »The issue I have with sorcerers is that our passive Implosion, where it looks cool in writing, just does not seem effective. During the past 6 vet dungeon runs with my stamina sorcerer I average 3-4 implosions between all the bosses combined. It ends up being a minimal dps increase (anywhere between 200-500 dps)
I wish this could either have a higher chance to proc or have it proc at a higher health threshold. It is just barely more helpful than my 2nd point of the passive Capacitor being useful to stamina sorcs. In general there are more magicka based passives for all classes than there is stamina and that I think should also be addressed.
Persistence: "After blocking an attack, your next Magicka or Stamina ability costs 15% less." - meh, as magicka sorcerer i would expect having block/bash cost reduction, even if it was just for 2/4%
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
For Stamina Sorc:
1. Bound armaments still needs work. Losing 5k stamina on your backbar is not acceptable, this means that it’s still more or less required to double slot it, for PvP at least. The increased block mitigation for three seconds isn’t worth anything. Give us back the minor ward or some other effect. Without bound armaments slotted, stamina sorcs have pretty low regen and resource pools and we don’t have the class skills to make up for it. This imo, is the main issue with stamina sorcs and is very limiting. I think stam sorcs have to make more sacrifices about what to have on their bars than maybe any other class.
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
Let me put this another way. I basically run duelling builds in PvP. Not glass cannons, nor tanks, but builds that run half defensive skills and that have some combination of shields, resistances, crit resist and stamina sustain for block / break free / dodge roll. This means, when someone attacks me, even an NB ganker, I am usually able to play defensively for a short while, get my bearings, and see what the other player is about. This is true, even when the other player is wearing Imperial Physique, and I am not. A good pet sorc in Imperial Physique, however, is OP. They hit through block and shields so hard, they'll often kill you outright. This is not to say there isn't a percentage where other players might tank them, escape, or even win against them. It's just to say that this feels unbalanced.
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
Let me put this another way. I basically run duelling builds in PvP. Not glass cannons, nor tanks, but builds that run half defensive skills and that have some combination of shields, resistances, crit resist and stamina sustain for block / break free / dodge roll. This means, when someone attacks me, even an NB ganker, I am usually able to play defensively for a short while, get my bearings, and see what the other player is about. This is true, even when the other player is wearing Imperial Physique, and I am not. A good pet sorc in Imperial Physique, however, is OP. They hit through block and shields so hard, they'll often kill you outright. This is not to say there isn't a percentage where other players might tank them, escape, or even win against them. It's just to say that this feels unbalanced.
if hurricane could remove snares, that would help out stam sorcs tremendously as we are supposed to be THE mobile class. What this would do is remove us from relying on 2h for snare removal and would allow us for more build variety. The cost ofc would make us have to lose the dps we could have gained for leaving hurricane on longer but the snare removal would be a nice trade off
I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
Let me put this another way. I basically run duelling builds in PvP. Not glass cannons, nor tanks, but builds that run half defensive skills and that have some combination of shields, resistances, crit resist and stamina sustain for block / break free / dodge roll. This means, when someone attacks me, even an NB ganker, I am usually able to play defensively for a short while, get my bearings, and see what the other player is about. This is true, even when the other player is wearing Imperial Physique, and I am not. A good pet sorc in Imperial Physique, however, is OP. They hit through block and shields so hard, they'll often kill you outright. This is not to say there isn't a percentage where other players might tank them, escape, or even win against them. It's just to say that this feels unbalanced.I am mostly a PvPer. I don't play sorcs, so these will be my two pain points playing against them:
I tried a pet sorc in PvE with a non-optimized build and being completely uncoordinated / having no proper rotation. The damage output was ridiculously high compared to my other classes (see my sig). Of course, I am not speaking from a trials perspective, but from the perspective of someone running PvP builds.
How can you say this, when PvE magblades consistently beat sorcs at being a better sorc and deal 10K higher DPS than them? And PvE stamblades aren't that far from magblades.
World first trial kills (i.e. by Hodor) are achieved with 7 magblades and 1 sorc, only brought for buffs. And you want them nerfed, so next trial will be 8 magblades and ZERO of any other class?
As I have said, this is from a PvP perspective, NOT a trials perspective. Not everything is about trials! They are not the arbiter of what makes a class OP in other situations!
Not many people run pet sorcs in PvP, as far as I can see, but they are extremely hard to counter in a 1v1. One of my friends doesn't even accept duels from pet sorcs. Another friend is / was by far the strongest with a pet sorc, against me. These are people who, like me, are at least half decent at PvP. I have played the game for 3 years.
If I just weave my spammable on the target skeleton with my PvP builds, the damage I get is far, far lower than you are used to seeing in trials. Anything below 10K DPS is too low, anything above 12K DPS is entirely viable. If I get 13K, I am quite happy, and I know this can be a good PvP build. None of my PvP builds really go above that.
If you don't PvP and you have never done a raw damage test, but only full trial rotations on the target skeleton, you will not understand this. PvP is obviously about burst. I am not testing my burst on the skeleton though, cause it's very hard to measure that consistently. I test my spammable over a minute, or so, cause I get consistent numbers with that. Here's the kicker: When I just spam weave Crushing Shock on my pet sorc, I get 18K DPS. That's without Daedric Prey. That's without activating the pet after the initial burst, and only with the scamp, not the Twilight. That's with Crushing Shock having a mediocre tooltip in the mid-2000s, and only having around 40% crit. This test was, however, with Illambris.
You are going to rightfully say that I didn't even attempt to be scientific about that test and I particularly should try without Illambris. I found the 18K number shocking all the same, e.g. the ease with which it was achieved. The same was true when I took the sorc to the Skyreach Throne Room. If you don't know the place, you get waves of enemies that are somewhat dangerous (but not vMA level). I find it a good place to test DPS. If it is too low, you don't finish a wave before the next one. If it is high, you finish a wave well before the next one, and get time to recover resources. Pet sorc was ridiculously fast mowing through that on my first day with that character. I was completely uncoordinated and constantly pressing the wrong buttons while I was learning. Still I got through faster than on any other character. That's what was shocking.
Do people even use pet sorcs in trials? At any rate, I was asked what my pain points are, and this is one of them. I don't claim this is fully analysed, nor that every pet sorc is a problem. However when I ask friends, they will freely admit that pets are overtuned for PvP.
What gives me hope is that Gilliam the Rogue was hired by ZOS and is now working on combat balance. Hopefully he will be able to come up with subtle and appropriate solutions to problems, rather than the nerf-hammer approach. From my perspective, reverting the Crystal Frags damage nerf would probably be fine, as that is dodgeable and reflectable.
Let me put this another way. I basically run duelling builds in PvP. Not glass cannons, nor tanks, but builds that run half defensive skills and that have some combination of shields, resistances, crit resist and stamina sustain for block / break free / dodge roll. This means, when someone attacks me, even an NB ganker, I am usually able to play defensively for a short while, get my bearings, and see what the other player is about. This is true, even when the other player is wearing Imperial Physique, and I am not. A good pet sorc in Imperial Physique, however, is OP. They hit through block and shields so hard, they'll often kill you outright. This is not to say there isn't a percentage where other players might tank them, escape, or even win against them. It's just to say that this feels unbalanced.
This is funny when people speak about pet sorc, they always say stupitdities.
People find pet sorc being "OP" in duel but they don't understand what they are figthing.
Pet sorc in duel are duel builds. That's mean they run stats and skills that are literally impossible to run in cyrodil/battleground.
These duel build don't use streak for exemple, and these duel builds stack damage without having stamina sustain or good magicka sustain. Stack everything into damage and you will kill the ennemy before being OOM.
When people fight pet sorcs, they forget something : they are fighting with an openworld build a duel build. Of course they loose. An other factor is the rarity of the build, people doesn't know how it work and aren't used to fight them.
Pet sorc is OP ? Not at all, try to make a good 1vX build with your pet sorc, and when you will duel people, you will see it's strong but not "OP".
If you want to fight a dueling pet sorc, do it with a duel build, like dueling heavy armor bleedblade. You will see it's not "OP".
Also, anything in imperial physique vs non imperial physique seems OP.
Can you people use your brain a little ?
Ya are we not gonna address that magicka sorcs are being excluded from end game content,?