Somber97866 wrote: »( PVE )
1: TO hit as hard as magblades again ( without useless pet ) Single target burst damage is almost non existant.
2: Better sustain
3: High elf sorc's ( in my opinion ) should always hit hardest. Ppl are running Dark elf ( duel inferno ) to be able to actually compete in dps ( so sad )
Somber97866 wrote: »( PVE )
1: TO hit as hard as magblades again ( without useless pet ) Single target burst damage is almost non existant.
2: Better sustain
3: High elf sorc's ( in my opinion ) should always hit hardest. Ppl are running Dark elf ( duel inferno ) to be able to actually compete in dps ( so sad )
1: pets are not useless and the reason they are not useless is because sorc hits harder with them. If you make magsorcs hit as hard as a magblade without a pet, then you just removed any reason to ever play magblade or petsorc whatsoever.
2: Hell YES
3: No thanks. I rolled a Dark Elf because I cannot stand "fake barbie" looking high elves. My race is fire specced, why should a non fire specced race beat my fire specced race at fire spells?
Somber97866 wrote: »( PVE )
1: TO hit as hard as magblades again ( without useless pet ) Single target burst damage is almost non existant.
2: Better sustain
3: High elf sorc's ( in my opinion ) should always hit hardest. Ppl are running Dark elf ( duel inferno ) to be able to actually compete in dps ( so sad )
1: pets are not useless and the reason they are not useless is because sorc hits harder with them. If you make magsorcs hit as hard as a magblade without a pet, then you just removed any reason to ever play magblade or petsorc whatsoever.
2: Hell YES
3: No thanks. I rolled a Dark Elf because I cannot stand "fake barbie" looking high elves. My race is fire specced, why should a non fire specced race beat my fire specced race at fire spells?
You don't like barbie elves??? Whaaa-? What's wrong with you?
;P
High Elf sorcs should outdamage Dark Elf ones in total. Dunmer are for DKs. The problem is a lack of synergy with all three elements. There's really only Force Pulse, which made way for heavy rotations. And in the other areas, fire is generally the preferred damage element. Maybe a slight buff to the shock damage passive would do.
Somber97866 wrote: »( PVE )
1: TO hit as hard as magblades again ( without useless pet ) Single target burst damage is almost non existant.
2: Better sustain
3: High elf sorc's ( in my opinion ) should always hit hardest. Ppl are running Dark elf ( duel inferno ) to be able to actually compete in dps ( so sad )
1: pets are not useless and the reason they are not useless is because sorc hits harder with them. If you make magsorcs hit as hard as a magblade without a pet, then you just removed any reason to ever play magblade or petsorc whatsoever.
2: Hell YES
3: No thanks. I rolled a Dark Elf because I cannot stand "fake barbie" looking high elves. My race is fire specced, why should a non fire specced race beat my fire specced race at fire spells?
You don't like barbie elves??? Whaaa-? What's wrong with you?
;P
High Elf sorcs should outdamage Dark Elf ones in total. Dunmer are for DKs. The problem is a lack of synergy with all three elements. There's really only Force Pulse, which made way for heavy rotations. And in the other areas, fire is generally the preferred damage element. Maybe a slight buff to the shock damage passive would do.
If I am using all fire damage except liquid lightning, why should an High Elf outDPS my Dark Elf? Considering they also get a regen boost, they certainly are not going to risk extinction by next week.
Somber97866 wrote: »( PVE )
1: TO hit as hard as magblades again ( without useless pet ) Single target burst damage is almost non existant.
2: Better sustain
3: High elf sorc's ( in my opinion ) should always hit hardest. Ppl are running Dark elf ( duel inferno ) to be able to actually compete in dps ( so sad )
1: pets are not useless and the reason they are not useless is because sorc hits harder with them. If you make magsorcs hit as hard as a magblade without a pet, then you just removed any reason to ever play magblade or petsorc whatsoever.
2: Hell YES
3: No thanks. I rolled a Dark Elf because I cannot stand "fake barbie" looking high elves. My race is fire specced, why should a non fire specced race beat my fire specced race at fire spells?
You don't like barbie elves??? Whaaa-? What's wrong with you?
;P
High Elf sorcs should outdamage Dark Elf ones in total. Dunmer are for DKs. The problem is a lack of synergy with all three elements. There's really only Force Pulse, which made way for heavy rotations. And in the other areas, fire is generally the preferred damage element. Maybe a slight buff to the shock damage passive would do.
If I am using all fire damage except liquid lightning, why should an High Elf outDPS my Dark Elf? Considering they also get a regen boost, they certainly are not going to risk extinction by next week.
'cause I think Dunmer should be reserved for mDK. It's just such an obvious and fitting... errr, fit.
How are you using so much fire on a sorc, anyway?
So class reps. What's your view on the changes this PTS?
do you feel listened too / stuff explained. Right changes made? Just curious how the process feels.
Looks to me zos have acted on Sloads and cage. People still hate both tho.
Yeah roger that Joy, hence my query is do the Reps feel listened to. i.e. where the changes we have gotten asked for.
No stam sorc changes. Great job Zos.
BaylorCorvette wrote: »No stam sorc changes. Great job Zos.
This.
Since it is the first week of PTS I'm hopeful there will be more changes, specifically StamSorc changes. But I'm not going to hold my breath.
StamDK's got a nice little buff with a (small) snare immunity on wings. Could potentially run heavy armor with rally.
BaylorCorvette wrote: »No stam sorc changes. Great job Zos.
This.
Since it is the first week of PTS I'm hopeful there will be more changes, specifically StamSorc changes. But I'm not going to hold my breath.
StamDK's got a nice little buff with a (small) snare immunity on wings. Could potentially run heavy armor with rally.
I wouldn't hold my breath. They seem confused about what they invision stamina sorcs to look like. Hurricane bound armor dark deal and a whole lot of weapon skills seems to be their idea. The player base asks for passives that actually have a use. We get nothing yet.
Every single nightblade passive is relevant to both specs. Everyone. This should be the benchmark that all classes are balanced upon. Usefull skills and well rounded passives that appeal to all players regardless of spec.
BaylorCorvette wrote: »No stam sorc changes. Great job Zos.
This.
Since it is the first week of PTS I'm hopeful there will be more changes, specifically StamSorc changes. But I'm not going to hold my breath.
StamDK's got a nice little buff with a (small) snare immunity on wings. Could potentially run heavy armor with rally.
I wouldn't hold my breath. They seem confused about what they invision stamina sorcs to look like. Hurricane bound armor dark deal and a whole lot of weapon skills seems to be their idea. The player base asks for passives that actually have a use. We get nothing yet.
Every single nightblade passive is relevant to both specs. Everyone. This should be the benchmark that all classes are balanced upon. Usefull skills and well rounded passives that appeal to all players regardless of spec.
[...]Make it so I can slot the pet summoning skills on only one bar without losing it when I swap.
[...] Give me a countdown before the pet summons out. Like, after 10 secs on a skill bar without X pet summoning skill, X summoned pet will go away, so if you want to keep it you gotta swap back to the original bar. This could actually be a cool thing to fit into a rotation, and allow for more skill diversity for summoners.
VierulSquirrel wrote: »Also, take a look at the sorcs pets and calss ultimates, the clannfaer morph can be made into a stam morph and hopefully allow it to be used on atam sorc.
About runecage, what about making it, that u can use it on CC-immune target and waste magicka? So the skill would require a bit of awareness about what's happening with opponent, if he get's CC-ed by somebody else or u? Would require a bit more skill that way. But dunno, just wondering...
About runecage, what about making it, that u can use it on CC-immune target and waste magicka? So the skill would require a bit of awareness about what's happening with opponent, if he get's CC-ed by somebody else or u? Would require a bit more skill that way. But dunno, just wondering...
About runecage, what about making it, that u can use it on CC-immune target and waste magicka? So the skill would require a bit of awareness about what's happening with opponent, if he get's CC-ed by somebody else or u? Would require a bit more skill that way. But dunno, just wondering...
Personally, I like the old version where CCs where not unusable on CC immune targets. But since all the targeted stuns got the same treatment, I don't see a reason why to only punish Rune Cage. It should be either all or none. Otherwise you are opening Pandora's box here for a multitude of single CC ability specific properties that will soon lead to severe balancing issues.
Fossilize and Fear are basically identical in design to Rune Cage ... if not even better due to their secondary effects. The only difference is the range. But both of these classes reliable gap closers to get into range and by design are usually interested in being in melee range anyways. The shorter range is, therefore, not an issue for them. Sorcs on the other hand are designed as a ranged class. Calling to make its CC melee-ranged is, therefore, an ill-conceived demand - especially with the lack of a gap closer.
Some wise guy might now what to say "But Sorcs got Streak as a gap closer". First of all: Streak is a Gap Opener not A a Gap Closer. Second, Streak has a far shorter range, is way more expensive, and far less relaible / accurate, and significantly slower. While with a gap closer you press 1 button and you are at your targets location, you will most likely have to spam streak multiple times to reach your target. And the number only increases if you target moves. And even more so, when your target is not moving in a straight line as streak bolts you forward in a straight line and does not account for your targets movement (due to its gap opener nature).
The only thing Rune Cage needs (much like other stuns) is a faster CC breaking animation / a shorter delay on it.
About runecage, what about making it, that u can use it on CC-immune target and waste magicka? So the skill would require a bit of awareness about what's happening with opponent, if he get's CC-ed by somebody else or u? Would require a bit more skill that way. But dunno, just wondering...
Personally I think this is a good option - but the skil should also offer a decently powerful DoT. This'll add synergy in pvp between sorc skills, as we currently have...pretty much just lightning form? To regularly proc Surge heals. Throwing more DoTs into the pvp toolkit would go a long way to filling in some of the gaps in the class, in addition to (though it'd require some careful balancing I suppose) serving as a dps increase in pve.
Maybe have it apply a DoT if the target CC breaks or apply a stronger DoT if cast on a CC immune target.