Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.
If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
Priyasekarssk wrote: »I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race
https://forums.elderscrollsonline.com/en/discussion/412820/whats-easiest-role-in-the-game#latest
You are thinking healers have the easiest job?
Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
visionality wrote: »@Priyasekarssk: This rant really made me smile, especially this little goldnugget:Priyasekarssk wrote: »I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race
Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise.
Priyasekarssk wrote: »No one is going to die in vet dungoens.
SilvyrNixe wrote: »Anotherone773 wrote: »SilvyrNixe wrote: »Priyasekarssk wrote: »Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.
You, and well all of us, are missing the point.
This is less about who has priority on rezing but that someone did not rez in a recent dungeon OP was part of. My first guess is OP is a healer and someone was saying OP, as healer, should have rezzed the fallen DPS.
I could be wrong and that OP could have been the tank but this thread is still someone trying to point the blame and get everyone to agree with him/her because they think they are right.
Answer this one question ? What healers job apart from healing when no one requires healing most of the time when dps needs to deals with so many adds when not requires heals? Point is dps deal with the adds tank hold the boss , healer should rezz in vet dungeons. Whats the point of dps rezz when adds gang up on you? Doesnt look stupid ?
You need to remember that all those adds that DPS is having to deal with, that healer is doing x3 the work to keep you buffed, keep the adds sometimes debuffed, and also healing you. Most of the time DPSs have low health pools and low resistance because they focus too much on being a glass cannon.
So why should it be my job to rez someone that 1 tends to not stay near the healer when they could get all the heals in the world as long as they are in front of me, 2 chase after DPSs that don't need to be running away from the heals, and 3 rez 1 glass cannon when the other DPS can very easily rez them while I keep them healed.
This system is easier then forcing the healer to not only force themselves to stop healing the glass cannon and the main priority (tank) while being animation locked trying to rez someone while my team is dying?
Doesn't make much sense.
Players with low hp and are very squishy just so they can obtain some ridiculous DPS goal, become the lowest priority for heals for me. At first i tried to keep such players alive, but it drains me of resources quickly. So now they are considered expendable for not properly building their character so they can cheese high dps numbers. I am not someone's pocket healer. So if your a pain in the ass to heal you are also going to be the lowest priority for heals when im healing.
On a similar note, if you are someone that runs all over for absolutely no logical reason, i am not chasing you around trying to buff and heal you. I have no qualms about letting people die who make my life difficult because the only thing they understand is how to do good dps on a dummy and literally nothing about combat or group play.
Oh, I completely agree with you, but the issue that I tend to run into is that if I refuse to chase around DPS trying to heal them all day, then who gets blamed first when we all wipe? Healer of course.It's that stupid idiotic circle of chase stupid DPS to heal and waste my mana and stamania, or let them die for being idiots but also get entirely blamed for the DPS being stupid.
It's the biggest pain in the arse.
DeadlyRecluse wrote: »Priyasekarssk wrote: »No one is going to die in vet dungoens.
Then who the hell are you rezzing?
Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
Anotherone773 wrote: »SilvyrNixe wrote: »Anotherone773 wrote: »SilvyrNixe wrote: »Priyasekarssk wrote: »Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.
You, and well all of us, are missing the point.
This is less about who has priority on rezing but that someone did not rez in a recent dungeon OP was part of. My first guess is OP is a healer and someone was saying OP, as healer, should have rezzed the fallen DPS.
I could be wrong and that OP could have been the tank but this thread is still someone trying to point the blame and get everyone to agree with him/her because they think they are right.
Answer this one question ? What healers job apart from healing when no one requires healing most of the time when dps needs to deals with so many adds when not requires heals? Point is dps deal with the adds tank hold the boss , healer should rezz in vet dungeons. Whats the point of dps rezz when adds gang up on you? Doesnt look stupid ?
You need to remember that all those adds that DPS is having to deal with, that healer is doing x3 the work to keep you buffed, keep the adds sometimes debuffed, and also healing you. Most of the time DPSs have low health pools and low resistance because they focus too much on being a glass cannon.
So why should it be my job to rez someone that 1 tends to not stay near the healer when they could get all the heals in the world as long as they are in front of me, 2 chase after DPSs that don't need to be running away from the heals, and 3 rez 1 glass cannon when the other DPS can very easily rez them while I keep them healed.
This system is easier then forcing the healer to not only force themselves to stop healing the glass cannon and the main priority (tank) while being animation locked trying to rez someone while my team is dying?
Doesn't make much sense.
Players with low hp and are very squishy just so they can obtain some ridiculous DPS goal, become the lowest priority for heals for me. At first i tried to keep such players alive, but it drains me of resources quickly. So now they are considered expendable for not properly building their character so they can cheese high dps numbers. I am not someone's pocket healer. So if your a pain in the ass to heal you are also going to be the lowest priority for heals when im healing.
On a similar note, if you are someone that runs all over for absolutely no logical reason, i am not chasing you around trying to buff and heal you. I have no qualms about letting people die who make my life difficult because the only thing they understand is how to do good dps on a dummy and literally nothing about combat or group play.
Oh, I completely agree with you, but the issue that I tend to run into is that if I refuse to chase around DPS trying to heal them all day, then who gets blamed first when we all wipe? Healer of course.It's that stupid idiotic circle of chase stupid DPS to heal and waste my mana and stamania, or let them die for being idiots but also get entirely blamed for the DPS being stupid.
It's the biggest pain in the arse.
IKR?And many times they wait to the end of the run to tell you how bad you are because they still want the buffs and heals, lol. I had one person tell me i was a bad healer because they died like 5 times on a normal dungeon( no one else in the dungeon died or even came close). They were pulling good dps but they had 14k hp and they kept pulling mobs ahead of the tank. As the tank would head to the next group they would do ranged AOE( i think it was acid spray), the mobs would run right by the tank and jump on the dps who would then switch to DW. I tried to explain to him in between his hate tells why he died so much but it was because i was bad healer. No i refused to heal him because he decided he wanted to play tank with 14k hp.
Ironically, when i die in group content, i assume its probably me doing something wrong or not paying attention. if everyone is dying randomly in group content it is probably a weak healer or weak tank. If we wipe, i assume several people are doing something wrong. I consider a wipe to be a perfect storm of a lot of minor errors or no one knowing/doing mechanics.
I dont worry about people dying really including myself, sometimes it happens. Its not like i dont have any soul gems or i cant afford to repair armor. I consider it a learning opportunity. But some people get really irate about it and its usually the people who are the hardest to keep alive.
Priyasekarssk wrote: »Every now and then its argued , that dps should rezz dead , because of some noob healers not understanding mechanics of the game and just want to watch what dps and tanks doing ? This game have passives only for healers for rezz people. No dps or Tank passives have that bonus. Templars has passive. Support passives from PVP. Followed by Lord in champion system. DPS has nothing do with lord champion tree. Its specifically meant for Tanks and healers. In hard dps race fights only healers have privilege of time in vet dungoens. No one needs heals all the time.
Is healer / Tank are meant only for fake healers not understanding their role just look what dps is doing ? At least tank has to hold aggro. Healer has plenty of time , excluding time to time debuffs. Even passives are meant only for healers. I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race & healers have no contribution and loot monster sets , because of others hardwork.
Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
SilvyrNixe wrote: »Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.
"No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.
Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.
Tank can rez only in a few situations.AhPook_Is_Here wrote: »Tank should be 1st rezzer.
Priyasekarssk wrote: »visionality wrote: »@Priyasekarssk: This rant really made me smile, especially this little goldnugget:Priyasekarssk wrote: »I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race
Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise.
Yes. Try to do Direfrost with 10K dps in vet hard mode and show video to everyone. Boss will heal forever. same words
" Amazing expertise" .
Final words
Learn the game before commenting dont waste others time. I hate complete noobs thinking himself as pros.
Priyasekarssk wrote: »SilvyrNixe wrote: »Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.
"No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.
Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.
In my experience, We replace healer with another dps in Vet hard dungeons and we did all dungeons in assasin level. Its not headstrong. Argument is not convincing with any valid point to consider. If its dps job to rezz, when miniboss on me on vet hard dungeon, " No thank you" I can have 1 extra dps to make my life easier.
If its trial or PVP fine. I agree.

visionality wrote: »Priyasekarssk wrote: »visionality wrote: »@Priyasekarssk: This rant really made me smile, especially this little goldnugget:Priyasekarssk wrote: »I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race
Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise.
Yes. Try to do Direfrost with 10K dps in vet hard mode and show video to everyone. Boss will heal forever. same words
" Amazing expertise" .
Final words
Learn the game before commenting dont waste others time. I hate complete noobs thinking himself as pros.
@Priyasekarssk lol ... Direfrost boss heals forever? Ever heard of cc-break?
Educated guess: You are still working on your first clear of vetDireforst and are terribly salty because the group kicked you after the 3rd wipe and your unwillingness to rezz.
Priyasekarssk wrote: »SilvyrNixe wrote: »Priyasekarssk wrote: »If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.
DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.
Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.
Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.
"No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.
Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.
In my experience, We replace healer with another dps in Vet hard dungeons and we did all dungeons in assasin level.
Its not headstrong. Argument is not convincing with any valid point to consider. If its dps job to rezz, when miniboss/ADDS on me on vet hard dungeon, " No thank you" I can have 1 extra dps to make my life easier. Any decent dps dont die just stupid . People die only to one shot mechanics which no healer can heal.
If its trial or PVP fine. I agree.