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Its healers job to rezz dead people in vet dungoens , followed by DPS and finally tank.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    This again ?

    1/ Templar is a class. Healer is a role. All classes can heal well. Not all healers are templars.

    2/ The only true fun and efficient way to run a vet dungeon is to be on vocal coordination (Skype, TeamSpeak, Mumble, Discord, whatever, and integrated voice com on consoles) and see there, on vocal, who's best supposed to rezz. Because it's all situational.

    That's all, really.

  • imnotanother
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    As a DD, I am usually rezzing the healer.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • CyborgPlatypus
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    In a12 man there are 2 healers and 8 or 9 dps. If one dps stops dpsing it's nowhere near as bad as a healer stopping healing.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Tasear wrote: »
    Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.

    Yup. Only 5-10% of vet content truly requires a tank. For the rest, you're better off with 3 DDs and 1 healer.
    Easiest vet dungeons are even easier with 4 DDs.
    Edited by anitajoneb17_ESO on May 16, 2018 5:24PM
  • SilvyrNixe
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    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    Bless you :smiley:
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Priyasekarssk
    Priyasekarssk
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    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.
    Edited by Priyasekarssk on May 16, 2018 5:28PM
  • visionality
    visionality
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    @Priyasekarssk: This rant really made me smile, especially this little goldnugget:
    I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race

    Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise. o:)
    Edited by visionality on May 16, 2018 5:33PM
  • Peekachu99
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    Tasear wrote: »

    Considering healers aren’t needed for even Vet HMs anymore (Trials notwithstanding), yes.
  • SilvyrNixe
    SilvyrNixe
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    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.

    DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.

    "No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.

    Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Priyasekarssk
    Priyasekarssk
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    @Priyasekarssk: This rant really made me smile, especially this little goldnugget:
    I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race

    Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise. o:)

    Yes. Try to do Direfrost with 10K dps in vet hard mode and show video to everyone. Boss will heal forever. same words
    " Amazing expertise" .
    Final words
    Learn the game before commenting dont waste others time. I hate complete noobs thinking himself as pros.
    Edited by Priyasekarssk on May 16, 2018 5:39PM
  • DeadlyRecluse
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    No one is going to die in vet dungoens.

    Then who the hell are you rezzing?
    Thrice Empress, Forever Scrub
  • Anotherone773
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    SilvyrNixe wrote: »
    SilvyrNixe wrote: »
    idk wrote: »
    Tasear wrote: »
    Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.

    You, and well all of us, are missing the point.

    This is less about who has priority on rezing but that someone did not rez in a recent dungeon OP was part of. My first guess is OP is a healer and someone was saying OP, as healer, should have rezzed the fallen DPS.

    I could be wrong and that OP could have been the tank but this thread is still someone trying to point the blame and get everyone to agree with him/her because they think they are right.

    Answer this one question ? What healers job apart from healing when no one requires healing most of the time when dps needs to deals with so many adds when not requires heals? Point is dps deal with the adds tank hold the boss , healer should rezz in vet dungeons. Whats the point of dps rezz when adds gang up on you? Doesnt look stupid ?

    You need to remember that all those adds that DPS is having to deal with, that healer is doing x3 the work to keep you buffed, keep the adds sometimes debuffed, and also healing you. Most of the time DPSs have low health pools and low resistance because they focus too much on being a glass cannon.

    So why should it be my job to rez someone that 1 tends to not stay near the healer when they could get all the heals in the world as long as they are in front of me, 2 chase after DPSs that don't need to be running away from the heals, and 3 rez 1 glass cannon when the other DPS can very easily rez them while I keep them healed.

    This system is easier then forcing the healer to not only force themselves to stop healing the glass cannon and the main priority (tank) while being animation locked trying to rez someone while my team is dying?

    Doesn't make much sense.

    Players with low hp and are very squishy just so they can obtain some ridiculous DPS goal, become the lowest priority for heals for me. At first i tried to keep such players alive, but it drains me of resources quickly. So now they are considered expendable for not properly building their character so they can cheese high dps numbers. I am not someone's pocket healer. So if your a pain in the ass to heal you are also going to be the lowest priority for heals when im healing.

    On a similar note, if you are someone that runs all over for absolutely no logical reason, i am not chasing you around trying to buff and heal you. I have no qualms about letting people die who make my life difficult because the only thing they understand is how to do good dps on a dummy and literally nothing about combat or group play.

    Oh, I completely agree with you, but the issue that I tend to run into is that if I refuse to chase around DPS trying to heal them all day, then who gets blamed first when we all wipe? Healer of course. :neutral: It's that stupid idiotic circle of chase stupid DPS to heal and waste my mana and stamania, or let them die for being idiots but also get entirely blamed for the DPS being stupid.

    It's the biggest pain in the arse.

    IKR?And many times they wait to the end of the run to tell you how bad you are because they still want the buffs and heals, lol. I had one person tell me i was a bad healer because they died like 5 times on a normal dungeon( no one else in the dungeon died or even came close). They were pulling good dps but they had 14k hp and they kept pulling mobs ahead of the tank. As the tank would head to the next group they would do ranged AOE( i think it was acid spray), the mobs would run right by the tank and jump on the dps who would then switch to DW. I tried to explain to him in between his hate tells why he died so much but it was because i was bad healer. No i refused to heal him because he decided he wanted to play tank with 14k hp.

    Ironically, when i die in group content, i assume its probably me doing something wrong or not paying attention. if everyone is dying randomly in group content it is probably a weak healer or weak tank. If we wipe, i assume several people are doing something wrong. I consider a wipe to be a perfect storm of a lot of minor errors or no one knowing/doing mechanics.

    I dont worry about people dying really including myself, sometimes it happens. Its not like i dont have any soul gems or i cant afford to repair armor. I consider it a learning opportunity. But some people get really irate about it and its usually the people who are the hardest to keep alive.
    Edited by Anotherone773 on May 16, 2018 5:38PM
  • leetacakesb16_ESO
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    In normal content, it's whoever is closest to the fallen. In hard content, it should be dps and then tank or healer in my opinion.

    I almost always play healer and I remember once in a vet dungeon the tank was yelling at the dps to res because I kept doing it while trying to heal at the same time.
    Pc EU- Lady_Hania
  • red_emu
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    Absolutely wrong! It's always DPS -> tank -> healer. Especially in a vet content! If I start getting someone up, more than likely tank will die, once tank is dead, there is no-one to keep the mobs or boss taunted off me.

    Every vet players knows, that it's most important to keep the tank alive! Healer should only res if the tank isnt taunting enough and the other DPS is busy kiting. You want healer to Res? You'll wipe. And then it's healers fault for some reason.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Priyasekarssk
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    No one is going to die in vet dungoens.

    Then who the hell are you rezzing?

    Oh . No one is going to die just because someone stopped healing. I will correct that.
  • NordSwordnBoard
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    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.


    Healer's take all? Gluttony! Degenerate healers subsisting on the fruits of our labor!

    Open your eyes! Cleanse them with fire and be born-again into neo-self sustain!

    Lol
    Fear is the Mindkiller
  • SilvyrNixe
    SilvyrNixe
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    SilvyrNixe wrote: »
    SilvyrNixe wrote: »
    idk wrote: »
    Tasear wrote: »
    Sounds like a fundamental issue on how useful healers are to people? Or maybe it's a gap in ESO generation? Seems like newer players find healers useless while old ones still find them useful. Either way this was the issues tanks starting having in dungeon design. It used be 3 dps and 1 healer not so long ago.

    You, and well all of us, are missing the point.

    This is less about who has priority on rezing but that someone did not rez in a recent dungeon OP was part of. My first guess is OP is a healer and someone was saying OP, as healer, should have rezzed the fallen DPS.

    I could be wrong and that OP could have been the tank but this thread is still someone trying to point the blame and get everyone to agree with him/her because they think they are right.

    Answer this one question ? What healers job apart from healing when no one requires healing most of the time when dps needs to deals with so many adds when not requires heals? Point is dps deal with the adds tank hold the boss , healer should rezz in vet dungeons. Whats the point of dps rezz when adds gang up on you? Doesnt look stupid ?

    You need to remember that all those adds that DPS is having to deal with, that healer is doing x3 the work to keep you buffed, keep the adds sometimes debuffed, and also healing you. Most of the time DPSs have low health pools and low resistance because they focus too much on being a glass cannon.

    So why should it be my job to rez someone that 1 tends to not stay near the healer when they could get all the heals in the world as long as they are in front of me, 2 chase after DPSs that don't need to be running away from the heals, and 3 rez 1 glass cannon when the other DPS can very easily rez them while I keep them healed.

    This system is easier then forcing the healer to not only force themselves to stop healing the glass cannon and the main priority (tank) while being animation locked trying to rez someone while my team is dying?

    Doesn't make much sense.

    Players with low hp and are very squishy just so they can obtain some ridiculous DPS goal, become the lowest priority for heals for me. At first i tried to keep such players alive, but it drains me of resources quickly. So now they are considered expendable for not properly building their character so they can cheese high dps numbers. I am not someone's pocket healer. So if your a pain in the ass to heal you are also going to be the lowest priority for heals when im healing.

    On a similar note, if you are someone that runs all over for absolutely no logical reason, i am not chasing you around trying to buff and heal you. I have no qualms about letting people die who make my life difficult because the only thing they understand is how to do good dps on a dummy and literally nothing about combat or group play.

    Oh, I completely agree with you, but the issue that I tend to run into is that if I refuse to chase around DPS trying to heal them all day, then who gets blamed first when we all wipe? Healer of course. :neutral: It's that stupid idiotic circle of chase stupid DPS to heal and waste my mana and stamania, or let them die for being idiots but also get entirely blamed for the DPS being stupid.

    It's the biggest pain in the arse.

    IKR?And many times they wait to the end of the run to tell you how bad you are because they still want the buffs and heals, lol. I had one person tell me i was a bad healer because they died like 5 times on a normal dungeon( no one else in the dungeon died or even came close). They were pulling good dps but they had 14k hp and they kept pulling mobs ahead of the tank. As the tank would head to the next group they would do ranged AOE( i think it was acid spray), the mobs would run right by the tank and jump on the dps who would then switch to DW. I tried to explain to him in between his hate tells why he died so much but it was because i was bad healer. No i refused to heal him because he decided he wanted to play tank with 14k hp.

    Ironically, when i die in group content, i assume its probably me doing something wrong or not paying attention. if everyone is dying randomly in group content it is probably a weak healer or weak tank. If we wipe, i assume several people are doing something wrong. I consider a wipe to be a perfect storm of a lot of minor errors or no one knowing/doing mechanics.

    I dont worry about people dying really including myself, sometimes it happens. Its not like i dont have any soul gems or i cant afford to repair armor. I consider it a learning opportunity. But some people get really irate about it and its usually the people who are the hardest to keep alive.

    Exactly, at one point I was running Blackheart Haven for both the pledge and I wanted the helm, and I told my group 7 or 8 times that if we pulled the last boss off to the side AWAY from the adds it would be easier on basically everyone cause you can have 1 DPS on the boss and 1 DPS on the adds. They ignored me and told me I was bad healer even though it was the adds that was killing them, and every time there would be 20+ adds and not even the best of healers can heal through that sheer amount of damage, it's impossible.

    I feel your pain ;-;
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Sarjako
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    Every now and then its argued , that dps should rezz dead , because of some noob healers not understanding mechanics of the game and just want to watch what dps and tanks doing ? This game have passives only for healers for rezz people. No dps or Tank passives have that bonus. Templars has passive. Support passives from PVP. Followed by Lord in champion system. DPS has nothing do with lord champion tree. Its specifically meant for Tanks and healers. In hard dps race fights only healers have privilege of time in vet dungoens. No one needs heals all the time.

    Is healer / Tank are meant only for fake healers not understanding their role just look what dps is doing ? At least tank has to hold aggro. Healer has plenty of time , excluding time to time debuffs. Even passives are meant only for healers. I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race & healers have no contribution and loot monster sets , because of others hardwork.

    Man you really need to make a healer. You really have no clue, do you?
    XBX1 NA
    Healplar / StamDK-Tank / Stamblade / Magblade
    CP 810
  • krachall
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    As someone who solely plays DPS (6 dunmer Nightblades...lol), I disagree. I think it's the DPS' role to rez. The LAST thing I want in a tough fight is for the healer to be doing anything other than keeping me alive. Now, I may not drop what I'm doing IMMEDIATELY and rez the guy, but I'll get to him. Unless things are dire, I typically want to work through my rotation so my DOTs are all ticking while I rez. If that means 10 seconds or so of delay, so be it.

    But if the healer or tank goes down, I'm gonna stop what I'm doing and rez.

    That said, it's situational. If another DPS dies and the boss is low, I may just leave him there until the fight's over. I've seen too many fights with the boss under 5% where trying to rez resulted in a wipe or a near-wipe when simply continuing to go ham on the boss would have been better.

    This is especially true in trials where the loss of 1 of one DPS isn't going to matter much for the last few seconds of a fight.
  • GimpyPorcupine
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    Templars with 2 points into Master Ritualist should rezz.

    Best case scenario, you have a DPS Templar (stam or mag) do it.

    Otherwise, figure it out based on the situation.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
  • Marginis
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    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.

    If everyone can solo the content individually, then it really doesn't matter who resurrects, because no one will be at risk of dying. But also, then, no one would have died in the first place. So the hypothetical situation you're using as a counter to what I said is an impossibility. What you're actually describing in your example is a jerk who doesn't fill a role, and just wants to piggyback on others to gank loot.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Priyasekarssk
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    SilvyrNixe wrote: »
    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.

    DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.

    "No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.

    Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.

    In my experience, We replace healer with another dps in Vet hard dungeons and we did all dungeons in assasin level.

    Its not headstrong. Argument is not convincing with any valid point to consider. If its dps job to rezz, when miniboss/ADDS on me on vet hard dungeon, " No thank you" I can have 1 extra dps to make my life easier. Any decent dps dont die just stupid . People die only to one shot mechanics which no healer can heal.

    If its trial or PVP fine. I agree.
    Edited by Priyasekarssk on May 16, 2018 5:49PM
  • Loves_guars
    Loves_guars
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    Tank should be 1st rezzer.
    Tank can rez only in a few situations.

    1) Many bosses will interrumpt a rez with heavy attacks or similar.
    2) Moving the boss is not always a good idea in some fights
    3) Last and most terrible, the tank could lose boss aggro if he is rezzing and can't re-taunt, which in my experience it's even worse than losing a healer.
  • visionality
    visionality
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    @Priyasekarssk: This rant really made me smile, especially this little goldnugget:
    I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race

    Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise. o:)

    Yes. Try to do Direfrost with 10K dps in vet hard mode and show video to everyone. Boss will heal forever. same words
    " Amazing expertise" .
    Final words
    Learn the game before commenting dont waste others time. I hate complete noobs thinking himself as pros.

    @Priyasekarssk lol ... Direfrost boss heals forever? Ever heard of cc-break?

    Educated guess: You are still working on your first clear of vetDireforst and are terribly salty because the group kicked you after the 3rd wipe and your unwillingness to rezz. <3
  • SilvyrNixe
    SilvyrNixe
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    SilvyrNixe wrote: »
    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.

    DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.

    "No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.

    Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.

    In my experience, We replace healer with another dps in Vet hard dungeons and we did all dungeons in assasin level. Its not headstrong. Argument is not convincing with any valid point to consider. If its dps job to rezz, when miniboss on me on vet hard dungeon, " No thank you" I can have 1 extra dps to make my life easier.

    If its trial or PVP fine. I agree.

    Then clearly you haven't done Vet DLC dungeons. Sure, basic vet dungeons it doesn't really matter, their pretty easy. But in actual vet dungeons and trails, you are only going to make yourself the fool. You're argument is also both not convincing but also moronic. Minibosses shouldn't even have to be on you as long as the tank is doing their job.

    If you want to think that way that's fine, just remember that not trying to consider anyone else's perspective or experience in this is how you keep yourself from learning about the game. Ignorance is deadly, even in games.

    Anyways, base line you can think what ever you want, but there is a reason why healers exist. You should try to be a full healer at some point and do the DLC dungeons, because by doing so you will learn faster then by reading.
    Edited by SilvyrNixe on May 16, 2018 6:12PM
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Sheezabeast
    Sheezabeast
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    always-the-healer_o_1222762.jpg
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Priyasekarssk
    Priyasekarssk
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    @Priyasekarssk: This rant really made me smile, especially this little goldnugget:
    I literally hate fake healers just doing nothing in Vet dungeons ( mazzatum, falkreath , Direfrost ) , its hard dps race

    Mentioning Direfrost in one sentence with vRoM and vFalkrath and claiming Direfrost to be a hard dps-race shows an amazing level of expertise. o:)

    Yes. Try to do Direfrost with 10K dps in vet hard mode and show video to everyone. Boss will heal forever. same words
    " Amazing expertise" .
    Final words
    Learn the game before commenting dont waste others time. I hate complete noobs thinking himself as pros.

    @Priyasekarssk lol ... Direfrost boss heals forever? Ever heard of cc-break?

    Educated guess: You are still working on your first clear of vetDireforst and are terribly salty because the group kicked you after the 3rd wipe and your unwillingness to rezz. <3

    Even if you break free immediately , She heals more than 10K dps . Even 20K group dps is not sufficient. 30K group dps barely sufficient , non stop . Try it out. I cleared direfrost on assasin level on vet hard mode. Again, noobs should learn. Dont waste everyone time. you are not worth anyone time in forums. I asked for video with 10K group dps. Break free as you wish.

    Suppose she is 2 million health and one of the dps dies, she goes to full health in no time. Have you ever tried this dungeon on hard mode ?
    Edited by Priyasekarssk on May 16, 2018 6:03PM
  • Jhalin
    Jhalin
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    This is the longest “I don’t wanna rez, make someone else do it so I can yell at them when we wipe” post I’ve seen so far
  • Marginis
    Marginis
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    SilvyrNixe wrote: »
    Marginis wrote: »
    If the healer stops healing, more can die. It makes very little sense for them to stop healing then. If the tank stops tanking, others will start taking aggro, therefore damage, and therefore dying. So it also makes little sense for them to stop tanking. If a DPS stops dealing damage, it takes a little longer for the enemies to die, but the team isn't at greater risk of wiping, so DPS are the most logical choice to res. If it's the tank or the healer going down, the others in the group may need to step up and temporarily take on a role, but either way, you don't want to stop preventing or negating damage, or you'll just make the problem worse, I don't care what bonuses y'all have. If that's a concern, make the DPSes use those bonuses.

    DPS is not logical choice. Its some lazy healer pugs myth that all will die healer stop healing. No one is going to die in vet dungoens. You are completely ignoring multiple bosses & tough adds in vet dlc dungeons. When adds gang up on you , dps will go and rezz . Excellent logic. When dps rezz and adds or mini boss will sit and watch.

    Healers stay back and take all once dungeon complete, without doing anything. Argue rezz is dps job, when vet dungoens adds or other mini boss maul to death and you are the only dps alive. If trials or PVP is makes sense. It dungoen its make no sense.

    Its some pugging healers myth to get monster sets when tank & dps die hard to get the dungeon through.

    DPS *IS* the most logical choice. You are still entirely ignoring the whole point that people are trying to tell you that they have learned from experience. If you really honestly think that healers are lazy and their job is easy, I would love to see you be a healer for a day in vet dungeons with PUG groups, without any sort of voice communication.

    "No one is going to die in vet dungoens." Oh let Vivec have mercy on you. The tank should have full control of the boss and adds (save for a few situations where they are taunt immune) DPS should have full control on rez and dealing damage, while healers have full control on adding buffs, debuffs, and keeping you alive. A healer should *NOT* have to stop healing and adding buffs because someone died. DPS should be the one to stop for about 15 seconds to rez. A lot can happen in that 15 seconds but as long as the healer is up and doing their job, you should not die within that 15 seconds.

    Make sure you read all of the comments and info people are trying to give you instead of being so headstrong. You might learn something.

    In my experience, We replace healer with another dps in Vet hard dungeons and we did all dungeons in assasin level.

    Its not headstrong. Argument is not convincing with any valid point to consider. If its dps job to rezz, when miniboss/ADDS on me on vet hard dungeon, " No thank you" I can have 1 extra dps to make my life easier. Any decent dps dont die just stupid . People die only to one shot mechanics which no healer can heal.

    If its trial or PVP fine. I agree.

    If you don't have a healer, how can it be the healer's job to res?
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Wreuntzylla
    Wreuntzylla
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    But... But... If I stop to rez I can't see my huge, engorged DPS when the boss is dead!
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