thankyourat wrote: »But my argument is that 1v1 the person who turtles will never die on my magblade I can spam Cloak and on my sorc I can spam shields either way I stack regen really high on both to where if I just wanted to be a troll no one would ever kill me 1v1. I'm pretty sure if I had a magplar or warden I could do the same thing and just stall out 1v1 fights. If anything my magsorc is more survivable than my magblade open world even with Cloak once I get the 1vX I want.
brandonv516 wrote: »
Got Shuffle for that :P
...still, I feel like clarifying my statement: AoEs should prevent stealthing for 1-2 seconds if they reveal you from cloak.
Not just getting hit by an AoE when fighting someone outside stealth, that'd be bonkers
Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
brandonv516 wrote: »brandonv516 wrote: »
Got Shuffle for that :P
...still, I feel like clarifying my statement: AoEs should prevent stealthing for 1-2 seconds if they reveal you from cloak.
Not just getting hit by an AoE when fighting someone outside stealth, that'd be bonkers
Magblades...? Again I'd be okay with being prevented but I don't want to be locked down where it just becomes a cycle with no exit.
Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
Joy_Division wrote: »Nope. I don't think ZoS needs to do anything about Cloak or Stamblades.
What ZOS needs to do is stop nerfing my class so I have decent and capable tools to use against Cloak and Stamblades.
If you expect to hit a cloaking rollerblade with your jabs in the current server infrastructure, I got some bad news for you...
Hey, anyone who thinks cloak is fine, can I please have infinite reflects back. Its only projectiles, and a limited number too, whereas cloak is any ST not already on before, dots, and makes you invisible. I would even take an absorb/deflect, so no one can argue about the reflect portion.
You can have infinite reflects when my bowblade (whose pretty much every skill gets reflected btw!) has access to abilities that make those infinite reflects disappear until you cast wings againZzz... another of these threads.
Anyone thinking cloak is the issue: try playing a high damage build with limited sustain and say that again after you run out of magicka with just 3 consecutive cloaks.
The only thing making cloak sustain more difficult does is it makes the actual fotm meta 3k+ stam regen 1k mag regen builds stack more mag regen while high damage builds that are already more difficult to play become entirely unplayable.
You definitely hit the nail on the head. The builds people are raging about are the seeming "impossible" builds which cloak way more than the NB forum warriors would have you believe is possible.
Regen-build NBs shouldn't be hitting as hard as they do currently. However the only change I think to be fair would be reducing the Major Defile duration to match the Incap stun at 3 secs instead of 6 secs.
I don't think Cloak needs a nerf in stacking cost/reduced regen/no healing. Detect potions allowing single target abilities to hit would be the first and most important change. Right now, I will use waste a Detect potion and still all my abilities MISS MISS MISS as they only have to cloak to force miss, kite from their Shade and use it to escape.
Some of the other counters could be slightly buffed: range of Evil Hunter increased slightly or cost reduced, pulling NB from stealth with AOE should prevent re-cloaking for 1 sec (enough time for one skill cast), Detect potions with more variety of effects but only provide Detect to person using potion.
I'm quite sure Evil/Camo Hunter don't actually increase detection radius currently - they just prevent someone within 6m radius of you from stealthing by locking stealth for 3s should they try to do so while you have the skill activated (only 5s duration on activation).
Overall it's a bad skill mostly used for passives on most builds (ironically it's used by a lot of gank builds to maximize damage from stealth). Should definitely get some buffs.
Radiant Magelight is a different story since it has 12m radius, which is more than stealth detection radius vs most characters.
I also definitely agree about AoEs - they should prevent stealthing for 1-2 seconds.
It's one way to affect the infinite regen builds without ruining the high damage limited sustain builds, as those builds aren't able to spam cloak every 1s (if it keeps getting broken) anyway.
Hey, anyone who thinks cloak is fine, can I please have infinite reflects back. Its only projectiles, and a limited number too, whereas cloak is any ST not already on before, dots, and makes you invisible. I would even take an absorb/deflect, so no one can argue about the reflect portion.
You can have infinite reflects when my bowblade (whose pretty much every skill gets reflected btw!) has access to abilities that make those infinite reflects disappear until you cast wings againZzz... another of these threads.
Anyone thinking cloak is the issue: try playing a high damage build with limited sustain and say that again after you run out of magicka with just 3 consecutive cloaks.
The only thing making cloak sustain more difficult does is it makes the actual fotm meta 3k+ stam regen 1k mag regen builds stack more mag regen while high damage builds that are already more difficult to play become entirely unplayable.
You definitely hit the nail on the head. The builds people are raging about are the seeming "impossible" builds which cloak way more than the NB forum warriors would have you believe is possible.
Regen-build NBs shouldn't be hitting as hard as they do currently. However the only change I think to be fair would be reducing the Major Defile duration to match the Incap stun at 3 secs instead of 6 secs.
I don't think Cloak needs a nerf in stacking cost/reduced regen/no healing. Detect potions allowing single target abilities to hit would be the first and most important change. Right now, I will use waste a Detect potion and still all my abilities MISS MISS MISS as they only have to cloak to force miss, kite from their Shade and use it to escape.
Some of the other counters could be slightly buffed: range of Evil Hunter increased slightly or cost reduced, pulling NB from stealth with AOE should prevent re-cloaking for 1 sec (enough time for one skill cast), Detect potions with more variety of effects but only provide Detect to person using potion.
I'm quite sure Evil/Camo Hunter don't actually increase detection radius currently - they just prevent someone within 6m radius of you from stealthing by locking stealth for 3s should they try to do so while you have the skill activated (only 5s duration on activation).
Overall it's a bad skill mostly used for passives on most builds (ironically it's used by a lot of gank builds to maximize damage from stealth). Should definitely get some buffs.
Radiant Magelight is a different story since it has 12m radius, which is more than stealth detection radius vs most characters.
I also definitely agree about AoEs - they should prevent stealthing for 1-2 seconds.
It's one way to affect the infinite regen builds without ruining the high damage limited sustain builds, as those builds aren't able to spam cloak every 1s (if it keeps getting broken) anyway.
Deal. Wings now reflects/deflects all ranged attacks for 3s. Unless its something like potl/curse, only if its cast before wings though.
You can break it with an AoE, but to match the difficulty of the whackamole vs invis NB, it has to be a targetted one, like endless hail, eruption etc. Something expensive and difficult to hit them with.
Hey, anyone who thinks cloak is fine, can I please have infinite reflects back. Its only projectiles, and a limited number too, whereas cloak is any ST not already on before, dots, and makes you invisible. I would even take an absorb/deflect, so no one can argue about the reflect portion.
You can have infinite reflects when my bowblade (whose pretty much every skill gets reflected btw!) has access to abilities that make those infinite reflects disappear until you cast wings againZzz... another of these threads.
Anyone thinking cloak is the issue: try playing a high damage build with limited sustain and say that again after you run out of magicka with just 3 consecutive cloaks.
The only thing making cloak sustain more difficult does is it makes the actual fotm meta 3k+ stam regen 1k mag regen builds stack more mag regen while high damage builds that are already more difficult to play become entirely unplayable.
You definitely hit the nail on the head. The builds people are raging about are the seeming "impossible" builds which cloak way more than the NB forum warriors would have you believe is possible.
Regen-build NBs shouldn't be hitting as hard as they do currently. However the only change I think to be fair would be reducing the Major Defile duration to match the Incap stun at 3 secs instead of 6 secs.
I don't think Cloak needs a nerf in stacking cost/reduced regen/no healing. Detect potions allowing single target abilities to hit would be the first and most important change. Right now, I will use waste a Detect potion and still all my abilities MISS MISS MISS as they only have to cloak to force miss, kite from their Shade and use it to escape.
Some of the other counters could be slightly buffed: range of Evil Hunter increased slightly or cost reduced, pulling NB from stealth with AOE should prevent re-cloaking for 1 sec (enough time for one skill cast), Detect potions with more variety of effects but only provide Detect to person using potion.
I'm quite sure Evil/Camo Hunter don't actually increase detection radius currently - they just prevent someone within 6m radius of you from stealthing by locking stealth for 3s should they try to do so while you have the skill activated (only 5s duration on activation).
Overall it's a bad skill mostly used for passives on most builds (ironically it's used by a lot of gank builds to maximize damage from stealth). Should definitely get some buffs.
Radiant Magelight is a different story since it has 12m radius, which is more than stealth detection radius vs most characters.
I also definitely agree about AoEs - they should prevent stealthing for 1-2 seconds.
It's one way to affect the infinite regen builds without ruining the high damage limited sustain builds, as those builds aren't able to spam cloak every 1s (if it keeps getting broken) anyway.
Deal. Wings now reflects/deflects all ranged attacks for 3s. Unless its something like potl/curse, only if its cast before wings though.
You can break it with an AoE, but to match the difficulty of the whackamole vs invis NB, it has to be a targetted one, like endless hail, eruption etc. Something expensive and difficult to hit them with.
Something like... bombard?
Sounds good to me, but you probably wouldn't like it after seeing how that works out in practice...
Also, Piercing Mark would permanently disable your Wings - you know, just to keep things even.
pdebie64b16_ESO wrote: »As a Stamblade in PvP i can do 3x cloak in a row before running out of magicka, sometimes its enough to escape but some classes pull me out of stealth/cloak anyway. Do i complain, no. Is cloak op, no. Atleast not on a Stamblade.
Hey, anyone who thinks cloak is fine, can I please have infinite reflects back. Its only projectiles, and a limited number too, whereas cloak is any ST not already on before, dots, and makes you invisible. I would even take an absorb/deflect, so no one can argue about the reflect portion.
You can have infinite reflects when my bowblade (whose pretty much every skill gets reflected btw!) has access to abilities that make those infinite reflects disappear until you cast wings againZzz... another of these threads.
Anyone thinking cloak is the issue: try playing a high damage build with limited sustain and say that again after you run out of magicka with just 3 consecutive cloaks.
The only thing making cloak sustain more difficult does is it makes the actual fotm meta 3k+ stam regen 1k mag regen builds stack more mag regen while high damage builds that are already more difficult to play become entirely unplayable.
You definitely hit the nail on the head. The builds people are raging about are the seeming "impossible" builds which cloak way more than the NB forum warriors would have you believe is possible.
Regen-build NBs shouldn't be hitting as hard as they do currently. However the only change I think to be fair would be reducing the Major Defile duration to match the Incap stun at 3 secs instead of 6 secs.
I don't think Cloak needs a nerf in stacking cost/reduced regen/no healing. Detect potions allowing single target abilities to hit would be the first and most important change. Right now, I will use waste a Detect potion and still all my abilities MISS MISS MISS as they only have to cloak to force miss, kite from their Shade and use it to escape.
Some of the other counters could be slightly buffed: range of Evil Hunter increased slightly or cost reduced, pulling NB from stealth with AOE should prevent re-cloaking for 1 sec (enough time for one skill cast), Detect potions with more variety of effects but only provide Detect to person using potion.
I'm quite sure Evil/Camo Hunter don't actually increase detection radius currently - they just prevent someone within 6m radius of you from stealthing by locking stealth for 3s should they try to do so while you have the skill activated (only 5s duration on activation).
Overall it's a bad skill mostly used for passives on most builds (ironically it's used by a lot of gank builds to maximize damage from stealth). Should definitely get some buffs.
Radiant Magelight is a different story since it has 12m radius, which is more than stealth detection radius vs most characters.
I also definitely agree about AoEs - they should prevent stealthing for 1-2 seconds.
It's one way to affect the infinite regen builds without ruining the high damage limited sustain builds, as those builds aren't able to spam cloak every 1s (if it keeps getting broken) anyway.
Deal. Wings now reflects/deflects all ranged attacks for 3s. Unless its something like potl/curse, only if its cast before wings though.
You can break it with an AoE, but to match the difficulty of the whackamole vs invis NB, it has to be a targetted one, like endless hail, eruption etc. Something expensive and difficult to hit them with.
Something like... bombard?
Sounds good to me, but you probably wouldn't like it after seeing how that works out in practice...
Also, Piercing Mark would permanently disable your Wings - you know, just to keep things even.
Mark->Cloak
DK skill -> Wings. Which is why I said engulfing flames to disable wings. (Not really any long lasting effects)
I probably would prefer it to wings of today, which are completely useless OW. Since like cloak, the counters are in my favor, and to break it a class would have to run a limited and sacrificial counter like pots. Or have to deal with landing something awkward to land on a slippery target. (Any AOEs on invisible, vs targetted AoEs on visible) wheras on my end it would mitigate a lot and scale better than a defense like block, and have more scope on what/how much is reflected.
But lets flip the argument on its head. Cloak can now totally has a limit on how much, and what type of damage, only single target hits it can cloak against, everything else goes through, buff or a nerf?
Ragnaroek93 wrote: »Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
And after nerfing Cloak you would have nothing against stamina getting as much defense as magicka has? Since magicka gets light attacks buffed it would be only fair for stamina to get the same overdefense, sustain and pressure which magicka has, wouldn't it?
I slot radiant magelight on all my builds nowadays, mag or stam, and you should too!
Lingering flare is better but the passives aren't as good. When they change empower I might switch to that on my mag builds.
Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
And after nerfing Cloak you would have nothing against stamina getting as much defense as magicka has? Since magicka gets light attacks buffed it would be only fair for stamina to get the same overdefense, sustain and pressure which magicka has, wouldn't it?
Excuse me?
If we go by that, please give Magicka ONE execute that's not class based. Stamina has access to four execute abilities (DW passive, Steel Tornado, Executioner, Poison Injection), Magicka to zero. Z-E-R-O.
Oh and what about variety when it comes to weapons? Stamina has 3 offensive and 1 defensive weapon. Magicka has 1 offensive and 1 defensive. Okay, granted, most class skills are Magicka based but doesn't change anything when it comes to weapon choices for casters.
Where the hag has Magicka better sustain than Stamina? And better pressure when 2h is most likely the hardest hitting weapon in game?
TheDoomsdayMonster wrote: »IMHO, Cloak simply needs a small, but significant change and balance would be restored: simply halt Resource Regeneration and Healing while Cloaked (exactly like Mist Form)...
Nightblades would still be able to exit a fight as needed, but they couldn't keep resetting a fight until it goes in their favor...
And yes, there are a lot of counters for Nightblades, but as more and more people are starting to realize (and IMHO its the reason you encounter so many of them nowadays), there is a counter for the anti-Nightblade counters...
And that counter-counter is Major Expedition and running; a Nightblade can simply run away until your detect pot runs out, a Nightblade can simply run from your Radiant Magelight...
They can outrun practically any of the so called counters...
No single player can pin a Nightblade down because of Shade...
Its the reason why you see so many people required to kill Nightblades that really know what they are doing; you get them near Deaths Door and they get away with either Shade or Cloak...
Just halt Resource Regeneration and Healing during Cloak...
Sure, they can escape, but atleast they wont be able to keep resetting the fight until they can burst you down with some combo involving Incap...
Ragnaroek93 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
And after nerfing Cloak you would have nothing against stamina getting as much defense as magicka has? Since magicka gets light attacks buffed it would be only fair for stamina to get the same overdefense, sustain and pressure which magicka has, wouldn't it?
Excuse me?
If we go by that, please give Magicka ONE execute that's not class based. Stamina has access to four execute abilities (DW passive, Steel Tornado, Executioner, Poison Injection), Magicka to zero. Z-E-R-O.
Oh and what about variety when it comes to weapons? Stamina has 3 offensive and 1 defensive weapon. Magicka has 1 offensive and 1 defensive. Okay, granted, most class skills are Magicka based but doesn't change anything when it comes to weapon choices for casters.
Where the hag has Magicka better sustain than Stamina? And better pressure when 2h is most likely the hardest hitting weapon in game?
Magicka has better pressure because most dots are magicka based and they have Elemental Drain which equals 600 (!) magicka regen. Please just play a stamina class (like stamplar or stamdk) against good magicka opponents for once before starting another crusade against stamina.TheDoomsdayMonster wrote: »IMHO, Cloak simply needs a small, but significant change and balance would be restored: simply halt Resource Regeneration and Healing while Cloaked (exactly like Mist Form)...
Nightblades would still be able to exit a fight as needed, but they couldn't keep resetting a fight until it goes in their favor...
And yes, there are a lot of counters for Nightblades, but as more and more people are starting to realize (and IMHO its the reason you encounter so many of them nowadays), there is a counter for the anti-Nightblade counters...
And that counter-counter is Major Expedition and running; a Nightblade can simply run away until your detect pot runs out, a Nightblade can simply run from your Radiant Magelight...
They can outrun practically any of the so called counters...
No single player can pin a Nightblade down because of Shade...
Its the reason why you see so many people required to kill Nightblades that really know what they are doing; you get them near Deaths Door and they get away with either Shade or Cloak...
Just halt Resource Regeneration and Healing during Cloak...
Sure, they can escape, but atleast they wont be able to keep resetting the fight until they can burst you down with some combo involving Incap...
In other words: You want to kill the class. How would you think about making a heal over time effect out of Breath of Life? So templars can't blockheal to full health again in seconds...
Ragnaroek93 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Seraphayel wrote: »Oh I see, a lot of NBs commenting here that won't lose their status that's 99% based on broken mechanics and not skill.
If the issue is not Cloak, it is the amount of "good stuff" a NB can have when build towards it. More than every other class/build can. And on top of that Cloak with all it's additional buffs and benefit to reset fights and just start again.
Sure, and I've highlighted the important part of your comment.
When built towards it.
Not every NB builds towards infinite regens & spam oriented gameplay - so again just to reiterate: if there are problems with certain builds, then those builds specifically should be addressed, not the entire class.
If a core concept of the class is nerfed, then that only weakens the infinite regen builds while the other builds are removed from existence entirely (meaning you get even more infinite regen rollerblades when it becomes the only viable way to play the class).
Cloak and all of its benefits IS the core problem. You have two options:
1. Remove the benefits or put them onto other skills
2. Increase cost so that Cloak will be used less and therefore the benefits are used less
And after nerfing Cloak you would have nothing against stamina getting as much defense as magicka has? Since magicka gets light attacks buffed it would be only fair for stamina to get the same overdefense, sustain and pressure which magicka has, wouldn't it?
Excuse me?
If we go by that, please give Magicka ONE execute that's not class based. Stamina has access to four execute abilities (DW passive, Steel Tornado, Executioner, Poison Injection), Magicka to zero. Z-E-R-O.
Oh and what about variety when it comes to weapons? Stamina has 3 offensive and 1 defensive weapon. Magicka has 1 offensive and 1 defensive. Okay, granted, most class skills are Magicka based but doesn't change anything when it comes to weapon choices for casters.
Where the hag has Magicka better sustain than Stamina? And better pressure when 2h is most likely the hardest hitting weapon in game?
Magicka has better pressure because most dots are magicka based and they have Elemental Drain which equals 600 (!) magicka regen. Please just play a stamina class (like stamplar or stamdk) against good magicka opponents for once before starting another crusade against stamina.TheDoomsdayMonster wrote: »IMHO, Cloak simply needs a small, but significant change and balance would be restored: simply halt Resource Regeneration and Healing while Cloaked (exactly like Mist Form)...
Nightblades would still be able to exit a fight as needed, but they couldn't keep resetting a fight until it goes in their favor...
And yes, there are a lot of counters for Nightblades, but as more and more people are starting to realize (and IMHO its the reason you encounter so many of them nowadays), there is a counter for the anti-Nightblade counters...
And that counter-counter is Major Expedition and running; a Nightblade can simply run away until your detect pot runs out, a Nightblade can simply run from your Radiant Magelight...
They can outrun practically any of the so called counters...
No single player can pin a Nightblade down because of Shade...
Its the reason why you see so many people required to kill Nightblades that really know what they are doing; you get them near Deaths Door and they get away with either Shade or Cloak...
Just halt Resource Regeneration and Healing during Cloak...
Sure, they can escape, but atleast they wont be able to keep resetting the fight until they can burst you down with some combo involving Incap...
In other words: You want to kill the class. How would you think about making a heal over time effect out of Breath of Life? So templars can't blockheal to full health again in seconds...
The fact that NBs are significantly overpowered at the moment has lead to them being one of the only classes eligible for soloing. I say that not because it’s impossible to 1vX on other classs - it isn’t - but because the ease with which bad players become impactful on the NB has forced all non-NB players casual PvPers into massive zergs for protection. This then ruins the server for the 1vXers and small scalers... it’s hard to fight outnumbered when your skills don’t fire due to lag.
In a situation where there’s a 2s delay on everything you do and break free doesn’t work, nightblade goes from being extremely overpowered to godmode.
If you’re dying on a sNB to anything other than a group or a mNB, you need to play another Stam class so that you can learn how to actually PvP and become a good player. Then go back to the Stam NB and actually play it well. Many Stam NBs are easy to kill because it’s the only class that you can still get kills on without developing any sort of actual playing skill... that doesn’t make it balanced, it just makes most of the players bad.
But now it’s just too much. All these nightblades have got everyone zerging around for protection and it’s ruining the servers and ruining PvP for those of us who like a challenge. Enjoy being relevant while you can - once the nerf comes there won’t be a class that can make up for lack of skill and many of the current NBs will go back to losing their Xv1s instead of winning or stalemating them.
The people saying the NB class is balanced should look and see who else is saying that. You’re not exactly in good company.