Oreyn_Bearclaw wrote: »MLGProPlayer wrote: »Nemesis7884 wrote: »yeah, the problem is finding ways to buff the warden in pve which doesnt make it exploitable in pvp...but i think the bird is dodgeable or blockable now? So maybe it isn't such an issue anymore? But i dont think playing the warden as a DD doesn't make much sense to be honest...works well as Tank and Healer tough.
What would be nice is if for example the bear ultimate was turned into an AOE cleave skill or give him some AOE capabilities...
for example Ultimate deals X damage in a cone area in front of the bear + applies minor fracture to all enemies hit (THE DREAM)
It's actually a junk class in PvP since the cliff racer nerfs. There is literally no excuse anymore to not buff their PvE performance. There never was an excuse since wardens always laked DoT damage, which is mostly useless in PvP (especially on a *** AOE skill like winter's revenge which a human player can just walk out of).
LMAO. Come on, that isnt even close to a true statement. You start by blaming the fundamental design of a new class on "PVP whiners" ignoring that this class basically came out this way, and then make blanket statements about PVP that simply arent true. It would be another story if warden launched as a competative PVE class, but PVP nerfs caused that to change, but it didn't happen that way. It's clear you have a PVE bias (something I am usually guilty of myself), but comments like this dont help the discussion or do anything to promote the health of the game.
Warden absolutely needs some help in the PVE DPS side of things, but so do templars, DKS, and magic Sorcs for that matter. The sustained DPS of wardens is actually wildly understated. There is a gap, but its closer than people let on. All that said, this has to be done with care because contrary to your wildly inaccurate statement, wardens are arguably the most powerful class in cyrodiil. The cliff racer nerf was appropriate, but did almost nothing to nerf good players (good players dont spam birds). It fixed an annoyance, nothing more.
Stamina wardens are one of the most powerful classes in cyrodiil...
When they have an ultimate up and are able to like up a heavy or wrecking blow with sub assault and dawnbreaker all at the same time.
Highly conditional op-ness if you ask me.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nemesis7884 wrote: »maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive
for magicka maybe make more skilld do frost damage to allow for more synergy there
The biggest buff the bear needs is to not have a summon animation.
The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.
During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.
Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.
lol no
Making pets immune to damage "just because I says so" is a *** poor attitude lol
Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.
There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all
haha what. a pet is just another skill, it's no different than any other skill or combination of skills besides it's appearance as a pet. just because it looks different doesn't mean it shouldn't be viable in trials.
there is a very good reason pets can stand in red in other games.
Pets give the highest parses in trials so what are you complaining about?
They are not going to get AoE immunity just because you don't like having a pet that dies. It's part of the trade off of having a summonable pet that does damage for you, can CC for you, and creates a Line of sight between you and your opponent or opponents.
Just like every skill in the game, there are checks and balances. Not God mode skyrim buddy
MLGProPlayer wrote: »Oreyn_Bearclaw wrote: »MLGProPlayer wrote: »Nemesis7884 wrote: »yeah, the problem is finding ways to buff the warden in pve which doesnt make it exploitable in pvp...but i think the bird is dodgeable or blockable now? So maybe it isn't such an issue anymore? But i dont think playing the warden as a DD doesn't make much sense to be honest...works well as Tank and Healer tough.
What would be nice is if for example the bear ultimate was turned into an AOE cleave skill or give him some AOE capabilities...
for example Ultimate deals X damage in a cone area in front of the bear + applies minor fracture to all enemies hit (THE DREAM)
It's actually a junk class in PvP since the cliff racer nerfs. There is literally no excuse anymore to not buff their PvE performance. There never was an excuse since wardens always laked DoT damage, which is mostly useless in PvP (especially on a *** AOE skill like winter's revenge which a human player can just walk out of).
LMAO. Come on, that isnt even close to a true statement. You start by blaming the fundamental design of a new class on "PVP whiners" ignoring that this class basically came out this way, and then make blanket statements about PVP that simply arent true. It would be another story if warden launched as a competative PVE class, but PVP nerfs caused that to change, but it didn't happen that way. It's clear you have a PVE bias (something I am usually guilty of myself), but comments like this dont help the discussion or do anything to promote the health of the game.
Warden absolutely needs some help in the PVE DPS side of things, but so do templars, DKS, and magic Sorcs for that matter. The sustained DPS of wardens is actually wildly understated. There is a gap, but its closer than people let on. All that said, this has to be done with care because contrary to your wildly inaccurate statement, wardens are arguably the most powerful class in cyrodiil. The cliff racer nerf was appropriate, but did almost nothing to nerf good players (good players dont spam birds). It fixed an annoyance, nothing more.
Magicka wardens are not good in PvP. With their two burst abilities being incredibly easy to dodge (they are both telegraphed and have a 1.5 second wind-up), they pose no threat.
Maura_Neysa wrote: »- Swarm is good wear it is, the more enemies, the more OP it is.
Are you serious right now? Growing swarm require a a target to die in order to spread. In any aoe situation, nearly everything dies at the same time, making the spread useless. Also, as far as I can tell, they only spread once, not continually.
Swarm requires 10 seconds to pass, that’s it. Put it on 3 and 10 seoconds later it’s on 18
Gawd it gets so old people QQing when they don’t even know a class.
First off, I've never been in any situation in pve with more than a doze enemies at once (excluding skyreach), and 90% of aoe fights in dungeons are over with in the duration of a single elemental blockade.
So either you're pushing it for PvP, which is ridiculous because it will always get instantly cleansed in a zerg, or you're trying to protect some obscure skyreach farming build at the cost of holding the entire ability back for everyone else.
So who is it that doesn't understand the class here?
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar eitherMaura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar either
Also, templars and dks have a spot in raids, wardens lose to dks as tanks and to templars for heals.
Edit: not to mention stamplar and stamdk
Wardens are still BiS off tank, will stay that way as long as their self sustain is supirior.
Never heard of a warden off tank being bis, I thought it was still dk wit warden 2nd due to earthen heart passives, you got a build? Im curious.
Stamina wardens are one of the most powerful classes in cyrodiil...
When they have an ultimate up and are able to like up a heavy or wrecking blow with sub assault and dawnbreaker all at the same time.
Highly conditional op-ness if you ask me.
WrathOfInnos wrote: »Maura_Neysa wrote: »- Swarm is good wear it is, the more enemies, the more OP it is.
Are you serious right now? Growing swarm require a a target to die in order to spread. In any aoe situation, nearly everything dies at the same time, making the spread useless. Also, as far as I can tell, they only spread once, not continually.
Swarm requires 10 seconds to pass, that’s it. Put it on 3 and 10 seoconds later it’s on 18
Gawd it gets so old people QQing when they don’t even know a class.
L2DPS. No trash survives more than 10s. For bosses that are alive more than that, growing swarm does nothing. Even if there are adds, they rarely stay alive long enough for the swarm to spread to them. The other morph is pretty weak, but still a much better option than growing swarm.
Now if it worked more like Templar's Reflective Light it could be interesting, going to 3 targets immediately.
Stamden needs to get toned down in PvP a little.
If befoul CP gets nerfed, stamden will need to get toned down in PvP a lot.
Take the beetles and give them some dots instead. Voila
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar eitherMaura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar either
Also, templars and dks have a spot in raids, wardens lose to dks as tanks and to templars for heals.
Edit: not to mention stamplar and stamdk
Wardens are still BiS off tank, will stay that way as long as their self sustain is supirior.
Never heard of a warden off tank being bis, I thought it was still dk wit warden 2nd due to earthen heart passives, you got a build? Im curious.
Yes, and there are whole forum threads on the subject. War Horn once a minute and Igneous Shield every 4 seconds is need to keep up with Wardens Neteh and Nature's Gift passive. That passive does need an alley to heal once a secous Malough thats easy when you're in the group, harder when solo with adds like vSO Oozo and Serpent.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nemesis7884 wrote: »maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive
for magicka maybe make more skilld do frost damage to allow for more synergy there
The biggest buff the bear needs is to not have a summon animation.
The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.
During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.
Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.
lol no
Making pets immune to damage "just because I says so" is a *** poor attitude lol
Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.
There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all
haha what. a pet is just another skill, it's no different than any other skill or combination of skills besides it's appearance as a pet. just because it looks different doesn't mean it shouldn't be viable in trials.
there is a very good reason pets can stand in red in other games.
Pets give the highest parses in trials so what are you complaining about?
They are not going to get AoE immunity just because you don't like having a pet that dies. It's part of the trade off of having a summonable pet that does damage for you, can CC for you, and creates a Line of sight between you and your opponent or opponents.
Just like every skill in the game, there are checks and balances. Not God mode skyrim buddy
Pets do not necessarily give the highest parses aside from the case of Warden
Maura_Neysa wrote: »WrathOfInnos wrote: »Maura_Neysa wrote: »- Swarm is good wear it is, the more enemies, the more OP it is.
Are you serious right now? Growing swarm require a a target to die in order to spread. In any aoe situation, nearly everything dies at the same time, making the spread useless. Also, as far as I can tell, they only spread once, not continually.
Swarm requires 10 seconds to pass, that’s it. Put it on 3 and 10 seoconds later it’s on 18
Gawd it gets so old people QQing when they don’t even know a class.
L2DPS. No trash survives more than 10s. For bosses that are alive more than that, growing swarm does nothing. Even if there are adds, they rarely stay alive long enough for the swarm to spread to them. The other morph is pretty weak, but still a much better option than growing swarm.
Now if it worked more like Templar's Reflective Light it could be interesting, going to 3 targets immediately.
Also clear you don't run trials either
MLGProPlayer wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar eitherMaura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar either
Also, templars and dks have a spot in raids, wardens lose to dks as tanks and to templars for heals.
Edit: not to mention stamplar and stamdk
Wardens are still BiS off tank, will stay that way as long as their self sustain is supirior.
Never heard of a warden off tank being bis, I thought it was still dk wit warden 2nd due to earthen heart passives, you got a build? Im curious.
Yes, and there are whole forum threads on the subject. War Horn once a minute and Igneous Shield every 4 seconds is need to keep up with Wardens Neteh and Nature's Gift passive. That passive does need an alley to heal once a secous Malough thats easy when you're in the group, harder when solo with adds like vSO Oozo and Serpent.
Warden is absolutely not the BiS off-tank. Check out leader boards and tell me how many wardens you see there.
You're completely out of your element in this thread.
Maura_Neysa wrote: »MLGProPlayer wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar eitherMaura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar either
Also, templars and dks have a spot in raids, wardens lose to dks as tanks and to templars for heals.
Edit: not to mention stamplar and stamdk
Wardens are still BiS off tank, will stay that way as long as their self sustain is supirior.
Never heard of a warden off tank being bis, I thought it was still dk wit warden 2nd due to earthen heart passives, you got a build? Im curious.
Yes, and there are whole forum threads on the subject. War Horn once a minute and Igneous Shield every 4 seconds is need to keep up with Wardens Neteh and Nature's Gift passive. That passive does need an alley to heal once a secous Malough thats easy when you're in the group, harder when solo with adds like vSO Oozo and Serpent.
Warden is absolutely not the BiS off-tank. Check out leader boards and tell me how many wardens you see there.
You're completely out of your element in this thread.
Weekly - 3 in the top 100
HRC - 0, highest is 112
AA - 1
SO - 3 (Mine is 469)
vDSA - 4 (Including me at 75)
vMoL - 0, highest is 170
vHoF - 0, higest is 124
vAS - 3
Out of my element? Maybe, if we are talking DPS, then sure as hell am out of my element. Tanking in the other hand, I may just be one of the few who actuallly understand how to Warden tank? They won’t be as common until people stop trying to run DK builds on them. Then again, meta bores the sh*t out of me, so I’m just as happy to see people not catch on.
MLGProPlayer wrote: »Maura_Neysa wrote: »MLGProPlayer wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar eitherMaura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
What gear? Mundus? 6M? Can that person with the same gear get more on another class?
I am not said person, best I’ve done is 22k on any class, now I skins because I can tank. Either way... what I said is because of the below. I see Kraghs and the Bern makes me think its the War Machine build, however Slayer buffs are not listed. I am on consol though. It is a 3M dummy. Even if it is a Target dummy build though, its respectable and Wardens have to suffer a little or people will start crying "pay to win"Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
https://forums.elderscrollsonline.com/en/discussion/393276/are-warden-beetles-overperforming-overpowered#latest
How many wardens are in raids, especially dps? If the answer is not compareable to other classes, they are not in a good spot pve wise
More stamina Wardens then Mag DKs and Pay to Win. It will be at least another before they risk Wardens at Stam DK level
Edit: Or Magplar either
Also, templars and dks have a spot in raids, wardens lose to dks as tanks and to templars for heals.
Edit: not to mention stamplar and stamdk
Wardens are still BiS off tank, will stay that way as long as their self sustain is supirior.
Never heard of a warden off tank being bis, I thought it was still dk wit warden 2nd due to earthen heart passives, you got a build? Im curious.
Yes, and there are whole forum threads on the subject. War Horn once a minute and Igneous Shield every 4 seconds is need to keep up with Wardens Neteh and Nature's Gift passive. That passive does need an alley to heal once a secous Malough thats easy when you're in the group, harder when solo with adds like vSO Oozo and Serpent.
Warden is absolutely not the BiS off-tank. Check out leader boards and tell me how many wardens you see there.
You're completely out of your element in this thread.
Weekly - 3 in the top 100
HRC - 0, highest is 112
AA - 1
SO - 3 (Mine is 469)
vDSA - 4 (Including me at 75)
vMoL - 0, highest is 170
vHoF - 0, higest is 124
vAS - 3
Out of my element? Maybe, if we are talking DPS, then sure as hell am out of my element. Tanking in the other hand, I may just be one of the few who actuallly understand how to Warden tank? They won’t be as common until people stop trying to run DK builds on them. Then again, meta bores the sh*t out of me, so I’m just as happy to see people not catch on.
They won't be more common until they actually start outperforming DK tanks.
The biggest problem with the warden is delayed-reaction skills and the fact the "pet" takes up an ult slot...until those are fixed I would never use the warden as a DPS...makes for a decent tank or healer, but I cant stand playing warden as DPS...it is not fun.
SaintSubwayy wrote: »If you want to Buff Warden for PVE, then they have to buff alot of other classes also...
StamDK in PVP .... Mag DK in PVE ... Magplar in PVE.
Then we can talk, however always wanting stuff like, buff this buff this, but other things shouldnt get balanced, or nerfed just cause you want it is a bad habit ppl have in this game.
Do nothing, and get everything isnt how this works.
You want a strong class in PVE pick one that is, Magblade for example.
Youn want something thats strong in PVP, play MagDK or Warden.
Stamina Wardens
While not my primary or main toon, I have played on my warden a fair amount. The class is clumsy and somewhat irritating when it comes to a sustained damage rotation (pve). That being said, there are some aspects of the Warden that make it OP, even in pve .
Warden in PVE
What I have come to realize is that the warden is the only class in the game that comes with a set of built-in training wheels, making it a great choice for many new players. The problem with training wheels is that the longer you use them, the more dependent on them you become. One of the bigger problems for newer players playing the warden, is that the class is not set up to teach or encourage newer players to 'stand on their own two feet' in a dps role. It doesn't offer skills/passives that newer players can use to learn meaningful (direct damage) melee combat skills, nor does it offer the skills/passives needed for meaningful AOE combat. Let's face it, you are kinda gimped when it comes to a pve-dps rotation when your main damage skills consist of a bird, a bear, and a few under-ground shalks.
Suggestion: Change the shalks from a 3-second delay to a 1-second delay as well as reducing damage done 'per cast' to compensate for the increased uptime. Also, get rid of the flying mosquitos and replace that skill with an effective melee damage skill ... one that is reasonable to use in a pve-dps rotation.
Stamina warden OP in vanilla pve content - it's too easy to keep up multiples shields while blocking and at the same time inflicting some rather hefty burst damage. The warden's skill line encourages this type of play style ... people simply end up doing the best they can with what they have. Unfortunately, this type of play style doesn't lend itself to the more difficult pve content ESO has to offer. So what happens then? Anger, frustration, issues when trying to group? Wardens deserve their 'place in the game' to be somewhere other than the Imperial City sewers.
Warden in PVP
Then there were the players who understood many of the game mechanics before playing a warden. Putting the warden in their hands was like putting the key to the candy store in the hands of a kid. The way they used the warden wasn't just OP ... it was more like 'OP on steroids'. Once that warden OP-PVP-Zerg train started, there was no turning back. Even relatively under-experienced pvp'ers are now being taught how to achieve OP results with the warden.
Suggestion: Change corrupting pollen from inflicting major defile to inflicting minor defile AND get rid of the healing component of that morph. The player needs to make a choice ... they either choose the morph that heals the player/allies OR they choose the morph that de-buffs enemies. Given everything else that occurs in Cyrodiil, having 1 skill that acts as both an AOE heal to allies while at the same time an AOE heal-debuff to enemies is OP.
Sorcs aren't the only shield stackers ... the warden class can do that too (leaching vines + frost cloak + crystallized shield). Yea, yea, leaching vines ... lowest health ally in front of you. The problem is the 'in front of you' part - it is too easy to get around that when you want the vines to apply to yourself.
Suggestion: Get rid of the 'in front of you' language. Have leaching vines be cast on the lowest health ally within 8 meters of the player. While this suggestion won't stop shield stacking, it should make it more difficult for wardens to stack all 3 shields. (note: the problem isn't a stray warden who has wondered away from their group ... it's the shield-stacking wardens who are with their group doing their non-stop healing/debuffing that is more of a problem).
Stamina warden OP in vanilla pve content - it's too easy to keep up multiples shields while blocking and at the same time inflicting some rather hefty burst damage. The warden's skill line encourages this type of play style ... people simply end up doing the best they can with what they have. Unfortunately, this type of play style doesn't lend itself to the more difficult pve content ESO has to offer. So what happens then? Anger, frustration, issues when trying to group? Wardens deserve their 'place in the game' to be somewhere other than the Imperial City sewers.
Peekachu99 wrote: »Stamina Wardens
While not my primary or main toon, I have played on my warden a fair amount. The class is clumsy and somewhat irritating when it comes to a sustained damage rotation (pve). That being said, there are some aspects of the Warden that make it OP, even in pve .
Warden in PVE
What I have come to realize is that the warden is the only class in the game that comes with a set of built-in training wheels, making it a great choice for many new players. The problem with training wheels is that the longer you use them, the more dependent on them you become. One of the bigger problems for newer players playing the warden, is that the class is not set up to teach or encourage newer players to 'stand on their own two feet' in a dps role. It doesn't offer skills/passives that newer players can use to learn meaningful (direct damage) melee combat skills, nor does it offer the skills/passives needed for meaningful AOE combat. Let's face it, you are kinda gimped when it comes to a pve-dps rotation when your main damage skills consist of a bird, a bear, and a few under-ground shalks.
Suggestion: Change the shalks from a 3-second delay to a 1-second delay as well as reducing damage done 'per cast' to compensate for the increased uptime. Also, get rid of the flying mosquitos and replace that skill with an effective melee damage skill ... one that is reasonable to use in a pve-dps rotation.
Stamina warden OP in vanilla pve content - it's too easy to keep up multiples shields while blocking and at the same time inflicting some rather hefty burst damage. The warden's skill line encourages this type of play style ... people simply end up doing the best they can with what they have. Unfortunately, this type of play style doesn't lend itself to the more difficult pve content ESO has to offer. So what happens then? Anger, frustration, issues when trying to group? Wardens deserve their 'place in the game' to be somewhere other than the Imperial City sewers.
Warden in PVP
Then there were the players who understood many of the game mechanics before playing a warden. Putting the warden in their hands was like putting the key to the candy store in the hands of a kid. The way they used the warden wasn't just OP ... it was more like 'OP on steroids'. Once that warden OP-PVP-Zerg train started, there was no turning back. Even relatively under-experienced pvp'ers are now being taught how to achieve OP results with the warden.
Suggestion: Change corrupting pollen from inflicting major defile to inflicting minor defile AND get rid of the healing component of that morph. The player needs to make a choice ... they either choose the morph that heals the player/allies OR they choose the morph that de-buffs enemies. Given everything else that occurs in Cyrodiil, having 1 skill that acts as both an AOE heal to allies while at the same time an AOE heal-debuff to enemies is OP.
Sorcs aren't the only shield stackers ... the warden class can do that too (leaching vines + frost cloak + crystallized shield). Yea, yea, leaching vines ... lowest health ally in front of you. The problem is the 'in front of you' part - it is too easy to get around that when you want the vines to apply to yourself.
Suggestion: Get rid of the 'in front of you' language. Have leaching vines be cast on the lowest health ally within 8 meters of the player. While this suggestion won't stop shield stacking, it should make it more difficult for wardens to stack all 3 shields. (note: the problem isn't a stray warden who has wondered away from their group ... it's the shield-stacking wardens who are with their group doing their non-stop healing/debuffing that is more of a problem).
No to everything. Also Leeching Vines and Frost Cloak are buffs, not shields. Few things annoy me more than people who don’t understand basic mechanics and classifications making suggestions on theorycrafting and game design.