Narvuntien wrote: »1. Ice staff needs to be usable and useful as a DPS staff
2. The ice skill line needs more than one skill that actually scales.
hydrocynus wrote: »
ANGEL_BtVS wrote: »I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.
MLGProPlayer wrote: »Nemesis7884 wrote: »yeah, the problem is finding ways to buff the warden in pve which doesnt make it exploitable in pvp...but i think the bird is dodgeable or blockable now? So maybe it isn't such an issue anymore? But i dont think playing the warden as a DD doesn't make much sense to be honest...works well as Tank and Healer tough.
What would be nice is if for example the bear ultimate was turned into an AOE cleave skill or give him some AOE capabilities...
for example Ultimate deals X damage in a cone area in front of the bear + applies minor fracture to all enemies hit (THE DREAM)
It's actually a junk class in PvP since the cliff racer nerfs. There is literally no excuse anymore to not buff their PvE performance. There never was an excuse since wardens always laked DoT damage, which is mostly useless in PvP (especially on a *** AOE skill like winter's revenge which a human player can just walk out of).
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Dakmor_Kavu wrote: »From the healing side I'd say yes as well. We need more true support capabilities to buff or help the group. We have so many extra abilities that just add to our raw healing, but that's NOT where a warden healer is lacking.
We don't need a smart heal like bol, or a copy of Templar spear, but giving us anything unique that other healers couldn't provide (or provide better) would be great.
Do I think wardens need a buff?
Some abilities do, some need reworking imo.
I think Cutting dive should have its speed increased and apply minor resistance debuffs, so you have another option than stamplar.
I think Scorch needs a cost decrease and operate like flames of oblivion, so you activate it and it expoades multiple times over its duration.
It would be nice if Growing Swarm got changed into stamina, and increased in damage over time, as the swarm is growing with the more and more flies attacking it.
Netch would be nice to have more resources back.
Falcons swiftness would be nice to have a cost increase, but because of that, id be happy to have minor exp rather than major, as major exp is a sought after buff in pvp.
It would be nice to have in the passives a % chance to do some damage on animal companion damage, like burning light, but more natural, maybe a eagle flying from the sky.
Bear would be nice to have some kind of aoe when you use the ultimate ability, so it isnt just a single target thing, and maybe not be able to be hit by mechanics like world shaper, but still able to die if the boss targets the pet.
This one is just personal preferance, but can the duration of the lotus ability be increased?
Can winters revenge have a buff in damage, might be nice
Can northern storm be a bit more like it was in the trailers, might be slightly more viable as a dps ulti then, might get warden bombers.
And last of all can the piercing cold passive include physical damage as well, this will boost the damage by a lot for stam warden.
Dakmor_Kavu wrote: »From the healing side I'd say yes as well. We need more true support capabilities to buff or help the group. We have so many extra abilities that just add to our raw healing, but that's NOT where a warden healer is lacking.
We don't need a smart heal like bol, or a copy of Templar spear, but giving us anything unique that other healers couldn't provide (or provide better) would be great.
MLGProPlayer wrote: »Seraphayel wrote: »I recently saw a DPS parse of 50k from a MagWarden. So I don't know if that's the exception or can be achieved when you have the proper gear and skill.
A parse on what? And that's irrelevant since NB or Sorc would hit 10k+ over that. DK and Templar would also hit 5K+.
The warden class is a sick joke that ZOS is playing on its paying customers.
ANGEL_BtVS wrote: »I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.
Not sure I would call it a crowd, just a few overly vocal whiners on the forum. Nobody gave two craps about being an ice mage until frost staves were changed.
I'm fine with some of the ice skills being better for damage, but ultimately its a tanking element now and I don't think zos is going to go back on that change.
ANGEL_BtVS wrote: »ANGEL_BtVS wrote: »I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.
Not sure I would call it a crowd, just a few overly vocal whiners on the forum. Nobody gave two craps about being an ice mage until frost staves were changed.
I'm fine with some of the ice skills being better for damage, but ultimately its a tanking element now and I don't think zos is going to go back on that change.
There are plenty of people who have been interested in being an ice mage since the beginning, it had nothing to do with the change. You get way too defensive whenever anybody brings up ice mage damage dealers as if someone wants to remove your ability to use an ice staff to tank. Most of us want both to be feasible but you take a "screw you" approach to the subject. The fix that would work IMO is to create a new tanking/support staff with all the current benefits and then some for using ice. Then take the frost damage skills (both active and passive) and frost damage sets (winterborn, ygramor's birthright) that exist in the game today and make them work around the ice destro staff. Then both parties are happy (at least those of us who enjoy both tanking and damage dealing and actually consider ice their favorite element).
Buff it or do not... Could care less, I hate the animations, mushrooms, pink and baby blue crap. If I wanted to play My Little Pony, the Warden would be my choice. As I detest the animations I will not touch the class.
ANGEL_BtVS wrote: »ANGEL_BtVS wrote: »I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.
Not sure I would call it a crowd, just a few overly vocal whiners on the forum. Nobody gave two craps about being an ice mage until frost staves were changed.
I'm fine with some of the ice skills being better for damage, but ultimately its a tanking element now and I don't think zos is going to go back on that change.
There are plenty of people who have been interested in being an ice mage since the beginning, it had nothing to do with the change. You get way too defensive whenever anybody brings up ice mage damage dealers as if someone wants to remove your ability to use an ice staff to tank. Most of us want both to be feasible but you take a "screw you" approach to the subject. The fix that would work IMO is to create a new tanking/support staff with all the current benefits and then some for using ice. Then take the frost damage skills (both active and passive) and frost damage sets (winterborn, ygramor's birthright) that exist in the game today and make them work around the ice destro staff. Then both parties are happy (at least those of us who enjoy both tanking and damage dealing and actually consider ice their favorite element).
Because most suggestions to "make frost dps great again" (not that it ever was) involve removing the heavy attack taunt, which I find rather useful. They also tend to suggest making one of the destruction staff abilities the taunt instead, which further clutters tank bar space and now costs resources to do something that was free before. No suggestion for frost DPS has come up that doesnt inadvertently nerf frost tanks.
If you want to dps as frost, fine, dps as frost, just drop trifocus and understand that you'll never meet fire or lightning levels of dps. That's just how it is.
Diddly_D_Potatoes wrote: »I miss undodgeable bird spam.
ANGEL_BtVS wrote: »I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.
Not sure I would call it a crowd, just a few overly vocal whiners on the forum. Nobody gave two craps about being an ice mage until frost staves were changed.
I'm fine with some of the ice skills being better for damage, but ultimately its a tanking element now and I don't think zos is going to go back on that change.
Seraphayel wrote: »I recently saw a DPS parse of 50k from a MagWarden. So I don't know if that's the exception or can be achieved when you have the proper gear and skill.
Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »I recently saw a DPS parse of 50k from a MagWarden. So I don't know if that's the exception or can be achieved when you have the proper gear and skill.
A parse on what? And that's irrelevant since NB or Sorc would hit 10k+ over that. DK and Templar would also hit 5K+.
The warden class is a sick joke that ZOS is playing on its paying customers.
Dummy parse. Isn't 50k for a dummy parse exceptional?