paulsimonps wrote: »Why would you slot sets that you simply don't need? You don't need capped resistances for most content and if you do you can just get there with CP + possibly putting on Chudan if Bloodspawn doesnt perform very well for said content (for instance, vAS).
You dont need to wear 5 pc sets that buff your resistances, you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
I agree with most of this but there are some very few instances where having Plague Doctor is very good to have. Like tanking Olms in veteran Asylum for example. Having a bit higher health on him does help a lot and most of the time the main tank is too far away from everyone anyway for Ebon to really be of use, its better on the off tank in that situation. But indeed Support sets are the go to for a reason.
With any combination of 2 heavy sets youre at 47k-ish health. That's more than enough to make tanking Olms easy. Ive been running Dragonguard + Torug's in there as main tank and have 49k health with the ebon buff from the off-tank. Works perfectly fine and I basically never die unless I make a truly terrible mistake. Plague doctor isnt that valuable anymore since they nerfed Igneous shield and equilibrium, but I guess it could still be a good set for new tanks that are still getting used to content.The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
I would say just stacking everything into health is the way to go since Morrowind. HoF, AS and the Horns of the Reach dungeons have some really hard hitting mechanics that basically force tanks to have high health and nothing that's useful for tanks scales off max magicka/stamina anymore. If youre going to be running a heavy set on the body and a medium set on jewelry (for instance, alkosh) you should be aiming for 40k-ish health. Obviously you can go much higher if you also use a heavy set on the jewelry, but it's usually not strictly necessary. Whatever magicka and stamina values you end up with after stacking health and using tri-stat food is probably good enough. Just remember orbs and shards restore your highest max stat of the 2 only so make sure you have slightly more stamina if you want the synergies to restore you stamina (or the other way around if you want magicka).
SmellyUnlimited wrote: »Perhaps pull some proof out? Self-buffed, Tri-Food. I can only assume your numbers are based on healthy heavy sets, and warhorn up.
SmellyUnlimited wrote: »Perhaps pull some proof out? Self-buffed, Tri-Food. I can only assume your numbers are based on healthy heavy sets, and warhorn up.
Well, here's my vAS HM build.
Tri-stat glyph on the shield and 2 tri-stat glyphs on small pieces. With full health enchantments Id be over 48k. This is with Mighty Chudan though, so probably around 47k with Bloodspawn or any other monster set.
This is completely unbuffed. Torug's and Dragonguard arent exactly health stacking sets...
paulsimonps wrote: »SmellyUnlimited wrote: »Perhaps pull some proof out? Self-buffed, Tri-Food. I can only assume your numbers are based on healthy heavy sets, and warhorn up.
Well, here's my vAS HM build.
Tri-stat glyph on the shield and 2 tri-stat glyphs on small pieces. With full health enchantments Id be over 48k. This is with Mighty Chudan though, so probably around 47k with Bloodspawn or any other monster set.
This is completely unbuffed. Torug's and Dragonguard arent exactly health stacking sets...
Well the big difference is that you are an Imperial. Not as easy to reach those numbers with other races. Not only do they get a lot of Health, but they don't have to put much effort into getting a good enough range of Stamina either. Though obviously Imperials are one of the top races. Personally don't run one, thought not cause of min/max reason, its cause I just like Dunmers. Its not that bad, but sadly not as easy to get numbers like that as mentioned.
Also question, is that build used in PvP too? If not I am confused on the use of Expert Defender, it doesn't work in PvE.
paulsimonps wrote: »SmellyUnlimited wrote: »Perhaps pull some proof out? Self-buffed, Tri-Food. I can only assume your numbers are based on healthy heavy sets, and warhorn up.
Well, here's my vAS HM build.
Tri-stat glyph on the shield and 2 tri-stat glyphs on small pieces. With full health enchantments Id be over 48k. This is with Mighty Chudan though, so probably around 47k with Bloodspawn or any other monster set.
This is completely unbuffed. Torug's and Dragonguard arent exactly health stacking sets...
Well the big difference is that you are an Imperial. Not as easy to reach those numbers with other races. Not only do they get a lot of Health, but they don't have to put much effort into getting a good enough range of Stamina either. Though obviously Imperials are one of the top races. Personally don't run one, thought not cause of min/max reason, its cause I just like Dunmers. Its not that bad, but sadly not as easy to get numbers like that as mentioned.
Also question, is that build used in PvP too? If not I am confused on the use of Expert Defender, it doesn't work in PvE.
There are probably there to get Revival passive, though I'm a bit puzzled why they are not spent in Quick Recovery to better effect. AFAIK attacks from NPCs are not considered "light" or "heavy" by the game's engine. This is clearly not a PvP setup, looking how the blue CP are spent, since they are not specced for damage; also no points in Resistant.
paulsimonps wrote: »SmellyUnlimited wrote: »Perhaps pull some proof out? Self-buffed, Tri-Food. I can only assume your numbers are based on healthy heavy sets, and warhorn up.
Well, here's my vAS HM build.
Tri-stat glyph on the shield and 2 tri-stat glyphs on small pieces. With full health enchantments Id be over 48k. This is with Mighty Chudan though, so probably around 47k with Bloodspawn or any other monster set.
This is completely unbuffed. Torug's and Dragonguard arent exactly health stacking sets...
Well the big difference is that you are an Imperial. Not as easy to reach those numbers with other races. Not only do they get a lot of Health, but they don't have to put much effort into getting a good enough range of Stamina either. Though obviously Imperials are one of the top races. Personally don't run one, thought not cause of min/max reason, its cause I just like Dunmers. Its not that bad, but sadly not as easy to get numbers like that as mentioned.
Also question, is that build used in PvP too? If not I am confused on the use of Expert Defender, it doesn't work in PvE.
The_Patriarch wrote: »The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
I would say just stacking everything into health is the way to go since Morrowind. HoF, AS and the Horns of the Reach dungeons have some really hard hitting mechanics that basically force tanks to have high health and nothing that's useful for tanks scales off max magicka/stamina anymore. If youre going to be running a heavy set on the body and a medium set on jewelry (for instance, alkosh) you should be aiming for 40k-ish health. Obviously you can go much higher if you also use a heavy set on the jewelry, but it's usually not strictly necessary. Whatever magicka and stamina values you end up with after stacking health and using tri-stat food is probably good enough. Just remember orbs and shards restore your highest max stat of the 2 only so make sure you have slightly more stamina if you want the synergies to restore you stamina (or the other way around if you want magicka).
Thank you! This was helpful. I've only tanked vet 4 mans, but not vet DLC dungeons. I've seen a lot conflicting advice on the overall numbers to be shooing for. It almost feels like I'm doing something wrong if I decide to run PD, as some advice is dead-set against stacking health. Some builds run Balance, which I haven't even unlocked yet. Further, I've seen lots of tanks running around with Ebon which makes me wonder if I SHOULD be running Ebon. I've never had an issue with stamina but sometimes struggle with magicka - which could be the result of being a new tank.
Thanks again.
Spectre's Eye is the magicka counterpart to Hist Bark, imo.paulsimonps wrote: »kylewwefan wrote: »One set that almost never gets mentioned is specters eye, an 8 trait craftable that makes sense for a DK tank. Because they reach Spell resistance cap very easily but physical is resistance is lacking.
It gives health, Magic, physical resistance and major evasion for 3 seconds every 6 seconds you cast a spell. Sure there’s better dungeon gear, but the original topic was “best craft tank gear”
Something to do with master crafter anyways. Most I ever make are Julianos, NMG or Hundings. 8 or 9 trait sets are almost never asked for.
I’m terrible theory crafter sorry. I have been using tourgs, warrior poet and lord warden. It’s fine for any dungeon.
The real hidden gem for tanking is a skill all the way at the bottom of mages guild. Equilibrium. I know, it blows leveling mages guild, but the spell costs a little health to get back magic, and it gives Major Resistance buffs.
Specter's Eye is probably undermined by Hist Bark. Higher up time on Major Evasion as long as you blocked a lot, however with next update then maybe it will pick up more. Though Specter's is still limited to the max up time of 50%. Their 2-4 pieces are similar, though the magicka from specters is indeed better than the health recovery of Hist Bark. Still though neither of those sets are really anything used by end game tanks of both 4 and 12 man content.
They give buffs not really needed for surviving in hard content, as we have seen for a long time now, support is what will pull ahead. So the widely discussed Torug's Pact pulls ahead of both, but even a set like Alessia's Bulwark will as well. Mitigating damage from mobs and bosses if they hit the tank with a melee attack, or well a chance at the very least, 15% per attack to reduce attacker's Weapon Damage by 10% for 5 seconds. And if you are wanting Physical Resistance than this set has 2 bonuses of that. But obviously offensive support will most likely trump defensive support.
The_Patriarch wrote: »How about Brands of the Imperium for PuGs and inexperienced groups? What could it be paired with in said groups?
timborggrenlarsenb16_ESO wrote: »Crafted sets is a joke in this game and a waste of time (Hope for a better future. And hopefully a future that are not destroyed even more by the item shop)- compared to any kinda reward drops.
paulsimonps wrote: »The_Patriarch wrote: »How about Brands of the Imperium for PuGs and inexperienced groups? What could it be paired with in said groups?
Its not that uncommon of a set and just to be all the rage before Thieves Guild. Personally never liked it though, its too unreliable, 15s cooldown on a 6s shield and harder to proc on slow but heavy hitting targets. As well it only really helps your Melee friends, ranged DPS tend to stay further away and the sets limited 8m range probably won't hit them. But its not that bad if used properly and you could just tell the ranged DPS and the healer to stand in melee range on bosses that allow it.
VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
Merlin13KAGL wrote: »@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Not trying to state the obvious here, but the method I generally go with is to have your one always-on set and then figure out what you're missing.
This could be regen, armor class, stats, etc. Once you know where the gaps are in your build/playstyle for a given encounter, you can look at the set possibilities that will let you fill in those gaps.
There are a lot of different ways to get to the same general place and have success. I've found this method to be more beneficial than following a guide line by line, because it will let you adjust for your own quirks and methods.
ShadowProc wrote: »Merlin13KAGL wrote: »@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Not trying to state the obvious here, but the method I generally go with is to have your one always-on set and then figure out what you're missing.
This could be regen, armor class, stats, etc. Once you know where the gaps are in your build/playstyle for a given encounter, you can look at the set possibilities that will let you fill in those gaps.
There are a lot of different ways to get to the same general place and have success. I've found this method to be more beneficial than following a guide line by line, because it will let you adjust for your own quirks and methods.
Thank for that insight. I have tried plague dovtor/green pact and plague doctor vampire cloak. I am having trouble when I have 4 adds sustaining.
What are BIS sets for that last fight to make it easiest. Sick of letting team down a couple if times.
Lightspeedflashb14_ESO wrote: »ShadowProc wrote: »Merlin13KAGL wrote: »@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Not trying to state the obvious here, but the method I generally go with is to have your one always-on set and then figure out what you're missing.
This could be regen, armor class, stats, etc. Once you know where the gaps are in your build/playstyle for a given encounter, you can look at the set possibilities that will let you fill in those gaps.
There are a lot of different ways to get to the same general place and have success. I've found this method to be more beneficial than following a guide line by line, because it will let you adjust for your own quirks and methods.
Thank for that insight. I have tried plague dovtor/green pact and plague doctor vampire cloak. I am having trouble when I have 4 adds sustaining.
What are BIS sets for that last fight to make it easiest. Sick of letting team down a couple if times.
On that fight I run engine guardian/armor master/dragonguard/master s/b. Then use ulti on cool down for sustain. I also run Immovable there, the melee bosses can stun you with uppercut and shield bash and you can get stunned by the range too. That is what caused the most deaths for me. Also the only fight I use tired pots on. Just having engine guardian will increase your sustian by itself.
ShadowProc wrote: »Lightspeedflashb14_ESO wrote: »ShadowProc wrote: »Merlin13KAGL wrote: »@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Not trying to state the obvious here, but the method I generally go with is to have your one always-on set and then figure out what you're missing.
This could be regen, armor class, stats, etc. Once you know where the gaps are in your build/playstyle for a given encounter, you can look at the set possibilities that will let you fill in those gaps.
There are a lot of different ways to get to the same general place and have success. I've found this method to be more beneficial than following a guide line by line, because it will let you adjust for your own quirks and methods.
Thank for that insight. I have tried plague dovtor/green pact and plague doctor vampire cloak. I am having trouble when I have 4 adds sustaining.
What are BIS sets for that last fight to make it easiest. Sick of letting team down a couple if times.
On that fight I run engine guardian/armor master/dragonguard/master s/b. Then use ulti on cool down for sustain. I also run Immovable there, the melee bosses can stun you with uppercut and shield bash and you can get stunned by the range too. That is what caused the most deaths for me. Also the only fight I use tired pots on. Just having engine guardian will increase your sustian by itself.
OMG. Very helpful. Thank you. Immovable will be huge. Engine Guardian though? Its worth losing the ulti regen though?
I do like that Dragon Guard set though. 15% ulti reduction, mag recov, health, healing taken, I cant believe I missed that. That was made for tanking.
I am thinking maybe that, BS, and Torugs for the rest of the dungeon now. High uptime on Warhorn with Torugs debuff might really cut down on time.
Thank you for your advice.
Lightspeedflashb14_ESO wrote: »ShadowProc wrote: »Lightspeedflashb14_ESO wrote: »ShadowProc wrote: »Merlin13KAGL wrote: »@ShadowProc, that's one 'fight' where you want the most selfish sets you can manage, because it's you, and only you.VaranisArano wrote: »ShadowProc wrote: »VaranisArano wrote: »A good group support set to swap out for Plague Doctor is Ebon Armory. It give you pretty much the same amount of health, plus a 1k health boost to your group members.
Yeah that's what I was thinking too I'm just a little worried about my sustaining that last fight once I'm tanking 4 ads alone. Plus I will be too far away for my teammates to get the effect
True. I'm not sure there any sets that will help out your group on that last fight.
Not trying to state the obvious here, but the method I generally go with is to have your one always-on set and then figure out what you're missing.
This could be regen, armor class, stats, etc. Once you know where the gaps are in your build/playstyle for a given encounter, you can look at the set possibilities that will let you fill in those gaps.
There are a lot of different ways to get to the same general place and have success. I've found this method to be more beneficial than following a guide line by line, because it will let you adjust for your own quirks and methods.
Thank for that insight. I have tried plague dovtor/green pact and plague doctor vampire cloak. I am having trouble when I have 4 adds sustaining.
What are BIS sets for that last fight to make it easiest. Sick of letting team down a couple if times.
On that fight I run engine guardian/armor master/dragonguard/master s/b. Then use ulti on cool down for sustain. I also run Immovable there, the melee bosses can stun you with uppercut and shield bash and you can get stunned by the range too. That is what caused the most deaths for me. Also the only fight I use tired pots on. Just having engine guardian will increase your sustian by itself.
OMG. Very helpful. Thank you. Immovable will be huge. Engine Guardian though? Its worth losing the ulti regen though?
I do like that Dragon Guard set though. 15% ulti reduction, mag recov, health, healing taken, I cant believe I missed that. That was made for tanking.
I am thinking maybe that, BS, and Torugs for the rest of the dungeon now. High uptime on Warhorn with Torugs debuff might really cut down on time.
Thank you for your advice.
Engine guardian is way more regen then the few bloodspawn procs you will get. And you will be using ablities like crazy. I only use engine on that fight. Otherwise, I really like ebon, both my warden tank and my dk tank wear it all the time, except on that last boss.
The thing about immovable is that you will feel the 4.6k Stam cost, you really need to be good at timing your heavy attacks and managing your mag pool, pretty much all I use it for is gdb, immer fire and igneous shields and I cast igneous pretty much as I have the magic.