Permablock templars
I eat pie
Thank you
> this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?
Permablock templars
I eat pie
Thank you
> this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?
1) it's moronic to go trought all resistences
2) It's moronic that you can win with light attacks and 1 skill
3) it's moronic that bleed doesn't cost much since it's a proc.
Permablock templars
I eat pie
Thank you
> this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?
1) it's moronic to go trought all resistences
2) It's moronic that you can win with light attacks and 1 skill
3) it's moronic that bleed doesn't cost much since it's a proc.
What would you have them do? You're listing your opinion on them, not any actual suggestion or solution.
I haven't had problems with bleeds since like homestead, hence why I'd very much like to be enlightened.
If you remove bleed then you are removing the only real solo counter to permablock tanks.
It is the lesser of two evils.
They add variety to builds and gameplay, so no. Bleeds aren't OP, though yes they can be very strong. The strongest builds in the game don't use bleeds, they are based around direct damage. Stop crying for nerfs for every thing you struggle against.
Nah, bleeds are over the top atm.
IZZESparkling wrote: »Given the trend, it should be brought in line with other DoTs by make it affected by resistances. And would not be surprised if this will be the case. Lol. Just like power lash change, suddenly becoming a glitch to fix
IZZESparkling wrote: »Given the trend, it should be brought in line with other DoTs by make it affected by resistances. And would not be surprised if this will be the case. Lol. Just like power lash change, suddenly becoming a glitch to fix
In comparison to Power-Lash being un-dodgeable (I suppose it´s that you mean by the "glitch"), bleed ignoring physical resistance isn´t a glitch. And there´re a number of ways to mitigate or counter bleed-damage.
* CP: Putting points into thick-skinned (not viable for no-CP though)
* Using shields: Harness magicka, Hardened Ward, Healing Ward. Bleed-damage doesn´t ignore shields.
* Applying Minor/Major protection to yourself
* Applying minor/major maim to your enemy
* Having a friend using guard (alliance war skilline) on you
* Using cloak, while in cloak you´ll supress the bleed-dot
* Purge the DoT
Bleed-damage ignore physical resistance and can´t be mitigate by block. However, bleed-damage doesn´t ignore critical resistance. Bleed-damage is a direct counter to tanky builds that utilizes block as their main defense. Making bleed being mitigated by resistance would just buff the already overperforming mitigation in PvP.
IZZESparkling wrote: »Given the trend, it should be brought in line with other DoTs by make it affected by resistances. And would not be surprised if this will be the case. Lol. Just like power lash change, suddenly becoming a glitch to fix
In comparison to Power-Lash being un-dodgeable (I suppose it´s that you mean by the "glitch"), bleed ignoring physical resistance isn´t a glitch. And there´re a number of ways to mitigate or counter bleed-damage.
* CP: Putting points into thick-skinned (not viable for no-CP though)
* Using shields: Harness magicka, Hardened Ward, Healing Ward. Bleed-damage doesn´t ignore shields.
* Applying Minor/Major protection to yourself
* Applying minor/major maim to your enemy
* Having a friend using guard (alliance war skilline) on you
* Using cloak, while in cloak you´ll supress the bleed-dot
* Purge the DoT
Bleed-damage ignore physical resistance and can´t be mitigate by block. However, bleed-damage doesn´t ignore critical resistance. Bleed-damage is a direct counter to tanky builds that utilizes block as their main defense. Making bleed being mitigated by resistance would just buff the already overperforming mitigation in PvP.
Why aren't we talking about the real issues. Inner light is too bright, needs to be nerfed. Get that ball away from me satan.
datoliteb16_ESO wrote: »This has to be a troll post. No one is really this bad...
Permablock templars
I eat pie
Thank you
> this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?
1) it's moronic to go trought all resistences
2) It's moronic that you can win with light attacks and 1 skill
3) it's moronic that bleed doesn't cost much since it's a proc.
IZZESparkling wrote: »Given the trend, it should be brought in line with other DoTs by make it affected by resistances. And would not be surprised if this will be the case. Lol. Just like power lash change, suddenly becoming a glitch to fix
In comparison to Power-Lash being un-dodgeable (I suppose it´s that you mean by the "glitch"), bleed ignoring physical resistance isn´t a glitch. And there´re a number of ways to mitigate or counter bleed-damage.
* CP: Putting points into thick-skinned (not viable for no-CP though)
* Using shields: Harness magicka, Hardened Ward, Healing Ward. Bleed-damage doesn´t ignore shields.
* Applying Minor/Major protection to yourself
* Applying minor/major maim to your enemy
* Having a friend using guard (alliance war skilline) on you
* Using cloak, while in cloak you´ll supress the bleed-dot
* Purge the DoT
Bleed-damage ignore physical resistance and can´t be mitigate by block. However, bleed-damage doesn´t ignore critical resistance. Bleed-damage is a direct counter to tanky builds that utilizes block as their main defense. Making bleed being mitigated by resistance would just buff the already overperforming mitigation in PvP.
Don't forget that OP is a magplar main, I don't even know why he's [snip] about bleeds to begin with. But then again, that's skander's MO - cry about things that are beating you.
Speed_Kills wrote: »Slot rapid regen if you can't handle bleeds with extended ritual alone.
IZZESparkling wrote: »Given the trend, it should be brought in line with other DoTs by make it affected by resistances. And would not be surprised if this will be the case. Lol. Just like power lash change, suddenly becoming a glitch to fix
In comparison to Power-Lash being un-dodgeable (I suppose it´s that you mean by the "glitch"), bleed ignoring physical resistance isn´t a glitch. And there´re a number of ways to mitigate or counter bleed-damage.
* CP: Putting points into thick-skinned (not viable for no-CP though)
* Using shields: Harness magicka, Hardened Ward, Healing Ward. Bleed-damage doesn´t ignore shields.
* Applying Minor/Major protection to yourself
* Applying minor/major maim to your enemy
* Having a friend using guard (alliance war skilline) on you
* Using cloak, while in cloak you´ll supress the bleed-dot
* Purge the DoT
Bleed-damage ignore physical resistance and can´t be mitigate by block. However, bleed-damage doesn´t ignore critical resistance. Bleed-damage is a direct counter to tanky builds that utilizes block as their main defense. Making bleed being mitigated by resistance would just buff the already overperforming mitigation in PvP.
Don't forget that OP is a magplar main, I don't even know why he's [snip] about bleeds to begin with. But then again, that's skander's MO - cry about things that are beating you.