WreckfulAbandon wrote: »Another bleed cry thread? Definitely a personal problem, but I can help troubleshoot for you:
Speed_Kills wrote: »Slot rapid regen if you can't handle bleeds with extended ritual alone.
I won't change my build becouse something isn't balanced
Speed_Kills wrote: »Slot rapid regen if you can't handle bleeds with extended ritual alone.
I won't change my build becouse something isn't balanced
"I wont learn counterplay or even learn how to play just because something is in my death recap and that means it needs a nerf"
Sry mate but saying something isnt balanced and then you dont even try to counter it just because of your "playstile" is the acting of a little child you know?
Or maybe its just another troll thread.
Because of that thread i will enjoy my dot and bleed dk a little bit more as normal^^
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
I die a lot becouse i fight a lot.
And whoever defends bleeds probably doesn't have enough experience to talk of fair play and balance in this game
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
I die a lot becouse i fight a lot.
And whoever defends bleeds probably doesn't have enough experience to talk of fair play and balance in this game
I am defending bleeds cuz im still able with my magsorc in pve gear to kill bleed builds and magsorc is one of my weakest class in pvp.
So if bleeds is that op then tell me how i can win with no sustain set and you are not
Maybe you want to tell us your class and build so we can give you a little advice
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
I die a lot becouse i fight a lot.
And whoever defends bleeds probably doesn't have enough experience to talk of fair play and balance in this game
I am defending bleeds cuz im still able with my magsorc in pve gear to kill bleed builds and magsorc is one of my weakest class in pvp.
So if bleeds is that op then tell me how i can win with no sustain set and you are not
Maybe you want to tell us your class and build so we can give you a little advice
You have no idea of what you are saying
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
I die a lot becouse i fight a lot.
And whoever defends bleeds probably doesn't have enough experience to talk of fair play and balance in this game
Bleeds don't exist in a vacuum as some on both sides of the argument seem to think.
1. Bleed builds still have high burst so saying that passive healing or hots counter bleeds is a non starter, that is one of the points of bleed builds, the bleeds eat up that healing or shields so the burst comes through stronger.
2. Bleeds are actually underpowered in pve or dw with back bar 2h would be a thing instead of bow being mandatory for max dps. Them not being mitigated by physical resistance doesn't matter since most pve setups reach max penetration of pve mobs.
So the reality is that a blanket nerf or buff will be the wrong way to go. Individual aspects need to be adjusted such as maybe master dw weapons and the free bleed procs from the weapon skill lines.
Or make bleeds affected by physical resistance and give maces/hammers some love since everyone seems so worried about high resist block builds as a reason to justify bleeds and maces right now are a joke. At first glance they seem like the obvious counter to such builds but pale in comparison to bleeds and therefore axes via the proc. Maybe make them ignore a higher percentage of armor and drain more stamina of perma blockers and bleeds wouldn't need to bypass physical resistance and could maybe even see a buff pve wise.
Bleeds don't exist in a vacuum as some on both sides of the argument seem to think.
1. Bleed builds still have high burst so saying that passive healing or hots counter bleeds is a non starter, that is one of the points of bleed builds, the bleeds eat up that healing or shields so the burst comes through stronger.
2. Bleeds are actually underpowered in pve or dw with back bar 2h would be a thing instead of bow being mandatory for max dps. Them not being mitigated by physical resistance doesn't matter since most pve setups reach max penetration of pve mobs.
So the reality is that a blanket nerf or buff will be the wrong way to go. Individual aspects need to be adjusted such as maybe master dw weapons and the free bleed procs from the weapon skill lines.
Or make bleeds affected by physical resistance and give maces/hammers some love since everyone seems so worried about high resist block builds as a reason to justify bleeds and maces right now are a joke. At first glance they seem like the obvious counter to such builds but pale in comparison to bleeds and therefore axes via the proc. Maybe make them ignore a higher percentage of armor and drain more stamina of perma blockers and bleeds wouldn't need to bypass physical resistance and could maybe even see a buff pve wise.
Blood Craze itself is fine in my opinion, however I think Twin Blade and Blunt Bleeds should receive a small dmg decrease due to the fact that it easily outperforms all other dots in PvP right now. it is also far too easy to stack these bleeds with other effects and specifically with Incapacitating Strike (Empower all ticks by 20% and remove majority of victims healing) which is a death sentence if the user is experienced in any way. Incap + Bleeds = free kill with low effort.
I think that Twin Blade and Blunt bleeds should not be able to stack with Heavy Weapons Bleed and should also not be empowered by incap unless this ultimate gets the adjustment it so severely needs.
We get it skander, you die a lot. Not all players struggle with bleeds like you do. The current glyph situation throws everything out of whack, but aside from that bleeds are not as overpowered as baddies like you make it seem. Could they be evaluated and possibly adjusted a bit? Sure. But for good players on just about any class, bleeds are not an instant death sentence or nearly as strong as some people exaggerate the issue to be.
Are bleeds strong? Yes. But so are a lot of things in ESO. If you can’t build to be effective and find success that’s 100% a l2p issue.
Edit: and before someone comes in here chiming in with “l2p without bleeds” I already have a long time ago. I play several classes and specs both utilizing bleeds and not, and find success on all of them in general and vs bleed specs. Forum whiners exaggerate the strength of bleeds to an obnoxious degree.
I die a lot becouse i fight a lot.
And whoever defends bleeds probably doesn't have enough experience to talk of fair play and balance in this game
I am defending bleeds cuz im still able with my magsorc in pve gear to kill bleed builds and magsorc is one of my weakest class in pvp.
So if bleeds is that op then tell me how i can win with no sustain set and you are not
Maybe you want to tell us your class and build so we can give you a little advice
Waffennacht wrote: »Bleeds don't exist in a vacuum as some on both sides of the argument seem to think.
1. Bleed builds still have high burst so saying that passive healing or hots counter bleeds is a non starter, that is one of the points of bleed builds, the bleeds eat up that healing or shields so the burst comes through stronger.
2. Bleeds are actually underpowered in pve or dw with back bar 2h would be a thing instead of bow being mandatory for max dps. Them not being mitigated by physical resistance doesn't matter since most pve setups reach max penetration of pve mobs.
So the reality is that a blanket nerf or buff will be the wrong way to go. Individual aspects need to be adjusted such as maybe master dw weapons and the free bleed procs from the weapon skill lines.
Or make bleeds affected by physical resistance and give maces/hammers some love since everyone seems so worried about high resist block builds as a reason to justify bleeds and maces right now are a joke. At first glance they seem like the obvious counter to such builds but pale in comparison to bleeds and therefore axes via the proc. Maybe make them ignore a higher percentage of armor and drain more stamina of perma blockers and bleeds wouldn't need to bypass physical resistance and could maybe even see a buff pve wise.
Blood Craze itself is fine in my opinion, however I think Twin Blade and Blunt Bleeds should receive a small dmg decrease due to the fact that it easily outperforms all other dots in PvP right now. it is also far too easy to stack these bleeds with other effects and specifically with Incapacitating Strike (Empower all ticks by 20% and remove majority of victims healing) which is a death sentence if the user is experienced in any way. Incap + Bleeds = free kill with low effort.
I think that Twin Blade and Blunt bleeds should not be able to stack with Heavy Weapons Bleed and should also not be empowered by incap unless this ultimate gets the adjustment it so severely needs.
Though not really an argument I would actually try and prove (what I am about to write) but how about nerfing NB rather than weapon skill lines? Your post makes it sound as if DW is only over performing with NBs and their sickly good abilities and passives.
RinaldoGandolphi wrote: »Honestly only one thing needs to be changed:
Undead are immune to bleeding damage
This is TES universe, and Undead have NEVER in the lore history of the game been vulnerable to bleeding damage. Undead literally have no blood to bleed. So if your vampire you should be immune to bleeding just like Argonians are immunue to the Diseased and Poisoned Status effect, Dark Elves are immune to the Burning Status effect, and Bosmer are immune to the Diseased and Poisoned Status effect.
If Vampires/Undead are going to be weak to fire and Dawnbreaker(which by lore is accurate) then they most certainly should be immune to bleeding.
WreckfulAbandon wrote: »Another bleed cry thread? Definitely a personal problem, but I can help troubleshoot for you:
usmguy1234 wrote: »
Definite bleed user detected. Just like bleeds, you expect memes to do all the work for you without first learning the mechanics behind the system. If there's anything that annoys me more than someone using a meme out of context, it's someone who tries to justify cheese in this game.
WreckfulAbandon wrote: »usmguy1234 wrote: »
Definite bleed user detected. Just like bleeds, you expect memes to do all the work for you without first learning the mechanics behind the system. If there's anything that annoys me more than someone using a meme out of context, it's someone who tries to justify cheese in this game.
Enough things have been nerfed into oblivion already, it's seriously curbing the enthusiasm of myself and plenty of others for this game. The few things I care enough about anymore to comment on can be summed up in a meme, and rarely deserve more thought out responses than that.
The arguments against bleeds posited by people in this thread are simply not compelling. It's a 16% chance at best for each passive bleed. All bleeds tick every 2 seconds, not every 1 second. Proc sets proccing off bleeds mean bleeds are OP? Glyphs hitting off DoTs is a bleed issue? Double DoT poisons are a bleed issue? Incap boosting things by 20% is a bleed issue? There is no "free kill with no effort" against an opponent who is properly built and plays well. Purge and healing are both a thing. And while I recognize that bleeds coupled with befoul+defile is very strong, the amount of healing possible in this game make them necessary counters. It's not like an instagib from stealth, you can see what they are doing and have time to react to what's going on unlike LA+incap combos. And if you have no answer to bleeds, it's a L2Build or L2Play issue. Plenty of other things are viable and all I hear here are ppl whining to make yet another mechanic/playstyle useless.
Maces should be buffed a bit but no reason to nerf axes.
Feel free to impart your wisdom on game mechanics and how to meme correctly.
usmguy1234 wrote: »WreckfulAbandon wrote: »usmguy1234 wrote: »
Definite bleed user detected. Just like bleeds, you expect memes to do all the work for you without first learning the mechanics behind the system. If there's anything that annoys me more than someone using a meme out of context, it's someone who tries to justify cheese in this game.
Enough things have been nerfed into oblivion already, it's seriously curbing the enthusiasm of myself and plenty of others for this game. The few things I care enough about anymore to comment on can be summed up in a meme, and rarely deserve more thought out responses than that.
The arguments against bleeds posited by people in this thread are simply not compelling. It's a 16% chance at best for each passive bleed. All bleeds tick every 2 seconds, not every 1 second. Proc sets proccing off bleeds mean bleeds are OP? Glyphs hitting off DoTs is a bleed issue? Double DoT poisons are a bleed issue? Incap boosting things by 20% is a bleed issue? There is no "free kill with no effort" against an opponent who is properly built and plays well. Purge and healing are both a thing. And while I recognize that bleeds coupled with befoul+defile is very strong, the amount of healing possible in this game make them necessary counters. It's not like an instagib from stealth, you can see what they are doing and have time to react to what's going on unlike LA+incap combos. And if you have no answer to bleeds, it's a L2Build or L2Play issue. Plenty of other things are viable and all I hear here are ppl whining to make yet another mechanic/playstyle useless.
Maces should be buffed a bit but no reason to nerf axes.
Feel free to impart your wisdom on game mechanics and how to meme correctly.
The problem that I see is that you are saying that the arguments made by other people in this thread are not compelling while staunchly asserting that yours is. I've been down that road with the shield issue and the one thing I learned from that is to not clutch on a certain playstyle because it could very well be ripped from your cold, dead fingers. Now, I play a setup that's so underwhelming that it even surprises me when I kill someone. Yeah, it's aggravating to be mowed down by a fotm player but his build could become more irrelevant than mine in the next pts cycle.
WreckfulAbandon wrote: »usmguy1234 wrote: »WreckfulAbandon wrote: »usmguy1234 wrote: »
Definite bleed user detected. Just like bleeds, you expect memes to do all the work for you without first learning the mechanics behind the system. If there's anything that annoys me more than someone using a meme out of context, it's someone who tries to justify cheese in this game.
Enough things have been nerfed into oblivion already, it's seriously curbing the enthusiasm of myself and plenty of others for this game. The few things I care enough about anymore to comment on can be summed up in a meme, and rarely deserve more thought out responses than that.
The arguments against bleeds posited by people in this thread are simply not compelling. It's a 16% chance at best for each passive bleed. All bleeds tick every 2 seconds, not every 1 second. Proc sets proccing off bleeds mean bleeds are OP? Glyphs hitting off DoTs is a bleed issue? Double DoT poisons are a bleed issue? Incap boosting things by 20% is a bleed issue? There is no "free kill with no effort" against an opponent who is properly built and plays well. Purge and healing are both a thing. And while I recognize that bleeds coupled with befoul+defile is very strong, the amount of healing possible in this game make them necessary counters. It's not like an instagib from stealth, you can see what they are doing and have time to react to what's going on unlike LA+incap combos. And if you have no answer to bleeds, it's a L2Build or L2Play issue. Plenty of other things are viable and all I hear here are ppl whining to make yet another mechanic/playstyle useless.
Maces should be buffed a bit but no reason to nerf axes.
Feel free to impart your wisdom on game mechanics and how to meme correctly.
The problem that I see is that you are saying that the arguments made by other people in this thread are not compelling while staunchly asserting that yours is. I've been down that road with the shield issue and the one thing I learned from that is to not clutch on a certain playstyle because it could very well be ripped from your cold, dead fingers. Now, I play a setup that's so underwhelming that it even surprises me when I kill someone. Yeah, it's aggravating to be mowed down by a fotm player but his build could become more irrelevant than mine in the next pts cycle.
So to sum: "My build got massively screwed by whiners, so it's only fair if it happens to others too." Pretty much sums up the forums at this point. My magplar DoT build can put out just as much pressure as a bleed build. He smokes bleed builds 1v1. If you can't deal with bleeds then change your build or L2P. Some of the posts here are just downright stupid.The OP is on track to become a meme at this point.