Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Permablock templars
I eat pie
Thank you
> this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?
1) it's moronic to go trought all resistences
2) It's moronic that you can win with light attacks and 1 skill
3) it's moronic that bleed doesn't cost much since it's a proc.
What would you have them do? You're listing your opinion on them, not any actual suggestion or solution.
I haven't had problems with bleeds since like homestead, hence why I'd very much like to be enlightened.
It's not an opinion. If you want to win without actual skillplay, you should go play another single player rpg.
They are literally one of the worst things in this game.
RinaldoGandolphi wrote: »Bleeds only got strong due to 3 nerfs to Templar Purify, and the cost increases to the Alliance War skill purge indirectly buffed bleeds due to stupid high cost of purge.
I still don’t think undead should bleed (lore says the same) lore does say Vampires are weak to Merida artifact (Dawnbreaker) and Fire, but vamps have always been immune to frost and bleed damage. Lamae Bal vampire strain is supposed to be the strongest they shouldn’t be able to be damaged by bleeding
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
Do you play magplar? Not in 1v1s, actually play magplar in open world?.
Root
Ravage poison
Drain poison
Major breach
Minor breach
Major fracture
Minor fracture
Snare
Entropy
Posion injection
Siphoner
Major defile
Minor maim
Are all almost gauranteed negative effects that will effect you at any given second during combat in OW all of them having the potential to stack on you all at once more often than not.
Minor defile
Minor vunrability
Burning embers
Engulfing flames
Crippling grasp
Fetcher in fection
bleed
Blood craze
Burning
Concussed
Chilled
Curse
Endless fury
Lightning staff heavy
Resto staff heavy
Radiant oppression
Magic steal
Total dark
PoTL
talons dot
Pretty sure i missed alot but at least 2-3 of these will be on you nearly at all times
How much cash you placing on rolling that bleed Purge?
Unless you in 1v1 you aren't gonna purge exactly what you want to.
I really hate how people just throw out the worde Purge as if it magically gets rid of the one thing or things you want gone.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
Do you play magplar? Not in 1v1s, actually play magplar in open world?.
Root
Ravage poison
Drain poison
Major breach
Minor breach
Major fracture
Minor fracture
Snare
Entropy
Posion injection
Siphoner
Major defile
Minor maim
Are all almost gauranteed negative effects that will effect you at any given second during combat in OW all of them having the potential to stack on you all at once more often than not.
Minor defile
Minor vunrability
Burning embers
Engulfing flames
Crippling grasp
Fetcher in fection
bleed
Blood craze
Burning
Concussed
Chilled
Curse
Endless fury
Lightning staff heavy
Resto staff heavy
Radiant oppression
Magic steal
Total dark
PoTL
talons dot
Pretty sure i missed alot but at least 2-3 of these will be on you nearly at all times
How much cash you placing on rolling that bleed Purge?
Unless you in 1v1 you aren't gonna purge exactly what you want to.
I really hate how people just throw out the worde Purge as if it magically gets rid of the one thing or things you want gone.
If you took the time to actually read the post you would see I gave additional counters because op and 1 other poster wouldn't accept purge as a viable counter. And btw I do play magplar solo open world and several other classes and all of them have the mechanics to deal with a bleed build especially magplar.
Ron_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Lol. Not questioning your skill or anything, but countering someones argument on the basis of "never having heard of someone" is pretty damn weak. Also, whether or not you can beat this "experienced bleedblade" is completely irrelevant. Your killing capabilities are not the objective standard for what overperforms and what doesn't.@Ragnarock41 I've literally never heard of your random ass, cool off before you explode from your 10 minutes of forum fame lmao.
Axes give 60-80% more dmg then Swords or Maces. This is sperimental. Becouse you can proc more then 1 bleed.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
Ron_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Ragnaroek93 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
Ragnaroek93 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
In 1vx if you encounter a bleeder, you die.
Ragnaroek93 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
In 1vx if you encounter a bleeder, you die.
You die if you encounter anything as long as that anything is experienced.
Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
The stam version of burning is poison, not bleeds
Savos_Saren wrote: »Just make it fair between stamina and magicka users:
Have a magicka DoT ignore all Spell Resistance. Balance achieved.
Fire? Probably not.
Lightning? Nah- not going to happen.
Ice? Hmmm... that might work. Since ice is the weakest at the moment.
Ragnaroek93 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
In 1vx if you encounter a bleeder, you die.
You die if you encounter anything as long as that anything is experienced.
Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.
No. Bleed is free. So I'm not generalizing. Bleed is easy to do and op, thus bleed can be done by most players, thus more encountered in 1vx. So you die
Joy_Division wrote: »Ragnaroek93 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.
Thanks
Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.
Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.
You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.
If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.
Thanks for the advice. Hadn't considered that.
Simple fix to bleeds. They shouldn't ignore physical resistance.
@ZOS_JessicaFolsom @ZOS_GinaBruno
How is it that simple though?
The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.
It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.
What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).
Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic
It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.
I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
I think you and OP are the only two Templars that refuse to use or slot purge.
Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.
Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
This isn't a class exclusive problem. I play multiple classes.
I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.
Doesn't sound balanced to me.
Side note: this community isRon_Burgundy_79 wrote: »I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.
Hint: there isnt one
Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.
Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.
If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.
Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
In 1vx if you encounter a bleeder, you die.
You die if you encounter anything as long as that anything is experienced.
Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.
No. Bleed is free. So I'm not generalizing. Bleed is easy to do and op, thus bleed can be done by most players, thus more encountered in 1vx. So you die
I just noticed your profile.
Your views on balance are highly questionable.
Anyone with a "bleed" build is going to know what they are doing (i.e., not a Pug) and that's why your 1vX is ruined.
RinaldoGandolphi wrote: »Honestly only one thing needs to be changed:
Undead are immune to bleeding damage
This is TES universe, and Undead have NEVER in the lore history of the game been vulnerable to bleeding damage. Undead literally have no blood to bleed. So if your vampire you should be immune to bleeding just like Argonians are immunue to the Diseased and Poisoned Status effect, Dark Elves are immune to the Burning Status effect, and Bosmer are immune to the Diseased and Poisoned Status effect.
If Vampires/Undead are going to be weak to fire and Dawnbreaker(which by lore is accurate) then they most certainly should be immune to bleeding.
Murador178 wrote: »@Skander It's time to update ur signature:
- time of easy mode stam dks is over since a while
- and highest survivability isnt nb ( u can also remove the typo) - u could see them as highest burst, or snipers
- mag nb is quite decent this patch in cyro
Murador178 wrote: »@Skander It's time to update ur signature:
- time of easy mode stam dks is over since a while
- and highest survivability isnt nb ( u can also remove the typo) - u could see them as highest burst, or snipers
- mag nb is quite decent this patch in cyro
Murador178 wrote: »@Skander It's time to update ur signature:
- time of easy mode stam dks is over since a while
- and highest survivability isnt nb ( u can also remove the typo) - u could see them as highest burst, or snipers
- mag nb is quite decent this patch in cyro
Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.
Don't worry, it's going somewhere
Murador178 wrote: »@Skander It's time to update ur signature:
- time of easy mode stam dks is over since a while
- and highest survivability isnt nb ( u can also remove the typo) - u could see them as highest burst, or snipers
- mag nb is quite decent this patch in cyro
Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.
Don't worry, it's going somewhere
bleed is not op in general if to count that u have only 3 ways to apply it: 1 skill from duals, 1 from 2handed and 1 is, we can say free from axe, but it's a proc chance thing, which can refresh itself at the next second of proc, then to not proc very long time, uptime is not so big (also when u use axe u loose crit chance from daggers, which empower your healing also, or % damage done on swords). It's not right to say it's free in such case. But not bad addition to general pressure.
it ignore phys resists, but not shields, and stop work on nb when they cloak, and purgeable (purge is the real problem, it's a reason why zergs are so op in some kinds, and the reason why dot builds unfairly hard sucks vs templars, no matter how expencive it is), same as dots from manadk, boom, one skill and nothing on target.
u should work hard to be effective in bleed build (i feel it not very enjoyable for myself for example, with my ping and amount of time which i can spend to train it enouch), idk, maybe it's not most important question now in eso fighting system
Murador178 wrote: »@Skander It's time to update ur signature:
- time of easy mode stam dks is over since a while
- and highest survivability isnt nb ( u can also remove the typo) - u could see them as highest burst, or snipers
- mag nb is quite decent this patch in cyro
Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.
Don't worry, it's going somewhere
bleed is not op in general if to count that u have only 3 ways to apply it: 1 skill from duals, 1 from 2handed and 1 is, we can say free from axe, but it's a proc chance thing, which can refresh itself at the next second of proc, then to not proc very long time, uptime is not so big (also when u use axe u loose crit chance from daggers, which empower your healing also, or % damage done on swords). It's not right to say it's free in such case. But not bad addition to general pressure.
it ignore phys resists, but not shields, and stop work on nb when they cloak, and purgeable (purge is the real problem, it's a reason why zergs are so op in some kinds, and the reason why dot builds unfairly hard sucks vs templars, no matter how expencive it is), same as dots from manadk, boom, one skill and nothing on target.
u should work hard to be effective in bleed build (i feel it not very enjoyable for myself for example, with my ping and amount of time which i can spend to train it enouch), idk, maybe it's not most important question now in eso fighting system
It's literally overperforming. Give me a oblivion dmg passive and we can talk about else