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How do we encourage tanking?

  • Valykc
    Valykc
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    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
    Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.

    Well since Tanks keep getting block nerfs I’d say we are going in the opposite direction and this is coming from a Tank.
    Edited by Valykc on January 27, 2018 4:39AM
  • Maura_Neysa
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    josiahva wrote: »
    You can't encourage people to tank. It takes a specific personality to tank. They tend to be grounded and strategic players, whereas ranged DPS tend to be more high-strung tactical players, not sure the personality it takes to be a healer, but certainly closer to a tank than a DPS. Its more a personality type than anything else I have noticed. Yes, I can play a DPS or a healer, but I just don't enjoy either as much as tanking so I will naturally default toward the tank role unless a group specifically needs some other role, and unsurprisingly people will be best at the role the default toward, you cant encourage someone to play a role they don't enjoy.

    Defiantly agree with this, especially those who maim a tank. Plenty of solid players CAN tank, the personality makes them want to tank.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Teridaxus
    Teridaxus
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    Since zos complety fails at this since they keep nerfing tanks, how could they make dps less attractive instead?

    Oh i know seperate the healing and damage instead like how improving health and its regen does nothing for your damage either.
  • Integral1900
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    For me the big issue is that, as many have said, end game tanking requires builds that are maxed out for survivability, not damage, it’s great in a dungeon or a trial but utterly useless everywhere else

    They said on the last eso live that most people only have two charecters, so why would you choose the effectively shut one of them down, nobody wants to pull half a dozen welwa only to find it takes so long to kill them that I have time to go for a walk or make a sandwich
  • Zypheran
    Zypheran
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    I think the problems are as follows;
    - It isn't fun to be a tank
    - it isn't necessary to have a tank
    - it's a nightmare to solo as a tank

    Solutions to make tanking fun
    - make it visually awesome. A tank should look the part. Make it look like the orcs from WOW i.e. massive.
    - make the tanks weapon awesome. Two handed weapons are a bit meh. So why not make them tanking weapons. Change the skill line to allow it to block and aoe knockback. And make them look awesome. A tank greataxe should look like something that would break down a wall. I know u might be thinking what would that achieve but visuals are important in making something feel awesome. Maybe introduce a new weapon line called warhammer. It could look awesome and have skills aimed at tanking
    - allow tanks do damage. The average dps is say 15-20k we'll say. Well then just give 2h a mega heavy attack. Let mauls, greataxes and greatswords hit with a mega punch. A heavy attack from one of these should be delivering 15-20k damage. That would feel awesome as a tank and super fun to play the visually amazing looking tank that can hit you with one super punch. This would also address the issue of it being crappy to solo as a tank.
    - perhaps allow tank damage to scale off and consume health
    Solutions to make tanks necessary
    - any good dps can solo a dungeon because the damage output from enemies is just too low. The whole point of a tank is to be able to take the heavy hits that the rest of the group can't. Well then make sure there are heavy hits that the rest can't take. I'm sorry to say but normal dungeons need a buff. Not only do dps not need tanks in their groups but they don't even need groups. Put in more mini boses with attacks that one shot any that haven't invested heavily in damage mitigation. I'd like to see a situation where it takes people longer to run a dungeon without a tank because they keep dying if they don't have a tank to take the big hits
    - make it the tanks job to apply concussed and off balance
    - nerf penetration and buff breach/fracture So that if groups want increased dps and faster runs they NEED a tank
    - stop fake tanks. Put the tank role behind some sort of gate. You can't select tank role if your physical resistance is under X. Then give double XP for finishing a random as a tank.


    Edited by Zypheran on January 27, 2018 10:16AM
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • RavenSworn
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    I hate to dps, I can do it but I hate it. I love tanking and healing though. If I can dps and have to do group support at the same time I'd do it in a heartbeat. But unfortunately, meta doesn't allow that. So it's tanking and healing for me.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Cheveyo
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    If I could have dual builds, I'd probably tank and heal more often.

  • trowlk
    trowlk
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    I thought about this issue a couple of weeks ago and developed an idea that could improve the magycka tank perspective. I proposed a new way of tanking where you use damage shields insead of armor and spell mitigation to reduce and negate incoming attacks:

    9Me2ax2.png

    https://forums.elderscrollsonline.com/en/discussion/390397/ice-mage-tanking-proposal

    I invite you to read the proposal and add your feedback on the comments. Personally, I think it is a well thought rework.
    Edited by trowlk on January 27, 2018 10:13AM
  • onemoredragon
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    As some mentioned here, it's a problem to solo as a tank. It's pretty much possible to equip dps gear, unlock other skill lines, go solo everything overland. Don't even have to change CP. Yeah, a bit slower than full dps characters.
    Another solo thing is VMA, but even DDs have to adjust their build for that usually. I take this out of consideration.
    What else is there to solo in this game?
    I just use a mix of dps/buff gear and different food for my tank and equip bow&dual wield in case I want to do quests instead of dungeons/trials.

    You can't make people suddenly fall in love with tanking, if they don't enjoy what a tank is doing. Keeping the fight in control, buff the group and debuff the targets while staying alive and all that - I will never understand peope who say that this is boring. Just as these people will never understand how killing things can be boring. Just an example.

    On a side note, it would be fun to add something new to tanking in ESO. An AOE taunt? A different way to build aggro? And of course some love from devs is always nice (that block cost change is absolutely not nessesary).
    PC EU @OneMoreDragon

    Rakshasi Raijina, khajiit sorceror, adventurer and crafter
    Keel-Neesha, argonian dragonknight tank
    Asharlys, orc templar tank
    Wanheda Praimfaya, nord necromancer tank
    Alessia Whitegold, redguard templar 2h/bow DD
    Mitsuro Naztharune, khajiit dragonknight dw/bow DD
    Viannereth, bosmer warden bow/bow DD
    Moraelyn of Ra'athim, dunmer necromancer magicka DD

    So long as the dragonfires shall burn, to you, and to all generations, I swear that my Hearts blood shall hold fast the Gates of Oblivion.
  • Maura_Neysa
    Maura_Neysa
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    Zypheran wrote: »
    I think the problems are as follows;
    - It isn't fun to be a tank
    - it isn't necessary to have a tank
    - it's a nightmare to solo as a tank

    Solutions to make tanking fun
    - make it visually awesome. A tank should look the part. Make it look like the orcs from WOW i.e. massive. [color--blue] OMG, WoW graphics are hideous and the hyper stereotype bodies are a shame [/color]
    - make the tanks weapon awesome. Two handed weapons are a bit meh. So why not make them tanking weapons. Change the skill line to allow it to block and aoe knockback. And make them look awesome. A tank greataxe should look like something that would break down a wall. I know u might be thinking what would that achieve but visuals are important in making something feel awesome. Maybe introduce a new weapon line called warhammer. It could look awesome and have skills aimed at tanking tanks already have their own weapon tree, and it makes way more sense than a 2H
    - allow tanks do damage. The average dps is say 15-20k we'll say. Well then just give 2h a mega heavy attack. Let mauls, greataxes and greatswords hit with a mega punch. A heavy attack from one of these should be delivering 15-20k damage. That would feel awesome as a tank and super fun to play the visually amazing looking tank that can hit you with one super punch. This would also address the issue of it being crappy to solo as a tank. and now PvP blows up, wont die and can still kill?
    - perhaps allow tank damage to scale off and consume health
    Solutions to make tanks necessary Oh tanks are nessary. Baby tanks with baby DPS in baby dungeons, and vat tanks with vet DPS in Vet trials.
    - any good dps can solo a dungeon because the damage output from enemies is just too low. The whole point of a tank is to be able to take the heavy hits that the rest of the group can't. Well then make sure there are heavy hits that the rest can't take. I'm sorry to say but normal dungeons need a buff. And we get no new players because everything is too hard Not only do dps not need tanks in their groups but they don't even need groups. Put in more mini boses with attacks that one shot any that haven't invested heavily in damage mitigation. I'd like to see a situation where it takes people longer to run a dungeon without a tank because they keep dying if they don't have a tank to take the big hits
    - make it the tanks job to apply concussed and off balance which do you want? Tanks to tank more or tanks to do your DPS for you?
    - nerf penetration and buff breach/fracture So that if groups want increased dps and faster runs they NEED a tank
    - stop fake tanks. Put the tank role behind some sort of gate. You can't select tank role if your physical resistance is under X. Then give double XP for finishing a random as a tank.


    Two actual ideas, wont stop people from trying to Hero it. Wont stop fake tanks since half a fake tanks problem is just not knowing how to tank. Hold the boss still, gather up ads, stop mechanics, none have anything to do with how much resistance.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Vostorn
    Vostorn
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    Why I don't tank ? Well, because I still don't have enough skill points to be a good tank and be viable as a solo dd.

    I don't want to solo as a tank. It is so boring. Even as a glass canon, you don't really need to care for your life because that game is way to easy solo. Even if I want to pull packs of mobs, it is often better to be a dd than a tank.

    Healer doesn't really have that problem because nearly all magicka players can be more than viable healers : most of them already have maxed magicka, light armor and restoration staff.

    Tanks on the other side need to spend 40 points in one hand and shield and heavy armor and neither a max magicka or max stamina player can be a viable tank. Most tank builds need the stats to be balanced. Stam/mag hybrid builds could easily switch to tank but hybrid builds are an exception in this game, even more than tanks as they are not really viable.

    I like all three roles, especially heal and tank. Most of the time, I tag as a heal/dd when I play magicka but when I play stamina, I know I can't properly so I only tag as dd.

    I'm sure I'm not alone in that situation.

    On easy solution would be dual specialisation. It is not complicated and won't affect gameplay if we are allowed to switch only near shrines (way shrines and revive shrines (like at entrance of dungeons) but not in sieged keeps in cyrodiil or once battleground has started).

    Another solution would be to make hybrid builds more viable but that's really tricky to do it while keeping balance.
  • Jolipinator
    Jolipinator
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    Apologies but I am far too lazy to read all the posts here so if this has been mentioned already then soz.

    I am getting sick of the fake tank epidemic. Dungeons have become unplayable. I suggest that if you queue as a tank, you take more damage than the rest of your group. Crazy, I know right, but it will make me feel good.
    PS5 EU.
  • Lynx7386
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    I've always preferred tanking in mmos, but the problema are clear:

    -tanks solo less efficiently than dps or even healers due to differing skill and attribute requirements. This makes non group content as a tank frustrating

    -tanking is not a simple job and often gets very little appreciation from the group. You only get talked about when you screw up, not when you do things right.

    -zos keeps nerfing block and other tanking mechanics based on PvP feedback, which leaves pve tanks struggling to find ways to make up for the cuts. Its very annoying to see your primary method of play nerfed every patch because of PvP, particularly if you don't participate in PvP at all.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • VaranisArano
    VaranisArano
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    ZOS doesn't like perma-blocking in PVE any more than they do in PVP. Nerfing tanks is a good way to keep PVE content challenging without having to make the actual fight any harder from their end.

    When nerfing tanks hits two birds with one stone, why are people surprised that ZOS is nerfing tanks? They have PVE and PVP reasons to do it.
  • Mister_DMC
    Mister_DMC
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    Tanking just takes alot of work on a character, you need to level many skill lines and farm a ton of skill points. My dedicated tank has a full set of TFS and VO with VMA weapons when he needs it. Give us console players loadouts so I can switch on the fly and I'll be really happy.

    People are just lazy I guess, I run VMA on my tank when I feel like I want another weekly reward. The only problem my tank has is a lack of storage, his Inv is maxed and he carries around 170 items at all times for all different scenarios
  • Lynx7386
    Lynx7386
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    ZOS doesn't like perma-blocking in PVE any more than they do in PVP. Nerfing tanks is a good way to keep PVE content challenging without having to make the actual fight any harder from their end.

    When nerfing tanks hits two birds with one stone, why are people surprised that ZOS is nerfing tanks? They have PVE and PVP reasons to do it.

    They don't like permablocking but keep making boss fights require it -_-
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • elijafire
    elijafire
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    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
    Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.

    Anyone can tank. Literally anyone. I tank on my full Magic DK DPS guy, simply put the taunt on your bar and stack shields.

    End game tanks are over saturated we need more DPS that actually know how to pull 20k on a parse.
  • Chadak
    Chadak
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    Tanks need a special gear set for tanking that isn't even slightly suitable for DPSing or healing, and tank builds kill things very slowly.

    Its a niche role that has no place outside group content that requires tanks, and its a very sub-optimal experience to solo around doing things as a tank.

  • Shawn_PT
    Shawn_PT
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    Tanking is too passive....?

    *twitches after farming Reach motives without healers*

    I like tanking. And yes I can agree that it can get passive. When you are tanking a single boss that does nothing but stand there facing the tank. Bosses like those in the base game dungeons. Now, move on to DLC HM dungeons and it's a completely different story. Those are anything but passive for the tank. Resource management is challenging when you don't have a proper healer, or when there's too much going on at the same time. It's doable. I find it challenging and interesting to do. Even more so since I seem to do it with ridiculously small stam/mag pools.

    With the upcoming changes, we'll just have to see and adapt. Personally I found that perma blocking is dead already. Knowing when to block and when to absorb the damage or downright ignore it is what makes the role interesting. It leaves room for a lot more than just blocking and taunting every few seconds.
  • Vahrokh
    Vahrokh
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    elijafire wrote: »
    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
    Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.

    Anyone can tank. Literally anyone. I tank on my full Magic DK DPS guy, simply put the taunt on your bar and stack shields.

    End game tanks are over saturated we need more DPS that actually know how to pull 20k on a parse.

    Well people don't know ESO is fundamentally broken and you are meant to perform all sorts of gimnicks to achieve high DPS. No tutorial explaining what light attack weaving is, what block casting is and so on.
  • Lynx7386
    Lynx7386
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    elijafire wrote: »
    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
    Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.

    Anyone can tank. Literally anyone. I tank on my full Magic DK DPS guy, simply put the taunt on your bar and stack shields.

    End game tanks are over saturated we need more DPS that actually know how to pull 20k on a parse.

    You obviously dont know what tanking entails. It isnt just getting the big bad guy to attack you and surviving the damage. Tanks are responsible for buffing the group, debuffing enemies, dealing with encounter mechanics, positioning enemies as needed, so on and so forth.

    However, as @vahrokh said, DPS in this game is flawed because there's so many unintended glitches/mechanics that you need to know and master in order to maximize damage output (not everyone can animation cancel effectively). I dont deny that being a good damage dealer requires skill, it definitely does here, but the same goes for healing and tanking. Dont stomp on tanks because you think all they do is act like a meatshield.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tetrafy
    Tetrafy
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    ZOS doesn't like perma-blocking in PVE any more than they do in PVP. Nerfing tanks is a good way to keep PVE content challenging without having to make the actual fight any harder from their end.

    When nerfing tanks hits two birds with one stone, why are people surprised that ZOS is nerfing tanks? They have PVE and PVP reasons to do it.
    Going to have a hard time finding tanks. No ome is going to want to do it.
  • idk
    idk
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    Zypheran wrote: »
    I think the problems are as follows;
    - It isn't fun to be a tank
    - it isn't necessary to have a tank
    - it's a nightmare to solo as a tank

    It is fun to tank. Especially trials. The reason this thread was created is players having to wait in queue when they are DPS. Many tanks do not like to queue for randoms since the DPS is often low. Something to think about for all the DPS complaining in this thread.

    It is necessary to have a tank in trials. Some dungeons it is helpful but then again, with solid dps few trials really need it.

    I never had an issue going solo in the open world on my tank. I just swap gear and skills. Not a big deal by any means.

    As for the ideas I edited out, I only read a few.

    Visually awesome like an Orc from WoW? We can most certainty do without any character appearances from WoW. If that is what you want you are in the wrong game. Besides, we choose the race we want.

    Make tanking weapon awesome, that the 2H tanking is kinda Meh. Little bit of information here. The main tanking weapon is not a 2H, it is a S&B. The only 2H weapon designed for tanking is an Ice staff, not something you seem to be thinking. Besides, a 2H tanking axe would do nothing to add or even take away from tanking. Odd idea.

    Allow tanks to do more damage - Clearly not a PvP person and again with a 2H sword/axe thing as a tanking weapon. Yes, someone can be tanky with a 2H greatword, but it is not a bonefide tanking weapon.
    I stopped there. Seems the ideas presented were really for a different gamae and really do not belong in ESO.. Maybe it is that WoW thing you started with that would explain it all.
  • Sabbathius
    Sabbathius
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    Very simple: Dual Specialization!

    See, I want to tank. I do. But I also want to be able to do things like vMA, and do some questing, and farm some public dungeon bosses, and do some other stuff that requires high DPS and completely different morphs, and completely different CP layout, and completely different gear. I also like to PvP a little when I feel like punishing myself, and experience Cyrodiil lag in all its glory. So, given a choice between doing all this stuff, or being a tank, guess which one I would pick?

    The solution is simple, one that other MMOs like WoW have had for 10 years now. It is called Dual Specialization! (WoW introduced dual spec in '08). With a single click of a mouse in WoW, the game will swap your action bars, charge your spec, change your gear for you, etc. Want to be a tank? Click. Done. Want to be a healer? Click. Done. Easy peasy.

    By comparison, if I want to tank in ESO? Manually switch all my gear. Pay to reset my morphs, ALL of them, because god forbid we get to reset just the ones we want! Re-do ALL of them. Pay to reset my CP. Reassign almost all of them. Then manually set my action bars, all 2-3 of them, depending on class. It's a lot of work. Too much work.

    And ZOS, you can MAKE MONEY off of it! So much money! Just sell these extra specialization slots, like you sell character slots, and are about to start selling outfit slots. Why not make some extra money for yourselves AND improve the whole tank/healer shortage situation in your game in one fell swoop?
    Edited by Sabbathius on January 28, 2018 2:19AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    STOP NERFING IT

    /THREAD
  • Wifeaggro13
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    The man issue is the Base game mechanics do not support any true tanking. the whoel game is build around dps and being able to animation cancel for max dps. There really is very little boss positioning, agro management , CC, or pulling techniques .its pull them all stack and burn. most of the other effects and mechanics are secondary applications of a dps ability.
  • magictucktuck
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    the best way to encourage tanking is to teach people to do mroe than 8k dps.... i wil do more dps than some 800cp people as a full tank!!! or teach healers that while everyone is at full health then need to dps. i thought tanking would be easy for groups and i do like it a lot but it made me realize that most people have zero idea what to do in a dungeon even OVER CP CAP
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • xaraan
    xaraan
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    The problem is the variance in the game. Wall of text warning...

    First off, everyone talking about solo content in a tank build, just stop. Make a dps/questing setup for your tank character and solo is no issue. There are more than enough skill points, I have a tank of each class and they all have dps builds, maxed crafting, etc and still have points left over. But tank is a group role, not a solo role.

    But the problem is that nobody really seems to agree on what makes a tank and what content needs a tank. Posters are saying no tanks needed in these dungeons (which can be true), some talk about non vet content, some about trials, some hard mode, etc.

    Biggest thing ZoS could do - something they won't btw b/c manpower goes to putting out new stuff to sell, not fixing existing stuff outside of keeping the shop open - is every dungeon needs to be overhauled. They all need tweaks and balancing so their isn't a huge difficulty jump going from one dungeon to the next (when doing them at the same level in vet). If one feels like you can run it with only two people and no support roles at all, then it probably needs to be looked at. I don't think having the new DLC dungeons be a little harder is a bad thing, but the jump from base game dungeons to DLC dungeons is silly.

    As it stands, tanks probably don't want to feel like they aren't needed in runs that are easier and then feeling like the can barely juggle their resources in the new content after countless nerfs. As a tank, I really don't care to hear "a tank isn't even really needed for this content" before doing a dungeon - gee thanks. How about make sure the content needs a tank if it's a four man run. That right there will sap fun out of it for some tanks - nothing like setting up all this great maxed out gear for ten different situations, getting good at your role, and then hearing how you aren't needed to make the game fun for you!

    But half the time, we read threads like these, you see one person saying they can tank no problem with this or with that and I'm sitting here thinking, if you are talking about vHM Trials tanking, then I don't want to hear about your OP tank build for all that content I just said above that people say they don't need tanks for.

    So, that is what the variance creates. All these scenarios where the feedback zos might get in here applies to ten different types of runs/builds/needs.

    The other thing they need to do is use battle spirit more to separate support role power levels in pvp and pve and stop nerfing things all-together.

    I started this game at launch with a nightblade tank, gave that up as it got nerfed over and over again, finally sticking to only my DK tank after the no stam regen while blocking changes and now every patch since morrowind has made tanking worse. Black Rose? Nerfed - too strong with constitution passive. Constitution passive? Nerfed next patch, but no, we aren't going to fix Black Rose, it can just be double nerfed now. Cost Reduction too strong in CP, so we take that away so it doesn't make heavy armor in pvp too strong - hits pve too. Damage buff passive from heavy armor - we are just going to remove it completely and not replace it with anything and hope no one notices. Now block cost reduction glyphs nerfed to where blocking isn't going to just be a little more expensive, but multiplied (even with block cost changes). (this is just what I remember from top of my head, I'm sure we could go back and dig up more that effects tanks, especially if we get class specific).

    As it stands, I've lowered my block cost reduction to get used to how things will feel in the next patch and it's really crazy in certain situations (Axes in AA come to mind, Velidrith's flurry attack in Cradle of Shadows will completely drain your stam pool and then not leave you with enough time to heavy attack for any back half the time, the wobbles the mages shoot out in MaW each count as seperate hits as they wash over you, so if you are having to hold block b/c of a big mobs power attack, your stam is out by the time the wobbles have passed, etc.) It's not fun feeling like you've busted your butt to practice a role, get all the gear, learn the mechanics, and still feel like you are stressed out over basics. And let's not forget that losing the tank (in a real run, not easy dungeons or non vet stuff) means a group wipe much of the time and no recovery, so pressure is already up on tanks vs other roles (healer has a lot of pressure too though). But when I dps it almost feels like a vacation.

    Feeling like my only job now is to manage my resources so I can stab and hold block is boring. And, as much as I love my DK tank, feeling like I have to play him because of how weak other classes are at tanking is boring sometimes as well. No wrobel, this doesn't mean nerf DK, it means make other classes have fun tanking, not make DK have less fun and be as useless as other classes.

    Sure, there are niche builds that work for certain things with other classes, but nothing as versatile as DK for tanking role and covers so many of the tanking bases so easily. I love my warden, I have a really good hybridy-role build for those easier dungeons, and my sorc tank hangs ok. But there is a considerable difference I can feel jumping off the DK to any other class. Which is immediately going to make tanking less fun by not allowing me to enjoy it on other classes for some variety and making me feel pidgeon-holed.


    TLDR: ZoS Needs to re-blance/tweak all dungeon content to be consistent and need tanks in some fashion. ZoS needs to stop nerfing everything about tanks, and frankly give them some buffs (especially to some classes over others and use battle spirit to help balance pvp tankiness). I've given tons of tanking feedback in the past that's usually been well received, so if zos really cares, that info is there too.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Maura_Neysa
    Maura_Neysa
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    Vostorn wrote: »
    Why I don't tank ? Well, because I still don't have enough skill points to be a good tank and be viable as a solo dd.

    I don't want to solo as a tank. It is so boring. Even as a glass canon, you don't really need to care for your life because that game is way to easy solo. Even if I want to pull packs of mobs, it is often better to be a dd than a tank.

    Healer doesn't really have that problem because nearly all magicka players can be more than viable healers : most of them already have maxed magicka, light armor and restoration staff.

    Tanks on the other side need to spend 40 points in one hand and shield and heavy armor and neither a max magicka or max stamina player can be a viable tank. Most tank builds need the stats to be balanced. Stam/mag hybrid builds could easily switch to tank but hybrid builds are an exception in this game, even more than tanks as they are not really viable.

    I like all three roles, especially heal and tank. Most of the time, I tag as a heal/dd when I play magicka but when I play stamina, I know I can't properly so I only tag as dd.

    I'm sure I'm not alone in that situation.

    On easy solution would be dual specialisation. It is not complicated and won't affect gameplay if we are allowed to switch only near shrines (way shrines and revive shrines (like at entrance of dungeons) but not in sieged keeps in cyrodiil or once battleground has started).

    Another solution would be to make hybrid builds more viable but that's really tricky to do it while keeping balance.

    Just by switching from Heavy Prismatic to light mag armor and to max health food (Red Frothgar) to max Mag (Gastly Eye Bowl) I switch from 40k Health 14k magic to 20k Health and 30k magic. That still leaves my CP set to tanking but its more than enough to speed up solo play and make any role viable up to normal Trials level. It doesn't solve the need for extra skill points, but its my main and I have enough for full tank, fullrestg Brotherhood, Ledger, Thieves and so on.

    So it can be done if your'e interested and have the time to set it up.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Ep1kMalware
    Ep1kMalware
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    Tanking for 1 temper per dungeon wouldn't make it worth my time, amd even then I'd kick you and invite a friend. (Faster tempers). Not trying to be a huge *** or anything, but tanking is pretty painstaking when a normal dungeon takes a full hour to clear. I mean peewee dungeons like fg1 or bc1.

    I'll pug all day but I'm not getting on my tank unless I got 1 buddy with me. I wager I'm not alone in this. The best way to encourage tanking is to learn the game and improve your dps. 15k is managable by EVERYONE and generally satisfies even harder content.
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