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Soul Harvest will need an additional effect in order to compete with Incap following this bug fix

  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...
    Edited by kaithuzar on January 18, 2018 8:31AM
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  • BohnT
    BohnT
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    kaithuzar wrote: »
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...

    I wouldn't say that everyone is running DB, only 3 stambuilds are as it's the best ult for them, stamdk use Leap while stamnb is running incap.
    The other 3 classes don't have access to such a good ultimate so they are running DB.
    For magclasses they are running different ults and DB isn't on top of their useage at all.
    Magnb is either running incap or soul tether
    Magdk is running leap
    Magplar is often only used as a heal bot so no offensive ult there
    Magwarden is running sleet storm
    Magsorc is the only class that uses DB although with the new rune prison meteor is much more effective
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    BohnT wrote: »
    kaithuzar wrote: »
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...

    I wouldn't say that everyone is running DB, only 3 stambuilds are as it's the best ult for them, stamdk use Leap while stamnb is running incap.
    The other 3 classes don't have access to such a good ultimate so they are running DB.
    For magclasses they are running different ults and DB isn't on top of their useage at all.
    Magnb is either running incap or soul tether
    Magdk is running leap
    Magplar is often only used as a heal bot so no offensive ult there
    Magwarden is running sleet storm
    Magsorc is the only class that uses DB although with the new rune prison meteor is much more effective

    Please tell me where you play pc na/eu, Xbox, PS4 & what campaign
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  • BohnT
    BohnT
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    ✭✭
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...

    I wouldn't say that everyone is running DB, only 3 stambuilds are as it's the best ult for them, stamdk use Leap while stamnb is running incap.
    The other 3 classes don't have access to such a good ultimate so they are running DB.
    For magclasses they are running different ults and DB isn't on top of their useage at all.
    Magnb is either running incap or soul tether
    Magdk is running leap
    Magplar is often only used as a heal bot so no offensive ult there
    Magwarden is running sleet storm
    Magsorc is the only class that uses DB although with the new rune prison meteor is much more effective

    Please tell me where you play pc na/eu, Xbox, PS4 & what campaign

    PC EU all PvP campaigns
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    BohnT wrote: »
    kaithuzar wrote: »
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...

    I wouldn't say that everyone is running DB, only 3 stambuilds are as it's the best ult for them, stamdk use Leap while stamnb is running incap.
    The other 3 classes don't have access to such a good ultimate so they are running DB.
    For magclasses they are running different ults and DB isn't on top of their useage at all.
    Magnb is either running incap or soul tether
    Magdk is running leap
    Magplar is often only used as a heal bot so no offensive ult there
    Magwarden is running sleet storm
    Magsorc is the only class that uses DB although with the new rune prison meteor is much more effective

    I guess the meta is just slightly different na vs eu
    So I'll make a few adjustments to what i see:
    1) stam nb can easily run db & be successful, it depends grately on group vs solo & number of opponents you're anticipating

    2) in NA magplar can be very effective as a dps in small man cyro & can use db as well (the traditional setup was duel wield + sword & board); the way we typically run is "everyone bring your own heals/sustain/dmg".

    3) db beats out meteor in my opinion due to increased damage against vampires, which are still plentiful & because it's fast & catches people off guard coming from a magic player i.e... you won't know you're hit with it until your dead as a quick streak to get behind & by the time you turn the camera angle you've already taken it to the face.

    So outside of the 3 classes you already mentioned (stam sorc, stam Templar, stam warden), now we have stam nb, mag Templar, & mag sorc that can all be top end players in pvp capable of utilizing dawnbreaker effectively.
    Edited by kaithuzar on January 18, 2018 12:42PM
    Member of:
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    M12 (majestic twelve) - cult of the loli zerg
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    @Everyone saying soul harvest doesn't need a buff; you're dead wrong & here's why:
    90% of the pvp meta at this point in time & for the past few months at least, has been tanky stam players with min-maxed healing & defense, tanking with sword & board, seventh legion, & either pariah, fortified brass, pirate skeleton, chudan, etc... SOLELY RELYING ON DAWNBREAKER TO KILL their opponents, and it's an AOE knockdown!
    The problem here is that what these players are doing is the MOST EFFECTIVE METHOD & we need something to counter it!

    It's pretty sad when even magsorcs slot dawnbreaker...

    I wouldn't say that everyone is running DB, only 3 stambuilds are as it's the best ult for them, stamdk use Leap while stamnb is running incap.
    The other 3 classes don't have access to such a good ultimate so they are running DB.
    For magclasses they are running different ults and DB isn't on top of their useage at all.
    Magnb is either running incap or soul tether
    Magdk is running leap
    Magplar is often only used as a heal bot so no offensive ult there
    Magwarden is running sleet storm
    Magsorc is the only class that uses DB although with the new rune prison meteor is much more effective

    I guess the meta is just slightly different na vs eu
    So I'll make a few adjustments to what i see:
    1) stam nb can easily run db & be successful, it depends grately on group vs solo & number of opponents you're anticipating

    2) in NA magplar can be very effective as a dps in small man cyro & can use db as well (the traditional setup was duel wield + sword & board); the way we typically run is "everyone bring your own heals/sustain/dmg".

    3) db beats out meteor in my opinion due to increased damage against vampires, which are still plentiful & because it's fast & catches people off guard coming from a magic player i.e... you won't know you're hit with it until your dead as a quick streak to get behind & by the time you turn the camera angle you've already taken it to the face.

    So outside of the 3 classes you already mentioned (stam sorc, stam Templar, stam warden), now we have stam nb, mag Templar, & mag sorc that can all be top end players in pvp capable of utilizing dawnbreaker effectively.

    Meteor deals more damage to vampires due to fire damage. DB only gets 20% damage boost while fire damage gets 25%

    Yeah the meta is different and often more focused on tryharding on Pc EU or completely optimised in group constellations
  • NightbladeMechanics
    NightbladeMechanics
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    DDuke wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    BohnT wrote: »
    DDuke wrote: »
    Derra wrote: »
    @DDuke it´s nice how you theorycraft about magblade melee - but don´t forget that one of the core features aiding to stamblades survivability is being able to chain dodgeroll with cloak while being able to remove snares.
    On magblade you´d have to run 2h to remove snares - which leaves you with about 25% of the lightattack dmg stamblades have - negating all possible dmg advantages (hint: there are none bc your anytimer does not provide major fracture).

    I don´t play too much stamblade - but i played and tested on magblade a lot.

    I don't know if being able to shuffle roll really helps that much, I've found that most of the time stamblade needs to do that, the stamblade also needs to Rally in order to even live. So you're stuck in melee range (probably holding block & losing all your stamina), snared to hell & wishing you had a Healing Ward.

    Shuffle roll->cloak is also easily countered by streak or gap closer->AoE (i.e. volatile or sweeps).


    Regarding damage, remember that most of those stamblades these days have <10k buffed Surprise Attack tooltip, where as my magblade on PTS has 14k on Concealed Weapon with buffs & a 23k tooltip proc set (don't ask me how :D ).

    Don't forget that stamnb gets extra burst via heavy attacks. And i feel that stamnb still deals more burst and can finish people better off who survive the first burst but I'm not sure why

    Are you sure stamblade has more burst?

    PDAOlO6.png

    Using a PTS set pre launch, heck even pre first balance? Yeah stamNB has more consistent and usable burst. A non bomber MagNB has to set up will with some projectile and hope for skoria.

    A typical rollerblade has a <10k tooltip on Surprise Attack in PvP.

    You can even build for full dmg (Spriggan+Hunding's+Kra'gh+Kena) & you'll have less damage than a magblade building for full dmg (Spinner's+War Maiden+Domi+Kena), and that's on Live.

    13 827 Concealed tooltip
    vs
    13 420 Surprise Attack tooltip

    ...and you get 2317 more pen (i.e. 3,5% more dmg), 1% more crit dmg (as you can and should put less points into spell erosion) with light armor.

    So here's a quick comparison:

    Magblade
    Lotus Fan 13 129 (Empowered with Magelight)
    Lotus Fan Tick 832
    Tether 21 907
    Tether Tick 2110
    Lotus Fan Tick 832
    Merciless 27 652
    Tether Tick 2110
    Lotus Fan Tick 832
    69 404
    -Battle Spirit
    34 702+83%(crit modifier)=63 504

    Stamblade
    Ambush 13 110 (Empowered with Magelight)
    Incap 22 993 (Empowered with Ambush)
    Relentless 29 258 (+20% from Incap)
    65 361
    -Battle Spirit
    32 680+82%(crit modifier)=59 478-3.5%(the difference in penetration)=57 396


    As you can see, magblade can get not only similar burst, but even better (without Detonation). On Live.

    People just don't experiment/theorycraft enough.

    “Rollerblade” LOL
    Kena
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Solariken wrote: »
    Please remember it's that turd Champion system that artificially skews morph viability and crappy CP design is what you should be campaigning against.

    Can never be said enough. CP is destroying this game.
  • Jaguar_SF
    Jaguar_SF
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    magic NB been always weak and will always be the same at least for PvP. Just live with it and reroll Warden. Pay for The Win :)
    Edited by Jaguar_SF on January 19, 2018 11:47AM
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Solariken wrote: »
    Please remember it's that turd Champion system that artificially skews morph viability and crappy CP design is what you should be campaigning against.

    Can never be said enough. CP is destroying this game.

    This is a dead meme from 2016. CP has been significantly more balanced than non-CP ever since the Morrowind reworks did away with permablocking and infinite sustain. The only thing that CP really imbalances is defiles, but those are plenty strong in non-CP already. Non-CP heavily favors stamina over magicka and favors external damage sources like procs, poisons, and siege.
    Edited by NightbladeMechanics on January 19, 2018 11:52AM
    Kena
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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    Here's a great thread collecting community ideas for PvP updates.

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  • BohnT
    BohnT
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    Jaguar_SF wrote: »
    magic NB been always weak and will always be the same at least for PvP. Just live with it and reroll Warden. Pay for The Win :)

    Sry but this is simply wrong.
    Magnb is one of the most fun to play classes while being strong at what it does.
    Wardens are overtuned but that doesn't mean every other class is bad
  • zParallaxz
    zParallaxz
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    Solariken wrote: »
    Please remember it's that turd Champion system that artificially skews morph viability and crappy CP design is what you should be campaigning against.

    Can never be said enough. CP is destroying this game.

    This is a dead meme from 2016. CP has been significantly more balanced than non-CP ever since the Morrowind reworks did away with permablocking and infinite sustain. The only thing that CP really imbalances is defiles, but those are plenty strong in non-CP already. Non-CP heavily favors stamina over magicka and favors external damage sources like procs, poisons, and siege.

    I agree
  • GreenSoup2HoT
    GreenSoup2HoT
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    I wanna see Soul Harvest ulty gen get a cool-down. Would prefer to see less destros in pvp.
    PS4 NA DC
  • NyassaV
    NyassaV
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    I wanna see Soul Harvest ulty gen get a cool-down. Would prefer to see less destros in pvp.

    It doesn't do much in PvP, mostly PvE. It helps charge and ult if we are hitting wolves
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Smmokkee
    Smmokkee
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    I feel bad for people who thinks nbs are op.
  • Smmokkee
    Smmokkee
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    BohnT wrote: »
    JobooAGS wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Izaki wrote: »
    BohnT wrote: »
    None of the death stroke morphs need a buff, incap needs it's stun removed.
    Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
    On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
    I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
    This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction

    Just fix the stun then? You're describing a bug and using it as a reason for a nerf.

    Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.

    No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
    Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine

    Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier

    None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.

    incap is single target, the other 2 are aoe. plus warden uses db and look how many nerf threads they have because of their high BURST

    Warden nerf threads are here because they are completely overtuned, just like incap.
    If you think dawnbreaker or meteor are better than incap, go ahead and slot them, you'll see how wrong you are

    They each have there uses. I use dbos on my BACK bar and it still wrecks.
  • Chori
    Chori
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    I wish I could still have fun on my magblade, I loved it until the weaving change in the IC patch. Having it the way it is now is completely clunky for someone with high ping like me :(.

    Soul harvest should be buffed instead of being only a skill people slots for grinding destros in PvE/PvP
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • arkansas_ESO
    arkansas_ESO
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    DDuke wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    BohnT wrote: »
    DDuke wrote: »
    Derra wrote: »
    @DDuke it´s nice how you theorycraft about magblade melee - but don´t forget that one of the core features aiding to stamblades survivability is being able to chain dodgeroll with cloak while being able to remove snares.
    On magblade you´d have to run 2h to remove snares - which leaves you with about 25% of the lightattack dmg stamblades have - negating all possible dmg advantages (hint: there are none bc your anytimer does not provide major fracture).

    I don´t play too much stamblade - but i played and tested on magblade a lot.

    I don't know if being able to shuffle roll really helps that much, I've found that most of the time stamblade needs to do that, the stamblade also needs to Rally in order to even live. So you're stuck in melee range (probably holding block & losing all your stamina), snared to hell & wishing you had a Healing Ward.

    Shuffle roll->cloak is also easily countered by streak or gap closer->AoE (i.e. volatile or sweeps).


    Regarding damage, remember that most of those stamblades these days have <10k buffed Surprise Attack tooltip, where as my magblade on PTS has 14k on Concealed Weapon with buffs & a 23k tooltip proc set (don't ask me how :D ).

    Don't forget that stamnb gets extra burst via heavy attacks. And i feel that stamnb still deals more burst and can finish people better off who survive the first burst but I'm not sure why

    Are you sure stamblade has more burst?

    PDAOlO6.png

    Using a PTS set pre launch, heck even pre first balance? Yeah stamNB has more consistent and usable burst. A non bomber MagNB has to set up will with some projectile and hope for skoria.

    A typical rollerblade has a <10k tooltip on Surprise Attack in PvP.

    You can even build for full dmg (Spriggan+Hunding's+Kra'gh+Kena) & you'll have less damage than a magblade building for full dmg (Spinner's+War Maiden+Domi+Kena), and that's on Live.

    13 827 Concealed tooltip
    vs
    13 420 Surprise Attack tooltip

    ...and you get 2317 more pen (i.e. 3,5% more dmg), 1% more crit dmg (as you can and should put less points into spell erosion) with light armor.

    So here's a quick comparison:

    Magblade
    Lotus Fan 13 129 (Empowered with Magelight)
    Lotus Fan Tick 832
    Tether 21 907
    Tether Tick 2110
    Lotus Fan Tick 832
    Merciless 27 652
    Tether Tick 2110
    Lotus Fan Tick 832
    69 404
    -Battle Spirit
    34 702+83%(crit modifier)=63 504

    Stamblade
    Ambush 13 110 (Empowered with Magelight)
    Incap 22 993 (Empowered with Ambush)
    Relentless 29 258 (+20% from Incap)
    65 361
    -Battle Spirit
    32 680+82%(crit modifier)=59 478-3.5%(the difference in penetration)=57 396


    As you can see, magblade can get not only similar burst, but even better (without Detonation). On Live.

    People just don't experiment/theorycraft enough.

    You're not factoring in the 10% extra damage from Tactician and Exploiter CP passives or that stam NB can run Reverse Slice which starts scaling earlier than Impale


    Grand Overlord 25/8/17
  • NyassaV
    NyassaV
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    DDuke wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    BohnT wrote: »
    DDuke wrote: »
    Derra wrote: »
    @DDuke it´s nice how you theorycraft about magblade melee - but don´t forget that one of the core features aiding to stamblades survivability is being able to chain dodgeroll with cloak while being able to remove snares.
    On magblade you´d have to run 2h to remove snares - which leaves you with about 25% of the lightattack dmg stamblades have - negating all possible dmg advantages (hint: there are none bc your anytimer does not provide major fracture).

    I don´t play too much stamblade - but i played and tested on magblade a lot.

    I don't know if being able to shuffle roll really helps that much, I've found that most of the time stamblade needs to do that, the stamblade also needs to Rally in order to even live. So you're stuck in melee range (probably holding block & losing all your stamina), snared to hell & wishing you had a Healing Ward.

    Shuffle roll->cloak is also easily countered by streak or gap closer->AoE (i.e. volatile or sweeps).


    Regarding damage, remember that most of those stamblades these days have <10k buffed Surprise Attack tooltip, where as my magblade on PTS has 14k on Concealed Weapon with buffs & a 23k tooltip proc set (don't ask me how :D ).

    Don't forget that stamnb gets extra burst via heavy attacks. And i feel that stamnb still deals more burst and can finish people better off who survive the first burst but I'm not sure why

    Are you sure stamblade has more burst?

    PDAOlO6.png

    Using a PTS set pre launch, heck even pre first balance? Yeah stamNB has more consistent and usable burst. A non bomber MagNB has to set up will with some projectile and hope for skoria.

    A typical rollerblade has a <10k tooltip on Surprise Attack in PvP.

    You can even build for full dmg (Spriggan+Hunding's+Kra'gh+Kena) & you'll have less damage than a magblade building for full dmg (Spinner's+War Maiden+Domi+Kena), and that's on Live.

    13 827 Concealed tooltip
    vs
    13 420 Surprise Attack tooltip

    ...and you get 2317 more pen (i.e. 3,5% more dmg), 1% more crit dmg (as you can and should put less points into spell erosion) with light armor.

    So here's a quick comparison:

    Magblade
    Lotus Fan 13 129 (Empowered with Magelight)
    Lotus Fan Tick 832
    Tether 21 907
    Tether Tick 2110
    Lotus Fan Tick 832
    Merciless 27 652
    Tether Tick 2110
    Lotus Fan Tick 832
    69 404
    -Battle Spirit
    34 702+83%(crit modifier)=63 504

    Stamblade
    Ambush 13 110 (Empowered with Magelight)
    Incap 22 993 (Empowered with Ambush)
    Relentless 29 258 (+20% from Incap)
    65 361
    -Battle Spirit
    32 680+82%(crit modifier)=59 478-3.5%(the difference in penetration)=57 396


    As you can see, magblade can get not only similar burst, but even better (without Detonation). On Live.

    People just don't experiment/theorycraft enough.

    You're not factoring in the 10% extra damage from Tactician and Exploiter CP passives or that stam NB can run Reverse Slice which starts scaling earlier than Impale

    They die quicker too most the time. In some cases they can last longer though
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  • NyassaV
    NyassaV
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    @ZOS_Wrobel If there is no mention of soul harvest or powerlash (because it is dodgable too) having additonal effects I shall riot along with many others!
    Flawless Conqueror ~ Grand Overlord
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  • RouDeR
    RouDeR
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    Make Incap cost 100 ulti (base skill also) , and leave the Soul Harvest at 75 ulti as an additional bonus .
  • NightbladeMechanics
    NightbladeMechanics
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    RouDeR wrote: »
    Make Incap cost 100 ulti (base skill also) , and leave the Soul Harvest at 75 ulti as an additional bonus .

    Should the cost of Soul Harvest have been increased from 50 to 75 along with the last Incap nerf? Should its damage have been decreased along with the last Incap nerf?

    Should we not have a low cost, semi-spammable ulti option for one or two classes in the game? That's part of class diversity. Why not reduce Incap's damage as we gain more ulti generation (Asylum 2h) while keeping its cost the same in order to maintain the same relative power level?
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  • NyassaV
    NyassaV
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    *Agree bump*
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  • Ragnaroek93
    Ragnaroek93
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    How about making the Soul Harvest morph ranged (not 40 metre range ofc)?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Feanor
    Feanor
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    Should we not have a low cost, semi-spammable ulti option for one or two classes in the game?

    No we shouldn’t, and especially not if it is a powerful ability. The words „ulti“ and „spammable“ are contradictory.
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  • BohnT
    BohnT
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    How about making the Soul Harvest morph ranged (not 40 metre range ofc)?

    But that would make it vulnerable to Ball of lightning and shimmering shield etc. It sounds like a decent buff but if you get more counters for Soul Harvest i wouldn't call the change a buff
  • Ragnaroek93
    Ragnaroek93
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    BohnT wrote: »
    How about making the Soul Harvest morph ranged (not 40 metre range ofc)?

    But that would make it vulnerable to Ball of lightning and shimmering shield etc. It sounds like a decent buff but if you get more counters for Soul Harvest i wouldn't call the change a buff

    Didn't ment it to make a projectile. Thought about something like summoning a shade from range at the opponents position which immediately "Incaps" him.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BohnT
    BohnT
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    ✭✭
    BohnT wrote: »
    How about making the Soul Harvest morph ranged (not 40 metre range ofc)?

    But that would make it vulnerable to Ball of lightning and shimmering shield etc. It sounds like a decent buff but if you get more counters for Soul Harvest i wouldn't call the change a buff

    Didn't ment it to make a projectile. Thought about something like summoning a shade from range at the opponents position which immediately "Incaps" him.

    The problem is how people
    , with knowledge about the game, would change the game =/= how wrobel thinks the game should work :trollface:
  • NightbladeMechanics
    NightbladeMechanics
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    BohnT wrote: »
    How about making the Soul Harvest morph ranged (not 40 metre range ofc)?

    But that would make it vulnerable to Ball of lightning and shimmering shield etc. It sounds like a decent buff but if you get more counters for Soul Harvest i wouldn't call the change a buff

    Didn't ment it to make a projectile. Thought about something like summoning a shade from range at the opponents position which immediately "Incaps" him.

    I’m drooling over this rn
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  • kaithuzar
    kaithuzar
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    Feanor wrote: »
    Should we not have a low cost, semi-spammable ulti option for one or two classes in the game?

    No we shouldn’t, and especially not if it is a powerful ability. The words „ulti“ and „spammable“ are contradictory.

    You mean like dk's running dragon set, blood spawn, and/or decisive and "seemingly" spamming leap every 2 attacks?
    Edited by kaithuzar on January 25, 2018 3:23PM
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