ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.
incap is single target, the other 2 are aoe. plus warden uses db and look how many nerf threads they have because of their high BURST
Warden nerf threads are here because they are completely overtuned, just like incap.
If you think dawnbreaker or meteor are better than incap, go ahead and slot them, you'll see how wrong you are
Ouch that hurts, i guess people don't use sets because they have to farm them. In pvp you use the best things you can get, have you every thought about why pvpers complain about undaunted unlock? They do it for every character if meteor was that useful no one would wait to unlock itNone of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
It could be that you get Death Stroke at level 12 (skill line) and meteor takes days to farm lore books/Daily quests.
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.
incap is single target, the other 2 are aoe. plus warden uses db and look how many nerf threads they have because of their high BURST
Warden nerf threads are here because they are completely overtuned, just like incap.
If you think dawnbreaker or meteor are better than incap, go ahead and slot them, you'll see how wrong you are
for aoe situations, db and meteor are better and I would use either over incap in that context. Single target ults should be better in a single target context otherwise why bother slot it? Also, incap unlike db is dodgeable and being an ult, well you just wasted your ult
Please try and stay on topic. It's not my fault you can't block/dodge incap.
Having this skill be undodgable was rather nice, but it's a bug so W/E. However there is now no interesting choice people are forced to make. Incap is clearly the better morph in almost every case.I recall @ZOS_Wrobel wanted to force people to make interesting choices, this is one such choice. Personally I am annoyed they decided to touch this skill while there are many things in the game that should be dodgable, that are not. Power lash for the DK cannot be dodged either. There are even some skills like power extraction/steel tornado/blade cloak that should not be dodgable yet they are. Soul Harvest is a nightblade's only undodgable skill that (As I said power extraction/sap can be dodged for whatever reason). Templars have jabs. The sorc has lightning form (and morphs), mages furry and curse. DK has spikes and powerlash. And finally Warden has shalks and bird spam... OMG bird spam, and you are taking away soul harvest and not touching other skills?
There needs to be something added to compensate. I'd be happy would soul harvest going back down to 50 in cost (incap remains 70). While it's current function is a bug I wouldn't mind keeping it, it made choosing between them a meaningful choice.Maybe the Debuff it applies would last 2 seconds longer than incap's. Maybe made the damage dodgable but the Debuff would still apply.
Something of this sort. Thank you
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.
incap is single target, the other 2 are aoe. plus warden uses db and look how many nerf threads they have because of their high BURST
Warden nerf threads are here because they are completely overtuned, just like incap.
If you think dawnbreaker or meteor are better than incap, go ahead and slot them, you'll see how wrong you are
for aoe situations, db and meteor are better and I would use either over incap in that context. Single target ults should be better in a single target context otherwise why bother slot it? Also, incap unlike db is dodgeable and being an ult, well you just wasted your ult
Incap is undodgeable as soon as latency hits 120 ms. @DDuke made a vid about it.
Also if you bring a stamnb to an aoe group fight you are doing it wrong, for 1vX incap is better as you can nuke 1 player down, and for zergs destro wins.
Waffennacht wrote: »How about remove things from incap to bring it line with Soul?
Bum bum bum!
The issue like @NightbladeMechanics said is soul harvest being really weak compare to Incap due to the stun and the possible combo with merciless .
Also others Magnb Ult are nowadays really bad , soul tether hitting like a wet noodle compares to others aoe ultimates like meteor/dawnbreaker/leap and healing for almost nothing in the current major defile meta.
Let's not talk about "Veil of Blade" with his 5 meters radius and 200 cost , almost 3 years (since 1.6) that this ultimate is trash.
NightbladeMechanics wrote: »Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
I like making choices beyond "am I killing players or NPCs right now" when choosing ults. Incap is already the stronger PvP morph because of that cc leading into your combo. I'd at least like it to function with my magicka crit and crit damage stats if it's intended to be the universal PvP morph. Also Incap gives all of the same passives as Soul Harvest except for the ulti gain and functioning with elfborn, ele expert, prophecy, and other magicka-specific buffs.
Same, and I'd love to see those other ults get more interesting choices added to them as well. But my point is that it looks like this is actually a conversation about ZOS' design philosophy for ultimate abilities, not just Soul Harvest, since by the lights of what appears to be ZOS' typical thinking when it comes to ults, Death Stroke is in a good place even if Soul Harvest has only niche application in PVP.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Waffennacht wrote: »How about remove things from incap to bring it line with Soul?
Bum bum bum!
Waffennacht wrote: »How about remove things from incap to bring it line with Soul?
Bum bum bum!
Comparing Soul Harvest disfavorably to Incap misses the point of Soul Harvest. The strength of soul harvest has been, and always will be, its ultimate generation. There is no "bring it in line with Soul."
Incap isn't a better morph. It's the stamina morph. Incap has always been dodgeable, as any single target ability should be. It misses all the time if the target approaches you on a diagonal vector. Gankers don't get to stun often with incap because the snare from ambush (or stealth) will either already CC the target or grant them immunity if they break free. If you haven't killed the nightblade by the second or third incap, you have a different problem. Even in PvE, Incap is only viable now because of Warmachine.
Soul Harvest was always there to help a magblade (and even a stamblade) generate ultimate to drop on the boss. Soul Harvest never really was a PvP ultimate, apart from slotting it while zerging to build up a bomb faster. Even in PvE it still serves much the same purpose for a magblade DPS: you can't even use Soul Harvest to activate Master Architect reliably, since magplade DPS is ranged.
The two ultimates serve radically different purposes for radically different builds. If you're getting close enough to an enemy in a situation where you're not planning on using an AoE ultimate, it sounds like you would rather be a stamblade instead.
Magblade shouldn't be just more forgiving stamblade with shields. It is truly a different class.
tl;dr: This is another instance of the magicka persecution complex. Bring yourselves into line with stamblades.
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Incap+ will is much more devastating. The defile+ 20% extra damage are much better than some more damage on meteor
arkansas_ESO wrote: »arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Incap+ will is much more devastating. The defile+ 20% extra damage are much better than some more damage on meteor
Meteor procs Might of the Guild which procs Empower (25% increased damage) on your Merciless. Meteor hits harder, has an attached DOT, is undodgeable, and makes your next hit hit harder than Incap would.
arkansas_ESO wrote: »arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Incap+ will is much more devastating. The defile+ 20% extra damage are much better than some more damage on meteor
Meteor procs Might of the Guild which procs Empower (25% increased damage) on your Merciless. Meteor hits harder, has an attached DOT, is undodgeable, and makes your next hit hit harder than Incap would.
It's not the end of the world tbh, Soul Tether is still a great undodgeable ultimate (like 500-1k less instant dmg than Harvest) and comes with a stun too.
It's not the end of the world tbh, Soul Tether is still a great undodgeable ultimate (like 500-1k less instant dmg than Harvest) and comes with a stun too.
It is actually dodgeable in the mindset on range. At 6 meter radius anyone with any speed buff will just outrun it. Same range as impulse.
Waffennacht wrote: »How about remove things from incap to bring it line with Soul?
Bum bum bum!
Comparing Soul Harvest disfavorably to Incap misses the point of Soul Harvest. The strength of soul harvest has been, and always will be, its ultimate generation. There is no "bring it in line with Soul."
Incap isn't a better morph. It's the stamina morph. Incap has always been dodgeable, as any single target ability should be. It misses all the time if the target approaches you on a diagonal vector. Gankers don't get to stun often with incap because the snare from ambush (or stealth) will either already CC the target or grant them immunity if they break free. If you haven't killed the nightblade by the second or third incap, you have a different problem. Even in PvE, Incap is only viable now because of Warmachine.
Soul Harvest was always there to help a magblade (and even a stamblade) generate ultimate to drop on the boss. Soul Harvest never really was a PvP ultimate, apart from slotting it while zerging to build up a bomb faster. Even in PvE it still serves much the same purpose for a magblade DPS: you can't even use Soul Harvest to activate Master Architect reliably, since magplade DPS is ranged.
The two ultimates serve radically different purposes for radically different builds. If you're getting close enough to an enemy in a situation where you're not planning on using an AoE ultimate, it sounds like you would rather be a stamblade instead.
Magblade shouldn't be just more forgiving stamblade with shields. It is truly a different class.
tl;dr: This is another instance of the magicka persecution complex. Bring yourselves into line with stamblades.
So if I use the Moves Concealed Weapon Lotus Fan I should just go stamblade? The class has magic based close range moves a magic based gap closer and a magic based close range ultimate. No I don’t want to be a stamblade.
More forgiving? A light armor build without snare removal in melee combat isn’t exactly what I would call more forgiving. Especially when Healing Ward Siphoning Attacks and Cloak aren’t working properly. Wait maybe the heal that hurts me is more forgiving.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
Waffennacht wrote: »How about remove things from incap to bring it line with Soul?
Bum bum bum!
Comparing Soul Harvest disfavorably to Incap misses the point of Soul Harvest. The strength of soul harvest has been, and always will be, its ultimate generation. There is no "bring it in line with Soul."
Incap isn't a better morph. It's the stamina morph. Incap has always been dodgeable, as any single target ability should be. It misses all the time if the target approaches you on a diagonal vector. Gankers don't get to stun often with incap because the snare from ambush (or stealth) will either already CC the target or grant them immunity if they break free. If you haven't killed the nightblade by the second or third incap, you have a different problem. Even in PvE, Incap is only viable now because of Warmachine.
Soul Harvest was always there to help a magblade (and even a stamblade) generate ultimate to drop on the boss. Soul Harvest never really was a PvP ultimate, apart from slotting it while zerging to build up a bomb faster. Even in PvE it still serves much the same purpose for a magblade DPS: you can't even use Soul Harvest to activate Master Architect reliably, since magplade DPS is ranged.
The two ultimates serve radically different purposes for radically different builds. If you're getting close enough to an enemy in a situation where you're not planning on using an AoE ultimate, it sounds like you would rather be a stamblade instead.
Magblade shouldn't be just more forgiving stamblade with shields. It is truly a different class.
tl;dr: This is another instance of the magicka persecution complex. Bring yourselves into line with stamblades.
So if I use the Moves Concealed Weapon Lotus Fan I should just go stamblade? The class has magic based close range moves a magic based gap closer and a magic based close range ultimate. No I don’t want to be a stamblade.
More forgiving? A light armor build without snare removal in melee combat isn’t exactly what I would call more forgiving. Especially when Healing Ward Siphoning Attacks and Cloak aren’t working properly. Wait maybe the heal that hurts me is more forgiving.
Magblade is a ranged class. The presence of those abilities does not change that paradigm.
1. Lotus Fan is an AoE gap-closer used in preparation for a bomb. It isn't a brawling melee ability.
2. If you're a vampire I wouldn't use Concealed weapon at all. As with Soul Harvest, it's slotted for its movement speed passive.
3. Both of the above are remnant abilities from when the entire nightblade class was magicka based. Ambush and Surprise Attack were changed to stamina morphs as part of the the changes long ago that brought stamblades into existence. Lotus Fan and Conceal Weapon are the leftover magicka alternatives from a change that caused quite the uproar when it came about. The presence of those abilities doesn't justify making the magblade as adept at close range combat as a stamblade, as they are used in ways radically different from their counterparts, with a very different intended purpose.
Yes more forgiving. You have vastly more recovery and defensive options as a magblade than you would as a stamblade.
1. You're not supposed to be in melee combat, so you shouldn't need snare removal as much.
2. You do have snare removal: It's called stamina. Unlike a stamblade, you don't need to rely on both resource pools to cast abilities, so there's nothing else for you to spend stamina on.
3. Healing Ward, Siphoning Attacks, and Cloak do work properly, they just aren't as OP as everyone would like them to be. Luckily the magblade has enough resource return to use them far more often than a stamblade ever could.
4. You also have Swallow Soul, Refreshing Path, Sap Essence, and Soul Tether. The Magblade class is brimming with HoTs.
4. Since you're running Healing Ward, you're running a resto stave, which means you also get to run Mutagen or Healing Springs. Slotted with Swallow Soul for the Minor Mending, those two abilities are powerful, low cost heals, and Mutagen will even remove a snare for you. Neither Rally nor Vigor are as powerful.
EDIT: Lets also not forget HARNESS MAGIC/DAMPEN MAGIC. As a light armor build, you get access to those powerful shields as well, in addition to Healing Ward. You can't Harness=>Harden like a magSorc, but then again magSorcs don't have cloak do they?
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Incap+ will is much more devastating. The defile+ 20% extra damage are much better than some more damage on meteor
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
Add Dragon Leap and Soul Tether to this category as well.
Oh yeah, Soul Tether bombs are a thing.
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do, though. Meteor+Fear+Merciless has been a common magic NB combo since launch
Incap+ will is much more devastating. The defile+ 20% extra damage are much better than some more damage on meteor
IncapNone of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
People do use meteor on their NBs, even on their stamblades, IN PLACE OF INCAP.
Check out the spoiler under "Bow Bar | Support Damage & Buffs" where one of the best nightblades around says: "Ultimate Option 2 (High AOE) Shooting Star (morph of Meteor | Mage's Guild skill line) - An ultimate that won't scale as well as others in terms of raw damage, it still boasts the most AoE damage potential out of Stamina's available ultimates. Paired with Soul Harvest on your main bar and the ultimate return for hitting targets, you can toss out Shooting Stars like candy."
Added PvP bonus: Shooting Star is ranged and an AoE knockback with passive bonuses to max magicka, magicka recovery, and the damage of the next attack. In short, massively viable, even preferable option to Soul Harvest.