NightbladeMechanics wrote: »This post is speaking from a PvP magicka nightblade perspective.
Note that I use and swear by Incap and not Soul Harvest right now. Combining your cc and some burst into one gcd is more effective for burst comboing opponents than getting that bit of extra damage. Soul Harvest is a close contender due to being undodgeable, but it falls short for general use in PvP in my opinion.
In PvP, following the fix on being undodgeable, Soul Harvest will only be used as an ulti generator for back bar ults -- i.e. grinding and destro bombing (which is essentially grinding ). It needs an additional feature of some kind to promote its use over Incap's powerful and fast cc. Either that, or make all ultis (including Incap) function off of highest crit chance and crit damage stat, like they do with your spell/weapon damage and max stam/magicka. That way, we non-bomber magicka builds can all happily use Incap and deal some more damage with it. Right now it deals very little on magicka builds, yet is still the stronger morph despite Soul Harvest being undodgeable.
I know that Soul Harvest was not intended to be dodgeable. That bug was implemented in Morrowind patch, and I have reported it many times since discovering it back then.
Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
NightbladeMechanics wrote: »This post is speaking from a PvP magicka nightblade perspective.
Note that I use and swear by Incap and not Soul Harvest right now. Combining your cc and some burst into one gcd is more effective for burst comboing opponents than getting that bit of extra damage. Soul Harvest is a close contender due to being undodgeable, but it falls short for general use in PvP in my opinion.
In PvP, following the fix on being undodgeable, Soul Harvest will only be used as an ulti generator for back bar ults -- i.e. grinding and destro bombing (which is essentially grinding ). It needs an additional feature of some kind to promote its use over Incap's powerful and fast cc. Either that, or make all ultis (including Incap) function off of highest crit chance and crit damage stat, like they do with your spell/weapon damage and max stam/magicka. That way, we non-bomber magicka builds can all happily use Incap and deal some more damage with it. Right now it deals very little on magicka builds, yet is still the stronger morph despite Soul Harvest being undodgeable.
I know that Soul Harvest was not intended to be dodgeable. That bug was implemented in Morrowind patch, and I have reported it many times since discovering it back then.
Well looks like one of the last MNB that actually used soul harvest (me) will have to just use the Stam morph because there no point in running this anymore.
NightbladeMechanics wrote: »Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
I like making choices beyond "am I killing players or NPCs right now" when choosing ults. Incap is already the stronger PvP morph because of that cc leading into your combo. I'd at least like it to function with my magicka crit and crit damage stats if it's intended to be the universal PvP morph. Also Incap gives all of the same passives as Soul Harvest except for the ulti gain and functioning with elfborn, ele expert, prophecy, and other magicka-specific buffs.
Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
NightbladeMechanics wrote: »Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
I like making choices beyond "am I killing players or NPCs right now" when choosing ults. Incap is already the stronger PvP morph because of that cc leading into your combo. I'd at least like it to function with my magicka crit and crit damage stats if it's intended to be the universal PvP morph. Also Incap gives all of the same passives as Soul Harvest except for the ulti gain and functioning with elfborn, ele expert, prophecy, and other magicka-specific buffs.NightbladeMechanics wrote: »This post is speaking from a PvP magicka nightblade perspective.
Note that I use and swear by Incap and not Soul Harvest right now. Combining your cc and some burst into one gcd is more effective for burst comboing opponents than getting that bit of extra damage. Soul Harvest is a close contender due to being undodgeable, but it falls short for general use in PvP in my opinion.
In PvP, following the fix on being undodgeable, Soul Harvest will only be used as an ulti generator for back bar ults -- i.e. grinding and destro bombing (which is essentially grinding ). It needs an additional feature of some kind to promote its use over Incap's powerful and fast cc. Either that, or make all ultis (including Incap) function off of highest crit chance and crit damage stat, like they do with your spell/weapon damage and max stam/magicka. That way, we non-bomber magicka builds can all happily use Incap and deal some more damage with it. Right now it deals very little on magicka builds, yet is still the stronger morph despite Soul Harvest being undodgeable.
I know that Soul Harvest was not intended to be dodgeable. That bug was implemented in Morrowind patch, and I have reported it many times since discovering it back then.
Well looks like one of the last MNB that actually used soul harvest (me) will have to just use the Stam morph because there no point in running this anymore.
I too did love Soul Harvest during Morrowind after I realized it was undodgeable -- I used it to finish a guy off while I was in an emperor bomb spec, he dodge rolled yet died, and I was like wuuuuuuuuuuuut?? But eventually I switched back to Incap because that cc is just so much pressure. It comes out so fast and really allows your combo to take people by surprise. Using Soul Harvest as your offensive ulti just slows down your combos imo.
Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
NightbladeMechanics wrote: »This post is speaking from a PvP magicka nightblade perspective.
Note that I use and swear by Incap and not Soul Harvest right now. Combining your cc and some burst into one gcd is more effective for burst comboing opponents than getting that bit of extra damage. Soul Harvest is a close contender due to being undodgeable, but it falls short for general use in PvP in my opinion.
In PvP, following the fix on being undodgeable, Soul Harvest will only be used as an ulti generator for back bar ults -- i.e. grinding and destro bombing (which is essentially grinding ). It needs an additional feature of some kind to promote its use over Incap's powerful and fast cc. Either that, or make all ultis (including Incap) function off of highest crit chance and crit damage stat, like they do with your spell/weapon damage and max stam/magicka. That way, we non-bomber magicka builds can all happily use Incap and deal some more damage with it. Right now it deals very little on magicka builds, yet is still the stronger morph despite Soul Harvest being undodgeable.
I know that Soul Harvest was not intended to be dodgeable. That bug was implemented in Morrowind patch, and I have reported it many times since discovering it back then.
PS4_ZeColmeia wrote: »Soul Harvest will still be a BIS choice in PVE for the ult-generation and increased Impale damage in execute phase. Other ults have one morph for PVE and another for PVP (e.g. Dawnbreaker, Standard). Why shouldn't Death Stroke be the same?
Wrong, shields does better unless you don't have sorcs in your group, especially in trials.
Personally give guaranteed critical strike for the duration and I'll call it a fair draw.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
nbs also have enough nerfsNone of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Its not an ability it’s an ULTIMATE. Like to compete with meteor the 20k + AOE tooltip AOE stun with a DOT with it that generates more Ultimate than Soul Harvest with Range. Of course it costs more but with all that extra for a little more than double the cost (on Sorc)
What we are talking about is having something else added to Soul harvest on a melee MNB/Ranged MNB to compete with incap which got soul harvest nerfed a few times already. No point to slot this over incap in pvp anymore to fight with.
It’s ok I’ll just continue to Soul assault people from stealth until I can get a working shadow image Siphoning strikes and healing ward again.
If you think that meteor is the better ult then ask yourself one question, why do people don't use meteor on their nbs maybe because 20% damage taken and major defile is much better than a crappy ground dot?
arkansas_ESO wrote: »None of the death stroke morphs need a buff, incap needs it's stun removed.
Incap is completely overperfoming and arguably the best single target ult in the game, as you said the cc combined with high damage, 20% damage increase and major defile + passives.
On top the stun on incap is broken like many others but incap is the one you can't break free of the most.
I play both stamnb and meele magnb and ofc I'm using incap on both of them. When i count the times an enemy couldn't break free from my incap I always get to ~66% of the times when I'm using incap. People get pinned on the floor and can't react "fast" enough to break free and defend themselves (i mean 2 gcd most of the time). With how much damage the first burst does and how fast nbs can dish out more damage 90% of all builds are dead because of the bugged stun.
This has to end even without the stun incap and nbs are still one of the most powerful classes in the game and are nowhere near "dead" if people start bringing up that reaction
Just fix the stun then? You're describing a bug and using it as a reason for a nerf.
Although, I would definitely get behind removing the stun and increasing the empower to 8 seconds for example. Would really help Stamblade in PvE.
No even with a fixed stun incap is too powerful. I wrote it down in another post about incap why a stun on a high damage ability is a stupid idea.
Stamnb doesn't need more buffs not a single bit, at least not in pvp. PvE is a completely different story but an increase to the bursty nature of stamnb isn't something this game needs, a way of more sustained damage would be fine
Meteor and Dawnbreaker are both high damage and stun on hit, incap isn't an outlier
None of them applies 20% damage taken major defile and are way more expensive + the classes utilising those skills can't dishout burst the same way nb does.
incap is single target, the other 2 are aoe. plus warden uses db and look how many nerf threads they have because of their high BURST