We've been having a lot of discussions for a while as to what can be done to improve many things in Cyrodiil including imbalanced Campaigns due to lopsided Alliance numbers, faction hopping when one side starts losing, zerg mentality with the large 24 player groups and other such things but another issue in Cyrodiil that seems to not get the attention it deserves is the way Emperor is awarded and the flaws it has.
On PS4 NA in Vivec with at least 2 out of the 3 Alliances Emperor status is typically held by the same individual for 30 days every Campaign cycle for sometimes months at a time as there is very little competition at the top. There is never except on very rare occassion a cycle between even 2 or 3 different Emps on the same Alliance. Why is this a problem? Well in my opinion this is leading or at least exacerbating several issues important to the health of PvP in Cyrodiil.
Including but not limited to:
- Encouraging a gameplay style toward heavy AP farming in order to get and stay in first place that may not help the Alliance much or at all to actually win the Campaign. Defending an important heavily challenged keep for 30 minutes or an hour for example gives considerably less AP than just PvDooring empty keeps at the edge of the map and flipping them in about 5 minutes so you can guess which one those that get Emp tend to choose. Then once that person gets Emp you may be stuck with him doing the same practices using all those huge buffs to farm people at Alessa bridge rather than take and defend important keeps.
- It heavily discourages the majority of players from even trying to get Emperor status at least in the main 30 day Campaign because for most even if you play for several hours every day and are a very good player you're still not playing the nearly 24/7 that others may be or spend all your time in Cyrodiil running in a large group with the specific purpose of generating that person AP. And once that person gets Emp they usually build up an even bigger lead over the person in 2nd place for the remainder of the Campaign. On PS4 NA the one in 1st typically has several Million more AP than the guy in 2nd, I've seen a few times during AP events where the difference was almost double.
- It drives Alliance disunity. I don't know how much this differs between platforms but it goes to the core of how Emp impacts the ESO PvP community. At least on PS4 NA over the last couple of years it tends to generate a lot of hate, arguments, and general unwillingness to even try to help your Alliance get Emp solely because of the person that is in first place. Because it tends to be the same person the majority of the time and because unless you leave that Alliance you're essentially stuck with that person as your Emp a lot of players on that Alliance tend to develop a hatred for that player. They don't want to help their Alliance crown that player, other players don't want to play on that Alliance because of that player, and it creates a lot of unnecessary fighting in zone chat.
So there's a lot of things that need improved on in Cryodiil but as I see a few others bringing it up as well in discussions I think Emperor is one that's been overlooked and that has some effective ways of being fixes or at least greatly improved.
One such fix is to simply make it so that you get Emperor status once a Campaign and you have to be online at the time to get it otherwise it's passed to the next in line. That assures more players get at least a chance at Emp in a 30 day Campaign, it makes it so that when you crown an Emp he's actually online, and it encourages him to stay online and help his Alliance hold the map since he can't just Emp again later in the day if he's dethroned. And toward my last point about the division in the PvP community I think players would fight among themselves a lot less if more of them were simply as I stated given a shot to be Emp so they can share the benefits and the drawbacks.
For some of the naysayers that argue Emp is suppose to be something that's very difficult to achieve let me just say that I agree but it should be based more on individual skill of the player and their willingness to help their Alliance win the Campaign and not just go every time to that one guy running in a big group of friends PvDooring empty keeps all day. It doesn't mean Little Billy the lvl 10 Khajiit is going to walk into Vivec and ever get Emp, it just means Emp will rotate between the top 10-20 players on that Alliance so more have a fair chance and so more of the higher skilled players that can actually help their Alliance win are able to get it instead of just the guy playing 24/7.
We have a discussion going on about this and other Cyrodiil issues here:
https://forums.elderscrollsonline.com/en/discussion/291600/ps4-na-cyro-ic-vivec-this-must-be-the-place/p82
I'd be interested to hear more thoughts from the PC crowd as well so everyone post your feelings one way or another regarding this so maybe ZoS can take a look at it during the Combat update this PTS.
Edited by Twohothardware on January 19, 2018 10:02PM