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How Emperor is awarded in Cyrodiil is flawed and impacts the core of PvP

  • rustic_potato
    rustic_potato
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    I’m not opposed to changing the way emp is earned, but I am completely opposed to the idea of “participation” emps that only get it because “x” number of people in front of them have already received it once during the campaign. I think locking emp to one time per campaign is a horrible idea, especially when emp flipping is a thing. Someone gets Emp and then a 40 man Zerg comes through and flips the map, thus preventing that player from even having the chance to enjoy the experience and/or obtain it again.

    Maybe instead of awarding emp to the player who has the highest total AP count for the campaign, instead award it to the player who has the highest total AP gain for that specific day? This will prevent people who are offline or not even participating in the campaign from continuously obtaining emp, and subsequently provide better and more opportunities for players to get emp who are engaged in the campaign.

    That was something I was thinking about as well. They could create a separate ranking system for choosing Emperor that goes off of performance for that day or resets each time an Emperor is dethroned so that getting Emporer isn't decided by who plays 24/7 30 days a month but rather who played the best in the last 24 hours.

    That would at least give other skilled players on the Alliance who only have time to play a few days out of the week or on the weekends a chance at Emp as well it would give them a chance to get Emp away from these same 1-2 guys that have it every month if you play on a day they aren't as active. Because as it is now if you aren't grinding AP from the very first day of the Campaign you're never going to catch up to guys earning 25-30 million AP per Campaign.

    But they still need to also reevaluate sources of AP and give much heavier weighting to defending your own home keeps and Emp keeps vs taking empty keeps at the edges of the map. And AP inside and near a keep for player kills needs to be much higher than AP earned away from the keep like at Alessia bridge. Alessia bridge should be just a place for those that want to duel or fight small scale for fun but it should be the opposite of an effective way to earn a lot of AP.

    Well I think you are underestimating the level of play and AP gain a well coordinated guild can achieve in a single day. Guilds will simply rotate who gets Emp for each day. Your suggested change will make their life a lot easier to springboard Emperors. These guilds will only become more popular and casual players who don't run with established groups will have no chance on making it to the top.

    Though it might not be a bad change. This sort of change would promote more PVP guilds and group activity. PUG zergs will become their fodder and Ball zergs will become more prominent.
    Edited by rustic_potato on January 19, 2018 9:53PM
    I play how I want to.


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