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Close run between stamden and stamplar for me.
But stamden edges it since seeing more and more small-scale groups of mostly stamden...
Unkillable + nasty burst.
Minalan owes me a beer.
PC EU Megaserver
Minie Mo - Stam/Magblade - DC
Woody Ron - Stamplar - DC
Aidee - Magsorc - DC
Notadorf - Stamsorc - DC
Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
In a duel if you have a shielding mag sorc with pets, mines, and burst.......c'mon what are you gonna do?
Though the question was for open-world random 1v1 encounters... not duelling builds.
Minalan owes me a beer.
PC EU Megaserver
Minie Mo - Stam/Magblade - DC
Woody Ron - Stamplar - DC
Aidee - Magsorc - DC
Notadorf - Stamsorc - DC
Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
I don't fear classes, I fear the name of the person playing that class. If you PVP long enough you get to know who the good guys are and whether or not you have a chance to beat them. Can I beat that player on his tank? no. Can I beat that player on his tank with allies? Yes. Wait for backup
"I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."
PS4 - EU
AD - Pet Sorcerer - Damage Dealer - 160
DC - Warden - Werewolf - in - progress - 160
DC - Templar - Tank - 160
DC - Sorcerer - Damage Dealer - in - progress
EP - Dragon Knight -Fire Tank - 160
EP - Nightblade - Damage Dealer - 160
I treat everyone the same. I play stealth. In a chance 1v1 encounter, if they see me I run away. If they don't see me I shoot them in the back a few times, and if they aren't dead then I run away.
Why do I avoid death in PvP? Because being dead is such an awful waste of time.
Depends on my class and build at any given time,
typically concern myself most with builds that are good at countering my setup
and hold less concern for builds that are good at being countered by my setup
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama Wisdom is doing Now that which benefits you later.
Magsorcs are just as tanky as someone wearing all heavy impen, but unlike tanks you can't ignore them because they have the burst of a stamblade. If I see a magsorc they become my primary target otherwise I'm going to be cursed, and fragged until I hit 20% then I'm dead to a passive execute.
But anyway, Magicka based Sorcs are the ones I find most annoying and the ones I mostly just ignore.
They have ridiculous burst, huge survivability, and the option to bolt away and reset the fight when they make a mistake and might actually find themselves in any kind of real danger.
Chasing them is even more futile waste of my time. Doing so would just leave me out of resources and facing their burst and dying.
And those sorc players know this, even though on the forums they keep telling us how hard it is to play as a sorc, and how easy it is for others to kill them. But every time I go to Cyro, I encounter tons of sorcs jumping about solo, trying to rile people up and give them a chase. And there are always those who fall for this and do run after them. I tend to just sit on the keep walls and shake my head. A minute or so later the player who gave chase re-spawns at the keep and rushes out the doors with fury and thunder and runs again for the hills after the sorc, only to re-spawn moment after at the keep again.
I'm not saying that playing a sorc is an automatic win button, but it is the easy mode in this game. The main skill you need, to pull the solo jumping sorc skit, is to know how to bait people to follow you and knowledge of the terrain, so that you know where you can bolt and the people chasing you can't follow. Rest is just watching when the chaser is starting to lose steam, line up your burst and claim your AP. Oh, and whining about shield ignoring damage on the forums.
Which is the the real reason I dislike magsorcs - due to way shields work, there is very little one can do against such a build and playstyle. I can, and do sometimes, spec my whole build and gear set to thwart such nonsense, but that will leave me weak against almost everything else, and useless in the things that I actually want to play PVP in this game for - i.e. Massed battles.
So most of the time, when i see another sorc twerp bouncing about trying to bait fools in to giving chase, I just mount up and ride somewhere else to find and actual battle to fight. The only time I tend to engage with these types is when they are hovering on the outskirts of a big battle preying on stragglers and on people who have just used all their resources to dodge a destro spamming zerg train. They really are like vultures, and like the scavengers they are, they scatter at the first signs of any real trouble.
I do also detest those stamina NB gankers. Never saw the fun in ambushing an unaware foe, and even less fun in bursting stunned target from stealth to zero in 1 sec and then running to the hills like a yellow bellied coward. It's just not something I find in any way or shape entertaining, especially since I know how annoying it is to the one getting ganked. I just don't see any point in making someone else's life crappier than it needs to be.
But at the end of the day, I don't really worry about NB gankers all that much. I can take pre-emptive steps against them without gimping myself in other areas. And more often than not, the cowardly loser trying to gank me, finds a target who is not defenseless, and who does in fact polish the floor with their broken and bloodied corpse. Most Stamina Nighblades are one trick ponies who are squishy as hell, and who tend to drop like flies when they actually have to fight.
There are few, whose names I've learned to recognize who I've learned to avoid though. They often run in packs, gang gank solitary low CP players, and tend to have pocket healers lurking about. But since they almost never play the map, and only farm people in resource towers, they are easy enough to ignore and avoid. In the grand scheme of things, they are irrelevant.
There are also those few, who seem to over perform to such a crazy margin, that one does wonder whether they are utterly devoid of any other life than ESO, or are they macro abusing nitwits, or do they just simply cheat their asses off. I am not familiar enough with the Nightblades to say for sure if the crap they pull off is doable withing the framework of the game, or are they using other options to boost their combat effectiveness. But the ganker type NB seems like the kind of choice, a player who has no qualms about cheating, would pick for their character.
Tanky wardens, DKs and Tempalrs are also pretty annoying and something I'd be happier if they weren't a thing that is possible in the game. Some of them are tanky to such ridiculous degree that 10 guys wailing on them can't even bring them to execute range. But the key to fighting that type is to not run after them as they keep running around the tree. When you see 4 or 5 players running after a tree hugging tank, stop and prepare some ground based stuff for them, so that they will run into your ground based AoE and mines on their next lap. Also, any block ignoring CC is useful too - too bad not all classes get such options though...
But as annoying as those tanky types are, they are not something one would fear. They can only kill you if you fall into their trap and play the game the way they want you to. They depend on gear procs and ulti build up to burst down chasers one at a time. If your build does not contain tank bursting options, just mount up and ride a way and leave them hugging their trees. They rarely pose any actual danger to anyone who just ignores them.
So... to sum all that up - it's not as much that one would "fear" any particular class. The haphazard way balance tweaks are handed out by the devs in this game, leaves some classes on top of the heap and others at the bottom patch by patch. And with each update it's a new thing that finds itself to be OP. The real things that one learns to "fear" are the broken cancerous builds that enable utter nonsense play styles. But for the most part of this games existence, barring the launch era vampire mag DKs, sorcs are the ones that have been consistently allowed to pull of some utterly cancerous nonsense. The other classes have had their days of utterly broken glory too, but it's the sorc that has always been on the top part of the heap.
However, I usually avoid the class of the LOAD SCREEN. The load screen is the op-ness class out there. Kills me every time I encounter. I think there is a bit of cheat engine in use there though.
Oh I forgot to add the runners. That's always nice. They come up and hit you in the back and then run away when they realize that you really will stand and fight them. That's always fun. I don't know why, but every time I see them I think of Monty Python.