Waffennacht wrote: »"this changes nothing" crowd = Stam heavy user
"Why should I pick anything other than Light?" = Magicka crowd
Except DK must run heavy. Temps are more flexible in that area
Heavy helps when you want to be tankier, most definitely not a must though.
Light armor is better when you want to end people faster. I normally run light armor atm, and heavy when the situation calls for it, like when I'm in my guild group and we're extremely outnumbered. If i get bursted down by a smaller group, like 3-5 people while in light, i'll sometimes come back and fight them again in my heavy set, especially if I have the damage to kill them, which I generally do.
Light and heavy are both situational, neither are gonna be good for everything. Anybody that doesn't carry a heavy and light set on them at all times should reconsider how they play.
TheDoomsdayMonster wrote: »Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
keep in mind that if you're having trouble killing builds whose primary defense is damage shields that light armor will actually do more than heavy to help you. This is simply because the burst available in light is such that you can routinely melt people within the window of a single, well-timed, CC. Whereas, in heavy, you have to allow wrath to charge and still need another big damage set to approach the damage light armor has.
If you're trying to brute force damage shields down in 2017 that's a YOU issue not a question of whether light is stronger than heavy. For reference, wrath adds ~2% damage and concentration adds ~8% and that's not even counting the crit passives. A typical damage set is going to give you about 5-7% damage. Light was already superior in every scenario because nobody keeps a 100% uptime on shields and as soon as you hit that health pool light armor adds like 13% more damage than heavy. The key to killing someone who is relying on damage shield for their defense is a well timed CC+burst combo as their shield drops either from pressure or from timing.
Well, I've always done better with heavy armor on my magplar than with light - granted I haven't played my magplar much recently.
There aren't much good, reliable CC options for a magplar (nor a lot of burst damage for a sweeps focused build) which might have a lot to do with it - it's always been important to be able to pressure down those shields efficiently with sweeps & DoTs on magplar.
I can see how light armor should typically be better for other classes (& Dark Flare magplar builds) though.
Not that it matters after next patch, light will just be better for all builds
Destructive reach is the best CC option for magplar btw and imo its the best CC in the game that doesn't break block.
Yeah, it's good - but requires using destro staff.
I don't think destro staff synergizes well with templar because the damage is such a mix between AoE (Sweeps) & single target (Unstable Core, Purifying Light, Destructive Reach/Clench, Vampire's Bane), meaning you can't feasibly get the full benefit from Ancient Knowledge passive.
I just feel DW/S&B is the way to go for the classic Sweeps magplar (rev bash can act as a decent CC)- I'd definitely use destro on a Flare build tho.
I mean, any destro, including weaves is better damage than DW by a mile and my personal experience with magplar I rarely cast more than a couple sweeps in a row. Your DoTs have low duration and so does PL, you just don't have time to spam your spammable a whole lot and you really do lose a lot of pressure from weaving. DW or not you'll never kill good players without PL explosions and the best way to fill them up is on a destro build.
That's not even mentioning you can run ele drain and use the good morph of rune that gives minor protection+vitality instead of the regen one. And also increases your damage to levels a DW build can't dream of
SnB back bar a must though imo
The bolded part is definitely not true...
On my Dual Weild Magplar, I have a burst combo that I use to kill good players and Purifying Light isn't part of the equation:
1) Immovable PoT
2) Structured Entropy...
3) Toppling Charge...
4) Devouring Swarm...
5) Puncturing Sweeps until dead...
Emmagoldman wrote: »I love how dramatic people are. A loss of 200 dmg at 7 ha is "gutted". They are trying to fix tanks that can also deal heavy damage.
This is a light nerf, the sky is not falling, tin foil hats away
Waffennacht wrote: »Emmagoldman wrote: »I love how dramatic people are. A loss of 200 dmg at 7 ha is "gutted". They are trying to fix tanks that can also deal heavy damage.
This is a light nerf, the sky is not falling, tin foil hats away
It's reminiscent of the block cost "nerf" like you said, it serves to do little to change the actual "issue," yest still manages to alienate fringe builds that relied on small buffs like wrath. Again, it just serves to kill diversity and leans players into running meta sets.
@Emmagoldman , I think it's more that people are worried about compromising on running rally vs. forward momentum to lose a burst heal if they stick in heavy.
I'll be testing 5x Tava's, 5x Fury, 2x Blood Spawn in medium armor S&B/S&B for stamwarden in no-CP. It seems pretty strong even with the cost increase of trees.
TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
The difference between HA and MA/LA is not 1800 resist. It is more. You are only comparing Passives, and forgetting to account for the natural resistance of each armor type.
It's not like I've never fought a magplar who thought this combo would work. There's a reason most good magplars are using a burst ultimate, bats is cost prohibitive and comes at the cost of either a defensive ultimate or a superior offensive ultimate.
It's stuck in a weird place where it doesn't do more damage than wall of elements. And it also doesn't heal a lot.
This is neither here nor there, but I assure you that if you bring that bunk build over here it's GG.
Anti_Virus wrote: »Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
The difference between HA and MA/LA is not 1800 resist. It is more. You are only comparing Passives, and forgetting to account for the natural resistance of each armor type.
Medium armor is literally 3/4 of the resistance of heavy armor.
Also Armor penetration exists in this game.
@TheDoomsdayMonster you run Combat Physician and burst with batswarm don't even play with me right now lol
TheDoomsdayMonster wrote: »Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
keep in mind that if you're having trouble killing builds whose primary defense is damage shields that light armor will actually do more than heavy to help you. This is simply because the burst available in light is such that you can routinely melt people within the window of a single, well-timed, CC. Whereas, in heavy, you have to allow wrath to charge and still need another big damage set to approach the damage light armor has.
If you're trying to brute force damage shields down in 2017 that's a YOU issue not a question of whether light is stronger than heavy. For reference, wrath adds ~2% damage and concentration adds ~8% and that's not even counting the crit passives. A typical damage set is going to give you about 5-7% damage. Light was already superior in every scenario because nobody keeps a 100% uptime on shields and as soon as you hit that health pool light armor adds like 13% more damage than heavy. The key to killing someone who is relying on damage shield for their defense is a well timed CC+burst combo as their shield drops either from pressure or from timing.
Well, I've always done better with heavy armor on my magplar than with light - granted I haven't played my magplar much recently.
There aren't much good, reliable CC options for a magplar (nor a lot of burst damage for a sweeps focused build) which might have a lot to do with it - it's always been important to be able to pressure down those shields efficiently with sweeps & DoTs on magplar.
I can see how light armor should typically be better for other classes (& Dark Flare magplar builds) though.
Not that it matters after next patch, light will just be better for all builds
Destructive reach is the best CC option for magplar btw and imo its the best CC in the game that doesn't break block.
Yeah, it's good - but requires using destro staff.
I don't think destro staff synergizes well with templar because the damage is such a mix between AoE (Sweeps) & single target (Unstable Core, Purifying Light, Destructive Reach/Clench, Vampire's Bane), meaning you can't feasibly get the full benefit from Ancient Knowledge passive.
I just feel DW/S&B is the way to go for the classic Sweeps magplar (rev bash can act as a decent CC)- I'd definitely use destro on a Flare build tho.
I mean, any destro, including weaves is better damage than DW by a mile and my personal experience with magplar I rarely cast more than a couple sweeps in a row. Your DoTs have low duration and so does PL, you just don't have time to spam your spammable a whole lot and you really do lose a lot of pressure from weaving. DW or not you'll never kill good players without PL explosions and the best way to fill them up is on a destro build.
That's not even mentioning you can run ele drain and use the good morph of rune that gives minor protection+vitality instead of the regen one. And also increases your damage to levels a DW build can't dream of
SnB back bar a must though imo
The bolded part is definitely not true...
On my Dual Weild Magplar, I have a burst combo that I use to kill good players and Purifying Light isn't part of the equation:
1) Immovable PoT
2) Structured Entropy...
3) Toppling Charge...
4) Devouring Swarm...
5) Puncturing Sweeps until dead...
Anti_Virus wrote: »Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
The difference between HA and MA/LA is not 1800 resist. It is more. You are only comparing Passives, and forgetting to account for the natural resistance of each armor type.
Medium armor is literally 3/4 of the resistance of heavy armor.
Also Armor penetration exists in this game.
Throw in a heavy chest, bloodspawn, resist buffs and you're at a respectable level. Add in SnB for the reduced damage from range and the ability to relieve pressure blocking birds, soul assault, etc and a good defensive ult. Plus major evasion that non-NB heavy builds won't have and the rally burst heal/the fact that a heavy build with rally has no mobility. Then add in dodge rolls for situations where you can make a sorc miss his whole combo. Then look at sprint speed for kiting.
I think medium is really attractive next patch right now, but that could just be my preference for squirrelly builds.
@technohic , get major expedition from lingering health + speed pots. It's around 1k HoT and with major expedition always up you can kite like crazy to make use of that baseline heal from the pot while you line of sight. I pretty much only use those on heavy armor stamwarden running S&B/S&B. I'll be doing the same next patch when I start testing medium armor Tava's stamwarden.
TheDoomsdayMonster wrote: »Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
It does, but you gotta upload to Facebook (which I'm not on) then take it from there to Youtube...
I cant be bothered to do all of that...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
It does, but you gotta upload to Facebook (which I'm not on) then take it from there to Youtube...
I cant be bothered to do all of that...
You can upload straight to YouTube.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
It does, but you gotta upload to Facebook (which I'm not on) then take it from there to Youtube...
I cant be bothered to do all of that...
You can upload straight to YouTube.
How?
I cant recall seeing that option; last I looked (and its been a while) the only options were Twitch and Facebook...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Record a video of you dueling a competent player with the build I'm sure PS4 has a recording feature.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Lexxypwns
I guess its not really worth arguing about, but I have killed many good players with that combo; too bad you are on Xbox and not ps4 as
I literally cannot even begin to fathom dying to a combo that's got literally 0 burst damage and is relying on a conal DoT and 2.5k batswarm ticks to do all of its killing. That's the definition of going full potato.
There's no snares and you're starting your combo by giving the opponent CC immunity, ensuring they can heal anytime their health pool gets too pressured until the end of bats. There's literally nothing in your combo that's gonna do even 5k damage on a non-crit and nothing that's gonna break a 7k crit. I'm sure you can put out pressure but I cannot imagine dying to "sweeps til they die" on a build with no snares and no burst mechanics outside of an expensive ultimate. And the passive healing from sweeps+bats IS NOT enough healing to keep you from getting smashed hard with a counter burst and put on your back foot, meaning you have to charge bats again to even begin your combo.
You're literally praying for Burning light to proc enough times that you actually can put out some semblance of burst and that's hard to bank on since sweeps is so easy to kite.
Too bad I cant show you 1st hand...
Your opinion on this is all wrong; I use this combo all the time...its very powerful...and it kills.
But anyway, we are off topic...
It does, but you gotta upload to Facebook (which I'm not on) then take it from there to Youtube...
I cant be bothered to do all of that...
You can upload straight to YouTube.
How?
I cant recall seeing that option; last I looked (and its been a while) the only options were Twitch and Facebook...
After making the video with share factory, press share and it will begin rendering. When thats finished you'll be given 4 options to upload to.