Considering how a player would have to play to benefit from Wrath, I'm not convinced that removing Wrath is a gear-changing nerf for many of us.
Regarding not having the snare removal from Shuffle, the player in 5 heavy could try Mist (if a vampire), or use Forward Momentum instead of Rally (2-hand skill), or Retreating Manuvers ( expensive to cast).
I primarily run a magblade in PVP and sometimes use 5 heavy, but I don't use it for Wrath, so I will continue to run either 5+ light or 5 heavy, depending on "stuff".
Magblade might be the only magicka class I would like to run in light armor and I am working on getting mats to craft what I need yet to convert mine over. Was still getting used to magblade and heavy provides a lower ceiling but a higher floor. Cant wait to see what it looks like with LA passives. I just hate keeping shields up other than using healing ward when needed.
You don't need harness or dampen on light armor mageblade
Considering how a player would have to play to benefit from Wrath, I'm not convinced that removing Wrath is a gear-changing nerf for many of us.
Regarding not having the snare removal from Shuffle, the player in 5 heavy could try Mist (if a vampire), or use Forward Momentum instead of Rally (2-hand skill), or Retreating Manuvers ( expensive to cast).
I primarily run a magblade in PVP and sometimes use 5 heavy, but I don't use it for Wrath, so I will continue to run either 5+ light or 5 heavy, depending on "stuff".
Magblade might be the only magicka class I would like to run in light armor and I am working on getting mats to craft what I need yet to convert mine over. Was still getting used to magblade and heavy provides a lower ceiling but a higher floor. Cant wait to see what it looks like with LA passives. I just hate keeping shields up other than using healing ward when needed.
You don't need harness or dampen on light armor mageblade
You have so many HOTs running you dont need it.Considering how a player would have to play to benefit from Wrath, I'm not convinced that removing Wrath is a gear-changing nerf for many of us.
Regarding not having the snare removal from Shuffle, the player in 5 heavy could try Mist (if a vampire), or use Forward Momentum instead of Rally (2-hand skill), or Retreating Manuvers ( expensive to cast).
I primarily run a magblade in PVP and sometimes use 5 heavy, but I don't use it for Wrath, so I will continue to run either 5+ light or 5 heavy, depending on "stuff".
Magblade might be the only magicka class I would like to run in light armor and I am working on getting mats to craft what I need yet to convert mine over. Was still getting used to magblade and heavy provides a lower ceiling but a higher floor. Cant wait to see what it looks like with LA passives. I just hate keeping shields up other than using healing ward when needed.
You don't need harness or dampen on light armor mageblade
whuuut why?
Waffennacht wrote: »How I've learned to hate NBs... Not really, just the good ones are really good.
I'm always like, "watch for arrow... Watch for the arrow... SOB it got me!"
Ariades_swe wrote: »Just tried out @Lexxypwns medium build in cyrodiil on my warden. Cowards gear is such a great set. I have a feeling it will become a staple set in the same way riposte/trans is for LA users that want more defense. The buils is a beast.
Ariades_swe wrote: »Just tried out @Lexxypwns medium build in cyrodiil on my warden. Cowards gear is such a great set. I have a feeling it will become a staple set in the same way riposte/trans is for LA users that want more defense. The buils is a beast.
I used it as a stamplar. Its fun to run around in but now I am running magplar again. 5 LA 3 heavy and I have 26 physical resist and 30k spell resist when Bloodspawn is procced. About to give this setup a try.
Ariades_swe wrote: »Just tried out @Lexxypwns medium build in cyrodiil on my warden. Cowards gear is such a great set. I have a feeling it will become a staple set in the same way riposte/trans is for LA users that want more defense. The buils is a beast.
I used it as a stamplar. Its fun to run around in but now I am running magplar again. 5 LA 3 heavy and I have 26 physical resist and 30k spell resist when Bloodspawn is procced. About to give this setup a try.
For magplar, if you can make up the missing health stats, ghastly drink will give you the max mag and sustain missing from running cowards on jewels/backbar. The Stam stats+1pc health stat from cowards work for LA magplars; you'll be at 13k stamina, despite the sets intended boost to non-mag stats.
Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
Ariades_swe wrote: »Just tried out @Lexxypwns medium build in cyrodiil on my warden. Cowards gear is such a great set. I have a feeling it will become a staple set in the same way riposte/trans is for LA users that want more defense. The buils is a beast.
I used it as a stamplar. Its fun to run around in but now I am running magplar again. 5 LA 3 heavy and I have 26 physical resist and 30k spell resist when Bloodspawn is procced. About to give this setup a try.
For magplar, if you can make up the missing health stats, ghastly drink will give you the max mag and sustain missing from running cowards on jewels/backbar. The Stam stats+1pc health stat from cowards work for LA magplars; you'll be at 13k stamina, despite the sets intended boost to non-mag stats.
I'd just be worried about getting a decent HTD heal. Right now; I am running war maidens and shacklebreaker. I don't think shacklebreaker would be enough on its own for damage set and war maiden doesn't do that much for healing Im assuming I would need to run Julianos with Cowards for a defensive set?
Waffennacht wrote: »Is there such a thing as a medium build with good brawler capabilities? Something less run and gun and more stand and fight?
Waffennacht wrote: »Is there such a thing as a medium build with good brawler capabilities? Something less run and gun and more stand and fight?
Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
What’s your max stam at?Waffennacht wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
@zParallaxz I sit at 3.1k wpn DMG unbuffed and 2k Regen unbuffed, would it be advisable to trade some DMG for Regen?
I'm fairly new to Stam builds and have been finding great advice
He would survive longer but the info I just shared is the very bare minimum, since he has lower recovery than 2.3 with low max stam, that build won’t sustain very long at all. These bare minimum regens only apply to classes other than dk and stam sorc who have ways of getting stam back ( a little less of stam dk due to igneous nerf)zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
Those minimums are really high and don't tell a full picture. I expect a shield based LA user to roll a minimum 38k max mag for boosting their shield but LA users that go with block/armor don't need that much max mag. This is because they have to give up some resources to achieve their minimum of 18k resists or need more stamina+stamina recovery to use S+B block.
Same goes for MA. It looks like that person's build is giving up recovery+max Stam bonuses and burst monster helms to get major protection+major resists. In fact, he's got 4.1k WD, 0.2 regen and only 1k less Stam than your minimum numbers tells me he found a good sacrifice and he probably survives longer despite the loss of proc burst.
zParallaxz wrote: »What’s your max stam at?Waffennacht wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
@zParallaxz I sit at 3.1k wpn DMG unbuffed and 2k Regen unbuffed, would it be advisable to trade some DMG for Regen?
I'm fairly new to Stam builds and have been finding great advice
Waffennacht wrote: »zParallaxz wrote: »What’s your max stam at?Waffennacht wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
@zParallaxz I sit at 3.1k wpn DMG unbuffed and 2k Regen unbuffed, would it be advisable to trade some DMG for Regen?
I'm fairly new to Stam builds and have been finding great advice
@zParallaxz only first undaunted mettle is leveled so it's at 36.5k (Argonian)
zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
BroanBeast1215 wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
don't listen to this tool, create your stam build how you prefer to play I personally cant get used to S+B as my main bar on stamplar, I rarely ever use block so for me the loss of wpn damage(switching from DW) isn't worth it.
when I first started stamplar I thought like this guy that you needed at least 2kish regen
I have since evolved
zParallaxz wrote: »BroanBeast1215 wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
don't listen to this tool, create your stam build how you prefer to play I personally cant get used to S+B as my main bar on stamplar, I rarely ever use block so for me the loss of wpn damage(switching from DW) isn't worth it.
when I first started stamplar I thought like this guy that you needed at least 2kish regen
I have since evolved
Don’t let the blind lead the blind lol. I prob would merk u 1v1.
His build only works in group play or against average to below a average players. Ask any competent pvper is 31k max stam and 1600 regen with stam poisons and pots sustainable.BroanBeast1215 wrote: »zParallaxz wrote: »BroanBeast1215 wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
don't listen to this tool, create your stam build how you prefer to play I personally cant get used to S+B as my main bar on stamplar, I rarely ever use block so for me the loss of wpn damage(switching from DW) isn't worth it.
when I first started stamplar I thought like this guy that you needed at least 2kish regen
I have since evolved
Don’t let the blind lead the blind lol. I prob would merk u 1v1.
lol ok buddy there's a reason most stamplars are running lower regen and higher damage, but you're such an expert of course you know better. silly me
zParallaxz wrote: »His build only works in group play or against average to below a average players. Ask any competent pvper is 31k max stam and 1600 regen with stam poisons and pots sustainable.BroanBeast1215 wrote: »zParallaxz wrote: »BroanBeast1215 wrote: »zParallaxz wrote: »Rethink your build, I could theory craft something with higher stam and recovery without much effort.mikey_reach wrote: »My 5m 2h stamplar build
Hp 24k
Magicka 10k
Stam 34k
Stam rec 2.1k
Wep damage 4.7
Wep crit 43%
Phys pen 10.9k
Spell resist 23.7k
Phys resist 22.2k
Crit resist 2.5k
Rune focus 8% damage reduction
Pirate skeleton 30% damage reduction
Thats my medium build fully buffed with potion and enchant proc, no continuos attack passive.
Definately ready for clockwork city
TO EVERYONE OUT THERE:
Med builds should have at least 2.3k regen unbuffed and 35k stam as a base with at least 2.8 weapon damage unbuffed if u don’t rethink your build.
La builds should have at least 38k max mag and 2.1 spell damage unbuffed as a base if u don’t rethink your build.
don't listen to this tool, create your stam build how you prefer to play I personally cant get used to S+B as my main bar on stamplar, I rarely ever use block so for me the loss of wpn damage(switching from DW) isn't worth it.
when I first started stamplar I thought like this guy that you needed at least 2kish regen
I have since evolved
Don’t let the blind lead the blind lol. I prob would merk u 1v1.
lol ok buddy there's a reason most stamplars are running lower regen and higher damage, but you're such an expert of course you know better. silly me