@ZOS_GinaBruno @ZOS_Wrobel,
Something needs to be done to help Stam DK a little.
Two of the best suggestion I keep reading and hearing are :
-Change Reflective Plate to remove snare on activation and provide a short immunity.
and/or
-Make Green Dragon Blood viable for Stamina user.
It's it current state Green Dragon Blood is completely useless for stamina user, unless they have a ridiculous amount of health. A simple fix could be to change it's morph to stamina.
These are both things, I think would be interesting to at least test on the PTS.
@ZOS_GinaBruno @ZOS_Wrobel,
Something needs to be done to help Stam DK a little.
Two of the best suggestion I keep reading and hearing are :
-Change Reflective Plate to remove snare on activation and provide a short immunity.
and/or
-Make Green Dragon Blood viable for Stamina user.
It's it current state Green Dragon Blood is completely useless for stamina user, unless they have a ridiculous amount of health. A simple fix could be to change it's morph to stamina.
These are both things, I think would be interesting to at least test on the PTS.
While both of these things are good suggestions, I don't expect them to give stam DKs the upper hand against other stam classes.
I mean, the Shuffle nerf is global and impacts all, not just DKs.
Magicka DKs on the other hand really need some love.
Just compare to other classes.
beetleklee wrote: »I clench my cheeks each patch but end up more and more disappointed each time.
More than anything I want MagDKs buffed for PVE. We're melee and reliant on off balance, and so are Stam builds who do 15k-20k more ST DPS. So who wants us around? Chains utility? Tanks run that.
We just eat off balance and lower group DPS as a result.
Our skills cost way too much and we can't sustain without off balance. After one rotation while parsing with Rearming Trap, I'm over half way out of magicka, even running food that gives me 1400 magicka regen.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't see enough of a differentiation now between stone fist and petrify.
Petrify:
Cheaper, shorter range.
Stone Fist:
More expensive, longer range, a little more damage. Can be blocked, dodged and reflected.
These are the kinds of differences appropriate to different morphs, not two entire skills.
Well that's pretty much it ladies and gentlemen. ESO live pretty confirms these DK changes are final.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
That the petrify change from last week is being fixed (casting against a cc immune target). But that this is the last patch before release notes so there won't be many changes at all coming and they talked about the ones that were (frags nerf, resto & sb ult nerf, etc).
scipionumatia wrote: »apparently wrath is getting removed from heavy armor.
Guys I think were all gonna have to run impregnable or the new set "fortified brass" and medium. I guess I can adapt around that, unfortunately 7th legion and fury are out of the picture unless you want to run 3 healthy on jewelry
Good thing is ill get to hang onto shuffle which will fix that one problem but over all were still gonna be hurting from this more than any other class. mag sorc warden and nb will run light and shield stack as they always have. mage Templar and DK will hurt, and all heavy stam builds will hurt obviously.
For dragon fire scale; If you want it decent, usable and worthwhile, have it remove snare effects. Take away the damage increase (that is too strong), and give it minor expedition. Make it so abilities that are reflected dont have effects that go through anyway.
Then, remove major expedition from chains, where it is the last place you need it and put it on flames of oblivion. Make it so both stam and mag crit buffs are on both morphs. While you are messing with FoO, make it consistently target the last person you hit with a single target ability if they are in range. Now everything is unique like @ESO_Wrobel insists. Nothing is overpowered beyond reason. Easy.
Has anyone tested the new "Shifting Standard"? How does it compare to Eye of Flame?
@Bashev
Wait... hold on- does it actually say that on the PTS???
Because, if so, Wardens had better not be allowed to generate ultimate with Trees up, NBs shouldn't be allowed to generate ultimate with Veil of Blades up, Templars shouldn't be allowed to generate ultimate with Nova up, and Sorcs shouldn't be allowed to generate ultimate with negate up.
...and they just forgot to mention that fact in the PTS patch notes?
So, for 25 seconds- I can't gain any ultimate whatsoever as a DK? You mean the ONE THING that defines our class just got gimped even further with our own ultimate ability?
@ZOS_GinaBruno
This is a joke, right?
Anne_Firehawk wrote: »...and they just forgot to mention that fact in the PTS patch notes?
So, for 25 seconds- I can't gain any ultimate whatsoever as a DK? You mean the ONE THING that defines our class just got gimped even further with our own ultimate ability?
@ZOS_GinaBruno
This is a joke, right?
I pointed that out on PAGE 5.
Edit: Here you go
So much feedback on 13 Pages, yet everything is getting ignored. Sad and expected at the same time.