Luigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.
Exactly, dark flare has the lower end of the stick, ofc. Templar op pls nerfLuigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.
Sounds like Dark Flare
Luigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.
Luigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.
Sounds like Dark Flare
Dive is not considered a Projectile.
It is a summoned Pet, which suicides into your enemy.
Luigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.
All good, but then it should have a 1.6 second cast time just like Dark Flare which also has a similar travel time.
This way it's raining, no pouring Birds from the same player.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
If dive isn't a projectile, Flare is not too:
If you see Flare description it says: CONJURE a ecc ecc
Your argument is invalid
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
An object in motion with thrust of some kind behind it, sounds like a projectile. Now if you were vomiting at the same time, that would be exceptional.
IzakiBrotherSs wrote: »Dive is a joke of a skill. In both PvE and PvP. In PvE its way too slow. In PvP due to the fact that its way too slow its undodgeable. Just make the damn thing faster. It would also make the Warden feel less clunky and clumsy to play.
Sadly its still counted as some sort of pet since it proc bound with nature... btw did you tested hunt leader, i was curious if it proc that.
It's not counted as a pet though, otherwise it'd proc sets like Necropotence & Hunt Leader.
Well sadlySadly its still counted as some sort of pet since it proc bound with nature... btw did you tested hunt leader, i was curious if it proc that.
It's not counted as a pet though, otherwise it'd proc sets like Necropotence & Hunt Leader.
But all that aside I was saying even on pts that its to strong for spamable ability to be undodgable and unreflectable. When I'm 1vxing on stamblade even super bad wardens can be proper annoyance and cant get you killed if you are not close to los.
Its like Hitchcock movie out there sometimes.
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
Well, the Templar gap closer is a perfect example of flying through the air to headbutt someone and it IS reflectable.
Luigi_Vampa wrote: »Why do people argue the definition of a projectile? It doesn't matter. It isn't like ZOS is going to say "Oh, well they proved that it is, by definition, a projectile. Due to the laws of the English Language we must change the game mechanics to follow." They will simply say, "yeah, well this is an unreflectable projectile so eat my bird spam!"
ZOS isn't bound to provide consistency in language and logic when it comes to gameplay. Calling them on that won't change anything.
I love these threads where people take one skill from class A and compare it with skill from class B. It is always very insightful... not
It is not projectile any more or less you are projectile headbutting someone.
Well, the Templar gap closer is a perfect example of flying through the air to headbutt someone and it IS reflectable.
The secondary morph of that gap closer deals it's DMG as AOE DMG but it's still considered a direct DMG ability. So master at arms/fire staff will buff it but it will ignore dodge. It might still reflect.
Either way, can't compare a ranged spamable with an AOE/direct cc gap closer.