U got 12k health? If u took the deep fissure means that you was straight in front of him. Try not to. 6k cr compared to deep fissure means it critted for a lot, get some impen pieces/add some crit resistance in cp tree, will help a lot also against other classes burst. A mag dk can do exactly the same amount of dmg you showed here and in heavy armor if timed with skoria. Consider the full burst come every 3s so u got time to heal yourself.
Hmm... and that wasn't even comboe'd with Soul Assault (or Meteor)
and some people still insist medium is fine lul
U got 12k health? If u took the deep fissure means that you was straight in front of him. Try not to. 6k cr compared to deep fissure means it critted for a lot, get some impen pieces/add some crit resistance in cp tree, will help a lot also against other classes burst. A mag dk can do exactly the same amount of dmg you showed here and in heavy armor if timed with skoria. Consider the full burst come every 3s so u got time to heal yourself.
1: i was escaping becouse it was a 2v1. You are not gonna kill shield spammers in medium if you can't cloak.
2: that hitted me more then once, i coudn't block it becouse they would have chased, coudn't dodge it beocuse you know. it HITS ANYWAY
3: i have 23k HP
4: that *** needs to be dodgiable.
5: skoria is a monster set, not a spammable skill, argument invalid.
Edit: i am full impen
U got 12k health? If u took the deep fissure means that you was straight in front of him. Try not to. 6k cr compared to deep fissure means it critted for a lot, get some impen pieces/add some crit resistance in cp tree, will help a lot also against other classes burst. A mag dk can do exactly the same amount of dmg you showed here and in heavy armor if timed with skoria. Consider the full burst come every 3s so u got time to heal yourself.
1: i was escaping becouse it was a 2v1. You are not gonna kill shield spammers in medium if you can't cloak.
2: that hitted me more then once, i coudn't block it becouse they would have chased, coudn't dodge it beocuse you know. it HITS ANYWAY
3: i have 23k HP
4: that *** needs to be dodgiable.
5: skoria is a monster set, not a spammable skill, argument invalid.
Edit: i am full impen
Sorry I didn't read you are not a nb. The problem is that, I played all stam classes, you will die badly in medium if ur not a nb, maybe as sorc you can streak away, roll dodge on bow and run but as stamplar or dk you can just stand and die against decent players. The only thing that can keep you alive in medium are a healer and or troll king/pirate skeleton. Go heavy. Skoria is a set, not a skill that cost resources, so it's better than a spammable:). I asked bout your health because u uploaded just the wardens damage like it was a 1v1. Consider also that a warden that deals that damage and has high shield don't use an effective offensive ultimate (northern storm sucks if not for the mag passives). Dive is the only counter to perma roll and medium user but u will suck most of the time against a dk Permablock. Warden are counter to someone and can be countered by others, get over it people, you can't easily kill all classes and survive against all the others with any class, it's utopic balance that no game can archieve, there will always be a class that is better than another on 1v1 with a certain gear.
U got 12k health? If u took the deep fissure means that you was straight in front of him. Try not to. 6k cr compared to deep fissure means it critted for a lot, get some impen pieces/add some crit resistance in cp tree, will help a lot also against other classes burst. A mag dk can do exactly the same amount of dmg you showed here and in heavy armor if timed with skoria. Consider the full burst come every 3s so u got time to heal yourself.
1: i was escaping becouse it was a 2v1. You are not gonna kill shield spammers in medium if you can't cloak.
2: that hitted me more then once, i coudn't block it becouse they would have chased, coudn't dodge it beocuse you know. it HITS ANYWAY
3: i have 23k HP
4: that *** needs to be dodgiable.
5: skoria is a monster set, not a spammable skill, argument invalid.
Edit: i am full impen
Sorry I didn't read you are not a nb. The problem is that, I played all stam classes, you will die badly in medium if ur not a nb, maybe as sorc you can streak away, roll dodge on bow and run but as stamplar or dk you can just stand and die against decent players. The only thing that can keep you alive in medium are a healer and or troll king/pirate skeleton. Go heavy. Skoria is a set, not a skill that cost resources, so it's better than a spammable:). I asked bout your health because u uploaded just the wardens damage like it was a 1v1. Consider also that a warden that deals that damage and has high shield don't use an effective offensive ultimate (northern storm sucks if not for the mag passives). Dive is the only counter to perma roll and medium user but u will suck most of the time against a dk Permablock. Warden are counter to someone and can be countered by others, get over it people, you can't easily kill all classes and survive against all the others with any class, it's utopic balance that no game can archieve, there will always be a class that is better than another on 1v1 with a certain gear.
I won't go heavy becouse the meta says it. I'll complain till the meta is balanced
U got 12k health? If u took the deep fissure means that you was straight in front of him. Try not to. 6k cr compared to deep fissure means it critted for a lot, get some impen pieces/add some crit resistance in cp tree, will help a lot also against other classes burst. A mag dk can do exactly the same amount of dmg you showed here and in heavy armor if timed with skoria. Consider the full burst come every 3s so u got time to heal yourself.
1: i was escaping becouse it was a 2v1. You are not gonna kill shield spammers in medium if you can't cloak.
2: that hitted me more then once, i coudn't block it becouse they would have chased, coudn't dodge it beocuse you know. it HITS ANYWAY
3: i have 23k HP
4: that *** needs to be dodgiable.
5: skoria is a monster set, not a spammable skill, argument invalid.
Edit: i am full impen
Sorry I didn't read you are not a nb. The problem is that, I played all stam classes, you will die badly in medium if ur not a nb, maybe as sorc you can streak away, roll dodge on bow and run but as stamplar or dk you can just stand and die against decent players. The only thing that can keep you alive in medium are a healer and or troll king/pirate skeleton. Go heavy. Skoria is a set, not a skill that cost resources, so it's better than a spammable:). I asked bout your health because u uploaded just the wardens damage like it was a 1v1. Consider also that a warden that deals that damage and has high shield don't use an effective offensive ultimate (northern storm sucks if not for the mag passives). Dive is the only counter to perma roll and medium user but u will suck most of the time against a dk Permablock. Warden are counter to someone and can be countered by others, get over it people, you can't easily kill all classes and survive against all the others with any class, it's utopic balance that no game can archieve, there will always be a class that is better than another on 1v1 with a certain gear.
I won't go heavy becouse the meta says it. I'll complain till the meta is balanced
Don't ask for other classes nerf and make them more useless than already are, ask for medium armor buff. The game will never be balanced with all these sets and all the combo you can do with any class, one will always defeat one and suck against another
Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Cyrodiil does not allow even godly players to break CCs that fast. Fear literally guarantees ~2sec of CC
Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Cyrodiil does not allow even godly players to break CCs that fast. Fear literally guarantees ~2sec of CC
Waffennacht wrote: »Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Cyrodiil does not allow even godly players to break CCs that fast. Fear literally guarantees ~2sec of CC
Well, unless you start hitting break at/prior to it happening. I get accused of cheating because of how fast I sometimes CC break. It's because I can usually preemptively CC break on a predictable opponent
Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Sneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, then how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Sneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Waffennacht wrote: »Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Cyrodiil does not allow even godly players to break CCs that fast. Fear literally guarantees ~2sec of CC
Well, unless you start hitting break at/prior to it happening. I get accused of cheating because of how fast I sometimes CC break. It's because I can usually preemptively CC break on a predictable opponent
You really need to CC break when you see the opponent cast a CC not when it renders you as CC'ed. As soon as that NB shrugs his shoulder at me I've already hit break free and I'm back on offense
Waffennacht wrote: »Btw nb sorc and dk has unblockable undodgable stun, the only stun that warden have is blockable and you can easily dodge it
Besides Manifestation of Terror (which requires other player to step on the trap), all those CCs NB, Sorc & DK have are actually "stamina drains" rather than CCs as they incur a GCD on the player casting them as well.
A good opponent will CC break & roll dodge/block/heal before any further burst lands after Fear, Fossilize or Rune Cage, hence there's no real effect on the fight besides draining the opponent's stamina.
The power of delayed CC such as the Shalks & Manifestation of Terror (actually the better fear morph) is that you can line up burst with it without having to worry about GCD & opponent's reaction time.
Another point worth noting is that Fear & Rune Cage deal no dmg at all, while Fossilize deals only small dmg - where as Shalks deal enormous amount of dmg.
Whether you can dodge them or not also has a lot to do with your opponent & how good he/she is at aiming them (much like templar Sweeps/Jabs).
Cyrodiil does not allow even godly players to break CCs that fast. Fear literally guarantees ~2sec of CC
Well, unless you start hitting break at/prior to it happening. I get accused of cheating because of how fast I sometimes CC break. It's because I can usually preemptively CC break on a predictable opponent
You really need to CC break when you see the opponent cast a CC not when it renders you as CC'ed. As soon as that NB shrugs his shoulder at me I've already hit break free and I'm back on offense
This. Some NB broke CC from my flame clench the second he was knocked back and was right back on top of me. That's just clever use of game mechanics and a good player.
@SodanTokSneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Not to call you same name you called him, but it would fit on someone that thinks the sole reason of dive undodgeability is... being slow. And I know they said it during the eso live. You need half a brain to figure out dive being slow is what allows it to be undodgeable, not the reason.
@WaffennachtWaffennacht wrote: »Sneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, then how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Darkflare does a lot, and Shards... da heck? There's a lot more wrong with shards apart from it's projectile speed.
Dive just shows a symptom of Medium armor's weakness, Dive itself isn't OP because it can't be roll dodged, Every undodgeable ability/effect preys upon medium's squishiness
Sneaky-Snurr wrote: »@SodanTokSneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Not to call you same name you called him, but it would fit on someone that thinks the sole reason of dive undodgeability is... being slow. And I know they said it during the eso live. You need half a brain to figure out dive being slow is what allows it to be undodgeable, not the reason.
That makes no sense at all, so by your logic, Snipe should be undodgable too?
You're implying that I am dumb but your reasoning makes 0 sense. You have no legitimate reason as to why dive should be undodgable. Like I said, those abilities I mentioned (including Snipe) have cast time and their projectiles are all just as slow as dive.
Guess you don't even have half a brain. ¯\_(ツ)_/¯@WaffennachtWaffennacht wrote: »Sneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, then how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Darkflare does a lot, and Shards... da heck? There's a lot more wrong with shards apart from it's projectile speed.
Dive just shows a symptom of Medium armor's weakness, Dive itself isn't OP because it can't be roll dodged, Every undodgeable ability/effect preys upon medium's squishiness
Don't get me wrong. I'm super fine with undodgable abilities if they're AoE but Dive is a direct target damaging ability and it's just breathtakingly idiotic to make it undodgable.
And what about Snipe then? It doesn't hit as hard as shards and flare but its cast time is just as atrociously long as the other mentioned ones.
Sneaky-Snurr wrote: »@SodanTokSneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Not to call you same name you called him, but it would fit on someone that thinks the sole reason of dive undodgeability is... being slow. And I know they said it during the eso live. You need half a brain to figure out dive being slow is what allows it to be undodgeable, not the reason.
That makes no sense at all, so by your logic, Snipe should be undodgable too?
You're implying that I am dumb but your reasoning makes 0 sense. You have no legitimate reason as to why dive should be undodgable. Like I said, those abilities I mentioned (including Snipe) have cast time and their projectiles are all just as slow as dive.
Guess you don't even have half a brain. ¯\_(ツ)_/¯@WaffennachtWaffennacht wrote: »Sneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, then how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Darkflare does a lot, and Shards... da heck? There's a lot more wrong with shards apart from it's projectile speed.
Dive just shows a symptom of Medium armor's weakness, Dive itself isn't OP because it can't be roll dodged, Every undodgeable ability/effect preys upon medium's squishiness
Don't get me wrong. I'm super fine with undodgable abilities if they're AoE but Dive is a direct target damaging ability and it's just breathtakingly idiotic to make it undodgable.
And what about Snipe then? It doesn't hit as hard as shards and flare but its cast time is just as atrociously long as the other mentioned ones.
@WaffennachtWaffennacht wrote: »Keep in mind, Templar, Bow, Sorc, all have access to an instant non travel time direct damage ability too,. Warden does not.
Without a Weapon based instant ability that does decent damage, a warden will learn to hate the delay on Dive.
Sure against a medium armor build it's hella good, but when wanna finish off a resto user, that delay on dive let's them get back on their way.
If your Shalk, Dive, Combo doesn't kill em, spamming Pulse doesn't cut it as a finisher. Just something to keep in mind
Sneaky-Snurr wrote: »@SodanTokSneaky-Snurr wrote: »The thing that really bothers me about @Wrobel is the fact that he thinks it's perfectly fine for cliff racers to be undodgable just because he thinks the projectile is slow and thus easily dodged.
Well then Mr. Dumb, how do you explain crystal shards and dark flare? They're definitely slow and have cast time while Dive is instant.
I mean what the actual fark right?
I'm just wondering why he said what he said about the skill. Just make Dive dodgable god damn it.
Not to call you same name you called him, but it would fit on someone that thinks the sole reason of dive undodgeability is... being slow. And I know they said it during the eso live. You need half a brain to figure out dive being slow is what allows it to be undodgeable, not the reason.
That makes no sense at all, so by your logic, Snipe should be undodgable too?
You're implying that I am dumb but your reasoning makes 0 sense. You have no legitimate reason as to why dive should be undodgable. Like I said, those abilities I mentioned (including Snipe) have cast time and their projectiles are all just as slow as dive.
Guess you don't even have half a brain. ¯\_(ツ)_/¯
... because it is slow ability with relatively low damage, they could ...
... because it is slow ability with relatively low damage, they could ...
I'm sorry, but it hits as hard as a surprise attack. Are you going to tell us next that SA is also an ability with "relatively low damage"? Everyone is entitled to his/her opinion but please don't make up nonsense.
Even without undodgeable birds magicka wardens arent that much worse off vs dodge roll spam compared to other classes. Magicka sorcs can only really get through dodge roll with Streak and Curse while mag wardens have Deep Fissure (which is undodgeable damage and a stun at the same time) and a number of DoTs/AoEs that also go through dodge roll. That's just 1 example.
Even if you had a point, your point would be that 1 class' *** design justifies making PvP a less pleasant experience for everyone else involved, which is just stupid.
Luigi_Vampa wrote: »Because they thought that reflecting a bird would look really stupid (and it would) and that the animation and travel time were so slow and obvious that it would never land if it was reflectable or dodgable. This was all said on an ESO live by Wrobel when they were showcasing the Warden before Morrowind launch.