MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
You said file down. Generally if you file something down it gets smaller, hence my comment.Doctordarkspawn wrote: »Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
I never said the cliff needs to be lower. I just said it needs to stop being a sheer cliff and something scaleable.
You said file down. Generally if you file something down it gets smaller, hence my comment.Doctordarkspawn wrote: »Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
I never said the cliff needs to be lower. I just said it needs to stop being a sheer cliff and something scaleable.
Nelson_Rebel wrote: »Yes, Zenimax really needs to buff open world content already so people actually have an incentive to l2p and having to avoid red, bash heavies, dodge specials and follow mechanics in dungeons doesn't come as such an unbearable shock to them>.<
Edit: You asked if ZOS should look into PvE adjustments and that's what I have answered. Perhaps it'd give a clearer picture to ask what kind of adjustments people want instead
I welcome both.
If you want to disincentive playing the game for others that's your opinion.
Kurkikohtaus wrote: »Your poll question is absurd and non-sensical:
"PvE content difficulty Relative to Nerfs lately"
Yes/No?
If you are going to make a poll, at least make an effort to state clearly what people are voting for in the poll question.
Doctordarkspawn wrote: »I dont really understand what yes or No was supposed to convey, so I'ma go ahed and just give my honest thoughts.
The game needs taken a serious look at. Time and again our damage capacity is nerfed and many boss mechanics reliant on DPS are never touched. This is why I have decried the nerfs over and over and I think this needs to change.
Nerfs have allways been a punishment for growing too powerfull with this company. I've been saying it since Homestead, and even before. Eventually, we will hit a point where we will not do enough DPS to be able to complete the content.
You also did mention the inaccessibility of upper content, which along with decrying prior nerfs (without subsequently also nerfing PvE content). I will happily concede that there is a cliff-face, and I don't think I've argued against adding other tutorials or stepping stones previously to help players get up to the higher tier content. Unfortunately you followed up with what sounded like a solution (lowering the cliff) to the inaccessible problem, thus the confusion.Doctordarkspawn wrote: »You said file down. Generally if you file something down it gets smaller, hence my comment.Doctordarkspawn wrote: »Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
I never said the cliff needs to be lower. I just said it needs to stop being a sheer cliff and something scaleable.
That particular phrase was ambiguous, but the context -around- it you picked the quote from says more than the line on it's own.
As is being ambiguous with a sentence which could be misconstrued as a solution or fixQuotemining is bad, mmkay?
MLGProPlayer wrote: »Doctordarkspawn wrote: »I dont really understand what yes or No was supposed to convey, so I'ma go ahed and just give my honest thoughts.
The game needs taken a serious look at. Time and again our damage capacity is nerfed and many boss mechanics reliant on DPS are never touched. This is why I have decried the nerfs over and over and I think this needs to change.
Nerfs have allways been a punishment for growing too powerfull with this company. I've been saying it since Homestead, and even before. Eventually, we will hit a point where we will not do enough DPS to be able to complete the content.
And yet DPS has gone up with every patch...
You also did mention the inaccessibility of upper content, which along with decrying prior nerfs (without subsequently also nerfing PvE content). I will happily concede that there is a cliff-face, and I don't think I've argued against adding other tutorials or stepping stones previously to help players get up to the higher tier content. Unfortunately you followed up with what sounded like a solution (lowering the cliff) to the inaccessible problem, thus the confusion.Doctordarkspawn wrote: »You said file down. Generally if you file something down it gets smaller, hence my comment.Doctordarkspawn wrote: »Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
I never said the cliff needs to be lower. I just said it needs to stop being a sheer cliff and something scaleable.
That particular phrase was ambiguous, but the context -around- it you picked the quote from says more than the line on it's own.As is being ambiguous with a sentence which could be misconstrued as a solution or fixQuotemining is bad, mmkay?

https://cdn.discordapp.com/attachments/328822445962166275/346438445549355008/20170814013941_1.jpg
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Add that traits has been balanced a lot making farming easier at least if you don't care for the 0.2% extra.Damage in Horns of the Reach is actually going to be higher than it was in Homestead.
ZOS nerfed sustain and therefore hurt DPS in Morrowind, but the new trait/set changes in HotR have bumped damage up above what it was in Homestead despite the tougher sustain.
You'll likely see a lot more groups completing trials because of this.
MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
DjMuscleboy02 wrote: »MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
You say this like people struggle to hit 15-20k dps. You realize you can literally tape down your mouse button and hit 20k dps right? This game is mind-numbingly easy.
Doctordarkspawn wrote: »DjMuscleboy02 wrote: »MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
You say this like people struggle to hit 15-20k dps. You realize you can literally tape down your mouse button and hit 20k dps right? This game is mind-numbingly easy.
Hyperbole.
Doctordarkspawn wrote: »Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.
I never said the cliff needs to be lower. I just said it needs to stop being a sheer cliff and something scaleable.
Guilty_Gear wrote: »I feel like 15-20k dps is low.But that's neither here nor there. The point of my comment is that I agree with the others here. I love ESO, but the pve is crazy easy. I was happy when they changed the WBs so I couldn't solo them anymore, now they need to make it so there is a little more effort required in the rest. 4 man dungeons, in particular, are so easy that I think most of the community can play then on auto-pilot. The random mobs are just fodder to slow down progress towards the bosses and the bosses are just as easy but with substantially larger health pools to make the fights longer.
karldavy149b16_ESO wrote: »Guilty_Gear wrote: »I feel like 15-20k dps is low.But that's neither here nor there. The point of my comment is that I agree with the others here. I love ESO, but the pve is crazy easy. I was happy when they changed the WBs so I couldn't solo them anymore, now they need to make it so there is a little more effort required in the rest. 4 man dungeons, in particular, are so easy that I think most of the community can play then on auto-pilot. The random mobs are just fodder to slow down progress towards the bosses and the bosses are just as easy but with substantially larger health pools to make the fights longer.
wbs can 100% be soloed with the exception of a few dlc wbs