Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
Nelson_Rebel wrote: »Damage in Horns of the Reach is actually going to be higher than it was in Homestead.
ZOS nerfed sustain and therefore hurt DPS in Morrowind, but the new trait/set changes in HotR have bumped damage up above what it was in Homestead despite the tougher sustain.
You'll likely see a lot more groups completing trials because of this.
Any proof of this damage comparison?
I find that hard to believe. The CP system was nerfed 50% in percentage bonuses alone. Not to mention class specific nerfs and overall blanket nerfs.
I know sets 1-4 pieces are getting slightly buffed and some mundus stones. But not enough to bring it back to homestead damage
The CP system wasn't nerfed 50% in damage bonuses at all..... they did a few different things to the CP system. They removed the reduced cost stars, and reduced the recovery and Elemental Expert+Mighty CP. However, they made it so CP300 now granted all 20% of the Max Stat buffs that CP level gives you and made it so there were greater early gains/diminishing returns in the CP system as well as adding Master-At-Arms.
Thanks to these changes we didn't lose much damage at all from the CP system (pretty sure we gained some damage but idk about that). Rather sustain took a big hit.
Next patch the Max Stat and Critical Rating set bonuses are getting massive buffs as well as Mother's Sorrow. I encourage you to look up the DPS parses of people on PTS or hop on the PTS yourself. The numbers people are putting out have naturally gone way up. Sustain hasn't changed but the damage you deal has increased quite a lot (especially in raids where Aggressive Warhorns buff your inflated HotR Critical ratings).
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
I started playing exactly 1 year ago (I'm on PC).
Who cares when the guild was created? There are dozens of casual trials guilds. Have you tried looking for one?
Very simply as soon as a game starts balancing content for low-level players in the playerbase instead of high-level players, that is when the game ceasing being great.
All content is too easy, so unskilled players are able to beat it all and then quickly loose interest in the game and move onto the next Xbox fad.
Skilled players will leave the game altogether in favor of a game that actually has challenging and engaging gameplay.
That is how you ruin a game.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
I started playing exactly 1 year ago (I'm on PC).
Who cares when the guild was created? There are dozens of casual trials guilds. Have you tried looking for one?
The only ones left are elitist.
No casual guilds have done any recruiting, no one wants to do trials.
I have completiona for most of the Vet trials since 2014 when the game launched on console.
Which is how I know you also play on Ps4, as I've seen your gamer tag.
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
I started playing exactly 1 year ago (I'm on PC).
Who cares when the guild was created? There are dozens of casual trials guilds. Have you tried looking for one?
The only ones left are elitist.
No casual guilds have done any recruiting, no one wants to do trials.
I have completiona for most of the Vet trials since 2014 when the game launched on console.
Which is how I know you also play on Ps4, as I've seen your gamer tag.
I've never touched a Playstation console in my life, so obviously you're confusing me for someone else. It's a common handle that people use.
And again, I highly doubt your claims that there are no casual trials guilds on PS4, unless the console population is completely dead (which judging by the PS Store sales of ESO+, it obviously isn't). Look harder is all I can tell you.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
I started playing exactly 1 year ago (I'm on PC).
Who cares when the guild was created? There are dozens of casual trials guilds. Have you tried looking for one?
The only ones left are elitist.
No casual guilds have done any recruiting, no one wants to do trials.
I have completiona for most of the Vet trials since 2014 when the game launched on console.
Which is how I know you also play on Ps4, as I've seen your gamer tag.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
You've been around since the game launched friend on console.
Your "new" guilds are just old players that brought remnants of other old playes into it.
I started playing exactly 1 year ago (I'm on PC).
Who cares when the guild was created? There are dozens of casual trials guilds. Have you tried looking for one?
The only ones left are elitist.
No casual guilds have done any recruiting, no one wants to do trials.
I have completiona for most of the Vet trials since 2014 when the game launched on console.
Which is how I know you also play on Ps4, as I've seen your gamer tag.
Are you sure about that? I've jsut skimmed through both EU and NA recruting forums and saw at least 3 casual/progression guilds recruting for trials.
At this point it seems you do not want to do anything yourself and look for a guild but wait for ZOS to just nerf the content to cater to you and your no-skill PUG runs...
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Damage in Horns of the Reach is actually going to be higher than it was in Homestead.
ZOS nerfed sustain and therefore hurt DPS in Morrowind, but the new trait/set changes in HotR have bumped damage up above what it was in Homestead despite the tougher sustain.
You'll likely see a lot more groups completing trials because of this.
Any proof of this damage comparison?
I find that hard to believe. The CP system was nerfed 50% in percentage bonuses alone. Not to mention class specific nerfs and overall blanket nerfs.
I know sets 1-4 pieces are getting slightly buffed and some mundus stones. But not enough to bring it back to homestead damage
The CP system wasn't nerfed 50% in damage bonuses at all..... they did a few different things to the CP system. They removed the reduced cost stars, and reduced the recovery and Elemental Expert+Mighty CP. However, they made it so CP300 now granted all 20% of the Max Stat buffs that CP level gives you and made it so there were greater early gains/diminishing returns in the CP system as well as adding Master-At-Arms.
Thanks to these changes we didn't lose much damage at all from the CP system (pretty sure we gained some damage but idk about that). Rather sustain took a big hit.
Next patch the Max Stat and Critical Rating set bonuses are getting massive buffs as well as Mother's Sorrow. I encourage you to look up the DPS parses of people on PTS or hop on the PTS yourself. The numbers people are putting out have naturally gone way up. Sustain hasn't changed but the damage you deal has increased quite a lot (especially in raids where Aggressive Warhorns buff your inflated HotR Critical ratings).
Interesting, I'll give it a look
But I don't believe that it'll jumpstart trials guilds like before.
And I still hold fast that PvE content needs to be looked into. Because there is just not enough interest in it
Yep, right on point. Participation rewards and bosses throwing butterflies at you. And it seemed like such a nice post for constructive discussion.
Nelson_Rebel wrote: »Very simply as soon as a game starts balancing content for low-level players in the playerbase instead of high-level players, that is when the game ceasing being great.
All content is too easy, so unskilled players are able to beat it all and then quickly loose interest in the game and move onto the next Xbox fad.
Skilled players will leave the game altogether in favor of a game that actually has challenging and engaging gameplay.
That is how you ruin a game.
The game is emptying, The playerbase has been declining with any interest in the endgame environment.
Catering to less than 2% is how you lose people and money.
I never said make it stupid easy, That would be ridiculous. Your statement is in direct contradiction to factual numbers
If ZOS actually cared about PvE endgame and wanted to incentivize running endgame PvE they'd have to provide meaningful rewards again. BoE gear = huge incentive+Gold to make up for the massive net gold loss caused by running Vet trials. Endgame PvE took an enormous population hit the moment that BoE gear was taken away from Vet trials.
Yes, Zenimax really needs to buff open world content already so people actually have an incentive to l2p and having to avoid red, bash heavies, dodge specials and follow mechanics in dungeons doesn't come as such an unbearable shock to them>.<
Edit: You asked if ZOS should look into PvE adjustments and that's what I have answered. Perhaps it'd give a clearer picture to ask what kind of adjustments people want instead
Honestly trying to overly appeal to casuals is the root of the problem.Those very people you try to rip your head off when you tell them they suck don't really care to increase their dps. Why should ours be lowered because of that? It is n't going to go up.At least significantly.They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
If the casual player doesnt want to work at getting high dps, that is their problem, ceiling should not be lowered to cater to the newer casuals. Getting to the ceiling will take work and dedication but its not out of reach. and yes, not everyone will have the drive to reach it, thats a good thing
Nelson_Rebel wrote: »Yes, Zenimax really needs to buff open world content already so people actually have an incentive to l2p and having to avoid red, bash heavies, dodge specials and follow mechanics in dungeons doesn't come as such an unbearable shock to them>.<
Edit: You asked if ZOS should look into PvE adjustments and that's what I have answered. Perhaps it'd give a clearer picture to ask what kind of adjustments people want instead
I welcome both.
If you want to disincentive playing the game for others that's your opinion.
Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation.
Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
In all fairness, the main thing that was nerfed has been fun.
The sustain changes have slowed down the pace of gameplay, and forced one to do far more HAs than he/she would prefer.