MLGProPlayer wrote: »Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Why is that a problem though? You don't have to complete vet trials. If only 2% of players can complete them, then that's fine.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Why is that a problem though? You don't have to complete vet trials. If only 2% of players can complete them, then that's fine.
It becomes a problem when the content becomes stagnant and no one is attempting it because it has become an unfeasible accomplishment where even if you have decent knowledge of mechanics, the right gear, a decent rotation. You're still unlikely to ever complete it no matter how long you attempt it or how hard you try.
Stagnation in PvE is a serious problem. At least back when BoE was around people had an incentive to do it regardless of the difficulty. Now with how hard it is now. There is no incentive. And less players are around, and even less are doing the actual end game.
What's the point? And in turn disinterests the gaming community. PvP only is fun for so long
"look into pve adjustment" could be anything dude. Now look at your own poll, everyone should understand what you mean just by reading it.Nelson_Rebel wrote: »I don't quite understand this poll. Are you asking if we think pve content has been over nerfed, or if our characters have.
I specifically asked at the bottom of my paragraph
"Very simply should ZoS look into PvE adjustments"
From the premise of my Paragraph, The nerfs and blanket nerfs. PvE content IMO is to hard.
If that isn't clear enough, idk what to tell you *shrug*
Terribly done, sorry.PvE content difficulty Relative to Nerfs lately
- Yes
- No
- Other
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Why is that a problem though? You don't have to complete vet trials. If only 2% of players can complete them, then that's fine.
It becomes a problem when the content becomes stagnant and no one is attempting it because it has become an unfeasible accomplishment where even if you have decent knowledge of mechanics, the right gear, a decent rotation. You're still unlikely to ever complete it no matter how long you attempt it or how hard you try.
Stagnation in PvE is a serious problem. At least back when BoE was around people had an incentive to do it regardless of the difficulty. Now with how hard it is now. There is no incentive. And less players are around, and even less are doing the actual end game.
What's the point? And in turn disinterests the gaming community. PvP only is fun for so long
But those people have normal trials. They are the exact same thing, just toned down.
There is no reason why everyone should be able to complete vet trials.
I'm assuming these are per account and not per toon. Out of curiosity, can I ask what the percentages are for Master Fisher/Angler, L50 Hero and Flawless Sacrament? I'd also ask about the achieves for allocating 300-ish CP but can't remember it's name right now (assuming there's a PS4 achieve for it).Nelson_Rebel wrote: »Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
2015.Nelson_Rebel wrote: »I have completiona for most of the Vet trials since 2014 when the game launched on console.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Why is that a problem though? You don't have to complete vet trials. If only 2% of players can complete them, then that's fine.
It becomes a problem when the content becomes stagnant and no one is attempting it because it has become an unfeasible accomplishment where even if you have decent knowledge of mechanics, the right gear, a decent rotation. You're still unlikely to ever complete it no matter how long you attempt it or how hard you try.
Stagnation in PvE is a serious problem. At least back when BoE was around people had an incentive to do it regardless of the difficulty. Now with how hard it is now. There is no incentive. And less players are around, and even less are doing the actual end game.
What's the point? And in turn disinterests the gaming community. PvP only is fun for so long
But those people have normal trials. They are the exact same thing, just toned down.
There is no reason why everyone should be able to complete vet trials.
Your failing to see the point here
I never said "everyone" should be completing it, But when the game has stagnated and become more difficult at the same time (for PvE endgame content) and the completion rate being already so low.
Do you honestly think it'll improve to where it becomes even possible for new players to be even given a chance to run it? NO. Because the ones who already have it figured out are all in the top guilds, who will only run with those people with all biS geat and any secret tactics and gear combos figured out
The new players *might* attempt it but with how hard it is now they will not ever complete it.
Having stagnant uncompletable content is NOT how a gaming community grows.
Insane/hardcore/spend months to learn mechanics Is NOT growth. That is just an artificial grind of unrealistic time people have (for the
majority) If they want to make money, and have a healthy solid playbase, they cannot ever cater to the 1% as the average for completing content. Some MIDDLE ground needs to be made
Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
If you just want to have fun, what is stopping people going into the normal versions?Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
[citation needed] pleeeeease on that statistic. Pulling an exaggerated number out of no-where isn't helping anything, and invalidates arguments.1% elitism [...] ruiining [...] for the 99%
Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content
I guess pointing out that vet mode trails are neither basic content, nor single player isn't going to change much here.Bobby_V_Rockit wrote: »I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game.
This brings me back to what I wrote in my first contribution in this thread.... we need a new difficulty between vet and normal - not a blanket nerf to vet.Bobby_V_Rockit wrote: »As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty.
Nelson_Rebel wrote: »I don't quite understand this poll. Are you asking if we think pve content has been over nerfed, or if our characters have.
I specifically asked at the bottom of my paragraph
"Very simply should ZoS look into PvE adjustments"
From the premise of my Paragraph, The nerfs and blanket nerfs. PvE content IMO is to hard.
If that isn't clear enough, idk what to tell you *shrug*
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »Yamenstein wrote: »Nelson_Rebel wrote: »SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
You do realize you have nothing to support your statement right? In regards to how many play the game or don't, or how many people PvP and don't PvE or any lore players that also do or don't do anything else
You can't prove anything you said, and while I also can't disprove it either, bringing up the completion rate is Valid. Because it shows factual disparity and real time solid evidence that supports my own opinion and statement.
And sure there's a normal mode. But I think that one argument doesn't cut it friend. you can't just justify making everything exclusive to
less than 2% of the playerbase, put an unrewarding normal mode on it. And call it good as good game balance.
But to each their own
But you also don't have anything to support your argument. It just sounds like you can't do a trial and need to reduced in difficulty because of it. Go do a survey if you have to. Otherwise no point anyone posting on this thread because you'll just pull more information out of thin air. Unrewarding normal mode? Isn't that a normal trial run?
Get good please.
Yes I do have supporting information.
The completion rate of Ps4 for ANY vet trial
is lesss than 2%
The only achievements worse than that are Emperor, Flawless conquerer, and DSA
The statistics are grossly showing a Disparity in how Veteran content is not being completed.
That is factual, You have nothing backing your statement
Why is that a problem though? You don't have to complete vet trials. If only 2% of players can complete them, then that's fine.
It becomes a problem when the content becomes stagnant and no one is attempting it because it has become an unfeasible accomplishment where even if you have decent knowledge of mechanics, the right gear, a decent rotation. You're still unlikely to ever complete it no matter how long you attempt it or how hard you try.
Stagnation in PvE is a serious problem. At least back when BoE was around people had an incentive to do it regardless of the difficulty. Now with how hard it is now. There is no incentive. And less players are around, and even less are doing the actual end game.
What's the point? And in turn disinterests the gaming community. PvP only is fun for so long
But those people have normal trials. They are the exact same thing, just toned down to THEIR level. That's why we have difficulty settings.
There is no reason why everyone should be able to complete vet trials.
Do you expect a single player game to tone down their hardest difficulty setting just so you can complete it? It's there for people who want a challenge.
Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
Smoothed out perhaps, but the top of the cliff doesn't need to be any lower. We need a platform/base camp between the bottom of the valley and the top of the cliff.Doctordarkspawn wrote: »The cliff between normal and vet needs filed down.