In all fairness, the main thing that was nerfed has been fun.
The sustain changes have slowed down the pace of gameplay, and forced one to do far more HAs than he/she would prefer.
Blacksmoke wrote: »Its about time PvE got a bit harder even on hard mode things are way too easy only the DLC dungeons bring some challenge with them.
Damage in Horns of the Reach is actually going to be higher than it was in Homestead.
ZOS nerfed sustain and therefore hurt DPS in Morrowind, but the new trait/set changes in HotR have bumped damage up above what it was in Homestead despite the tougher sustain.
You'll likely see a lot more groups completing trials because of this.
They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
Nelson_Rebel wrote: »They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
This seems to be the case
The problem becomes that now only elite player groups can even complete basic vet trials now. Let alone new vet content coming out.
I don't think excluding 90% of the playerbase is an acceptable alternative.
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Nelson_Rebel wrote: »They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
This seems to be the case
The problem becomes that now only elite player groups can even complete basic vet trials now. Let alone new vet content coming out.
I don't think excluding 90% of the playerbase is an acceptable alternative.
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
They are really not dead. A lot of guilds still run trials and get clears. A lot of people progress vHoF. I know a couple of guilds that manage to organize a raid or even two nearly every day of the week.
The difference is that pre-Morrowind if someone was missing and the group needed an extra DD people would go to Craglorn and just get a PUG. He would not have been the greatest player but it was acceptable and fine to have one or two PUGs in a group. Now if you need an extra person it's always a search in guilds and friendlists. Because Craglorn PUGs are too unreliable. Getting a light-attack spammer in your group is the worst hit to raid morale you can ever get.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
This seems to be the case
The problem becomes that now only elite player groups can even complete basic vet trials now. Let alone new vet content coming out.
I don't think excluding 90% of the playerbase is an acceptable alternative.
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
They are really not dead. A lot of guilds still run trials and get clears. A lot of people progress vHoF. I know a couple of guilds that manage to organize a raid or even two nearly every day of the week.
The difference is that pre-Morrowind if someone was missing and the group needed an extra DD people would go to Craglorn and just get a PUG. He would not have been the greatest player but it was acceptable and fine to have one or two PUGs in a group. Now if you need an extra person it's always a search in guilds and friendlists. Because Craglorn PUGs are too unreliable. Getting a light-attack spammer in your group is the worst hit to raid morale you can ever get.
In your experience this is probably true.
But less than a hundred people got any trials done last week. I kid you not. I remember looking at the closeout and it was about a total of 80 or so people on the rankings.
Despite what you say, ps4 trophies completions rates (less than 2%) And trials rankings (not even filling out)
And the general server apathy and disinterested players towards trials just keeps getting worse and worse. Right now Average to good players (not great but good) don't stand any chance at all without paying for carries now
I don't quite understand this poll. Are you asking if we think pve content has been over nerfed, or if our characters have.
Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Nelson_Rebel wrote: »They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
This seems to be the case
The problem becomes that now only elite player groups can even complete basic vet trials now. Let alone new vet content coming out.
I don't think excluding 90% of the playerbase is an acceptable alternative.
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
SammyFable wrote: »If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
SammyFable wrote: »If anything, I think PvE content should receive a BUFF. Can't complete vet dungeons or trials? There is a normal mode for that...Nelson_Rebel wrote: »
Sorry but from just Ps4 trophies alone for completion rates of veteran content (which are account based NOT character based) I find that this just isn't true
The content may have been easier for you perhaps, but CERTAINLY not the vast majority.
Do you understand, that these trophy statistic also include people who got the game, literally spend under an hour ingame and never touched it again? Do you understand that PvP only players are included? Do you understand, that people who play for the lore are included?
A completion statistic that includes EVERY single player, sorry no, every BUYER of the game has no meaning in regards to difficulty. Tell me, did 80%+ of PS4 players ever complete main quests? Did 80%+ achieve grand overlord? Did they achieve emperor? Did they complete every dungeon in this game?Nelson_Rebel wrote: »
I think a third option hardmode would be best. Let people have a chance to complete veteran content and achieve skins. And have the Hardcore players have exclusive Titles and perhaps Extra exclusive Mounts for it.
Because right now, trials ARE dead
Did you consider that there are players who actually LIKE a challenge? In your cry for more pve nerfs, did you think about those players already bored of 90% of ESOs content? Did you think about the players who want to work on themselves to be able to defeat Rhakkat in hardmode?
If ZoS WERE to implement a new difficulty there would still be people like you complaining about not being able to complete every single thing in that difficulty. If you think overall pve difficulty is too high, than you have to git gud. Sorry to say this, but if you play acknowledging mechanics, deal some decent DPS or heal or tank decently, you'll be able to complete everything.
People here already mentioned, that ZoS took the fun out of the game with the huge hammer they used on sustain. THAT'S why people leave the game. It is LESS FUN. ZoS also promised a more fast paced combat, but especially for a caster, heavy attacks, that are needed for high sustain and DPS, take ages to finally go off.
MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
They really can't start nerfing trials at this point. It's the only endgame we have left. Even DLC dungeons got nerfed in HotR. And HotR dungeons will be easier than SotH ones.
As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
Trial community is not dead. It became exclusive. Running in a PUG is just too painful for good players now. And bad players can't complete the trial by themselves without explanations and help.
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As some people already mentioned, the valiant attempt to "lower the ceiling and raise the floor" failed miserably. The ceiling can still pull 40-50k DPS but the floor struggles to get 10-15k. Some work to squeeze out every drop of DPS and some don't even understand the concept of a rotation. It's hard to balance content for both of those groups.
They shouldn't be trying to balance content for everyone. Not everyone should be able to complete all content on vet. That's why we have two difficulty settings in this game. Vet should be designed for those players willing to learn the mechanics and put time into perfecting a build and rotation.
so less than 2% of the population having a chance is good for you?
The issue with this is that, as I said before, the content isn't even geared towards being hard. It's bloody impossible for those who haven't spent months performing the trials. Such as MaW and HoF
Hell even the Craglorn Vet trials don't have more than 3% of completions
There are plenty of noob guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
Ah but this is the Crux Of my point.
There are NO newer guilds or even average ones completing this content anymore.
Yes there are? I am a part of or have friends in at least 4 such guilds...
Nelson_Rebel wrote: »Damage in Horns of the Reach is actually going to be higher than it was in Homestead.
ZOS nerfed sustain and therefore hurt DPS in Morrowind, but the new trait/set changes in HotR have bumped damage up above what it was in Homestead despite the tougher sustain.
You'll likely see a lot more groups completing trials because of this.
Any proof of this damage comparison?
I find that hard to believe. The CP system was nerfed 50% in percentage bonuses alone. Not to mention class specific nerfs and overall blanket nerfs.
I know sets 1-4 pieces are getting slightly buffed and some mundus stones. But not enough to bring it back to homestead damage