karldavy149b16_ESO wrote: »karldavy149b16_ESO wrote: »Guilty_Gear wrote: »I feel like 15-20k dps is low. But that's neither here nor there. The point of my comment is that I agree with the others here. I love ESO, but the pve is crazy easy. I was happy when they changed the WBs so I couldn't solo them anymore, now they need to make it so there is a little more effort required in the rest. 4 man dungeons, in particular, are so easy that I think most of the community can play then on auto-pilot. The random mobs are just fodder to slow down progress towards the bosses and the bosses are just as easy but with substantially larger health pools to make the fights longer.
wbs can 100% be soloed with the exception of a few dlc wbs
the issue with the game is the streamers in all honesty you got the guys showcasing gear saying super high crazy dps and what alot of people dont realise dps is 20-30% gear the rest rotation .... everyone is looking for the quick fix in gear and not even attempting to fix rotation which is why majority of player base suck
LOL, would like to see that would like to know how tooDjMuscleboy02 wrote: »MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
You say this like people struggle to hit 15-20k dps. You realize you can literally tape down your mouse button and hit 20k dps right? This game is mind-numbingly easy.
DjMuscleboy02 wrote: »Doctordarkspawn wrote: »DjMuscleboy02 wrote: »MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
You say this like people struggle to hit 15-20k dps. You realize you can literally tape down your mouse button and hit 20k dps right? This game is mind-numbingly easy.
Hyperbole.
My point completely blew past you didn't it?
Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty. And like the OP has suggested, its getting harder and harder to join in on vet trials as a newcomer.
The 1% and 99% was spoken figuratively as there is no real way of determing attempt/complete rates of the active player base. I selected those two numbers as I know they often occur in multi media when one group is over-represented by a fickle few.
puffytheslayer wrote: »Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty. And like the OP has suggested, its getting harder and harder to join in on vet trials as a newcomer.
The 1% and 99% was spoken figuratively as there is no real way of determing attempt/complete rates of the active player base. I selected those two numbers as I know they often occur in multi media when one group is over-represented by a fickle few.
ESO is NOT single player game - its an MMO
MLGProPlayer wrote: »
There are plenty of noob-friendly guilds that run and complete vet trials regularly (they only require 15-20k DPS). You don't need to practice for months to clear them. That's only if you want to get on leader boards.
The main reason why most people don't participate in trials is that organising a group of 12 people is a pain in the ass. The actual content isn't that hard.
And what part of the community actually is able to pull out that number?
Cage_Lizardman wrote: »karldavy149b16_ESO wrote: »karldavy149b16_ESO wrote: »Guilty_Gear wrote: »I feel like 15-20k dps is low. But that's neither here nor there. The point of my comment is that I agree with the others here. I love ESO, but the pve is crazy easy. I was happy when they changed the WBs so I couldn't solo them anymore, now they need to make it so there is a little more effort required in the rest. 4 man dungeons, in particular, are so easy that I think most of the community can play then on auto-pilot. The random mobs are just fodder to slow down progress towards the bosses and the bosses are just as easy but with substantially larger health pools to make the fights longer.
wbs can 100% be soloed with the exception of a few dlc wbs
the issue with the game is the streamers in all honesty you got the guys showcasing gear saying super high crazy dps and what alot of people dont realise dps is 20-30% gear the rest rotation .... everyone is looking for the quick fix in gear and not even attempting to fix rotation which is why majority of player base suck
I've spent quite a bit of time trying to fix my rotation. I still suck.
Yes, on my templar using julianos / mother sorrow back before morrowind I found having an pretty good rotation did not take me much over 15K, just a bit above spamming sweeps, spamming dark flare had best results single target.Cage_Lizardman wrote: »karldavy149b16_ESO wrote: »karldavy149b16_ESO wrote: »Guilty_Gear wrote: »I feel like 15-20k dps is low. But that's neither here nor there. The point of my comment is that I agree with the others here. I love ESO, but the pve is crazy easy. I was happy when they changed the WBs so I couldn't solo them anymore, now they need to make it so there is a little more effort required in the rest. 4 man dungeons, in particular, are so easy that I think most of the community can play then on auto-pilot. The random mobs are just fodder to slow down progress towards the bosses and the bosses are just as easy but with substantially larger health pools to make the fights longer.
wbs can 100% be soloed with the exception of a few dlc wbs
the issue with the game is the streamers in all honesty you got the guys showcasing gear saying super high crazy dps and what alot of people dont realise dps is 20-30% gear the rest rotation .... everyone is looking for the quick fix in gear and not even attempting to fix rotation which is why majority of player base suck
I've spent quite a bit of time trying to fix my rotation. I still suck.
Bobby_V_Rockit wrote: »puffytheslayer wrote: »Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty. And like the OP has suggested, its getting harder and harder to join in on vet trials as a newcomer.
The 1% and 99% was spoken figuratively as there is no real way of determing attempt/complete rates of the active player base. I selected those two numbers as I know they often occur in multi media when one group is over-represented by a fickle few.
ESO is NOT single player game - its an MMO
And this makes it acceptable to exclude a majority of its players from completing achievements?
Bobby_V_Rockit wrote: »puffytheslayer wrote: »Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty. And like the OP has suggested, its getting harder and harder to join in on vet trials as a newcomer.
The 1% and 99% was spoken figuratively as there is no real way of determing attempt/complete rates of the active player base. I selected those two numbers as I know they often occur in multi media when one group is over-represented by a fickle few.
ESO is NOT single player game - its an MMO
And this makes it acceptable to exclude a majority of its players from completing achievements?
BrightOblivion wrote: »
In dungeons, though, the goal is to get through it, beat the boss, and be done, repeating as needed for loot or pledges or what have you. Is it not? I mean, I haven't heard of a dungeon progression group. Have you?
In all fairness, the main thing that was nerfed has been fun.
The sustain changes have slowed down the pace of gameplay, and forced one to do far more HAs than he/she would prefer.
puffytheslayer wrote: »Bobby_V_Rockit wrote: »puffytheslayer wrote: »Bobby_V_Rockit wrote: »MLGProPlayer wrote: »Bobby_V_Rockit wrote: »Content should be clearable by at least 25% of the active population IMO. This 1% elitism garbage is ruining endgame for the 99% who just want to play and have fun. Its a game, not a career.
What's stopping you from completing normal trials? It's the same exact CONTENT as the vet version, just easier. If vet is too hard, then stick to normal. You're still completing the same content.
Do you demand that single player game devs make their hardest difficulty beatable by 25% of players too? Harder difficulties are designed for players who want a challenge. You lose out on absolutely nothing by playing on lower difficulties.
If you want to beat a game on a harder difficulty, then get better. If you don't want to put the time in to get better, then just play on a lower difficulty. I really don't see what the problem is.
I DO expect a game to be completable without needing to read several theses in order to beat basic content, ESPECIALLY if its a single player game. Seems stupid for a company to deliberately exclude a majority of the player base.
As for what's stopping me completing normal mode? Nothing but boredom. The gap between faceroll stand in red and spam flurry to win and wtf vet mode is a biiiig jump in difficulty. And like the OP has suggested, its getting harder and harder to join in on vet trials as a newcomer.
The 1% and 99% was spoken figuratively as there is no real way of determing attempt/complete rates of the active player base. I selected those two numbers as I know they often occur in multi media when one group is over-represented by a fickle few.
ESO is NOT single player game - its an MMO
And this makes it acceptable to exclude a majority of its players from completing achievements?
MMORPG = Massively Multiplayer Online Role Playing Game
this means that you need to learn to play nice with others
this is something you either need to learn to do - or accept that you will never acquire a particular achivent
just because a bunch of 'lone wolves' want the pretty colour/skin/title/achievment/gamerscore or 'feel the need to complete every achievment in the game' doesnt mean all content should be nerfed into the ground so that they can solo it
BrightOblivion wrote: »All of these people are saying "Vet mode dungeons are so facerollingly easy and most people can do it in their sleep," and it's seriously starting to bug me. I mean, maybe it is for you and your premade group of friends on voice chat.
But as someone who pugs most of his daily pledges (and before you say "Get a guild," I'm in two of them for that purpose, but that doesn't mean they run all pledges with all 4 roles all the time), that's not what I see. I mean, sure, they can usually complete the non-dlc ones on hardmode, with Tempest Island and CoA2 being the major exceptions (can still do vet, but not hardmode).
When it comes to the DLC dungeons, though, it's a nightmare. I've attempted WGT, CoS, and RoM on vet 3 or 4 times each. I'm not talking "oh, we wiped, I'm done," mind you. I'm talking "We've died close to 10 times and gotten nowhere." Do you know how many times I've managed to complete them? Once each. With everyone over 200CP (and all 4 over 350 on last night's failed vet Cos run) on (I think) every run, once each.
I'm now close to CP370. I'm looking up guides to see what I might be missing, doing mechanics, trying to explain mechanics, and, with some reliability, pulling 15-20k dps as I try my hardest to stay out of the stupid. And still not getting there.
Folks, if this is "facerollingly easy," I would hate to see "stupidly hard." I'm not asking to be able to do hardmode with ease, or any of the related fancy achievements. I would just like to be able to reasonably expect to complete the dlc dungeon I spent nearly an hour trying to group for, without going through several circles of hell in the process, so that I can get the purple jewelry and monster helms I'm doing the dungeon for in the first place.
I haven't done any vet trials, so I can't speak to that. However, the concept of progression groups suggests a goal of working as a group to make progress and do better.
In dungeons, though, the goal is to get through it, beat the boss, and be done, repeating as needed for loot or pledges or what have you. Is it not? I mean, I haven't heard of a dungeon progression group. Have you?
BrightOblivion wrote: »All of these people are saying "Vet mode dungeons are so facerollingly easy and most people can do it in their sleep," and it's seriously starting to bug me. I mean, maybe it is for you and your premade group of friends on voice chat.
But as someone who pugs most of his daily pledges (and before you say "Get a guild," I'm in two of them for that purpose, but that doesn't mean they run all pledges with all 4 roles all the time), that's not what I see. I mean, sure, they can usually complete the non-dlc ones on hardmode, with Tempest Island and CoA2 being the major exceptions (can still do vet, but not hardmode).
When it comes to the DLC dungeons, though, it's a nightmare. I've attempted WGT, CoS, and RoM on vet 3 or 4 times each. I'm not talking "oh, we wiped, I'm done," mind you. I'm talking "We've died close to 10 times and gotten nowhere." Do you know how many times I've managed to complete them? Once each. With everyone over 200CP (and all 4 over 350 on last night's failed vet Cos run) on (I think) every run, once each.
I'm now close to CP370. I'm looking up guides to see what I might be missing, doing mechanics, trying to explain mechanics, and, with some reliability, pulling 15-20k dps as I try my hardest to stay out of the stupid. And still not getting there.
Folks, if this is "facerollingly easy," I would hate to see "stupidly hard." I'm not asking to be able to do hardmode with ease, or any of the related fancy achievements. I would just like to be able to reasonably expect to complete the dlc dungeon I spent nearly an hour trying to group for, without going through several circles of hell in the process, so that I can get the purple jewelry and monster helms I'm doing the dungeon for in the first place.
I haven't done any vet trials, so I can't speak to that. However, the concept of progression groups suggests a goal of working as a group to make progress and do better.
In dungeons, though, the goal is to get through it, beat the boss, and be done, repeating as needed for loot or pledges or what have you. Is it not? I mean, I haven't heard of a dungeon progression group. Have you?
I agree 100% All this vet content "too easy" stuff seems to come from a small minority of super high powered elitists. It's a game, one we have all paid for and continue to pay for with sub or DLC. All content should be accessible after a proper - not exhaustive - learning curve. There should be an expectation that the vast majority of players should be able to complete all content eventually not 5% of power players. Not all of us have hours and hours a day to play and study the thing. The game should cater to all players.
Do you wanna know who actually uses dungeon finder? People that are not good enough to make it into proper guilds(and no I'm not talking about top end raiding guilds, there are many social-PVE-dungeon focused guilds out there) and have failed to make any friends in game during the time they've played it.
Nelson_Rebel wrote: »BrightOblivion wrote: »All of these people are saying "Vet mode dungeons are so facerollingly easy and most people can do it in their sleep," and it's seriously starting to bug me. I mean, maybe it is for you and your premade group of friends on voice chat.
But as someone who pugs most of his daily pledges (and before you say "Get a guild," I'm in two of them for that purpose, but that doesn't mean they run all pledges with all 4 roles all the time), that's not what I see. I mean, sure, they can usually complete the non-dlc ones on hardmode, with Tempest Island and CoA2 being the major exceptions (can still do vet, but not hardmode).
When it comes to the DLC dungeons, though, it's a nightmare. I've attempted WGT, CoS, and RoM on vet 3 or 4 times each. I'm not talking "oh, we wiped, I'm done," mind you. I'm talking "We've died close to 10 times and gotten nowhere." Do you know how many times I've managed to complete them? Once each. With everyone over 200CP (and all 4 over 350 on last night's failed vet Cos run) on (I think) every run, once each.
I'm now close to CP370. I'm looking up guides to see what I might be missing, doing mechanics, trying to explain mechanics, and, with some reliability, pulling 15-20k dps as I try my hardest to stay out of the stupid. And still not getting there.
Folks, if this is "facerollingly easy," I would hate to see "stupidly hard." I'm not asking to be able to do hardmode with ease, or any of the related fancy achievements. I would just like to be able to reasonably expect to complete the dlc dungeon I spent nearly an hour trying to group for, without going through several circles of hell in the process, so that I can get the purple jewelry and monster helms I'm doing the dungeon for in the first place.
I haven't done any vet trials, so I can't speak to that. However, the concept of progression groups suggests a goal of working as a group to make progress and do better.
In dungeons, though, the goal is to get through it, beat the boss, and be done, repeating as needed for loot or pledges or what have you. Is it not? I mean, I haven't heard of a dungeon progression group. Have you?
I agree 100% All this vet content "too easy" stuff seems to come from a small minority of super high powered elitists. It's a game, one we have all paid for and continue to pay for with sub or DLC. All content should be accessible after a proper - not exhaustive - learning curve. There should be an expectation that the vast majority of players should be able to complete all content eventually not 5% of power players. Not all of us have hours and hours a day to play and study the thing. The game should cater to all players.
Exactly. Currently this content is only catering to a small percentage of elitists. I don't think a MASSIVE MULTIPLAYER ONLINE game should cater to the smallest crowd of Try Hards.
All endgame content should be geared towards players that at least have max level CP and have a decent understanding of mechanics. Not spend months of wasting effort again and again to
complete some damn game achievement. It's such an outdated notion.
BrightOblivion wrote: »Do you wanna know who actually uses dungeon finder? People that are not good enough to make it into proper guilds(and no I'm not talking about top end raiding guilds, there are many social-PVE-dungeon focused guilds out there) and have failed to make any friends in game during the time they've played it.
As I said, I'm in not one social-PVE-dungeon focused guild, but two. Friendly Dungeon Runners and Lone Wolf Help, if you want to get specific, and both are nearly full to capacity with all sorts of people. The thing is, as I said, not everyone runs all 4 roles for all dungeons at all times. So, most of the time, I'm using groupfinder to look for at least one spot. Not because I don't have friends. Not because I'm a scrub. But because that's what's available when I'm doing pledges throughout the day. I have a feeling I'm not the only one.
At CP370, with other reasonably geared and intelligent CP350-plus people who know their roles, one should be able to, as I said, reasonably expect to be able to complete the DLC dungeons on veteran difficulty, even if that group came about through groupfinder and isn't using voice chat. Not on hardmode, necessarily, but definitely on regular veteran. If that's not the case, it's either the fault of the in-game training up to that point (and I don't necessarily dispute that), or the mechanics of the dungeon, and possibly a bit of both. I mean, you have two levers you can pull. You can fix the caliber of people going in, or change the content they go into. Which is more likely to be pulled and easier to control? That being said, three of the main points almost every group I've been in has crashed and burned at have experienced changes in one form or another in this last patch, so I'll reserve judgement until I've had time to see how much difference that makes.
Regarding veteran trials, as I swear I already said, I haven't done them, I don't have experience with them, so I won't comment one way or the other. And have not, beyond saying that progression groups for them, with their assumed goals of, well, progression, make them a different thing.
And @puffytheslayer I get that it was so much worse way back when. And I'm glad I wasn't there for it, because I would have probably quit, or given it one look, laughed, and walked away. I mean, you actually stuck around through 100 vet WGT runs and got one off-trait wrong-weight monster helm, and you're okay with that? However, just because you had to walk five miles through hip-deep snow uphill both ways and eat bugs to survive doesn't mean people don't feel like they're currently walking through mud up to at least our ankles and eating "meatloaf surprise." Just because something's better than it was doesn't mean that it's "good," or that it couldn't be better. Hells, most of the RNG in this game falls under that category. It also doesn't mean that, if one mentioned something like starting a dungeon progression group, they wouldn't get laughed at, particularly by those "OGs" you so fondly refer to.
The way things were is rarely a decent excuse to disagree or balk at change. Regardless of how things were once upon a time, this is not then, but now. And in the now, dungeons, their groups, and the groups' goals are what they are. One can bemoan it and "back in my day..." all day long, but it's probably not going to change a single, solitary thing.
puffytheslayer wrote: »i struggle with some characters more than others - i dont claim to be an expert, my roatation is AWFUL, i follow meta guides these days - but thats just to save myself time trying to kit out 13 toons through personal trial & error each patch is exhausting
- i can do all the vet dungeons on hard mode,
- i can do all the craglorn trials vet hard mode,
- i was progressing through maw (i dont have a team any more & im sick of trying to form one)
- ive done HoF normal - (i dont have a team any more & im sick of trying to form one for vet)
puffytheslayer wrote: »ive done HoF normal - (i dont have a team any more & im sick of trying to form one for vet)
puffytheslayer wrote: »i struggle with some characters more than others - i dont claim to be an expert, my roatation is AWFUL, i follow meta guides these days - but thats just to save myself time trying to kit out 13 toons through personal trial & error each patch is exhausting
- i can do all the vet dungeons on hard mode,
- i can do all the craglorn trials vet hard mode,
- i was progressing through maw (i dont have a team any more & im sick of trying to form one)
- ive done HoF normal - (i dont have a team any more & im sick of trying to form one for vet)
This makes you at least top 10%. You should tell us how long it took you to reach this level. 2 years, more? Everyday 4h+? That just proves my point - way too hard to get to that PvE level, and you're not even an expert as you claim. There are exceptions of course but my concern is the majority of players not the top/bottom 10%.
I also don't believe your rotation is awful, you probably compare yourself with the top 5% (elite). If you miss a shot every now and then it does not make it bad, only _not perfect_.
I'm 37. Wear glasses, bad eyesight. I've yet to finish vMA. Died 150 times there so far (yes, I'm counting), and it will take me at least 150 more to finish it. My rotation is not bad, but not the best either. Also not an expert I just _try to_ copy what elitists do. I even had a _personal trainer_ elitist to help me with my rotation. My gear is the best money can buy +illambris.
Still, top single player content is extremely hard for me (eg vMA, with mag sorc, knowing the mechanics).
I consider myself a medium grade gamer, although I was a very good FPS player in my time.puffytheslayer wrote: »ive done HoF normal - (i dont have a team any more & im sick of trying to form one for vet)
Exactly. If you don't have _the best_ team, forget it. If you can't find/form one, you're just like 80% of the rest of us.
At this moment the game is fun (not struggle) only for the top 20% of groups. This number should be at least 40%.
Aside from your frustrated-teenage-like tone, I say this statement is wrong. Majority cannot play this game as much as they should/could. You're concentrated on the top half (maybe even less) players and not ALL of the players. There are much more players that don't even know that animation cancelling exists than the ones that do. You are missing the whole point. You're too much into the game to notice.puffytheslayer wrote: »YOU DO NOT NEED TO RUN META OR NERF THE CONTENT so the majority can play it...
As you don't like percentages I'll try to explain in plain text.puffytheslayer wrote: »hint - you do not need to run meta or be an amazing player to complete the content
I wrote context appropriate percentage. PvE top 10% is not the same as game top 10% or experience top 10%.puffytheslayer wrote: »also can you please choose an a 'top' elite percentage, you keep swapping around everything from 1% to 20% its rather annoying & confusing