Nelson_Rebel wrote: »leepalmer95 wrote: »Nelson_Rebel wrote: »agingerinohio wrote: »Don't need an entire class because of pvp. They are fine. The class was designed to be a high damage DD. The other classes in PvP have the same potential of having very high burst as well. As for the shields, any magica class has the ability to shield stack. What I want to see (being someone who has primarily played magica characters and now experimenting with stamina) is better shielding options for stamina builds.
Stam classes have vigor which is a ridiculous heal. Shields paired with vigor would actually be OP/broken.
Mate
You lose your credibility when you equate the PVP potency or Vigor with noncrittable shields
Mate
That's not even what happened I was saying vigor paired with shields would be OP.
You don't even know what's going on hence why you are starting these threads.
Sorcs are not OP you desperately need to L2P. I believe in you.
Sorcs are OP in comparison to the other classes.
I can show multiple Recaps of Implosion hittin my 5\7 heavy armor tank taking a 6k implosion in my face with capped out resistances and food buffs up. That passive execute hit harder than an entire skill tree
And that's just a single aspect of it. Shields not being critable allow sorcs to spec full damage with no repercussions. Because Max Magic= Stronger shields.
And that's just straight facts Mate
By passive execute.
You mean the one that has a 6% chance to proc on lightning damage when under 15% hp?
Chances are if implosion procs your was going to die anyway or would of died from the last skills damage.
Chance
A very apt description where people at 15% have plenty of health to recover but instead get an excute from nowhere without any prompt hitting for 6k on even a full heavy armor build with maxed out resistances and food buff.
I'm appalled to think what others ( who aren't already mag sorcs too) have to deal with for different armors if I'm wearing Heavy with max resistances.
How does none of that register with you
leepalmer95 wrote: »Nelson_Rebel wrote: »leepalmer95 wrote: »Nelson_Rebel wrote: »agingerinohio wrote: »Don't need an entire class because of pvp. They are fine. The class was designed to be a high damage DD. The other classes in PvP have the same potential of having very high burst as well. As for the shields, any magica class has the ability to shield stack. What I want to see (being someone who has primarily played magica characters and now experimenting with stamina) is better shielding options for stamina builds.
Stam classes have vigor which is a ridiculous heal. Shields paired with vigor would actually be OP/broken.
Mate
You lose your credibility when you equate the PVP potency or Vigor with noncrittable shields
Mate
That's not even what happened I was saying vigor paired with shields would be OP.
You don't even know what's going on hence why you are starting these threads.
Sorcs are not OP you desperately need to L2P. I believe in you.
Sorcs are OP in comparison to the other classes.
I can show multiple Recaps of Implosion hittin my 5\7 heavy armor tank taking a 6k implosion in my face with capped out resistances and food buffs up. That passive execute hit harder than an entire skill tree
And that's just a single aspect of it. Shields not being critable allow sorcs to spec full damage with no repercussions. Because Max Magic= Stronger shields.
And that's just straight facts Mate
By passive execute.
You mean the one that has a 6% chance to proc on lightning damage when under 15% hp?
Chances are if implosion procs your was going to die anyway or would of died from the last skills damage.
Chance
A very apt description where people at 15% have plenty of health to recover but instead get an excute from nowhere without any prompt hitting for 6k on even a full heavy armor build with maxed out resistances and food buff.
I'm appalled to think what others ( who aren't already mag sorcs too) have to deal with for different armors if I'm wearing Heavy with max resistances.
How does none of that register with you
E.g. you let yourself get to Very Very low hp and think its OP if you die to a low proccing passive.
Even on a 30k hp tank build thats 4500 hp, literally every skill even something like crushing shock will kill you at that hp, 1 curse, 1 frag or the pre cast execute.
Not even taking into account the execute which executes at 20%, your not going to survive at that hp and honestly you shouldn't be able too.
Your complaining you die when at 15% hp and it should be nerfed because you die to it? Thats all i'm seeing. Do you think you shouldn't be able to survive it? I'm confused.
Septimus_Magna wrote: »Sure sorcs have so good skills but every class has strong skills. You dont see me asking to nerf cloak, incap strike and surprise attack because these skills basically define the NB class
Sorcs are an issue because of where other classes are. I know how to play every class in this game (Don't as about rotation though, I suck there), and playing as a sorc in PvP was by far the easier to do. It required the least amount of practive and dedication to pick up. Now I play a night-mage and I can sometimes kill sorcs just fine... But their abilty to stun with frags, is such an issue. I suggest taking away the hard CC on the frags proc and only have the hard CC applied when the sorc takes the 1 second cast time to cast it.
Sorcs are an issue because of where other classes are. I know how to play every class in this game (Don't as about rotation though, I suck there), and playing as a sorc in PvP was by far the easier to do. It required the least amount of practive and dedication to pick up. Now I play a night-mage and I can sometimes kill sorcs just fine... But their abilty to stun with frags, is such an issue. I suggest taking away the hard CC on the frags proc and only have the hard CC applied when the sorc takes the 1 second cast time to cast it.
DKs have stonefist, stuns for 3 seconds. Instant.
Templars has their javelin, stuns for 1.8 seconds, and has a 5m knock back. Instant.
NBs have lotus fan/ambush, not a stun itself but can stun from stealth. Is a gap closer and snare. Instant.
Sorcs' frags, stuns for 2 seconds. 1 second cast time. 35% chance for an instant cast proc.
So... why exactly is a sorc's ability to stun an issue?
leepalmer95 wrote: »Sorcs are an issue because of where other classes are. I know how to play every class in this game (Don't as about rotation though, I suck there), and playing as a sorc in PvP was by far the easier to do. It required the least amount of practive and dedication to pick up. Now I play a night-mage and I can sometimes kill sorcs just fine... But their abilty to stun with frags, is such an issue. I suggest taking away the hard CC on the frags proc and only have the hard CC applied when the sorc takes the 1 second cast time to cast it.
DKs have stonefist, stuns for 3 seconds. Instant.
Templars has their javelin, stuns for 1.8 seconds, and has a 5m knock back. Instant.
NBs have lotus fan/ambush, not a stun itself but can stun from stealth. Is a gap closer and snare. Instant.
Sorcs' frags, stuns for 2 seconds. 1 second cast time. 35% chance for an instant cast proc.
So... why exactly is a sorc's ability to stun an issue?
Because he hasn't learn to react to the big purple glowing hards yet and learned to dodge or block it.
I have a ferocious, holy hatred for Implosion and would rather something that's more consistent. A small chance to instantly kill someone who was going to die anyway is not a passive I find at all useful.
Partially because I'm going to kill them anyway so the passive is of no use to me, and partially because when people see it on their death recap they think it's OP. Change it to give a flat damage reduction (no armor or spell res, just, say...minor protection?) when standing in that lightning pool thingy sorcs use in pve.
Since we all agree the damage and burst of Mag Sorcs is way overboard (especially in PVP) I am thinking of some ideas to level the playground...:)
What do you guys think we should do ?
GeorgeBlack wrote: »Hahahahaha
Ohh...
Look at them defending magsorcs.
PvP Eso is all about going from attack mode (pressure and burst on target) to defence mode as quick as you can in order to diminish your opponents resources and magsorc do that so easily.
CC? Magsorc got a Teleport which helps them get away but also stuns enemies it runs through, so add MOBILITY.
Gap closers following?? barrier barrier traps kill kill.
Magsorc benefit from Delayed damage which is such a powerful tool in this combat system
Benefit from destro ulty. Benefit from meteor. Such powerful tools that amplify their delayed damage bursts (while they are protected by their shields).
Good luck killing them with all the barriers, traps, CCs Teleport they cast from their ENDLESS MAGIKA POOL.
Good luck keeping your HP at 60% from such strong offence AND at the same time go through their barriers WHILE all they have to do is maintain stamina FOR ONE BREAK FREE.
Can I survive long enough to burn their stamina?
Do I have resources to CC and kill them after all this time under their fire?
If I don't manage can they just teleport, apply shields, traps and recover?
Can I recover from such a failure?
Well I could do something if I was a stupid proctard or if I had a stamina Dk Reflecting Scales
Btw why the fvck is this skill magika? They got everything else what utility do I have as a stamDK?
You know what's the counter play in every game against mage nukers? Silence.
In ESO let's name this ability Negate and make it an ultimate, give it to sorc and forget all about it.
No ye... vote "it's fine as it is" in the poll and call for L2P.
Let class balance occur and then L2P yourselves.
I will never ever play a lame mage class in any game. Weak move
And that's what Grinds My Gears. Back to you Tom
Shields
Delayed dmg
Execution
Ground protection
Teleport
CCs
Dps all from magika.
People suggesting making shields crittable without any other changes to compensate for this change have honestly no idea what they are talking about.
Maybe read up on the logic of WHY they aren't crittable then come back here to debate, until then your suggestions are a waste of time to read.
There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.
Or you prefer roll dodge treatment? Similar debuf as fatigue for shields?leepalmer95 wrote: »There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.
But in that case we need a similar buff which increases shields just as much, because while shields can be strong in a 1v1 in an open world or group X v X fight they aren't. Also some classes don't have access to defile while others have too much access.
Any 2 good build will melt my shields faster than i can apply them.
Where as if i'm stamina i can dodge both of those people just as effectively if there was 1.
There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.