Adjusting the 5-pice bonuses from nine other item sets
ZOS_GinaBruno wrote: »Rohamad_Ali wrote: »
Heh, took me a second
@DDuke
There is still time for the final PTS patch August 7th. And as much I'd like to believe ZOS listens to me, they surely do not...
I hope ZoS didn't nerf Necropotence in a bad way and destroy the 2 pets sorc gameplay. I don't wanna leave the game
Necropotence is overpowered on non pet sorc : NB shade unkillable, Warden necth unkillable but pets from sorc are killable.
Necropotence need to work like this " Give 2k magicka per class summoned pet, up to 4k bonus" => Delete madness from proc set making proc necropotence, and nerf a bit all non killable pet users.
Also, @ZOS_GinaBruno every patch you try to balance pets here is the way to do : reduce the cast time to a minimum of 1s instead of 1.5 s and make the command Y+ right (command to retreat pet) make pets PORT to the caster.
A 1s cast time will make pets viable whitout deleting the death of the pets being a counter.
And make pets port to you will resolve all bugs pets actually have, and greatly improve the pet gameplay (You take a second to use the command, meaning you are not using skills, ect, so it's a fair trade to have pets WORKING).
Can @ZOS_GinaBruno speak about that to the combat team pls ?
NB : Awesome change, thanks to listening our feedbacks
ZOS_GinaBruno wrote: »Hi guys,
We want to give you a heads up that in next week’s PTS incremental patch, you’ll begin seeing balance changes specifically affecting item sets, including some 5-set bonuses and monster sets, and fixes for enchant/poison procs. Below is a preview of the balance changes we’re currently planning to include in the next PTS patch:Any additional balance changes will come in the following PTS patch the week of August 7th. Thanks for all your feedback and bug reports thus far. We look forward to hearing what you think of the upcoming changes once you have a chance to try them out on the PTS!
- Increasing the item set proc delay from Selene
- The summoned monster from the Maw of Infernal set will deal flame damage only, instead of having some attacks be physical and some flame
- Reducing the item set proc delay from Nerien’eth
- The item set proc from Tremorscale will have a 1 second delay and telegraph
- Reducing the self-snare from Ironblood
- Adjusting the 5-pice bonuses from nine other item sets
- The Willow’s Path set will work with drinks and other buffs
- The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff
- The Minor Slayer buff will no longer be removed when wearing multiple sets that give the buff
- Optimizing a number of abilities to reduce the overall load on the server
- Heavy attacking with melee weapons will proc weapon enchants or poisons as originally intended
- Improving Werewolf attack weaving
- Fixing a bug where resource drain poisons restore resources twice per tick
Sandman929 wrote: »I hope ZoS didn't nerf Necropotence in a bad way and destroy the 2 pets sorc gameplay. I don't wanna leave the game
Necropotence is overpowered on non pet sorc : NB shade unkillable, Warden necth unkillable but pets from sorc are killable.
Necropotence need to work like this " Give 2k magicka per class summoned pet, up to 4k bonus" => Delete madness from proc set making proc necropotence, and nerf a bit all non killable pet users.
Also, @ZOS_GinaBruno every patch you try to balance pets here is the way to do : reduce the cast time to a minimum of 1s instead of 1.5 s and make the command Y+ right (command to retreat pet) make pets PORT to the caster.
A 1s cast time will make pets viable whitout deleting the death of the pets being a counter.
And make pets port to you will resolve all bugs pets actually have, and greatly improve the pet gameplay (You take a second to use the command, meaning you are not using skills, ect, so it's a fair trade to have pets WORKING).
Can @ZOS_GinaBruno speak about that to the combat team pls ?
NB : Awesome change, thanks to listening our feedbacks
PetPlars and PetKnights are finally going to be possible, and you already want them taken away?
Sandman929 wrote: »I hope ZoS didn't nerf Necropotence in a bad way and destroy the 2 pets sorc gameplay. I don't wanna leave the game
Necropotence is overpowered on non pet sorc : NB shade unkillable, Warden necth unkillable but pets from sorc are killable.
Necropotence need to work like this " Give 2k magicka per class summoned pet, up to 4k bonus" => Delete madness from proc set making proc necropotence, and nerf a bit all non killable pet users.
Also, @ZOS_GinaBruno every patch you try to balance pets here is the way to do : reduce the cast time to a minimum of 1s instead of 1.5 s and make the command Y+ right (command to retreat pet) make pets PORT to the caster.
A 1s cast time will make pets viable whitout deleting the death of the pets being a counter.
And make pets port to you will resolve all bugs pets actually have, and greatly improve the pet gameplay (You take a second to use the command, meaning you are not using skills, ect, so it's a fair trade to have pets WORKING).
Can @ZOS_GinaBruno speak about that to the combat team pls ?
NB : Awesome change, thanks to listening our feedbacks
PetPlars and PetKnights are finally going to be possible, and you already want them taken away?
I don't want them to be taken away, the fact is that necropotence on demand is pointed by players here, and it will probably be nerfed soon... I just want to keep the only build that NEED it to work alive.
Sandman929 wrote: »
ZOS_GinaBruno wrote: »[*] The Willow’s Path set will work with drinks and other buffs