crazyranger wrote: »With ZOS's track record on releasing content this should serve as a learning point for pre-ordering. The release of Homestead and all of the subsequent patches was a huge red flag to pre-ordering Morrowind. It's a shame that so many fall for the deceptive marketing and get suckered in.
Tavore1138 wrote: »crazyranger wrote: »With ZOS's track record on releasing content this should serve as a learning point for pre-ordering. The release of Homestead and all of the subsequent patches was a huge red flag to pre-ordering Morrowind. It's a shame that so many fall for the deceptive marketing and get suckered in.
I won't be doing it again, I had considered cancelling this one after seeing the PTS but they sneaked it in 2 weeks early and I lost my chance to cancel - BGs, when you get in and aren't fighting totally uneven battles, are sometimes fun but other times just an exhibition of how Cheat Engine is still the king of PvP... I have had multiple ultis from the same person drop on me several times - ZOS still seem unwilling to deal, even ducking the thread they supposedly tend about this very issue.
Tavore1138 wrote: »crazyranger wrote: »With ZOS's track record on releasing content this should serve as a learning point for pre-ordering. The release of Homestead and all of the subsequent patches was a huge red flag to pre-ordering Morrowind. It's a shame that so many fall for the deceptive marketing and get suckered in.
I won't be doing it again, I had considered cancelling this one after seeing the PTS but they sneaked it in 2 weeks early and I lost my chance to cancel - BGs, when you get in and aren't fighting totally uneven battles, are sometimes fun but other times just an exhibition of how Cheat Engine is still the king of PvP... I have had multiple ultis from the same person drop on me several times - ZOS still seem unwilling to deal, even ducking the thread they supposedly tend about this very issue.
Report these cheats immediately so zos can give them there 3 day ban lol. Should be a character wipe.
Tavore1138 wrote: »crazyranger wrote: »With ZOS's track record on releasing content this should serve as a learning point for pre-ordering. The release of Homestead and all of the subsequent patches was a huge red flag to pre-ordering Morrowind. It's a shame that so many fall for the deceptive marketing and get suckered in.
I won't be doing it again, I had considered cancelling this one after seeing the PTS but they sneaked it in 2 weeks early and I lost my chance to cancel - BGs, when you get in and aren't fighting totally uneven battles, are sometimes fun but other times just an exhibition of how Cheat Engine is still the king of PvP... I have had multiple ultis from the same person drop on me several times - ZOS still seem unwilling to deal, even ducking the thread they supposedly tend about this very issue.
Report these cheats immediately so zos can give them there 3 day ban lol. Should be a character wipe.
Yup, gf was changed, now pop up overlap other activities and doesnt hide in notifications but for groups its still endless cycle from forming back to queued.
@ZOS_GinaBruno @ZOS_BrianWheeler
Did a test with group members on voice com. They informed me when its waiting for 1 player. 50% of the time when its just me left to click q automatically cancel because someone inv decline, even if i have 40s on the timer to accept it. Other 50% pop disspears and im in queue status while everyone else is waiting for that last person to confirm. Here is your bug, still sitting where it was from beta.
Still waiting for response.
Also are you hiring? Since im already doing more towards finding and identifying bugs than your testers i wouldnt mind getting paid for it.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert
Omg people do not read lol
Read al the posts on this topic your are repeating comments that have already been adressed... Painful to read....
ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Are the changes on PTS so we could test ?
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.