Avran_Sylt wrote: »@Gravord
Were you running into any issues while queuing as a 4 man team? Could you test as a 3 man? Can you test the 3 man dungeon finder while cycling the role of the party lead each test? (change party lead to healer while all group members are all three, then change party lead to tank while all other group members are all three, then change party lead to dps while all other group members are all three) and see if random dungeon queue times are reduced based solely on what the group leader role is.
Avran_Sylt wrote: »@MilwaukeeScott
It's likely that they have different live builds (PC,PS4,XBOX). He was more than likely referring to the PC live version. And more likely referring to pushing them to live on the weekly Monday maintenance. Once the problem has been solved or at least groomed fairly well, that's when the PS4,XBOX versions will tested, updated, and pushed.
Avran_Sylt wrote: »@SwaminoNowlino
Hmmm. Well, seeing as you're Xbox I can't say for certain if any of the BG issues on your end have been addressed yet. But yesterday (on PC, NA) I played about 5 BG matches solo and nearly all of them went through on the first time and for all of them less than a minute of queue time , there were a few issues with actually getting to the loading screen (I.E. once the group has formed it'd take a little while for it actually to put me into the loadscreen for the map) and it seemed there was a brief FPS drop any time the queue appeared to ping the server. So from my experience I can't really add anything of substance. Which is why I'm asking, not because I don't believe you, but since I don't have the resources to currently go balls out and test everything.
Edit: and when I was asking gravord about the 3 man that's more for the group finder (for dungeons)
ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Avran_Sylt wrote: »@SwaminoNowlino
Hmmm. Well, seeing as you're Xbox I can't say for certain if any of the BG issues on your end have been addressed yet. But yesterday (on PC, NA) I played about 5 BG matches solo and nearly all of them went through on the first time and for all of them less than a minute of queue time , there were a few issues with actually getting to the loading screen (I.E. once the group has formed it'd take a little while for it actually to put me into the loadscreen for the map) and it seemed there was a brief FPS drop any time the queue appeared to ping the server. So from my experience I can't really add anything of substance. Which is why I'm asking, not because I don't believe you, but since I don't have the resources to currently go balls out and test everything.
Edit: and when I was asking gravord about the 3 man that's more for the group finder (for dungeons)
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
@ZOS_GinaBruno I'm sorry but that's ridiculous.Mid July by that time most console players will just stop playing.I'm asking for a refund this is ridiculous that I have to wait a month to reliable play the content because we play consoles.
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
Nothing at this point.chaserstorm16909 wrote: »ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
@ZOS_GinaBruno I'm sorry but that's ridiculous.Mid July by that time most console players will just stop playing.I'm asking for a refund this is ridiculous that I have to wait a month to reliable play the content because we play consoles.
What makes you think it will be reliable in mid July?
Avran_Sylt wrote: »@Gravord
Strange. I know this issue has existed for a while. as a solo queue tank I've been fortunate enough to have nearly perfect queues.
Wonder why the edge case where a 4-member group fails so often.
On another note, if ever you queue as a 3-man, can you experiment with having the group leader choose only one of the roles, and seeing if the queue times differ from that of a dps?
Actually was able to get into bgs with 2-3 man team, between 2-4am...
Previously posted theory that theres a limit of bg instances avaiable at same time might be on right track and explains why prime time is completelly unplayable.
@ZOS_GinaBruno
Are there any fixes planned regarding players/groups imbalance as well? I mean, most of the time the matches look like this: 2v3v4 or similar combinations, even 1v4v4. I got 4v4v4 only once...
Yeah this is the biggest issue for me while i queue solo für the bgs
i always end up in a 4v4v1 4v4v2 mostly versus premade 4man
i never had a balanced 4v4v4 in about 50 bgs
Yeah this is the biggest issue for me while i queue solo für the bgs
i always end up in a 4v4v1 4v4v2 mostly versus premade 4man
i never had a balanced 4v4v4 in about 50 bgs
I find it hard to believe that you get a premade 4 man team on the other side. I never heard any group confirming they can get into BG with a full 4 man team, which is why this thread was opened in the first place.
Yeah this is the biggest issue for me while i queue solo für the bgs
i always end up in a 4v4v1 4v4v2 mostly versus premade 4man
i never had a balanced 4v4v4 in about 50 bgs
I find it hard to believe that you get a premade 4 man team on the other side. I never heard any group confirming they can get into BG with a full 4 man team, which is why this thread was opened in the first place.
Avran_Sylt wrote: »@Gravord
Were you running into any issues while queuing as a 4 man team? Could you test as a 3 man? Can you test the 3 man dungeon finder while cycling the role of the party lead each test? (change party lead to healer while all group members are all three, then change party lead to tank while all other group members are all three, then change party lead to dps while all other group members are all three) and see if random dungeon queue times are reduced based solely on what the group leader role is.
We tested all the possible *** & combos. Broken broken broken! On top of that, as far as I know, no one has ever confirmed to have successfully entered battlegrounds with a four man group.
Also run solo 2 man and 3 man without these issues. Maybe it's all the add ons that are bugging the q???????
I will be on tonight 6 pm est n.a pc. whisper @traskan for invite and I will prove it.
DrSweetazz wrote: »How do you guys not test for this before launching?
ZOS_BrianWheeler wrote: »Any fixes we find get pushed right to Live at this point.
ZOS_GinaBruno wrote: »
That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.
SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
Gina,
Really really appreciate the details and updates. You're not at fault for the state of the content, but we really do need to keep an open dialogue going, especially on critical issues such as this.
That being said, mid-July for a patch to fix broken key content really isn't acceptable, and we all know that. Again, not your fault, but that's simply ridiculous. Battlegrounds, a key piece to the Morrowind expansion that we paid for, not being fixed immediately but instead being put off into a future patch is not acceptable. As soon as it passes QA for PC, it should be submitted to console certification, not put off until the next schedule update. Morrowind essentially contains 3 elements. The new zone, the new class, and battlegrounds. 1/3 of the product you sold isn't working.
Its especially egregious since we are all fairly certain this planned fix won't actually fix anything, based off of historical precedent. Best case, console players are looking at Mid-July to play the content they purchased. Most-likely case, it will be September before it will even be close to fixed. Again, this is not acceptable. I don't think I'm being unreasonable or hysterical about this, if I paid for a movie and only got to see 2/3 of what I paid for, do you think that would be fair?
SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
Gina,
Really really appreciate the details and updates. You're not at fault for the state of the content, but we really do need to keep an open dialogue going, especially on critical issues such as this.
That being said, mid-July for a patch to fix broken key content really isn't acceptable, and we all know that. Again, not your fault, but that's simply ridiculous. Battlegrounds, a key piece to the Morrowind expansion that we paid for, not being fixed immediately but instead being put off into a future patch is not acceptable. As soon as it passes QA for PC, it should be submitted to console certification, not put off until the next schedule update. Morrowind essentially contains 3 elements. The new zone, the new class, and battlegrounds. 1/3 of the product you sold isn't working.
Its especially egregious since we are all fairly certain this planned fix won't actually fix anything, based off of historical precedent. Best case, console players are looking at Mid-July to play the content they purchased. Most-likely case, it will be September before it will even be close to fixed. Again, this is not acceptable. I don't think I'm being unreasonable or hysterical about this, if I paid for a movie and only got to see 2/3 of what I paid for, do you think that would be fair?
Couple things.
1. The reason they've been radio silent becomes clear. Because just like any other customer service center that sells a product, the second they admit/acknowledge guilt, they owe you something. E.g. all the "I need a refund" posts. So they are trying to avoid that rabbit hole.
2. I'm actually not thoroughly convinced that THEY are convinced that BGs are as broken as we tell them it is. Like unplayably broken. They believe it's something "slightly inconvenient" and that the majority of players that want to play BGs actually do, but have abnormally high queue times. I honestly believe they are that delusional.
3. The fact you have to ask for an explanation on why its broken, instead of one sentence replies, it atrocious. This company has "Community Managers". I mean, what does that even mean? Their job is like 80% communicating with the player base. So, where's the communication? We're on this forum more than they are, and we're not even paid to do it, lol.
I used to feel somewhat remorseful for writing these "hateful" posts about ZoS and their development team, but they have dropped the ball way too many times. Its sad to see a game with such a fantastic platform that could be a leading MMORPG undergo an excruciating slow and painful death.
Its why its the game we love to hate. Its like watching Tiger Woods go from the GOAT to bag boy.
2. I'm actually not thoroughly convinced that THEY are convinced that BGs are as broken as we tell them it is. Like unplayably broken. They believe it's something "slightly inconvenient" and that the majority of players that want to play BGs actually do, but have abnormally high queue times. I honestly believe they are that delusional.