SO you build to counter to the burst, otherwise you die.
Uncle_Sweetshare wrote: »SO you build to counter to the burst, otherwise you die.
To be fair, there isn't much you can do with multiple attackers running Tremorscale/ Viper/ Red Mountain, regardless of how you build.
My DK tank sits at 45k HP, Max Resistances, and has Pirate Skeleton to boot, and even when Pirate Skeleton procs and I'm sitting at 82.5% damage reduction (50% from PvP effect, 50% of the remaining 50% from Resistances, then 30% of the remaining 25% from Pirate Skeleton), I still get melted in a matter of seconds.
That being said, I'm no wiz at tank builds, nor am I claiming to be, but trying to tank out the burst isn't exactly an effective strategy.
Rohamad_Ali wrote: »
Waffennacht wrote: »
Hey bud, just wanna point out unless you're running around 44-50k resistance you in no way getting full resistance. You have sharpened, then fracture, then sets like spinner's and against a group NMG maybe. At 33k resistance you're looking at probably more like 24% DMG reduction from resistance
Can I get that in Spidermeme format?https://clips.twitch.tv/BravePlayfulMangetoutHeyGuys
https://clips.twitch.tv/UglyDaintyGrassPeanutButterJellyTime
hi yes double selenes and viper is balanced
They are not double proccing.
ill double proc ur family
Waffennacht wrote: »Uncle_Sweetshare wrote: »SO you build to counter to the burst, otherwise you die.
To be fair, there isn't much you can do with multiple attackers running Tremorscale/ Viper/ Red Mountain, regardless of how you build.
My DK tank sits at 45k HP, Max Resistances, and has Pirate Skeleton to boot, and even when Pirate Skeleton procs and I'm sitting at 82.5% damage reduction (50% from PvP effect, 50% of the remaining 50% from Resistances, then 30% of the remaining 25% from Pirate Skeleton), I still get melted in a matter of seconds.
That being said, I'm no wiz at tank builds, nor am I claiming to be, but trying to tank out the burst isn't exactly an effective strategy.
Hey bud, just wanna point out unless you're running around 44-50k resistance you in no way getting full resistance. You have sharpened, then fracture, then sets like spinner's and against a group NMG maybe. At 33k resistance you're looking at probably more like 24% DMG reduction from resistance
Waffennacht wrote: »Uncle_Sweetshare wrote: »SO you build to counter to the burst, otherwise you die.
To be fair, there isn't much you can do with multiple attackers running Tremorscale/ Viper/ Red Mountain, regardless of how you build.
My DK tank sits at 45k HP, Max Resistances, and has Pirate Skeleton to boot, and even when Pirate Skeleton procs and I'm sitting at 82.5% damage reduction (50% from PvP effect, 50% of the remaining 50% from Resistances, then 30% of the remaining 25% from Pirate Skeleton), I still get melted in a matter of seconds.
That being said, I'm no wiz at tank builds, nor am I claiming to be, but trying to tank out the burst isn't exactly an effective strategy.
Hey bud, just wanna point out unless you're running around 44-50k resistance you in no way getting full resistance. You have sharpened, then fracture, then sets like spinner's and against a group NMG maybe. At 33k resistance you're looking at probably more like 24% DMG reduction from resistance
People are stacking impen instead, with the impregnable set and a few impen pieces you're basically immune to crit since there's no cap on impen. Plus you add in heavy reinforced or sturdy traits and what you get is worse than shield stacking ever was.
Since now you can't really shield stack with the 10K plus price tag and no sustain, this is pretty hilarious. You can block and not be critically hit basically forever.
ZOS is unbearably ignorant about their own game.
Uncle_Sweetshare wrote: »SO you build to counter to the burst, otherwise you die.
To be fair, there isn't much you can do with multiple attackers running Tremorscale/ Viper/ Red Mountain, regardless of how you build.
My DK tank sits at 45k HP, Max Resistances, and has Pirate Skeleton to boot, and even when Pirate Skeleton procs and I'm sitting at 82.5% damage reduction (50% from PvP effect, 50% of the remaining 50% from Resistances, then 30% of the remaining 25% from Pirate Skeleton), I still get melted in a matter of seconds.
That being said, I'm no wiz at tank builds, nor am I claiming to be, but trying to tank out the burst isn't exactly an effective strategy.
https://www.youtube.com/watch?v=A6j4ZClZIyY
So youre at 82.5% damage reduction on 45KHP and your melting in seconds (your words).
So when you say multiple attackers how many are you talking about because an 82.5% damage reduction should buy you more than a couple of seconds. Are you using mist form and shield wall? Maybe it's *** up in BG I dont know, I do know I dont take admitted hypocrites and admitted cheaters word for it I mean how could you? LOL.
If you say your melting with that set up fine, Im not melting but if Im wrong so be it. Perhaps shelving the game untill ZOS allows 100% damage reduction might work out for you *shrug*
Rohamad_Ali wrote: »
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
With that said, Some proc sets may or may not be OP and may need to be adjusted. This is called balancing. I'd rather ZOS take a scalpel to fixing over performing proc sets than a blanket nerf across the board. If you have an issue with a particular proc set lets talk about it.
Uncle_Sweetshare wrote: »With that said, Some proc sets may or may not be OP and may need to be adjusted. This is called balancing. I'd rather ZOS take a scalpel to fixing over performing proc sets than a blanket nerf across the board. If you have an issue with a particular proc set lets talk about it.
Personally, I think the issue comes from multiple players on same teams running multiple unavoidable burst damage procs (Such as Viper, Red Mountain, etc.), and the fact that these sets deal damage outside of your rotation. By that, I mean they can go off during other animations, and don't require an additional key to be pressed or skill to be slotted. They're all unavoidable damage that happens outside of your normal rotation, and therefore nothing has to be sacrificed in order for them to work. Because of that, I believe that the damage for these sets need to be lowered, the cooldown extended, or the damage changed from DD to DoT.
Next in line would be burst procs that are avoidable, such as Velidreth, Selene, or Widowmaker (which surprisingly hasn't been brought up often here). These sets aren't always avoidable due to CC, no Stamina to dodge, etc., but they are avoidable. Now, let's take Velidreth and compare it to Selene. Velidreth is easily avoidable (the center ball not so much, but for sake of argument) and has a long cooldown, so there's not too much hate on it in here. Selene is also avoidable, but because it hits hard and is on a short cooldown, it gets lot's of hate here. Personally, I think the damage on these sets should be slightly lowered, and the cooldowns semi-equalized (so there isn't a clear BiS).
Then we have the DoT procs, and to one's surprise, there's not a lot of hate on these. Grothdarr procs? Walk away, but if you don't it's okay because you can pop Vigor to out heal the damage. Illambris procs? Get out of the circle, or stand in it and pop Vigor to out heal the damage. Scourge Harvester procs? Stand there in bewilderment that someone is running Scourge Harvester, and pop Vigor to out heal the damage. These sets just aren't very effective in PvP, and I think that they fine in terms of numbers, but would be more viable if the burst set numbers were lowered.
Lastly, we have support proc sets. These also don't get a lot of hate because they all complement builds instead of being the build. You can't exactly make a build that revolves entirely around Pirate Skeleton or Lord Warden (Troll King is the rare exception here), but they're great additional effects to have. On the other hand, there are plenty of builds that revolve around Selene/ Viper/ Widowmaker, where the rest of the build doesn't matter as long as you have a gap closer and CC. Personally I think the support sets are fine where they are, numbers wise.
Long story short, the issue with proc sets isn't proc sets as a whole, but the burst damage procs and the fact that they do massive amounts of damage outside your rotation. I think any time there are clear, across-the-board BiS items for anything (tanking, DPS, healing, etc.), those items need to be reevaluated, and tweaked so there isn't a clear BiS.
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.
Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.
As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).
@usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.
NightbladeMechanics wrote: »Now I wish I'd screenshotted my death recap against a certain BGs group. Oblivion damage, viper, oblivion damage, heavy attack, viper. Much fun to play against.
We still won the Deathmatch.
Can Selene really be avoided reliably? Sometimes sure, i see the bear animation and can dodge it, but sometimes i take the dmg right at the start of the animation without any time to react. Can the animation be canceled or is it just lag or whatever?
Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.
To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.