Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.
To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.
I'd rather give all those procs a 100% chance to proc on a certain action and then adjust (=nerf) the dmg accordingly, because a lower proc chance just makes the combat more rng based. I also think, that there are less complaints about skoria, because it is usually the only proc set that is used by magicka builds, so you only have to deal with that one proc and not with multiple procs at once. But it is still free dmg, that doesn't require any more player input than other proc sets like viper and it can hurt quite a bit (at least in noCP pvp).
The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.
The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.
I disagree -strongly-. RNG is no way to balance anything in pvp. It's just as BS when I get hit with a 8% proc for 9k as when I get hit with a 50% proc for 9k. Evasion needs to go too.
The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.
I disagree -strongly-. RNG is no way to balance anything in pvp. It's just as BS when I get hit with a 8% proc for 9k as when I get hit with a 50% proc for 9k. Evasion needs to go too.
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Joy_Division wrote: »I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Not even close. A Skoria user at least has to make a build and use specific skills to get it to work. Viper, Velidreth, and their ilk proc on gap closers, generic attacks, and executes; they do not require a single brain cell to use optimally.
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.
Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.
As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).
@usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.
Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.
Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.
But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.
Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.
To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.
Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.
KramUzibra wrote: »If evasion goes mag shields go.
Waffennacht wrote: »These last posts are spot on.
So spot on I have nothing to add other than they are right
Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.
But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.
Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.
To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.
Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.
Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.
As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).
@usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.
Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.
Then we should also nerf, Snipe, Dark Flare, Frags and all other hard hitting ranged skills?
Only mag DKs and magplars can reliably proc Skoria, both of which largely have to fight melee and have no mobility. Skoria is pretty well balanced for them because if their opponent has high mobility, Skoria can still proc when they move out of range. It's also the ONLY proc set that functions well for magicka. (Well Infernal Guardian, sort of, but that only works well in zerg play.)
Meanwhile sets that proc at point blank range are much harder to counterplay, and therefore should have a lower amount of damage.
I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.
Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.
As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).
@usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.
Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.
Then we should also nerf, Snipe, Dark Flare, Frags and all other hard hitting ranged skills?
Only mag DKs and magplars can reliably proc Skoria, both of which largely have to fight melee and have no mobility. Skoria is pretty well balanced for them because if their opponent has high mobility, Skoria can still proc when they move out of range. It's also the ONLY proc set that functions well for magicka. (Well Infernal Guardian, sort of, but that only works well in zerg play.)
Meanwhile sets that proc at point blank range are much harder to counterplay, and therefore should have a lower amount of damage.
Ok nerf them. But you are comparing apples to oranges. Skoria is a proc set. Those are skills. If proc sets get nerfed then it needs to happen across the board. People trying to justify Skoria, which is incredibly strong, are showing bias.
Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.
But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.
Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.
To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.
Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.
Skoria got an enormous buff when 1T hit. Almost 50% more damage and a higher proc chance.
It has a tooltip that comes close to velidreth and selene and it's ridiculously easy to proc for magicka templars and magicka DKs. The end result is the same - these sets all do more damage than actual abilities and are absolute no-brainers at the moment.
Just because stamina has more options in terms of damage proc sets means we shouldnt complain about sets like skoria at all? What kind of logic is that? Please balance everything instead of just the things you don't like.
As for trying to label people complaining about skoria as "defenders" of anything... I usually don't use damage proc sets because I think theyre ridiculous and I'm in no way trying to downplay how batshit insane selene, velidreth etc are.
Yeah, damage proc sets are just bad for the game and shouldnt be a thing in the first place.
My point is that they should balance everything or just not bother at all. Removing stamina proc sets while leaving the magicka ones alone (few as they are) would just give magicka builds a monopoly on damage proc sets. The problem wouldnt be fixed, it would just be changed slightly.
Yeah, damage proc sets are just bad for the game and shouldnt be a thing in the first place.
My point is that they should balance everything or just not bother at all. Removing stamina proc sets while leaving the magicka ones alone (few as they are) would just give magicka builds a monopoly on damage proc sets. The problem wouldnt be fixed, it would just be changed slightly.
Agreed on the problem. But isn't there a simpler solution? Enable CP in Battlegrounds. Proc sets are far less effective when CP can take effect.