THE PROCALYPSE

  • krathos
    krathos
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    Rianai wrote: »
    krathos wrote: »
    Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.

    To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.

    I'd rather give all those procs a 100% chance to proc on a certain action and then adjust (=nerf) the dmg accordingly, because a lower proc chance just makes the combat more rng based. I also think, that there are less complaints about skoria, because it is usually the only proc set that is used by magicka builds, so you only have to deal with that one proc and not with multiple procs at once. But it is still free dmg, that doesn't require any more player input than other proc sets like viper and it can hurt quite a bit (at least in noCP pvp).

    Viper is 7k 100% chance every 4s. Skoria is 9k 8% chance on any DoT damage once every 5s. I fail to see how they compare - you have to build around DoTs to some degree which are themselves not great in PvP. You can't line up burst as easily with Skoria as you can running viper and a proc set that has a 15-20% chance on any damage to do upwards of 13k. The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Waffennacht
    Waffennacht
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    These last posts are spot on.

    So spot on I have nothing to add other than they are right
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • out51d3r
    out51d3r
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    krathos wrote: »
    The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.

    I disagree -strongly-. RNG is no way to balance anything in pvp. It's just as BS when I get hit with a 8% proc for 9k as when I get hit with a 50% proc for 9k. Evasion needs to go too.
  • krathos
    krathos
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    out51d3r wrote: »
    krathos wrote: »
    The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.

    I disagree -strongly-. RNG is no way to balance anything in pvp. It's just as BS when I get hit with a 8% proc for 9k as when I get hit with a 50% proc for 9k. Evasion needs to go too.

    That's ok man. We can agree to disagree. I'd rather not see RNG in PvP either but that's not going to happen so I'm trying to offer suggestions that are realistic rather than ideal.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • KramUzibra
    KramUzibra
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    out51d3r wrote: »
    krathos wrote: »
    The problem is how easy it is to stack burst damage, that's not a problem with Skoria, really, since it's such a low proc chance and requires DoTs to already be ticking. Like I said, if Selenes/Velidreth/Viper had magicka counterparts you'd see people running those instead. Having RNG in combat is fine. Crit is RNG after all. As are buffs like major evasion and defensive sets such as bloodspawn. You can still balance around having them be a percent chance.

    I disagree -strongly-. RNG is no way to balance anything in pvp. It's just as BS when I get hit with a 8% proc for 9k as when I get hit with a 50% proc for 9k. Evasion needs to go too.

    If evasion goes mag shields go.
  • Joy_Division
    Joy_Division
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    Lexxypwns wrote: »
    I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots

    Not even close. A Skoria user at least has to make a build and use specific skills to get it to work. Viper, Velidreth, and their ilk proc on gap closers, generic attacks, and executes; they do not require a single brain cell to use optimally.
    Edited by Joy_Division on June 4, 2017 4:25PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • krathos
    krathos
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    Lexxypwns wrote: »
    I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots

    Not even close. A Skoria user at least has to make a build and use specific skills to get it to work. Viper, Velidreth, and their ilk proc on gap closers, generic attacks, and executes; they do not require a single brain cell to use optimally.

    Right? Much lower proc chance than the other proc sets. Much lower damage. Requires DoTs to be ticking and DoTs themselves are pretty weak in PvP, purgeable, etc.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • NBrookus
    NBrookus
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    Killset wrote: »
    WhiteMage wrote: »
    Lexxypwns wrote: »
    I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots

    Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.

    Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.

    As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).


    @usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.

    Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.

    Then we should also nerf, Snipe, Dark Flare, Frags and all other hard hitting ranged skills?

    Only mag DKs and magplars can reliably proc Skoria, both of which largely have to fight melee and have no mobility. Skoria is pretty well balanced for them because if their opponent has high mobility, Skoria can still proc when they move out of range. It's also the ONLY proc set that functions well for magicka. (Well Infernal Guardian, sort of, but that only works well in zerg play.)

    Meanwhile sets that proc at point blank range are much harder to counterplay, and therefore should have a lower amount of damage.

  • Valencer
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    krathos wrote: »
    Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.

    But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.

    Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.

    To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.

    Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.

    Skoria got an enormous buff when 1T hit. Almost 50% more damage and a higher proc chance.

    It has a tooltip that comes close to velidreth and selene and it's ridiculously easy to proc for magicka templars and magicka DKs. The end result is the same - these sets all do more damage than actual abilities and are absolute no-brainers at the moment.
  • Jawasa
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    Have to agree magdk and templar dont have to build for skoria at all atm because is procs on dots and channels. The delay on it makes it a bit like curse you can plan your burst from when You hear the sound.
  • rxhymn
    rxhymn
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    Viper viper viper viper
  • out51d3r
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    KramUzibra wrote: »
    If evasion goes mag shields go.

    Fine with me, I play Stamblade. Of course, the real solution is to replace Evasion with something non-random.
  • Minalan
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    These last posts are spot on.

    So spot on I have nothing to add other than they are right

    I have something to add: can you imagine the crying if Magicka classss had a direct damage proc set? (50 or 100% proc rate, viper or Selene damage)

    It would be absolutely epic levels of whining. Best Magicka proc set is IG, but all you have to do is not step in the red stupid.
  • Killset
    Killset
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    krathos wrote: »
    Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.

    But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.

    Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.

    To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.

    Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.

    Skoria was buffed though.

  • rimmidimdim
    rimmidimdim
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    So, consensus is, I should drop what I use for viper, Selene/tremor, and say fasallas? I use seventh legion, spriggans, and troll king. I'd have to farm viper but I enjoy farming once and a while. I do not care about feeling bad about changing to proc sets if it's that much better. If someone can give an approximate on prefomance increase that be appreciated. Cheers.
  • Killset
    Killset
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    NBrookus wrote: »
    Killset wrote: »
    WhiteMage wrote: »
    Lexxypwns wrote: »
    I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots

    Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.

    Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.

    As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).


    @usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.

    Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.

    Then we should also nerf, Snipe, Dark Flare, Frags and all other hard hitting ranged skills?

    Only mag DKs and magplars can reliably proc Skoria, both of which largely have to fight melee and have no mobility. Skoria is pretty well balanced for them because if their opponent has high mobility, Skoria can still proc when they move out of range. It's also the ONLY proc set that functions well for magicka. (Well Infernal Guardian, sort of, but that only works well in zerg play.)

    Meanwhile sets that proc at point blank range are much harder to counterplay, and therefore should have a lower amount of damage.

    Ok nerf them. But you are comparing apples to oranges. Skoria is a proc set. Those are skills. If proc sets get nerfed then it needs to happen across the board. People trying to justify Skoria, which is incredibly strong, are showing bias.

  • Kupoking
    Kupoking
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    /clap

    It had to be said.
  • NBrookus
    NBrookus
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    Killset wrote: »
    NBrookus wrote: »
    Killset wrote: »
    WhiteMage wrote: »
    Lexxypwns wrote: »
    I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots

    Granted, a part of this is my magicka bias talking as I do in fact use the set, but skoria is not "every bit as strong as Selene." Selene is quite a bit more powerful than skoria. According to the work of another forum-goer, ZOS's proc percents are not what they appear to be. Instead of every attack having an arbitrary chance to proc a given effect, it has a scaling chance that starts very low and goes up higher than the stated chance for an overall effect roughly equivalent to it. The purpose of this is to reduce the effects of actual randomness, where something could proc many times consecutively or go a long time without procing at all, the way gear RNG works. Some people never get what they are looking for with true randomness. The method they apply to procs makes, for example, burning light (25% chance to proc) to hit very commonly on the fourth attack that can proc it. You can, in effect, use this to rather reliably trigger skoria or selene, like any proc, on cooldown, because these chances are always running. You may expect it to not "run" while it is on cooldown, but instead it procs for zero damage and resets the scaling chance.

    Considering that, we can say that both Selene and skoria are about as reliable as each other, which is higher than 15% or w/e. They are not 100%, ofc, so we can add 1 or 2 seconds to both and can rather plainly see that Selene, with the higher damage and lower cooldown, out-performs skoria. As for accuracy, while Selene can be avoided by a constantly moving player, skoria also no longer has a guaranteed hit. I haven't tested it any, but it can be cloaked out of now, at any rate.

    As for skoria versus viper, yes, skoria is a little better, but I think it's less than or equal to 500 weapon/spell damage better (out of town atm so working on a combination of intuition and memory).


    @usmcjdking Let me know if I misinterpreted your information on the scaling proc chance ZOS uses.

    Skoria procs from range though. The set is crazy strong. Something that procs from point blank range should do more damage. A lot more.

    Then we should also nerf, Snipe, Dark Flare, Frags and all other hard hitting ranged skills?

    Only mag DKs and magplars can reliably proc Skoria, both of which largely have to fight melee and have no mobility. Skoria is pretty well balanced for them because if their opponent has high mobility, Skoria can still proc when they move out of range. It's also the ONLY proc set that functions well for magicka. (Well Infernal Guardian, sort of, but that only works well in zerg play.)

    Meanwhile sets that proc at point blank range are much harder to counterplay, and therefore should have a lower amount of damage.

    Ok nerf them. But you are comparing apples to oranges. Skoria is a proc set. Those are skills. If proc sets get nerfed then it needs to happen across the board. People trying to justify Skoria, which is incredibly strong, are showing bias.

    I think proc damage sets are the stupidest thing in the game -- get rid of all of them and make them about utility or resources.

    But every time people bring up the insane plethora of overpowered stamina based procs sets, many of which are uncounterable, the usual defenders whine about Skoria. Skoria: the ONE good proc damage set on the magicka side and it is easily countered.
  • krathos
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    I'm aware Skoria was buffed but even AFTER the buff it still doesn't compare to Selenes/Velidreth. If there were magicka version of Selenes/Velidreth people would run that over Skoria, easy.
    Edited by krathos on June 4, 2017 9:35PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Valencer
    Valencer
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    Just because stamina has more options in terms of damage proc sets means we shouldnt complain about sets like skoria at all? What kind of logic is that? Please balance everything instead of just the things you don't like.

    As for trying to label people complaining about skoria as "defenders" of anything... I usually don't use damage proc sets because I think theyre ridiculous and I'm in no way trying to downplay how batshit insane selene, velidreth etc are.
  • krathos
    krathos
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    Valencer wrote: »
    krathos wrote: »
    Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.

    But this goes back to the core issue. Proc sets aren't inherently bad. They're just bad how they're currently implemented. Defensive proc sets like Bloodspawn and offensive like Skoria have been in the game for like 3 years with no real crusade to see their removal. The buff to Red Mountain and Viper when they were scaled last August is where the problems started and were only exacerbated by the One Tamriel patch introducing a number of new instant burst, high damage, high proc chance monster sets for stam classes.

    Proc sets should be restricted to being unique to monster sets and have lowered proc chances that require a specific method of achieving them. No proc sets should be 100% or chanced on purely damage done.

    To be honest a proper solution is to change Velidreth/Selenes to 10% proc chance, Tremorscale to 25%. Then have sets such as Widowmaker, Red Mountain, and Viper deal their damage as DoT. This keeps the "coolness" factor for players who like these sets while normalizing them with purely stat based builds.

    Because let's be honest here not all procs sets are the problem. It's certain ones in combination with certain others. You don't see anyone complaining about Kra'gh, Grothdarr, Iceheart, Ilambris, Sellistrix, Shadowrend, Mephala, or Stormfirst. And you only hear people complain about Skoria as some half-arsed counter argument to running Selenes/Veli/Viper/Red Mtn/Widow.

    Skoria got an enormous buff when 1T hit. Almost 50% more damage and a higher proc chance.

    It has a tooltip that comes close to velidreth and selene and it's ridiculously easy to proc for magicka templars and magicka DKs. The end result is the same - these sets all do more damage than actual abilities and are absolute no-brainers at the moment.

    Skoria procs 8% on only dots for 9k damage.

    Velidreth is 20% chance on ALL damage for 10.3k

    Selenes is 15% on melee damage for 12k.

    Skoria may have gotten buffed but it is by no means as strong as velidreth or selenes and you have to take time getting those dots on, that can be purged, etc for an even lower chance to proc. If magicka had velidreth on selenes equivalents you wouldn't see people even bothering with Skoria. They don't compare. Also you can't stack it with sets like viper. That's why I said to reduce the proc chances on the other sets to 10% and make viper a DoT. The problem isn't proc sets. It's being able to stack burst damage from them which is what matters in PvP right now. You can't do that with skoria as easily.
    Edited by krathos on June 4, 2017 9:42PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
    krathos
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    Valencer wrote: »
    Just because stamina has more options in terms of damage proc sets means we shouldnt complain about sets like skoria at all? What kind of logic is that? Please balance everything instead of just the things you don't like.

    As for trying to label people complaining about skoria as "defenders" of anything... I usually don't use damage proc sets because I think theyre ridiculous and I'm in no way trying to downplay how batshit insane selene, velidreth etc are.

    The point being made is that you can stack easy-to-proc 2pc sets with guaranteed proc 5 pc sets, etc, to line up insane burst. If the monster sets were toned down, even skoria can go back to 6%, and viper/red mtn/etc made to be DoT then the problem would be solved.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Valencer
    Valencer
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    Yeah, damage proc sets are just bad for the game and shouldnt be a thing in the first place.

    My point is that they should balance everything or just not bother at all. Removing stamina proc sets while leaving the magicka ones alone (few as they are) would just give magicka builds a monopoly on damage proc sets. The problem wouldnt be fixed, it would just be changed slightly.
  • krathos
    krathos
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    Valencer wrote: »
    Yeah, damage proc sets are just bad for the game and shouldnt be a thing in the first place.

    My point is that they should balance everything or just not bother at all. Removing stamina proc sets while leaving the magicka ones alone (few as they are) would just give magicka builds a monopoly on damage proc sets. The problem wouldnt be fixed, it would just be changed slightly.

    Yeah but if you reread my original posts im being realistic by saying they are not going to remove them. It's not going to happen. So making viper/red mtn/widow maker into dots and normalizing the proc chance on the monster helms would go a long way.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • FearlessOne_2014
    FearlessOne_2014
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    Valencer wrote: »
    Yeah, damage proc sets are just bad for the game and shouldnt be a thing in the first place.

    My point is that they should balance everything or just not bother at all. Removing stamina proc sets while leaving the magicka ones alone (few as they are) would just give magicka builds a monopoly on damage proc sets. The problem wouldnt be fixed, it would just be changed slightly.

    I highly agree with you. Free damage and healing proc sets in my opinion have no place in a Non Cp environment. More so when the counter to them have been removed (CPs).
  • FearlessOne_2014
    FearlessOne_2014
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    Just to add. If the Non CP enivronment is left as if. These people who are begging for ZOS to leave these abomination to meaningful PvP in. I give it about 4 to 6 months before these people will be crying to ZOS to bring in more players for them to gear proc on. Because most of the player base who don't like the lag induced only CP campaign will simple abstain from PvP in this game.

    In a game of PvP like this. Their very few worst feelings on the battlefield to know that you died to someone elses gear right as you've completely out played them. That happening enoth times as it is already is enoth to send any real dedicated PvPer packing to the MOBAs and Competitive Shooter genres.

    These and poisons was a annoyance in CP campaign as it is. Now with the sustain nerfs and the push to take CP out of the equation from PvP. But to leave this not so fun byproducts of the broken unkillable killing tanks meta. ( That is behind us now.) Makes PvP completely not fun for many. Meaning as more and more lose the will to PvP. Then the more barren it becomes.

    Proc sets in this game is completely equivalent. To the condition mess that GW2's WvW is suffering and lost all of it's core population over.

    ESO's BGs and Cyrodiil imo will more then likely follow the same pattern of decay of population in Cyrodiil. If the Non CP proc set and poison situation is left to wallow long enoth.

    Less and less people will want to even think about the not fun and cancerous PvP that ESO has to offer. They will just stick to PvE. I'll even dare to go farther on this and stay because of how skills like Vigor and Caltrops are tied to PvP and are BIS for top end PvE ladder chasing. That this may even prompt some stamina based PvEers making stamina characters to simply give up on the game. Making this fiasco leak into the PvE pool as well.
  • Paraflex
    Paraflex
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    This issue was brought up in the closed beta. Nothing was done after thousands of people complaining. ZoS will review proc sets after it releases on PS4 and Xbox for a month or two.

    I'd say 3-6 months will be our window for any real changes to proc sets....specifically viper.

    With CP changes and reductions proc sets have more value because they didn't adjust proc sets. Sad to see them ignore the issue for so long.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Barbaran
    Barbaran
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    casparian wrote: »
    Agreed on the problem. But isn't there a simpler solution? Enable CP in Battlegrounds. Proc sets are far less effective when CP can take effect.

    the problem with this is even with all the cp changes some builds will still be nearly un killable in such small scale conflics
    the super tanks we see in cyro right now will be able to be broken down alot more quickly in cyro with the new changes (hopefully), but put rhem in a 2v2 or 3v3 situation and they will be laughing.
    having no cp in BG is zos's way to counter the cancer builds in very small scale battles
  • Didgerion
    Didgerion
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    Proc sets are needed - they add build variety into the game.

    The problem with the proc sets is that they are too bursty.

    Let them do same dps but make them less bursty and the problem is fixed.

    Also consider adding a cost to the proc effect - free damage does not really cooperate well with the law of physics.




  • HoloYoitsu
    HoloYoitsu
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    Didgerion wrote: »
    Proc sets are needed - they add build variety into the game.
    Yeah totally, remember all those threads flooding the forums back in 1.5 begging for tons of dmg proc sets to be added to the game?

    ...Oh wait.
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