Proc sets are needed - they add build variety into the game.
The problem with the proc sets is that they are too bursty.
Let them do same dps but make them less bursty and the problem is fixed.
Also consider adding a cost to the proc effect - free damage does not really cooperate well with the law of physics.
Proc sets are needed - they add build variety into the game.
Agreed on the problem. But isn't there a simpler solution? Enable CP in Battlegrounds. Proc sets are far less effective when CP can take effect.
the problem with this is even with all the cp changes some builds will still be nearly un killable in such small scale conflics
the super tanks we see in cyro right now will be able to be broken down alot more quickly in cyro with the new changes (hopefully), but put rhem in a 2v2 or 3v3 situation and they will be laughing.
having no cp in BG is zos's way to counter the cancer builds in very small scale battles
Ahem...Agreed on the problem. But isn't there a simpler solution? Enable CP in Battlegrounds. Proc sets are far less effective when CP can take effect.
the problem with this is even with all the cp changes some builds will still be nearly un killable in such small scale conflics
the super tanks we see in cyro right now will be able to be broken down alot more quickly in cyro with the new changes (hopefully), but put rhem in a 2v2 or 3v3 situation and they will be laughing.
having no cp in BG is zos's way to counter the cancer builds in very small scale battles
There is absolutely nothing in any of the battleground modes that doesn't let you walk away from the no-damage tanks and go about your business. If you waste your time and resources and ultimate on a tank, that's a mistake, and the primary purpose of pvp tanks.


It's not though. Strong, but not in the same league as Viper/Selene/Veli. You have to build for it (requires multiple DoTs), has a lower proc chance, and is quite telegraphed. All that is required to get maximum benefit from the stam procs is slap em on and attack stuff.I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Proc sets are needed - they add build variety into the game.
The problem with the proc sets is that they are too bursty.
Let them do same dps but make them less bursty and the problem is fixed.
Also consider adding a cost to the proc effect - free damage does not really cooperate well with the law of physics.
The_Outsider wrote: »It's not though. Strong, but not in the same league as Viper/Selene/Veli. You have to build for it (requires multiple DoTs), has a lower proc chance, and is quite telegraphed. All that is required to get maximum benefit from the stam procs is slap em on and attack stuff.I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Again I do agree Skoria is quite strong. But it has it's drawbacks whereas it's contemporaries do not.
The_Outsider wrote: »It's not though. Strong, but not in the same league as Viper/Selene/Veli. You have to build for it (requires multiple DoTs), has a lower proc chance, and is quite telegraphed. All that is required to get maximum benefit from the stam procs is slap em on and attack stuff.I'd like to add, skoria is over performing as much as any other proc set. I hate to see it nerfed since its the only magika burst proc set, but it's every bit as strong as Selene and viper, if only because it doesn't require 5 slots
Again I do agree Skoria is quite strong. But it has it's drawbacks whereas it's contemporaries do not.
It actually is just as strong. Can proc right after cooldown quite reliably on the right build, without any playstyle changes, and the cooldown is actually almost half of velidreth's. The only drawback is that not every magicka spec makes it work equally well.
Fix all the cancer without being selective or don't bother.
Proc sets are needed - they add build variety into the game.
Skoria has the smallest proc chance, procs only off dots, has been in the game for years with no real complaints against it, and requires you to build around having multiple dots with uptime which in PvP isn't something everyone can do. It's good on magdk, decent on templar, and meh on nb and sorc. If you gave magicka classes the option to run a magicka version of velidreth and selenes it would be used over skoria in a heart beat.
FearlessOne_2014 wrote: »
FearlessOne_2014 wrote: »
They just have to disallow stacking harness + hardened and buff light armors mobility.
Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
Procs aren't the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
Joy_Division wrote: »Procs aren't the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
I think a lot of templars do this because the class has been gutted to the point such that people find that sort of build to be the best way to contribute in a battle.
Going toe-to-toe with Temp DPS spec Vs. a stam melee build who uses proc sets and poisons was already super frustrating before this patch. Now templars lost one of the best buffs in the game in major mending. I'll just que my sorc for BGs.
People love to complain about the perma-block 'healbot" templar, but I got to ask: how many templar players do you honestly think actually want to play that way? Go que up for Undaunted daily as a tank and pretty much there is an instant group invite available.
Joy_Division wrote: »Procs aren't the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
I think a lot of templars do this because the class has been gutted to the point such that people find that sort of build to be the best way to contribute in a battle.
Going toe-to-toe with Temp DPS spec Vs. a stam melee build who uses proc sets and poisons was already super frustrating before this patch. Now templars lost one of the best buffs in the game in major mending. I'll just que my sorc for BGs.
People love to complain about the perma-block 'healbot" templar, but I got to ask: how many templar players do you honestly think actually want to play that way? Go que up for Undaunted daily as a tank and pretty much there is an instant group invite available.
Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
No dude, not even close. Players will always run tank builds becase less tanky require more experience and skill to survive, and ppl is afraid to die in this game, is just a more forgiving playstyle (that happends to be ideal when you are in group). Tanking didn't got nerfed and blocking didn't got nerfed, i can still permblock in nonCP withouth putting any strain in my stam poll, in fact with some setups permablock is easier than previous patch. That being said, one dude being tanky is not a problem and never was, but in BGs you will find groups with tanky crosshealing templars that you won't be able to kill unless you have an specific 4-man team setup to counter that. For pickup or random groups, bursting with procs is the only real counter to those setups.
I'm not defending proc sets, but if they are going to change them they need to change other stuff too. Just nerfing procs and leaving the rest of the game as is, will empower and arise new problems. People fail to realize the bigger picture when asking for nerfs, handpicking and nerfing things withouth having a more general goal of where to aim with balance won't solve anything. If people thing that procs are the problem with BGs, then they need to think better, the problems with BGs are far more complex than just proc sets.
Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
No dude, not even close. Players will always run tank builds becase less tanky require more experience and skill to survive, and ppl is afraid to die in this game, is just a more forgiving playstyle (that happends to be ideal when you are in group). Tanking didn't got nerfed and blocking didn't got nerfed, i can still permblock in nonCP withouth putting any strain in my stam poll, in fact with some setups permablock is easier than previous patch. That being said, one dude being tanky is not a problem and never was, but in BGs you will find groups with tanky crosshealing templars that you won't be able to kill unless you have an specific 4-man team setup to counter that. For pickup or random groups, bursting with procs is the only real counter to those setups.
I'm not defending proc sets, but if they are going to change them they need to change other stuff too. Just nerfing procs and leaving the rest of the game as is, will empower and arise new problems. People fail to realize the bigger picture when asking for nerfs, handpicking and nerfing things withouth having a more general goal of where to aim with balance won't solve anything. If people thing that procs are the problem with BGs, then they need to think better, the problems with BGs are far more complex than just proc sets.
Joy_Division wrote: »Procs aren't the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
I think a lot of templars do this because the class has been gutted to the point such that people find that sort of build to be the best way to contribute in a battle.
Going toe-to-toe with Temp DPS spec Vs. a stam melee build who uses proc sets and poisons was already super frustrating before this patch. Now templars lost one of the best buffs in the game in major mending. I'll just que my sorc for BGs.
People love to complain about the perma-block 'healbot" templar, but I got to ask: how many templar players do you honestly think actually want to play that way? Go que up for Undaunted daily as a tank and pretty much there is an instant group invite available.
they do it because is super effective, an as long as remains effective, people will keep doing it. If you really think that people will drop those super-strong builds when procs get nerfed, you are being naive. Same thing with proc builds, i don't use them because i like them or because i'm a noob that can lineup a regular combo, i use them because they are super effective.
For BGs, a couple of crosshealing templars will kill the match unless there is a competent and well built premade in the otherside. A proctard jumping on them from cloak and bursting them down before they can crossheal is the only viable counter in a random-Q scenario (putting major defile on them with incap or reverb will do nothing, instant cleanse).
Tbh i don't know what is the solution, imo the problem is not the templar class itself (well, maybe they could nerf clenase a bit), but the 1h/s skill line. The ability to permablock, the super-cheap 1h/s ultimate and the ability to blockcast everything, is what makes them so incredible strong. They need to rework blockcasting, is borderline idiotic at the current state.
Anti_Virus wrote: »Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
No dude, not even close. Players will always run tank builds becase less tanky require more experience and skill to survive, and ppl is afraid to die in this game, is just a more forgiving playstyle (that happends to be ideal when you are in group). Tanking didn't got nerfed and blocking didn't got nerfed, i can still permblock in nonCP withouth putting any strain in my stam poll, in fact with some setups permablock is easier than previous patch. That being said, one dude being tanky is not a problem and never was, but in BGs you will find groups with tanky crosshealing templars that you won't be able to kill unless you have an specific 4-man team setup to counter that. For pickup or random groups, bursting with procs is the only real counter to those setups.
I'm not defending proc sets, but if they are going to change them they need to change other stuff too. Just nerfing procs and leaving the rest of the game as is, will empower and arise new problems. People fail to realize the bigger picture when asking for nerfs, handpicking and nerfing things withouth having a more general goal of where to aim with balance won't solve anything. If people thing that procs are the problem with BGs, then they need to think better, the problems with BGs are far more complex than just proc sets.
So when players make a dps build out of heavy its OP and needs to be nerfed followed by the phrase " Tanks should not deal damage".
Then when players make a straight up tank no damage unkillable build there are scrubs and cancer which one is it?
Sandman929 wrote: »Anti_Virus wrote: »Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
No dude, not even close. Players will always run tank builds becase less tanky require more experience and skill to survive, and ppl is afraid to die in this game, is just a more forgiving playstyle (that happends to be ideal when you are in group). Tanking didn't got nerfed and blocking didn't got nerfed, i can still permblock in nonCP withouth putting any strain in my stam poll, in fact with some setups permablock is easier than previous patch. That being said, one dude being tanky is not a problem and never was, but in BGs you will find groups with tanky crosshealing templars that you won't be able to kill unless you have an specific 4-man team setup to counter that. For pickup or random groups, bursting with procs is the only real counter to those setups.
I'm not defending proc sets, but if they are going to change them they need to change other stuff too. Just nerfing procs and leaving the rest of the game as is, will empower and arise new problems. People fail to realize the bigger picture when asking for nerfs, handpicking and nerfing things withouth having a more general goal of where to aim with balance won't solve anything. If people thing that procs are the problem with BGs, then they need to think better, the problems with BGs are far more complex than just proc sets.
So when players make a dps build out of heavy its OP and needs to be nerfed followed by the phrase " Tanks should not deal damage".
Then when players make a straight up tank no damage unkillable build there are scrubs and cancer which one is it?
I think you're supposed to wear what any opponent wants and die when they try to kill you. Then you're still a scrub who needs to git gud, but at least you lost like you were supposed to because they were awesome.
NightbladeMechanics wrote: »Now I wish I'd screenshotted my death recap against a certain BGs group. Oblivion damage, viper, oblivion damage, heavy attack, viper. Much fun to play against.
We still won the Deathmatch.