Did you know that break down of cars on our roads is
Red cars 30%
Green Cars 30%
Black Cars 10%
Yellow Cars 30%
This proves that almost a third of the cars on the road are red.
I am aware blue cars exist but to make my point I'm simple going to ignore them.
Everyone has read the first post. Just because you acknowledge the weapon skills exist doesn't mean you are considering the impact they have on the nature of class skills. And when this is mentioned your response is simple "look at my post I mentioned them"
As in the car example once you factor in blue cars all the numbers change.
And people are telling you that considering weapon skills/ dodge rolls/ break frees etc that stamina morphs to those skills are not needed as at present it is balanced and your suggestion would create an imbalance.
And you respond with "please reread the first post"
I have and couldn't disagree more with your conclusions as your analysis is flawed. I can keep rereading till world ends. its not going to change my opinion.
Here is a suggestion. Instead of telling people to reread your post why don't you carefully re read theirs. You might learn something
And people are telling you that considering weapon skills/ dodge rolls/ break frees etc that stamina morphs to those skills are not needed as at present it is balanced and your suggestion would create an imbalance.
And you respond with "please reread the first post"
I have and couldn't disagree more with your conclusions as your analysis is flawed. I can keep rereading till world ends. its not going to change my opinion.
Here is a suggestion. Instead of telling people to reread your post why don't you carefully re read theirs. You might learn something
Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
Lord_Dexter wrote: »GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Do you know how many stamina races out there comparing magicka?
seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
GrumpyDuckling wrote: »Lord_Dexter wrote: »GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Do you know how many stamina races out there comparing magicka?
Racials aren't game-changing, but if I had to break it down I'd say:
Stamina
Bosmer
Khajiit
Nord
Orc
Redguard
Imperial
Magicka
Altmer
Argonian
Breton
Dunmer - also gains stamina, but slight edge to magicka in passives
seedubsrun wrote: »seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
Who said anything about taking away melee skills? That would be ridiculous. I was simply saying that as a mag main it wouldn't offend me in any way giving stam players more options even though they already have 4 weapon lines to choose from and mag only has 1. If you're a mag character that relies on some melee skills, the changes I posed wouldn't affect that in anyway
Edit: Also I was only referring to class abilities that would get alternate morphs not weapon skills
seedubsrun wrote: »seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
Who said anything about taking away melee skills? That would be ridiculous. I was simply saying that as a mag main it wouldn't offend me in any way giving stam players more options even though they already have 4 weapon lines to choose from and mag only has 1. If you're a mag character that relies on some melee skills, the changes I posed wouldn't affect that in anyway
Edit: Also I was only referring to class abilities that would get alternate morphs not weapon skills
That's the point. If you advocate for destro line as main line for magicka based DK, what's the point in making a DK if he has no ranged skills besides stone giant? Better going on with Sorc or Mageblade.
If you count all the options stam has and all the options magicka has per class you will get similar numbers
seedubsrun wrote: »seedubsrun wrote: »seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
Who said anything about taking away melee skills? That would be ridiculous. I was simply saying that as a mag main it wouldn't offend me in any way giving stam players more options even though they already have 4 weapon lines to choose from and mag only has 1. If you're a mag character that relies on some melee skills, the changes I posed wouldn't affect that in anyway
Edit: Also I was only referring to class abilities that would get alternate morphs not weapon skills
That's the point. If you advocate for destro line as main line for magicka based DK, what's the point in making a DK if he has no ranged skills besides stone giant? Better going on with Sorc or Mageblade.
If you count all the options stam has and all the options magicka has per class you will get similar numbers
At no point did I advocate for magDKs to use destro for main. I don't care what they use, that's up to the player and not even close to the point I was making. Use the April Fool's broom and a slingshot for all I care.
Also, it doesn't matter if you add up all stam options and mag options and they end up being a similar number. That's also not the point. All I said was as it pertains to the skills of a class that make that class unique, there should be more options for stam characters. It would be purely additive and wouldn't take anything away from anyone, especially your DK. All current skills would still exist as they are. Only difference is some stamina skills would also offer some magicka morphs and some magicka skills would offer some stamina morphs purely to give the player the option to immerse themselves more into the class based on their play style. How would being given more options to play the game the way you want to play it while simultaneously taking nothing away from anyone be a bad thing?
seedubsrun wrote: »seedubsrun wrote: »seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
Who said anything about taking away melee skills? That would be ridiculous. I was simply saying that as a mag main it wouldn't offend me in any way giving stam players more options even though they already have 4 weapon lines to choose from and mag only has 1. If you're a mag character that relies on some melee skills, the changes I posed wouldn't affect that in anyway
Edit: Also I was only referring to class abilities that would get alternate morphs not weapon skills
That's the point. If you advocate for destro line as main line for magicka based DK, what's the point in making a DK if he has no ranged skills besides stone giant? Better going on with Sorc or Mageblade.
If you count all the options stam has and all the options magicka has per class you will get similar numbers
At no point did I advocate for magDKs to use destro for main. I don't care what they use, that's up to the player and not even close to the point I was making. Use the April Fool's broom and a slingshot for all I care.
Also, it doesn't matter if you add up all stam options and mag options and they end up being a similar number. That's also not the point. All I said was as it pertains to the skills of a class that make that class unique, there should be more options for stam characters. It would be purely additive and wouldn't take anything away from anyone, especially your DK. All current skills would still exist as they are. Only difference is some stamina skills would also offer some magicka morphs and some magicka skills would offer some stamina morphs purely to give the player the option to immerse themselves more into the class based on their play style. How would being given more options to play the game the way you want to play it while simultaneously taking nothing away from anyone be a bad thing?
I want a mDK using a bow... I can't. I accept it.
Is that so hard to get?
seedubsrun wrote: »seedubsrun wrote: »seedubsrun wrote: »While I agree some skills could use stamina morphs, I don't agree they should do it. Here's why:
- which morphs do Stam get? Should mag get full utility while Stam gets a dmg morph? There's only two options for each skill, so which receives what? I believe this to be a problem that zos has, particularly with templars. Look at empowering sweeps, the mag version is utility but they have the high DMG morph to Stam to give Stam more options. But they forgot that DB outperforms cresant sweep, and magpkars used the old form which removed their options.
- Stam lines have instant cast abilities which can be chained easily together. Compare that to certain class should which are utility based, higher cost, and have to deal with higher spell resistance of enemies. Having more options is a bonus for mag, knowing you can adapt over not having a strong burst chain
- assuming each archytype can pull a stamor mag ability to their bar, the stamina classes have the same access to the mag abilities for utility. Stamplars are not locked out of purge, Stam sorcs use dark deal to turn mag into stam/heals, DK's gained major mending via a mag cost ability while turning mag into stam with helping hands. Mag classes cannot afford to run certain stam abilities and if we do we have to slot a weapon that will give us a benefit (swords). We also don't have many abilities to turn Stam into mag and even if we do it's using a 16k Stam pool which only has enough juice to save for dodge rolling/blocking.
- stamina weapons gained ultimates. That was the last balance change they needed. I feel like they are in a good place for PvP.
My thoughts on the matter.
This is why I think upon earning the morph of an ability you should be given a choice to go a stamina route or a magicka route. After making that selection you'll get two morph options just like normal only they'll either both be stam or both mag. this would eliminate the utility or dmg issue. The option would really just be available for attacks and not buffs. For example a stam sorc would still use magicka to cast crit surge and would need a small pool for that stuff just like a mag sorc needs stamina for dodge, cc, etc but say a stamina morph of liquid lightning might become acid rain (it's storm calling not lightning calling), do poison damage, and cost stamina. The duration, size, and damage would be the same as the magicka morph. the resource used and damage type would change. Maybe Overload becomes Monsoon and does physical damage wind bursts (LA) or gails of wind (HA) that give back stamina and a third bar. Sure stam would have the benefit of weapon lines they could use as well but we're all limited to the same number of ability slots and there's still only going to be certain combinations that make for a usable build. Mag classes wouldn't need to run weapon skills anyway as destro skills are pretty solid. Sure it's only one line but depending on the damage type the attacks take on different effects. I would be into expanding that a bit in some way but that's another topic. Remember it's not really about creating more stamina abilities as much as it's about allowing the stamina version of a class to stay true to the unique qualities of that class. Also, remember the Warden class is already attempting (albeit poorly imo) to dip into this concept.
Sorry, do you know that mDK class playing style is absolutely melee? I can't play mDK without those melee skills, and you want to take them away?
Making those skills a melee version pigeonholes mDKs into a moar niche playing style that they have now. Sure, I support Choking talons as a stam morph doing poison dmg (it makes sanse) but you can't gut one version of the class to make sure the other is strong.
It's the same than if I ask for all the stam wpn skill lines a magicka morph... how about a magica version of WB?
Who said anything about taking away melee skills? That would be ridiculous. I was simply saying that as a mag main it wouldn't offend me in any way giving stam players more options even though they already have 4 weapon lines to choose from and mag only has 1. If you're a mag character that relies on some melee skills, the changes I posed wouldn't affect that in anyway
Edit: Also I was only referring to class abilities that would get alternate morphs not weapon skills
That's the point. If you advocate for destro line as main line for magicka based DK, what's the point in making a DK if he has no ranged skills besides stone giant? Better going on with Sorc or Mageblade.
If you count all the options stam has and all the options magicka has per class you will get similar numbers
At no point did I advocate for magDKs to use destro for main. I don't care what they use, that's up to the player and not even close to the point I was making. Use the April Fool's broom and a slingshot for all I care.
Also, it doesn't matter if you add up all stam options and mag options and they end up being a similar number. That's also not the point. All I said was as it pertains to the skills of a class that make that class unique, there should be more options for stam characters. It would be purely additive and wouldn't take anything away from anyone, especially your DK. All current skills would still exist as they are. Only difference is some stamina skills would also offer some magicka morphs and some magicka skills would offer some stamina morphs purely to give the player the option to immerse themselves more into the class based on their play style. How would being given more options to play the game the way you want to play it while simultaneously taking nothing away from anyone be a bad thing?
I want a mDK using a bow... I can't. I accept it.
Is that so hard to get?
Lord_Dexter wrote: »GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Do you know how many stamina races out there comparing magicka?
Anti_Virus wrote: »Lord_Dexter wrote: »GrumpyDuckling wrote: »Lord_Dexter wrote: »Most of utility skills consume magicka if they start consuming stamina that you will again complain of sustain so its better that it consumes magicka.
You should better comparing DPS skills
Agreed. I went into specifics in a later post in which I suggested considering these skills (mostly damage) for stamina morphs:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Do you know how many stamina races out there comparing magicka?
High elf
Dark elf
Breton
Argonian
Vs the Rest
Redguard and Imperial are the only great stamina race
So 4 vs 2
A useful side discussion may be weapon magicka morphs. Give magicka players a way out of staff/staff builds.
This is the primary reason I don't play Magicka. Every time I come up with a concept I think I would like I then remember I'm going to use Staff/Staff and it never gets any farther.
As for my opinion on the subject:
I would prefer to see one tree in each class become stamina, one have a mixed set with morphs for both, and one purely magicka. Feel free to push classes toward one side of the other as appropriate for the class. in contrast, there needs to be more weapon variety in magicka, and some weapons could use a couple magicka morphs. Bow (I'm leary to suggest this as I'm running bow/bow for fun and this could ruin it's viability) in particular might be a good fit for Magicka morphs as it keeps them ranged. Two hander is another weapon I would look at for the Battlemage concept at not every Magicka user wants to be (or even really has the option to be) at range.
Also, it doesn't matter where stamina vs. magicka started, this is the way things are now so seriously, why is that a discussion? To that end, tanks can be effective as Hybrid or stamina, Healers are magicka, and dps can go stamina or magicka. That breakdown is largely okay. Build diversity in Stamina sucks currently so it would be nice to see that improved and it looks like it might happen a bit more in 3.0 with the 2h changes.
It's just as easy to conceive class skills that would be stamina based (most of the assassin skill line) as it is to think of weapon skills that are magicka based (enchant weapon, spectral copies of your weapon, teleport strike, on hit effects). As it is, we already have magic arrows (last I checked I pull them out of a quiver of unlimited ammunition) so actually firing a magic arrow (one made of energy) would feel about the same.
As for the "Magicka would never use a Stamina ability" argument... that's a stupid argument, it's grounded in "here and now" thinking. What you should be asking is, "would Magicka ever want to use a stamina ability" and yes, for the exact same reason that stamina characters currently wants to use Magicka abilities. Some of the stamina counterparts should be strong enough to encourage Magicka users to take them. You still have both resource bars so ignoring one completely is dumb and only speaks to the lack of good options on stamina's side. Imagine if you could reserve some of your stamina (a percent) for a toggle that increased your crit or penetration or weapon power and didn't require two slots to use (because your stamina is still reserved while it is toggle on). That still gives magicka users plenty of stamina to roll dodge and block while being much worse on non-resource stable stamina builds by reducing their available pool for all their defense actions as well as their attacks.
PainfulFAFA wrote: »And yet there are 4 weapons lines for stamina (including ultimates) including fighters guild
Magickas have 2 weapon lines and only half of the mages guild is viable for them
The facts are
Magicka is more viable for PvE (due to shields an survivability)
Stamina is OP in PvP.