Okay? So why do people use them still? It's effective. @Xvorg You've never used sword shield/DW on a magicka build?
Yup. But lately I've changed S/B for 2H sword. Better stam regen (moar dodge roll) and moar dmg ... crit rush is the best gap closer in the game.
S/B is OK for permablocking, but the nerf to blocking makes it weaker on any mag char. No stam, no block.
DW is plainly bad. Just one passive on mag char. It could be interesting on DoT builds, but DoTs in this game are weak (from PvP PoV)
Finally, I think S/B is not bad on a mag char, but by no way it is good. DW idea that "it is gud" comes under the concept that moar spell dmg = moar dmg, when in reality you put moar dmg by weaving attacks. DW weave is way weaker than any staff weaving... even 2H weaving is better for melee magicka chars.
Another point for s/B DW concept that it is gud has to do with the 5-5-2 config, but 5-5-2 on a magicka char is weaker than on a stam char because of the weapons they use.
@Xvorg Okay, you are the only one comparing staff weaving to DW weaving damage and you can continue talking about usefulness all you want but all I'm saying is that they are viable options. Which they are.
Also....Ambush>Crit rush
Okay? So why do people use them still? It's effective. @Xvorg You've never used sword shield/DW on a magicka build?
Yup. But lately I've changed S/B for 2H sword. Better stam regen (moar dodge roll) and moar dmg ... crit rush is the best gap closer in the game.
S/B is OK for permablocking, but the nerf to blocking makes it weaker on any mag char. No stam, no block.
DW is plainly bad. Just one passive on mag char. It could be interesting on DoT builds, but DoTs in this game are weak (from PvP PoV)
Finally, I think S/B is not bad on a mag char, but by no way it is good. DW idea that "it is gud" comes under the concept that moar spell dmg = moar dmg, when in reality you put moar dmg by weaving attacks. DW weave is way weaker than any staff weaving... even 2H weaving is better for melee magicka chars.
Another point for s/B DW concept that it is gud has to do with the 5-5-2 config, but 5-5-2 on a magicka char is weaker than on a stam char because of the weapons they use.
@Xvorg Okay, you are the only one comparing staff weaving to DW weaving damage and you can continue talking about usefulness all you want but all I'm saying is that they are viable options. Which they are.
Also....Ambush>Crit rush
hmmm, no. We were talking about how gud are dw and s/b for magicka chars. DW is bad because it doen't give anything to mag chars besides the extra spell dmg. S/b is not bad, but the nerf to blocking is making it a not so gud option. Hence 2H raises as viable for melee magicka (DK/NB/Temp)
Regarding crit rush VS ambush, the dmg crit rush puts on a mag char is way stronger than the dmg ambush puts on a mageblade, though Empower is interesting (only in NBs). Anyway, if any mDK had the option to chose between ambush and crit rush as gap closer, he would choose always crit rush, because after the gap closer, it comes the CC in the form of talons/Fossilize, so nobody is going to empower talons or the dmg fossilizze gives after breaking cc.
Apart from that, any stamblade using ambush havig a MS greatsword is doing it wrong. But they have the chance to use DW while having useful gap closer, and that's maybe the reason why stamblades prefer ambush over crit rush. Any other class chooses crit rush in stam chars.
To round up, 2h is a weapon whose passives work on equipped item, while DW works on abilities used (except for twin blade), so no useful DW skill for a magicka char, no reason to go DW (unless you like cool numbers).
Okay? So why do people use them still? It's effective. @Xvorg You've never used sword shield/DW on a magicka build?
Yup. But lately I've changed S/B for 2H sword. Better stam regen (moar dodge roll) and moar dmg ... crit rush is the best gap closer in the game.
S/B is OK for permablocking, but the nerf to blocking makes it weaker on any mag char. No stam, no block.
DW is plainly bad. Just one passive on mag char. It could be interesting on DoT builds, but DoTs in this game are weak (from PvP PoV)
Finally, I think S/B is not bad on a mag char, but by no way it is good. DW idea that "it is gud" comes under the concept that moar spell dmg = moar dmg, when in reality you put moar dmg by weaving attacks. DW weave is way weaker than any staff weaving... even 2H weaving is better for melee magicka chars.
Another point for s/B DW concept that it is gud has to do with the 5-5-2 config, but 5-5-2 on a magicka char is weaker than on a stam char because of the weapons they use.
@Xvorg Okay, you are the only one comparing staff weaving to DW weaving damage and you can continue talking about usefulness all you want but all I'm saying is that they are viable options. Which they are.
Also....Ambush>Crit rush
hmmm, no. We were talking about how gud are dw and s/b for magicka chars. DW is bad because it doen't give anything to mag chars besides the extra spell dmg. S/b is not bad, but the nerf to blocking is making it a not so gud option. Hence 2H raises as viable for melee magicka (DK/NB/Temp)
Regarding crit rush VS ambush, the dmg crit rush puts on a mag char is way stronger than the dmg ambush puts on a mageblade, though Empower is interesting (only in NBs). Anyway, if any mDK had the option to chose between ambush and crit rush as gap closer, he would choose always crit rush, because after the gap closer, it comes the CC in the form of talons/Fossilize, so nobody is going to empower talons or the dmg fossilizze gives after breaking cc.
Apart from that, any stamblade using ambush havig a MS greatsword is doing it wrong. But they have the chance to use DW while having useful gap closer, and that's maybe the reason why stamblades prefer ambush over crit rush. Any other class chooses crit rush in stam chars.
To round up, 2h is a weapon whose passives work on equipped item, while DW works on abilities used (except for twin blade), so no useful DW skill for a magicka char, no reason to go DW (unless you like cool numbers).
Read my signature. Have a good one.
drakhan2002_ESO wrote: »How many stamina abilities are on the weapons skill tree versus magicka abilities? (I do not know, only guessing here) I'd imagine you'd see an inverse. Also what about guild abilities, primarily the FG? I'd think most of those are stamina based. If you could put numbers to all the abilities in the game, not just cherry picking the class abilities, that would provide a better base of analysis.
Is it fair to say the classes are unbalanced if you're only considering one avenue of abilities and not looking at the whole picture? If you're look strictly at class abilities, it would appear so...however, the game is much larger than just class abilities.
Congratulations. You are the tenth player in this thread "discovering" this.drakhan2002_ESO wrote: »How many stamina abilities are on the weapons skill tree versus magicka abilities?
DragonBound wrote: »Between guilds and weapons and class skills, i have never had a problem filling my two bar slots for my stamina chars. "More than you need" is more than sufficient in my book, especially given the increased usage of the three non-skill maneuvers block, dodge and break-free.
Considering the fighters guild abilities are crap to medicore for stamina classes you really do not know what your talking about, the only two abilities people pick is rearmed trap and dawnbreaker and every stamina build uses exactly the same thing.
If I don't really know what I am talking about why would you be agreeing on the use of 1/3 of the guild skills? Also correct me if I am wrong, but don't more than no builds use camo hunter or the other morph? That raises it to half, right?
Are you sure you know which of us doesn't know what they are talking about?
Far be it from me to stick facts in the way of fury tho. Carry on with whichever sky is falling regurgitation you were on.
Congratulations. You are the tenth player in this thread "discovering" this.drakhan2002_ESO wrote: »How many stamina abilities are on the weapons skill tree versus magicka abilities?
What you all don't see is that this actually contributes to the problem.
How?
Lets count the non class abilities that dps toons actually use: (Not counting ultimates).
Magicka:
Force Pulse - this is the usual spamable, some classes have better alternatives
Blockade - this is pretty much a must have skill on every magicka build
Ele Drain - a good skill, but already taken by most healers, so only nice to have for dps builds
Inner Light - as the buff is already provided by pots, this is usually taken for the max magicka
Harness Magicka - defensive, unless class provides better
Rearming Trap - used in some melee builds
-> there is more than enough space for class skills, most builds only run 2-4 non class skills
-> classes play very different, even within classes there are some choices
Stamina
Endless Hail - this is usually the single skill with the largest dps contribution, must have if you run a maelstrom bow
Poison Injection - if you take Hail, this just fits too well to skip
Flurry / Snipe - this is the usual spamable, save for some class alternatives
Blood Craze / Brawler / Carve - must have dot that deals a lot of damage
Whirling Blades - great tool for aoe clearing and also helps with sustain if you're not using pots
Cloak - provides both aoe damage and protection against aoe damage - must have in a lot of environments
Rearming Trap - another strong dot and important buff
Hunter - optional if you want to save on pots
Vigor - save warden pretty much the only group/big heal accessible to stamina chars
Caltrops - Another strong aoe
-> there is usually only space for 2-3 class skills
-> all classes are pretty much the same, there is barely any choice
Okay? So why do people use them still? It's effective. @Xvorg You've never used sword shield/DW on a magicka build?
Yup. But lately I've changed S/B for 2H sword. Better stam regen (moar dodge roll) and moar dmg ... crit rush is the best gap closer in the game.
S/B is OK for permablocking, but the nerf to blocking makes it weaker on any mag char. No stam, no block.
DW is plainly bad. Just one passive on mag char. It could be interesting on DoT builds, but DoTs in this game are weak (from PvP PoV)
Finally, I think S/B is not bad on a mag char, but by no way it is good. DW idea that "it is gud" comes under the concept that moar spell dmg = moar dmg, when in reality you put moar dmg by weaving attacks. DW weave is way weaker than any staff weaving... even 2H weaving is better for melee magicka chars.
Another point for s/B DW concept that it is gud has to do with the 5-5-2 config, but 5-5-2 on a magicka char is weaker than on a stam char because of the weapons they use.
@Xvorg Okay, you are the only one comparing staff weaving to DW weaving damage and you can continue talking about usefulness all you want but all I'm saying is that they are viable options. Which they are.
Also....Ambush>Crit rush
hmmm, no. We were talking about how gud are dw and s/b for magicka chars. DW is bad because it doen't give anything to mag chars besides the extra spell dmg. S/b is not bad, but the nerf to blocking is making it a not so gud option. Hence 2H raises as viable for melee magicka (DK/NB/Temp)
Regarding crit rush VS ambush, the dmg crit rush puts on a mag char is way stronger than the dmg ambush puts on a mageblade, though Empower is interesting (only in NBs). Anyway, if any mDK had the option to chose between ambush and crit rush as gap closer, he would choose always crit rush, because after the gap closer, it comes the CC in the form of talons/Fossilize, so nobody is going to empower talons or the dmg fossilizze gives after breaking cc.
Apart from that, any stamblade using ambush havig a MS greatsword is doing it wrong. But they have the chance to use DW while having useful gap closer, and that's maybe the reason why stamblades prefer ambush over crit rush. Any other class chooses crit rush in stam chars.
To round up, 2h is a weapon whose passives work on equipped item, while DW works on abilities used (except for twin blade), so no useful DW skill for a magicka char, no reason to go DW (unless you like cool numbers).
Read my signature. Have a good one.
So your better statement to avoid arguments is to consider anyone who disagrees with you a fool, based on his signature?
That's quite smart on your behalf... I mean, I never considered the fact that others predefined answers made me smarter than those who expose they point of views... no matter if they agreed or disagreed with me.
"A fool thinks himself to be wise, but a wise man knows himself a fool..."
Stamina class skills are kind of an afterthought. There used to be zero. I have liked warriors or hybrid spell casters in other Elder Scrolls but here they seem inferior to magicka builds unfortunately. I don't think they will ever be on equal footing, stamina may just get thrown an occasional bone.
Yes.GrumpyDuckling wrote: »87% of Class Skills are Magicka (131) vs. Stamina (19) - Is this Balanced?
Yes.GrumpyDuckling wrote: »87% of Class Skills are Magicka (131) vs. Stamina (19) - Is this Balanced?This is how asymmetric gameplay works. And if all/most Magicka skills had their Stamina equivalent - Magicka stat would be useless on Stamina character and you'd run out of Stamina for DPS (DD)/blocking (tank) way faster.
- On Stamina character you're using "dump stat" Magicka for occasional class-skill buffs and Stamina weapon-skills for DPS etc.
- On Magicka character you're using class-skills for DPS and utility and "dump stat" Stamina for occasional movement actions (dodge, break free, sprint, block etc.)
Unless there are new Skill Trees coming (or additional morphs to already existing skills) it's exactly what was meant - more Stamina skills being "the" balance. Why isn't and why shouldn't that be a goal in the game was already answered.GrumpyDuckling wrote: »Yes.GrumpyDuckling wrote: »87% of Class Skills are Magicka (131) vs. Stamina (19) - Is this Balanced?This is how asymmetric gameplay works. And if all/most Magicka skills had their Stamina equivalent - Magicka stat would be useless on Stamina character and you'd run out of Stamina for DPS (DD)/blocking (tank) way faster.
- On Stamina character you're using "dump stat" Magicka for occasional class-skill buffs and Stamina weapon-skills for DPS etc.
- On Magicka character you're using class-skills for DPS and utility and "dump stat" Stamina for occasional movement actions (dodge, break free, sprint, block etc.)
Who is asking for "all/most Magicka skills [to have a] Stamina equivalent?"
Unless there are new Skill Trees coming (or additional morphs to already existing skills) it's exactly what was meant - more Stamina skills being "the" balance. Why isn't and why shouldn't that be a goal in the game was already answered.GrumpyDuckling wrote: »Yes.GrumpyDuckling wrote: »87% of Class Skills are Magicka (131) vs. Stamina (19) - Is this Balanced?This is how asymmetric gameplay works. And if all/most Magicka skills had their Stamina equivalent - Magicka stat would be useless on Stamina character and you'd run out of Stamina for DPS (DD)/blocking (tank) way faster.
- On Stamina character you're using "dump stat" Magicka for occasional class-skill buffs and Stamina weapon-skills for DPS etc.
- On Magicka character you're using class-skills for DPS and utility and "dump stat" Stamina for occasional movement actions (dodge, break free, sprint, block etc.)
Who is asking for "all/most Magicka skills [to have a] Stamina equivalent?"
GrumpyDuckling wrote: »Magicka vs. Stamina Discrepancy by Class (Morphs Only)
Dragonknight
Magicka - 28 skills (+4 ultimates)
Stamina - 2 skills (+2 ultimates)
Nightblade
Magicka - 24 skills (+5 ultimates)
Stamina - 6 skills (+1 ultimate)
Sorcerer
Magicka - 26 skills (+6 ultimates)
Stamina - 4 skills (+0 ultimates)
Templar
Magicka - 26 skills (+5 ultimates)
Stamina - 4 skills (+1 ultimate)
Warden
Magicka - 27 skills (+5 ultimates)
Stamina - 3 skills (+1 ultimate)
Total Numbers
Total class skill morphs - Magicka (131) vs. Stamina (19)
Total class ultimate morphs - Magicka (25) vs. Stamina (5)
Variables to Consider
- There are more Stamina weapon skill lines (4) than Magicka weapon skill lines (2).
- There are a few oddball skills (ex: Flames of Oblivion costs magicka to use, but will scale with highest statistics).
- There are a few skills that scale off health, but cost magicka (ex: Blazing Shield).
- Some skills are buff skills, without damage components.
- Stamina is used exclusively in breaking CC, roll-dodging, and blocking (for every weapon equipped except ice staff).
- Magicka is used exclusively for shielding - excluding Bone Shield (guild ability), and blocking with ice staff.
Analysis
Most of the variables point to the need for more class-based Magicka skills than Stamina, however when 131 out of 150 skills are Magicka-based, Stamina builds are very limited when selecting from their pool of class skills. Perhaps a 60-40%, or even a 70-30% divide (in favor of Magicka) would give Stamina morphs more options. Also, there is no justification for why Magicka Ultimate morphs are more abundant (25 in total), than Stamina Ultimate morphs (5 in total).
@Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
Please consider.
Well one thing can be said for this thread. Its amusing.
Its like a competition to see who can come up with the most ridiculous way to ruin the game.
Animal_Mother wrote: »Well one thing can be said for this thread. Its amusing.
Its like a competition to see who can come up with the most ridiculous way to ruin the game.
Best quote of this thread.
After the elimination of softcaps, this game has become nothing but min/max; I need to have my cake and eat it too.
Take a look at some of the arguments being made in this thread...
- all stam characters run the same build
- x-skill is better than y-skill because it offers z more damage
- these races are bad at mag; these are bad at stam and these just suck
- I want access to this and this because I'm stam
- I want access to this and this because I'm mag
Both resource pools are necessary to provide access to abilities lacking from the other pool. You won't and you shouldn't, find every ability you need to be successful being drawn from just one resource pool. This alone should encourage diversity with builds.
GrumpyDuckling wrote: »I see what you mean OP but the bias exists there for very good reason, though I still somewhat agree with you to a small extent. I mainly believe you are chasing the wrong solution to the problem. Many more important variables are there to be considered which you haven't taken into account.
You have already noted that Magicka needs more skills because there are plenty of skills that must cost Magicka. This is true for them to be more useful on all builds, including Stamina and Health builds. However, this adds up to a lot of skills.
- Magicka has to account for healing skills. These skills practically all cost Magicka, and would be a nightmare if they were weirdly/forcibly tailored to mostly cost Stamina.
- Magicka has to account for tanking skills. These skills almost all cost Magicka, and would be a mess in content if they didn't.
- Magicka has to account for buff skills. A large majority of these skills will cost Magicka, and it would be bad for everyone if they costed Stamina.
To restate, only Stamina builds need those Stamina skills. Everything else - Magicka builds, healers, tanks, supports, whatever, etc - these all rely on Magicka skills with only tanks and supports needing a tiny bit of Stamina cost skills. Stamina builds themselves require plenty of Magicka-based buffs for the sole reason they don't burn Stamina.
Weapon skill lines add up this way:
Stamina - 40 (+8 Ultimates)
Magicka - 20 (+4 Ultimates)
You also have to consider that Stamina has four viable weapon skill lines to use, packed with many good skills. Magicka has two weapons, with one tailored to healers in particular that leave Magicka with one main weapon to use. Stamina fills their bars very strongly with bunch of weapon skill line abilities in both PvE and PvP. After this, they fill empty spots with class Stamina skills that happen to all be strong. Magicka works the opposite way, in that they must fill their bars with class skills and then slot a couple mandatory staff skills.
If we created this 70%/30% balance in our class skills we would see normal Magicka builds suffer tremendously and become an utter mess, while Stamina would have a huge amount of viable skills. Heck, you'd manage to hurt tanks and healers as well.
**What you should ask for is:
1. To change the many garbage/unused Magicka Morphs.
Think of Stone Giant, Shattering Prison, Prolonged Suffering, Crystal Blast, Solar Barrage, Debilitate, Ritual of Rebirth, etc - these could all very easily become Stamina abilities with slightly different effects.
It would add a bunch a fantastic stamina options without hurting Magicka.
2. Ask for each skill to have THREE morphs, a suggestion brought up many times. It could be that Stamina was given a morph of nearly every skill, or maybe 3 morphs per skill line. Everyone would benefit a lot and a ton of build diversity would also result from it. I recall a few Devs saying they were open to the possibility of having three morphs in the future as well.
Class skills are this way for a very good reason. Ask for three morphs per skill, and/or the changing of current trash Magicka morphs to powerful Stamina morphs!
P.S. Warden has 25 magic skills, and 3 Stamina skills..... Netches don't cost anything!
I'm a little concerned about hoping for a 3rd morph for skills, only because that would create a lot of extra work on ZOS' part, and based on comments they have made on ESO about their workload, I don't think they would actually want to do it.
I would prefer to avoid general, sweeping suggestions, but most of the damage-specific skills could/should be examined closely to determine if both a stamina and magicka option could be implemented - that way healers/tanks wouldn't be stepped on because I agree, those skills should for the most part, remain in their current state.
Edit: Haha gotta love those free skills. With the stamina morph for Netch and Repentance (skills that don't cost anything but provide clear stamina bonus) I listed them under stamina.
Warden does have three Stam-costing morphs though:
- Cutting Dive (Dive)
- Subterranean Assault (Scorch)
- Soothing Spores (Fungral Growth)
I think it'd be fantastic if a 3rd set of morphs were added to create much more diversity in morphs as well as add more Stam options.
It would easily work very well assuming ZOS created interesting morphs.
This is my own opinion on the matter at least
ESO could learn A LOT about build diversity from interesting skills by analyzing Diablo 3 imo.
magicka dps has one weapon option, stamina dps has three.
Stamina has three times as many weapon abilities. Unfair! Riot!
Healing has one, tanking has...1.2?
You don't want every ability on your bar using stamina.