GrumpyDuckling wrote: »As has been previously said the thing that isn't taken into account in the "numbers" is that as a Magicka user I will never slot any Stam skills. But as a Stamina user there are huge amounts of Magicka skills that I would want to slot.
One extreme example is that in the numbers above is Dark Deal which is a Magicka skill but it is for a Stam build. How many Magsorcs are running around with that on their bar? But a huge amount of Stam sorcs are running it and view it as an essential skill. Including skills/morphs that by design are for restoring stamina but costing magicka skews the picture.
On nightblade shadowy disguise is a magicka skill but as it cloaks me and gives me a guaranteed crit on my next attack its great for Stam builds in PVP. I wouldn't want this to be a Stam morph that would make survival more difficult for me as a Stamblade.
Other notables "mass hysteria", "reapers mark", "syphoning attacks" "crit surge" "dark deal"............ (not too familiar with Templars and Dragonknights but I'm sure there are ones for those classes to.
As a Stamblade I run 2 weapon skills on both my bars. I'm not dependant on them to be effective. And I run 4 skills that are Magicka based because they help with survival.
I don't want magicka class skills changed to Stam morphs because I don't want everything coming out of one resource pool because then id run dry. Why should my fear, cloak and resource return come out of my stamina pot along with my dodge rolls, blocks and ability costs when magicka users can use their stam to block and dodge while using magicka for abilities and utilities?
This is a lot more balanced then op is making out. But that's what happens when you put a big frame round a painting......you think you see it all but a lot of it is hidden.
Please don't call "this is a lot more balanced th[a]n I am making out." Did you read the first post of the thread? I say that there needs to be more magicka skills than stamina, but suggest a less drastic difference.
Since you seem intent on targeting specific utility skills that wouldn't benefit much from change to stamina, I would like to draw your focus to skills (mostly damage skills) that would make more sense to change. Tell me why these skills, which are currently double-magicka morphs, shouldn't have BOTH a magicka and a stamina morph. We'll use the 4 classes currently in-game:
Dragonknight
- Lava Whip (what possible benefit to the game would this bring?)
- Fiery Grip (what possible benefit to the game would this bring?)
- Inhale (what possible benefit to the game would this bring?)
- Petrify (what possible benefit to the game would this bring?)
- Ash Cloud (what possible benefit to the game would this bring?)
Nightblade
- Path of Darkness (possibly the worst idea ever)
- Strife (what possible benefit to the game would this bring?)
- Agony (what possible benefit to the game would this bring?)
- Cripple (what possible benefit to the game would this bring?)
Sorcerer
- Winged Twilight (this might be ok)
- Crystal Shard (what possible benefit to the game would this bring?)
- Encase (what possible benefit to the game would this bring?)
- Daedric Mines (what possible benefit to the game would this bring?)
- Mage's Fury (what possible benefit to the game would this bring?)
- Lightning Splash (what possible benefit to the game would this bring?)
Templar (because healing spells get better when you lift weights?)
- Focused Charge (what possible benefit to the game would this bring?)
- Sun Fire (what possible benefit to the game would this bring?)
- Solar Flare (what possible benefit to the game would this bring?)
- Radiant Destruction (what possible benefit to the game would this bring?)
- Healing Ritural (what possible benefit to the game would this bring?)
- Cleansing Ritual (what possible benefit to the game would this bring?)
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Edit: Typo
The simple answer is because it would ruin the game. but please refer to the above.
GrumpyDuckling wrote: »THEDKEXPERIENCE wrote: »DragonBound wrote: »It needs to be said. After years of playing stamina, magicka, and hybrid I feel as though it must be; cannot help but be asked:
What is a stamina class? By this we must assume that outside of the realm of min/maxing stam and magicka "classes" do not exist. This isn't an argument of lexicon, this is an argument of pragmatism.
Did ZoS make the stamina class or did WE the players make the stamina class?
Do you see what I'm getting at? In order to profess that there is an imbalance between two things we must assert that they exist, as such we define a stamina class as a build that focuses on stamina based skills but we have no issue including with stamdks, stamplars, and of course StamSorcs that all use magicka skills as part of their regular arsenal.
Now, I understand the counterpoint. Even if the devs did not intend to push the community to create this chasm between the two non-existent "classes" that's what, unfortunately, it is now. So what do we do as a solution? We stop asking for one way buffs and nerfs.
The player who thinks they're mature and ahead of the curve for saying, "Just buffs please! Stop nerfs!" is still just as damaging as the salty player who is frothing at the mouth for nerfs, because they're still mindlessly supporting the war between green and blue. Instead we should support an equilibrium in choice, something that ZOS has been trying to do for months now.
There are four, soon to be five, classes. Whatever pre-fix sticks to them after that is the doing of a player trying to be competitive.
tl;dr:
ZoS didn't create class distinction, we the community did.
The game didn't start as stamina vs magicka, we made it into that.
One way buffs/nerfs will never solve the problem because we actively contribute to the problem of their only being two options.
This is the most damning but most important point:
If the devs were to make everything balanced I have no doubt that a large chunk of the playerbase, such as the people that argue in these threads, would leave the game.
Correct me if I am wrong here but wasnt hybrids a thing before stamina classes existed? I do recall people saying in beta everything was classless anyways. So in killing the viability in hybrids stamina was born?
At launch most people put every point into health because you got a lot more total points than if you went with magic or stamina.
---
Also, and excuse me if this was mentioned but I didn't see it. Has anyone pointed out that each character does not have access to 75% (soon to be 80% with Warden) of the magic skills? It sounds crazy lopsided but my Templar only has access to 36 magic skills for its class, not 131.
131 is the total between the 5 classes.
Because it would make it unbalanced.
Your numbers are correctish but you are using them wrong.
You make the incorrect assumption that Magicka morphs only benefit Magicka based characters. Instead of simply saying "these are all magicka skills its so unbalanced" you need to look at each skill and ask "who does it benefit. Some Magicka skills (damage skills) will benefit only Magicka characters, some will benefit mostly stam builds and some will be a benefit to both.
Until you do that what you have presented is purely superficial analysis of insufficient data.
Also in less technical terms the choice between mag and stam should mean something. Saying all class skills should be morphable into both Mag and Stam is falling into the "choice does not matter" trap. What is the point of choice if I can make a character do anything regardless? This is on par with saying all classes should access all skills.
Its moronic
THEDKEXPERIENCE wrote: »GrumpyDuckling wrote: »THEDKEXPERIENCE wrote: »DragonBound wrote: »It needs to be said. After years of playing stamina, magicka, and hybrid I feel as though it must be; cannot help but be asked:
What is a stamina class? By this we must assume that outside of the realm of min/maxing stam and magicka "classes" do not exist. This isn't an argument of lexicon, this is an argument of pragmatism.
Did ZoS make the stamina class or did WE the players make the stamina class?
Do you see what I'm getting at? In order to profess that there is an imbalance between two things we must assert that they exist, as such we define a stamina class as a build that focuses on stamina based skills but we have no issue including with stamdks, stamplars, and of course StamSorcs that all use magicka skills as part of their regular arsenal.
Now, I understand the counterpoint. Even if the devs did not intend to push the community to create this chasm between the two non-existent "classes" that's what, unfortunately, it is now. So what do we do as a solution? We stop asking for one way buffs and nerfs.
The player who thinks they're mature and ahead of the curve for saying, "Just buffs please! Stop nerfs!" is still just as damaging as the salty player who is frothing at the mouth for nerfs, because they're still mindlessly supporting the war between green and blue. Instead we should support an equilibrium in choice, something that ZOS has been trying to do for months now.
There are four, soon to be five, classes. Whatever pre-fix sticks to them after that is the doing of a player trying to be competitive.
tl;dr:
ZoS didn't create class distinction, we the community did.
The game didn't start as stamina vs magicka, we made it into that.
One way buffs/nerfs will never solve the problem because we actively contribute to the problem of their only being two options.
This is the most damning but most important point:
If the devs were to make everything balanced I have no doubt that a large chunk of the playerbase, such as the people that argue in these threads, would leave the game.
Correct me if I am wrong here but wasnt hybrids a thing before stamina classes existed? I do recall people saying in beta everything was classless anyways. So in killing the viability in hybrids stamina was born?
At launch most people put every point into health because you got a lot more total points than if you went with magic or stamina.
---
Also, and excuse me if this was mentioned but I didn't see it. Has anyone pointed out that each character does not have access to 75% (soon to be 80% with Warden) of the magic skills? It sounds crazy lopsided but my Templar only has access to 36 magic skills for its class, not 131.
131 is the total between the 5 classes.
That's my point. You can 11,000 choices but if you can only use a really small number of them it doesn't matter. Realisticly a character only has their choice of about 36 class skills, not 130+.
Similarly, since you can only equip 2 weapons you only really have a choice of 24 stamina skills.
The disparity is not in the total amount but in these figures right here. Still not sure why there isn't a stamina and magic morph of basically every skill.
GrumpyDuckling wrote: »Because it would make it unbalanced.
Your numbers are correctish but you are using them wrong.
You make the incorrect assumption that Magicka morphs only benefit Magicka based characters. Instead of simply saying "these are all magicka skills its so unbalanced" you need to look at each skill and ask "who does it benefit. Some Magicka skills (damage skills) will benefit only Magicka characters, some will benefit mostly stam builds and some will be a benefit to both.
Until you do that what you have presented is purely superficial analysis of insufficient data.
Also in less technical terms the choice between mag and stam should mean something. Saying all class skills should be morphable into both Mag and Stam is falling into the "choice does not matter" trap. What is the point of choice if I can make a character do anything regardless? This is on par with saying all classes should access all skills.
Its moronic
I'm going to remove myself from this back and forth with you because I have yet to see a solid argument against considering stamina morphs for the skills listed earlier, and I also dislike your tactic of creating fake quotes. I never said "these are all magicka skills its so unbalanced."
Maybe this discussion could be revisited at a later time.
GrumpyDuckling wrote: »Magicka vs. Stamina Discrepancy by Class (Morphs Only)
Dragonknight
Magicka - 28 skills (+4 ultimates)
Stamina - 2 skills (+2 ultimates)
Nightblade
Magicka - 24 skills (+5 ultimates)
Stamina - 6 skills (+1 ultimate)
Sorcerer
Magicka - 26 skills (+6 ultimates)
Stamina - 4 skills (+0 ultimates)
Templar
Magicka - 26 skills (+5 ultimates)
Stamina - 4 skills (+1 ultimate)
Warden
Magicka - 27 skills (+5 ultimates)
Stamina - 3 skills (+1 ultimate)
Total Numbers
Total class skill morphs - Magicka (131) vs. Stamina (19)
Total class ultimate morphs - Magicka (25) vs. Stamina (5)
Variables to Consider
- There are more Stamina weapon skill lines (4) than Magicka weapon skill lines (2).
- There are a few oddball skills (ex: Flames of Oblivion costs magicka to use, but will scale with highest statistics).
- There are a few skills that scale off health, but cost magicka (ex: Blazing Shield).
- Some skills are buff skills, without damage components.
- Stamina is used exclusively in breaking CC, roll-dodging, and blocking (for every weapon equipped except ice staff).
- Magicka is used exclusively for shielding - excluding Bone Shield (guild ability), and blocking with ice staff.
Analysis
Most of the variables point to the need for more class-based Magicka skills than Stamina, however when 131 out of 150 skills are Magicka-based, Stamina builds are very limited when selecting from their pool of class skills. Perhaps a 60-40%, or even a 70-30% divide (in favor of Magicka) would give Stamina morphs more options. Also, there is no justification for why Magicka Ultimate morphs are more abundant (25 in total), than Stamina Ultimate morphs (5 in total).
@Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
Please consider.
Floki_Vilgerdarson wrote: »OP you left out evey weapon class. Skills which are the most common skills used on a stamina build.
My magic toon cannot use weapons, so if you want a change, I want magic cost morphs for weapons.
Soon we will all be hybrids. Idk.
Floki
Flameheart wrote: »Flameheart wrote: »It is balanced as long as a stamina build can fullfill its role. The fact that you have to achieve that goal with far less individual skills makes it maybe more boring, but not less balanced if you are able to achieve the goal. Balance is a matter of effectivity, not of flavor or personal taste.
Btw, there are more Weapon skill lines directed to stamina and there are still utility skills you use on magicka base as a stamina user and vice versa.
Again, its the backpack from the past: the original vision was vastly different from the current state of the game. Lets not forget the total chaos at release, when pretty much nobody understood, which skill used weapon power/crit and spell power/crit (destro staff used weapon power f.e.) - at the end, if im not mistaken, everyone used weapon power. Not to mention the obvious softcaps in-game.
The game evolved - well, at least changed - but not fully.
Oh, BTW, i mall for a second, dual-wield (wand and tome, whatever) magicka skill line.
I remember that chaos well, yes. Reminded me for Molten Core in WoW where shamans got willpower sets as MP5-users :-)
I even agree that stamina could need some more variety, but it's not a matter of effectivity and therefore balance. You could overexert Zenimax' ability to test, fix and patch things bugfree though. They will have a very large to do list after Morrowind release within a week...
To limit the boredom I just play one stamina build (see my sig). Have you seen one, you have seen all and stamina NBs are even the class with the most variety. In addition you are able to play all 3 roles as a magicka user, by just doing a simple gear and skill swap and that's freedom par excellence.
subtlezeroub17_ESO wrote: »Okay, but did you include weapon skill lines or did you exclude that factor to meet your agenda?
There's a specific reason why most class skills are magicka only. BECAUSE STAMINA USES CLASS SKILLS AS UTILITY BUT RELY ON WEAPON SKILLS.
Until magicka classes also have 3 additional weapon lines, and no the resto staff doesn't count, then you cannot logically actually think it would be fair for stamina to have larger pieces of the pie when that piece is also infringing on the magicka side.
GrumpyDuckling wrote: »Dragonknight
- Lava Whip (what possible benefit to the game would this bring?) - Its a frigging whip. From day 1, it should have had a stamina morph.
- Fiery Grip (what possible benefit to the game would this bring?) - damage component
- Inhale (what possible benefit to the game would this bring?) - possible stamina return
Sorcerer
- Winged Twilight (this might be ok) - no, please, just kill the pets from this tree already. Either weak as hell, or overpowered as ***, just kill them.
- Crystal Shard (what possible benefit to the game would this bring?) - an interesting mechanic to stam sorcs.
- Encase (what possible benefit to the game would this bring?) - would couple up with DW nicely - and bring access to blood magic. Could be OP tough.
- Daedric Mines (what possible benefit to the game would this bring?) - i dont like the original ones already.
- Mage's Fury (what possible benefit to the game would this bring?) - FUN! And bursty stamsorcs. So, it could be dangerous.
- Lightning Splash (what possible benefit to the game would this bring?) - Extremely dangerous idea IMHO, a strong class dot on top of the current dots... nah, rather not.
Of me: Overload! A stamina morph for it! Would look awesome. Probably borderline useless (the ulti reduction and the weapon ultimates have taken care of this skill), but still awesome.
Templar (because healing spells get better when you lift weights?)
- Focused Charge (what possible benefit to the game would this bring?) - again, damage component.
The simple answer is because it would ruin the game. but please refer to the above.
GrumpyDuckling wrote: »Dragonknight
- Lava Whip (what possible benefit to the game would this bring?) - Its a frigging whip. From day 1, it should have had a stamina morph.
- Fiery Grip (what possible benefit to the game would this bring?) - damage component
- Inhale (what possible benefit to the game would this bring?) - possible stamina return
Sorcerer
- Winged Twilight (this might be ok) - no, please, just kill the pets from this tree already. Either weak as hell, or overpowered as ***, just kill them.
- Crystal Shard (what possible benefit to the game would this bring?) - an interesting mechanic to stam sorcs.
- Encase (what possible benefit to the game would this bring?) - would couple up with DW nicely - and bring access to blood magic. Could be OP tough.
- Daedric Mines (what possible benefit to the game would this bring?) - i dont like the original ones already.
- Mage's Fury (what possible benefit to the game would this bring?) - FUN! And bursty stamsorcs. So, it could be dangerous.
- Lightning Splash (what possible benefit to the game would this bring?) - Extremely dangerous idea IMHO, a strong class dot on top of the current dots... nah, rather not.
Of me: Overload! A stamina morph for it! Would look awesome. Probably borderline useless (the ulti reduction and the weapon ultimates have taken care of this skill), but still awesome.
Templar (because healing spells get better when you lift weights?)
- Focused Charge (what possible benefit to the game would this bring?) - again, damage component.
The simple answer is because it would ruin the game. but please refer to the above.
Cherrypicked some, with an addition:
IMHO, the vMA DW weapons in the current form should go. I love DW, but i find the rapid strike - dot it mechanic awful.
Second thought, that the root of the problems are somewhere near the damage scaling of resources. Problems is, that changing that would need more work, than giving away some stamina morphs to keep us happy
Omnipresent wrote: »Yes due to the fact zos clearly hates stam lol i thew pelinals on my stamblade and grabed a destro staff and i honestly am kinda pissed off at myself for not doing this sooner. the bow needs some love, stamblade needs like crazy love.
leepalmer95 wrote: »Most of those are utility skills.
Stamina has 4 weapon skill lines
Magicka has 2 with 1 being a healing one.
I don't see the issue.
GrumpyDuckling wrote: »leepalmer95 wrote: »Most of those are utility skills.
Stamina has 4 weapon skill lines
Magicka has 2 with 1 being a healing one.
I don't see the issue.
Stamina can only access 2 out of 4 of those weapon skill lines at a time because only two weapons can be equipped. Consider the following skills (most of which are not utility) as skills that could benefit from a stamina morph:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
leepalmer95 wrote: »GrumpyDuckling wrote: »leepalmer95 wrote: »Most of those are utility skills.
Stamina has 4 weapon skill lines
Magicka has 2 with 1 being a healing one.
I don't see the issue.
Stamina can only access 2 out of 4 of those weapon skill lines at a time because only two weapons can be equipped. Consider the following skills (most of which are not utility) as skills that could benefit from a stamina morph:
Dragonknight
- Lava Whip
- Fiery Grip
- Inhale
- Petrify
- Ash Cloud
Nightblade
- Path of Darkness
- Strife
- Agony
- Cripple
Sorcerer
- Winged Twilight
- Crystal Shard
- Encase
- Daedric Mines
- Mage's Fury
- Lightning Splash
Templar
- Focused Charge
- Sun Fire
- Solar Flare
- Radiant Destruction
- Healing Ritural
- Cleansing Ritual
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
What kind of logic is that? Its about choice... not the fact you can only equip 2.
Really doesn't need to be more, magicka dump skills don't need a stamina morph either.
Dk's don't need a stam whip, petrify is a cc that doesn't do dmg, its utility same with chains.
Nb has suprise attack for a stam morph.
Stamina has enough choices..
GrumpyDuckling wrote: »Magicka vs. Stamina Discrepancy by Class (Morphs Only)
Dragonknight
Magicka - 28 skills (+4 ultimates)
Stamina - 2 skills (+2 ultimates)
Nightblade
Magicka - 24 skills (+5 ultimates)
Stamina - 6 skills (+1 ultimate)
Sorcerer
Magicka - 26 skills (+6 ultimates)
Stamina - 4 skills (+0 ultimates)
Templar
Magicka - 26 skills (+5 ultimates)
Stamina - 4 skills (+1 ultimate)
Warden
Magicka - 27 skills (+5 ultimates)
Stamina - 3 skills (+1 ultimate)
Total Numbers
Total class skill morphs - Magicka (131) vs. Stamina (19)
Total class ultimate morphs - Magicka (25) vs. Stamina (5)
Variables to Consider
- There are more Stamina weapon skill lines (4) than Magicka weapon skill lines (2).
- There are a few oddball skills (ex: Flames of Oblivion costs magicka to use, but will scale with highest statistics).
- There are a few skills that scale off health, but cost magicka (ex: Blazing Shield).
- Some skills are buff skills, without damage components.
- Stamina is used exclusively in breaking CC, roll-dodging, and blocking (for every weapon equipped except ice staff).
- Magicka is used exclusively for shielding - excluding Bone Shield (guild ability), and blocking with ice staff.
Analysis
Most of the variables point to the need for more class-based Magicka skills than Stamina, however when 131 out of 150 skills are Magicka-based, Stamina builds are very limited when selecting from their pool of class skills. Perhaps a 60-40%, or even a 70-30% divide (in favor of Magicka) would give Stamina morphs more options. Also, there is no justification for why Magicka Ultimate morphs are more abundant (25 in total), than Stamina Ultimate morphs (5 in total).
@Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
Please consider.
GrumpyDuckling wrote: »Magicka vs. Stamina Discrepancy by Class (Morphs Only)
Dragonknight
Magicka - 28 skills (+4 ultimates)
Stamina - 2 skills (+2 ultimates)
Nightblade
Magicka - 24 skills (+5 ultimates)
Stamina - 6 skills (+1 ultimate)
Sorcerer
Magicka - 26 skills (+6 ultimates)
Stamina - 4 skills (+0 ultimates)
Templar
Magicka - 26 skills (+5 ultimates)
Stamina - 4 skills (+1 ultimate)
Warden
Magicka - 27 skills (+5 ultimates)
Stamina - 3 skills (+1 ultimate)
Total Numbers
Total class skill morphs - Magicka (131) vs. Stamina (19)
Total class ultimate morphs - Magicka (25) vs. Stamina (5)
Variables to Consider
- There are more Stamina weapon skill lines (4) than Magicka weapon skill lines (2).
- There are a few oddball skills (ex: Flames of Oblivion costs magicka to use, but will scale with highest statistics).
- There are a few skills that scale off health, but cost magicka (ex: Blazing Shield).
- Some skills are buff skills, without damage components.
- Stamina is used exclusively in breaking CC, roll-dodging, and blocking (for every weapon equipped except ice staff).
- Magicka is used exclusively for shielding - excluding Bone Shield (guild ability), and blocking with ice staff.
Analysis
Most of the variables point to the need for more class-based Magicka skills than Stamina, however when 131 out of 150 skills are Magicka-based, Stamina builds are very limited when selecting from their pool of class skills. Perhaps a 60-40%, or even a 70-30% divide (in favor of Magicka) would give Stamina morphs more options. Also, there is no justification for why Magicka Ultimate morphs are more abundant (25 in total), than Stamina Ultimate morphs (5 in total).
@Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
Please consider.
whats a magicka ulti? Whats a stamina ulti?
GrumpyDuckling wrote: »Kaymorolis wrote: »How does one determine that an Ultimate is a Stamina vs. Magicka ultimate?
Based on the type of damage it does. If you read the description it will mention it. It's affected by champion points and armor.