Flameheart wrote: »It is balanced as long as a stamina build can fullfill its role. The fact that you have to achieve that goal with far less individual skills makes it maybe more boring, but not less balanced if you are able to achieve the goal. Balance is a matter of effectivity, not of flavor or personal taste.
Btw, there are more Weapon skill lines directed to stamina and there are still utility skills you use on magicka base as a stamina user and vice versa.
Flameheart wrote: »It is balanced as long as a stamina build can fullfill its role. The fact that you have to achieve that goal with far less individual skills makes it maybe more boring, but not less balanced if you are able to achieve the goal. Balance is a matter of effectivity, not of flavor or personal taste.
Btw, there are more Weapon skill lines directed to stamina and there are still utility skills you use on magicka base as a stamina user and vice versa.
Again, its the backpack from the past: the original vision was vastly different from the current state of the game. Lets not forget the total chaos at release, when pretty much nobody understood, which skill used weapon power/crit and spell power/crit (destro staff used weapon power f.e.) - at the end, if im not mistaken, everyone used weapon power . Not to mention the obvious softcaps in-game.
The game evolved - well, at least changed - but not fully.
Oh, BTW, i mall for a second, dual-wield (wand and tome, whatever) magicka skill line.
Did ZoS make the stamina class or did WE the players make the stamina class?
As has been previously said the thing that isn't taken into account in the "numbers" is that as a Magicka user I will never slot any Stam skills. But as a Stamina user there are huge amounts of Magicka skills that I would want to slot.
One extreme example is that in the numbers above is Dark Deal which is a Magicka skill but it is for a Stam build. How many Magsorcs are running around with that on their bar? But a huge amount of Stam sorcs are running it and view it as an essential skill. Including skills/morphs that by design are for restoring stamina but costing magicka skews the picture.
On nightblade shadowy disguise is a magicka skill but as it cloaks me and gives me a guaranteed crit on my next attack its great for Stam builds in PVP. I wouldn't want this to be a Stam morph that would make survival more difficult for me as a Stamblade.
Other notables "mass hysteria", "reapers mark", "syphoning attacks" "crit surge" "dark deal"............ (not too familiar with Templars and Dragonknights but I'm sure there are ones for those classes to.
As a Stamblade I run 2 weapon skills on both my bars. I'm not dependant on them to be effective. And I run 4 skills that are Magicka based because they help with survival.
I don't want magicka class skills changed to Stam morphs because I don't want everything coming out of one resource pool because then id run dry. Why should my fear, cloak and resource return come out of my stamina pot along with my dodge rolls, blocks and ability costs when magicka users can use their stam to block and dodge while using magicka for abilities and utilities?
This is a lot more balanced then op is making out. But that's what happens when you put a big frame round a painting......you think you see it all but a lot of it is hidden.
I just wish they realized their mistake and made corrections when adding a new class, but it doesn't look like it. Swarm should obviously have a stamina morph. It is the key DPS ability for the entire class and not giving it a stamina morph is just so sad.
They really had a great opportunity to make a viable ranged Stamina setup. Like a ranger of some sort that could run Bow/Bow. But they blew it, unfortunately.
Wasn't the whole point of the magicka/stamina split to be a class/weapons split? I think that's a split that makes sense; class skills are inherently magical and weapon skills need physical effort. The fix would be to make hybridization stronger by getting rid of this resource-pool scaling nonsense. There's no reason to force people into one or the other to vary builds when there's already a system in place that could be tweaked to create a variety of builds: item sets.
I just wish they realized their mistake and made corrections when adding a new class, but it doesn't look like it. Swarm should obviously have a stamina morph. It is the key DPS ability for the entire class and not giving it a stamina morph is just so sad.
They really had a great opportunity to make a viable ranged Stamina setup. Like a ranger of some sort that could run Bow/Bow. But they blew it, unfortunately.
There's absolutely no excuse for stam warden not to have a class DoT. Mag warden already has so many choices to make
Magicka Warden? They really don't though..... currently Magicka Warden is the worst class spec in the history of ESO.
I'll admit you could find this impressive, but not for arguing that they have too many options
Stam Warden could get a morph from Swarm, but then we are going to create threads about a much more serious problem - why have everyone use the same skills?
So many people argue that their specific class spec doesn't have every skill they can think of available to them when they're already doing well enough as it is. You can always role a new character and enjoy that different playstyle, but if we keep on giving everything to everyone, then each class will more or less play the same way. \\
Like I said in my post above, it would be best to give every skill three morphs (and unique morphs, not a DoT that simply scales different) rather than having every class play the same but with a different mained resource.
Kaymorolis wrote: »How does one determine that an Ultimate is a Stamina vs. Magicka ultimate?
AverageJo3Gam3r wrote: »And 66% of weapon lines are stamina based. Omg the inbalance! Magicka classes get their skills from classes, stamina get their skills from weapons. I don't see an issue. Also, many (most?) class skills are utility in nature. I'm glad that crit surge or volatile armor are magicka based because they give me magicka dumps. Stamina classes have the luxury of using two resource pools for abilities. Magicka classes have to save their precious little stamina for break free/dodge roll/blocking.
Oreyn_Bearclaw wrote: »If there were as many stamina skills as magic skills, would would be the distinction between the two? Magic is only utilized by skills, while stamina is utilized by all sorts of things (sprinting, bashing, breaking free, dodge rolling, etc), in other words, athletic movements that you would expect to consume stamina.
If we had a stam morph for every skill, they would be at a huge advantage over magic because they would be able to stack a resource to govern everything. Is the balance perfect? No, but be careful what you wish for.
DragonBound wrote: »It needs to be said. After years of playing stamina, magicka, and hybrid I feel as though it must be; cannot help but be asked:
What is a stamina class? By this we must assume that outside of the realm of min/maxing stam and magicka "classes" do not exist. This isn't an argument of lexicon, this is an argument of pragmatism.
Did ZoS make the stamina class or did WE the players make the stamina class?
Do you see what I'm getting at? In order to profess that there is an imbalance between two things we must assert that they exist, as such we define a stamina class as a build that focuses on stamina based skills but we have no issue including with stamdks, stamplars, and of course StamSorcs that all use magicka skills as part of their regular arsenal.
Now, I understand the counterpoint. Even if the devs did not intend to push the community to create this chasm between the two non-existent "classes" that's what, unfortunately, it is now. So what do we do as a solution? We stop asking for one way buffs and nerfs.
The player who thinks they're mature and ahead of the curve for saying, "Just buffs please! Stop nerfs!" is still just as damaging as the salty player who is frothing at the mouth for nerfs, because they're still mindlessly supporting the war between green and blue. Instead we should support an equilibrium in choice, something that ZOS has been trying to do for months now.
There are four, soon to be five, classes. Whatever pre-fix sticks to them after that is the doing of a player trying to be competitive.
tl;dr:
ZoS didn't create class distinction, we the community did.
The game didn't start as stamina vs magicka, we made it into that.
One way buffs/nerfs will never solve the problem because we actively contribute to the problem of their only being two options.
This is the most damning but most important point:
If the devs were to make everything balanced I have no doubt that a large chunk of the playerbase, such as the people that argue in these threads, would leave the game.
Correct me if I am wrong here but wasnt hybrids a thing before stamina classes existed? I do recall people saying in beta everything was classless anyways. So in killing the viability in hybrids stamina was born?
THEDKEXPERIENCE wrote: »DragonBound wrote: »It needs to be said. After years of playing stamina, magicka, and hybrid I feel as though it must be; cannot help but be asked:
What is a stamina class? By this we must assume that outside of the realm of min/maxing stam and magicka "classes" do not exist. This isn't an argument of lexicon, this is an argument of pragmatism.
Did ZoS make the stamina class or did WE the players make the stamina class?
Do you see what I'm getting at? In order to profess that there is an imbalance between two things we must assert that they exist, as such we define a stamina class as a build that focuses on stamina based skills but we have no issue including with stamdks, stamplars, and of course StamSorcs that all use magicka skills as part of their regular arsenal.
Now, I understand the counterpoint. Even if the devs did not intend to push the community to create this chasm between the two non-existent "classes" that's what, unfortunately, it is now. So what do we do as a solution? We stop asking for one way buffs and nerfs.
The player who thinks they're mature and ahead of the curve for saying, "Just buffs please! Stop nerfs!" is still just as damaging as the salty player who is frothing at the mouth for nerfs, because they're still mindlessly supporting the war between green and blue. Instead we should support an equilibrium in choice, something that ZOS has been trying to do for months now.
There are four, soon to be five, classes. Whatever pre-fix sticks to them after that is the doing of a player trying to be competitive.
tl;dr:
ZoS didn't create class distinction, we the community did.
The game didn't start as stamina vs magicka, we made it into that.
One way buffs/nerfs will never solve the problem because we actively contribute to the problem of their only being two options.
This is the most damning but most important point:
If the devs were to make everything balanced I have no doubt that a large chunk of the playerbase, such as the people that argue in these threads, would leave the game.
Correct me if I am wrong here but wasnt hybrids a thing before stamina classes existed? I do recall people saying in beta everything was classless anyways. So in killing the viability in hybrids stamina was born?
At launch most people put every point into health because you got a lot more total points than if you went with magic or stamina.
---
Also, and excuse me if this was mentioned but I didn't see it. Has anyone pointed out that each character does not have access to 75% (soon to be 80% with Warden) of the magic skills? It sounds crazy lopsided but my Templar only has access to 36 magic skills for its class, not 131.
GrumpyDuckling wrote: »As has been previously said the thing that isn't taken into account in the "numbers" is that as a Magicka user I will never slot any Stam skills. But as a Stamina user there are huge amounts of Magicka skills that I would want to slot.
One extreme example is that in the numbers above is Dark Deal which is a Magicka skill but it is for a Stam build. How many Magsorcs are running around with that on their bar? But a huge amount of Stam sorcs are running it and view it as an essential skill. Including skills/morphs that by design are for restoring stamina but costing magicka skews the picture.
On nightblade shadowy disguise is a magicka skill but as it cloaks me and gives me a guaranteed crit on my next attack its great for Stam builds in PVP. I wouldn't want this to be a Stam morph that would make survival more difficult for me as a Stamblade.
Other notables "mass hysteria", "reapers mark", "syphoning attacks" "crit surge" "dark deal"............ (not too familiar with Templars and Dragonknights but I'm sure there are ones for those classes to.
As a Stamblade I run 2 weapon skills on both my bars. I'm not dependant on them to be effective. And I run 4 skills that are Magicka based because they help with survival.
I don't want magicka class skills changed to Stam morphs because I don't want everything coming out of one resource pool because then id run dry. Why should my fear, cloak and resource return come out of my stamina pot along with my dodge rolls, blocks and ability costs when magicka users can use their stam to block and dodge while using magicka for abilities and utilities?
This is a lot more balanced then op is making out. But that's what happens when you put a big frame round a painting......you think you see it all but a lot of it is hidden.
Please don't call "this is a lot more balanced th[a]n I am making out." Did you read the first post of the thread? I say that there needs to be more magicka skills than stamina, but suggest a less drastic difference.
Since you seem intent on targeting specific utility skills that wouldn't benefit much from change to stamina, I would like to draw your focus to skills (mostly damage skills) that would make more sense to change. Tell me why these skills, which are currently double-magicka morphs, shouldn't have BOTH a magicka and a stamina morph. We'll use the 4 classes currently in-game:
Dragonknight
- Lava Whip (what possible benefit to the game would this bring?)
- Fiery Grip (what possible benefit to the game would this bring?)
- Inhale (what possible benefit to the game would this bring?)
- Petrify (what possible benefit to the game would this bring?)
- Ash Cloud (what possible benefit to the game would this bring?)
Nightblade
- Path of Darkness (possibly the worst idea ever)
- Strife (what possible benefit to the game would this bring?)
- Agony (what possible benefit to the game would this bring?)
- Cripple (what possible benefit to the game would this bring?)
Sorcerer
- Winged Twilight (this might be ok)
- Crystal Shard (what possible benefit to the game would this bring?)
- Encase (what possible benefit to the game would this bring?)
- Daedric Mines (what possible benefit to the game would this bring?)
- Mage's Fury (what possible benefit to the game would this bring?)
- Lightning Splash (what possible benefit to the game would this bring?)
Templar (because healing spells get better when you lift weights?)
- Focused Charge (what possible benefit to the game would this bring?)
- Sun Fire (what possible benefit to the game would this bring?)
- Solar Flare (what possible benefit to the game would this bring?)
- Radiant Destruction (what possible benefit to the game would this bring?)
- Healing Ritural (what possible benefit to the game would this bring?)
- Cleansing Ritual (what possible benefit to the game would this bring?)
I'm not saying that these are the only skills that should also receive a stamina morph, nor am I saying that all of these should. However, I think strong arguments can be made that all of the skills that I listed should also have a stamina morph.
Edit: Typo