87% of Class Skills are Magicka (131) vs. Stamina (19) - Is this Balanced?

  • seedubsrun
    seedubsrun
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    Dixa wrote: »
    magicka dps has one weapon option, stamina dps has three.

    Stamina has three times as many weapon abilities. Unfair! Riot!

    Healing has one, tanking has...1.2?

    You don't want every ability on your bar using stamina.

    I don't know any players who want every ability on their bar to scale on the same stat.

    The point I'm making is that there are limited options regarding stamina class skills. For example, let's say I want to be a Stamina DK. The entire class only has two stamina morph skills, which means most of my damage abilities will likely come from one or two weapon skill lines.

    On my magicka builds, I can get all of my damage skills from the class skill lines, if I want to. On most of my stamina builds, I have to rely on weapon skill lines.

    Man, haven't checked this thread in a week or so. It's funny how outraged people will get over any kind of changes even if they give without taking. Like ESO has conditioned a massive chunk of it's players to only accept change that brings a loss with it. It's like Stockholm syndrome. It just seems crazy to me that adding the ability to make stamina classes more class unique is being met with so much criticism. OP is completely right. A magblade is unique from a magDK, magSorc, magplar, etc but stam based versions are all pretty much the same. The differences to the classes at that point come from the weapon used not the class itself. That's a generalization for sure but it's not entirely untrue. The uniqueness of each class could in fact be better balanced between mag and stam without anyone losing out on anything.
  • Anti_Virus
    Anti_Virus
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    seedubsrun wrote: »
    Dixa wrote: »
    magicka dps has one weapon option, stamina dps has three.

    Stamina has three times as many weapon abilities. Unfair! Riot!

    Healing has one, tanking has...1.2?

    You don't want every ability on your bar using stamina.

    I don't know any players who want every ability on their bar to scale on the same stat.

    The point I'm making is that there are limited options regarding stamina class skills. For example, let's say I want to be a Stamina DK. The entire class only has two stamina morph skills, which means most of my damage abilities will likely come from one or two weapon skill lines.

    On my magicka builds, I can get all of my damage skills from the class skill lines, if I want to. On most of my stamina builds, I have to rely on weapon skill lines.

    Man, haven't checked this thread in a week or so. It's funny how outraged people will get over any kind of changes even if they give without taking. Like ESO has conditioned a massive chunk of it's players to only accept change that brings a loss with it. It's like Stockholm syndrome. It just seems crazy to me that adding the ability to make stamina classes more class unique is being met with so much criticism. OP is completely right. A magblade is unique from a magDK, magSorc, magplar, etc but stam based versions are all pretty much the same. The differences to the classes at that point come from the weapon used not the class itself. That's a generalization for sure but it's not entirely untrue. The uniqueness of each class could in fact be better balanced between mag and stam without anyone losing out on anything.

    This. Summed up the point of the thread in one post.
    Power Wealth And Influence.
  • Chrlynsch
    Chrlynsch
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    Wait what damage am I dodging, was it cliff racers, dots that are applied, radient destruction, eye of the storm, bat swarm, soul strike, curse, any aoe damage?

    I may not be a math wizard, but I know you can't dodge 100% of damage. Over exaggeration should be nerfed.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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