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We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

PTS Feedback Thread for Class Balance

  • aeowulf
    aeowulf
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    Kemenril wrote: »
    North_esp wrote: »
    PLEASE take a closer look at magblade. If magsorcs aren't being nerfed in any way other than the light armor/ cp changes then there is still very little reason to bring a magblade dps into endgame vet trials. Saptank is pretty much dead. This siphoning change needs to be revisited, please.

    My response, in a nutshell. ^^^

    I feel the siphoning changes really negatively impact NB's ability to tank at all. Furthermore, it's not like it was a change everyone was clamoring for.

    I don't feel the reaction you're seeing here to Siphoning changes is overdramatic. There's are lots of good threads and conversations out there about how to redress these changes, including one here. I hope you consider them.

    Completely agree. Crazing thing is the changes are not going to stop a DK from perma blocking making the distance between the meta DK tank and other tanks further . have a read of Woelers take on the changes wrt DK's:

    https://woeler.eu/index.php?p=article&id=27

    The distance needs to be closed if anything not increased. There is no place for a non-dk tank in end game trial as it is.
  • aeowulf
    aeowulf
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    I cannot believe there are not staff comments yet about these changes either. when people like @Deltia are quitting they really should be taking notice. Maybe none of us want to play a resource management game? (to this degree)
  • actosh
    actosh
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    aeowulf wrote: »
    Kemenril wrote: »
    North_esp wrote: »
    PLEASE take a closer look at magblade. If magsorcs aren't being nerfed in any way other than the light armor/ cp changes then there is still very little reason to bring a magblade dps into endgame vet trials. Saptank is pretty much dead. This siphoning change needs to be revisited, please.

    My response, in a nutshell. ^^^

    I feel the siphoning changes really negatively impact NB's ability to tank at all. Furthermore, it's not like it was a change everyone was clamoring for.

    I don't feel the reaction you're seeing here to Siphoning changes is overdramatic. There's are lots of good threads and conversations out there about how to redress these changes, including one here. I hope you consider them.

    Completely agree. Crazing thing is the changes are not going to stop a DK from perma blocking making the distance between the meta DK tank and other tanks further . have a read of Woelers take on the changes wrt DK's:

    https://woeler.eu/index.php?p=article&id=27

    The distance needs to be closed if anything not increased. There is no place for a non-dk tank in end game trial as it is.

    The question is "does zos want other endgame tanks beside the dk,".
    Before morrowind i would have liked if they close the gap. After we have seen what they did to templars, im not sure if i want it anymore ^^.
  • Anne_Firehawk
    Anne_Firehawk
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    Dynamic Ultgen for all classes? o:)
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • EldritchPenguin
    EldritchPenguin
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    unwoman wrote: »
    I wish the pvp community would shut up about nerfing classes until they seperate pvp & pve updates. Look where it's gotten us. ZOS obviously takes nerfs way too far everytime.
    Both PVE and PVP players say that Sorcerers are overperforming, and Sorcerers are the only class that isn't getting an additional nerf with Morrowind.

    Not to mention that the Orbs/Shards nerfs are obviously directed at PVE and not PVP.

    Seriously, neither group asked for these horrific balance changes, so can we stop pointing fingers already? This is entirely on ZOS.
    Edited by EldritchPenguin on April 21, 2017 12:57PM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Gomumon
    Gomumon
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    actosh wrote: »
    The question is "does zos want other endgame tanks beside the dk,".

    Yes, they want everyone running 1 Warden tank, 1 Warden Healer, and 2 Warden DPS. :wink:

  • Smolt
    Smolt
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    Igneous Shield isn't really worth slotting anymore for a DK. Maybe for PVE tanking to give the group the 5% weapon/spell damage buff from the passive but that's it imho.
  • LorDrek
    LorDrek
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    Smolt wrote: »
    Igneous Shield isn't really worth slotting anymore for a DK. Maybe for PVE tanking to give the group the 5% weapon/spell damage buff from the passive but that's it imho.

    Too expensive.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Izaki
    Izaki
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    Xvorg wrote: »
    BohnT wrote: »
    Xsorus wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    Umm....Shields don't cost that on PTS either

    Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)

    So either you didn't spec your guy or you're giving the wrong numbers on purpose.

    That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
    The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
    Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2

    So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.

    Stop this bullsh** racial passives don't work on the pts right now. You just want to state that sorcs are crap so that ZoS doesn't nerf them even though they are already the strongest class for both Stam and mag dps and for pvp.
    Sorcs deserve to be crap for one patch so that anyone who mains a sorc realises who good they were and stop this stupid defence for sorcs that they are not viable

    Aha then how do you explain the 3% difference in cost of shields? Unless shields magically received a 3% cost reduction, there's absolutely nothing that explains this 3% difference aside from race.
    I never stated Sorcs were crap, you're putting words in my mouth. I never said they weren't viable. I was saying that they are getting severely hit by the patch too, just like all the other classes, and just because there aren't any changes to Dark Exchange, or the Sorc passives, doesn't mean they aren't going to take as much of a sustain hit as other classes. If you think even a little bit you'll see that magicka Sorcs were sustaining solely through recovery and cost reduction. Stamina Sorcs were sustaining through cost reduction, Constitution (which got a 45% nerf), heavy attacks and Dark Deal, I agree that Dark Deal is OP, and a simple cost increase to 4590 would fix the problem straight away, but I doubt that without cost reduction and consistution you're going to have the same infinite sustain as you can achieve on live. In fact, I'm pretty sure it just won't be possible to rely solely on Dark Deal to sustain, because you just won't be able to Dark Deal as much as now, and all skills are gonna cost at least 16% more. Not to mention the Redguard passive change.
    Remember DB? Yeah, Sorcs were beyond crap that patch without any good sets to actually support them. What has changed since then? Destro buffs and new sets. Nothing in the Sorc class has changed since the patch where they were just plain bad in both PvE (Overload no longer viable) and PvP (just bad). The only things that have changed are non-class related things, that helped Sorcs as much as other classes. So who's really to blame here? The class or the sets or the external skill lines? Just like the class itself hasn't changed since DB, but other external things brought it to the high levels where it is now, now nothing changed either and all the external things that are happening are going to drag the sorc down.

    3% extra cost is your complaint?

    Go an try your NB
    Bashev wrote: »
    Neighbor wrote: »
    What they need to do to Shields:

    -Remove Bastion CP
    -Remove Pirate Skeleton
    -Increase cost for consecutive shield casts
    -Remove the ability to stack Harness + other shields
    -Reduce the magika received from Harness
    -Add debuffs that reduce the effectiveness of shields

    Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.

    Sorcs wear impen too. At least all the good ones.

    If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing :p
    Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.

    Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time

    He's proccing frags, so he's a threat. Turn around and you are dead

    Lol dude stop.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    AWESOME patch update Gina!

    I reckon these big changes will be amazing for Pvp especially and cause teams to have to play the mechanics of PVE instead of just burning past everything with insane Deeps!

    One thing I want... And I doubt ANYONE will disagree with me here... Please pretty PLEASE give us a useful alternative morph to Soul tether on the nightblade! Soul Siphon is the other morph that's so useless that barely anyone even knows what it does lol.

    Extend the duration of the heal to 8 seconds instead of 4? Change the heal to a group stealth + major expedition for small scale movements? Maybe an AOE debuff like minor / major maim or defile??
    In addition to this, prolonged suffering is the only morph worth using of Agony... Malefic wrath is not only awful, but barely different enough from agony to even call it a morph lol.

    Do you think these things will eventually be looked at?

    Cheeeers!

    Those abilities have been at the same state of uselessness for too long... Please address unused morphs of ailities soon. All classes have them.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Someone mentioned mageblade sap tanking, but I can't find the comment again to quote on my phone.

    The changes to Siphoning Attacks are KILLING this play style OUTRIGHT because mageblade will lose its way to regain stamina.

    The cost of Leeching Strikes is too high to use for stamina gain when you need to block things, and the loss of the chance to gain resources when dealing direct damage on Siphoning Attacks, which shares a key class synergy with sap essence, has been removed.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Vereaux078
    Vereaux078
    ✭✭
    This is the official feedback thread for the changes to skill line unlocking. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    I like the idear of to sustain more, since race passives not yet available, it is hard to say if sustain is easy or not
    I tried:
    PvE
    Argonian Healer Templar - sustain was really easy, since my healer build is regen / crit build
    Nord Tank Dragonknight - Could NOT test this yet, since I had trouble getting group together for trials and dungeons
    PvP
    Redguard DD Dragonknight - Really hard to sustain, even ultimate wouldn't gjve me enough resources back to sustain easily in a duel, off course I did heavy attacks to get resources back, which was taking long to charge on 2H and used ultimate as much as I could to sustain. Still had lotsa issues on it. Have to try different food Max Health / Stam regen food. I had my jewelry glyphs on 1 stam rec and 2 weap dmg. That is much different from what it should be. Bone pirate scatter is hard to test since we are missing the event food in PTS.

  • mr_wazzabi
    mr_wazzabi
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    Firerock2 wrote: »
    sly007 wrote: »
    So many people are quick to judge with an ounce of testing. Remember when every body cried and moaned about how terrible the destro ultimate would be. Then 1 day into live the same people cried for a nerf. Every pts, the same thing happens.

    Let's calm ourselves and actually go test things out. Of course sustain across the board will be bad if we use the exact same setup. Test for an alternative, find the solution, not complain about a problem we have yet to meet.

    Every class got nerfed pretty much except for Magicka sorc and magicka nightblade. These are massive changes that are far bigger than just a new ult. I don't need to test it to say that I won't be playing this game unless the PTS changes drastically

    Magicka nb did get nerfed. Abilities no longer give back resources, only light and heavy attacks. Also the resource return from light and heavy attacks was nerfed
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • t3hdubzy
    t3hdubzy
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    What if they decreased time to heavy attack across the board?
  • Ivan04
    Ivan04
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    Just came back from the PTS, I can say that PVE tanking has been nicely nerfed beyond imaginable. Tanks basically now tank worse than DDs. I consider myself a moderately good tank (I play all roles on live), and judging by the majority of other tanks that I've seen I can say that they basically have been evaporated, they are quite literally nothing, in the new meta I'd rather take 2 healers and 2 DDs than a tank. Blocking nerf is ridiculous, self heals and group buffs simply can not be used due to the lack of resources.
    Edited by Ivan04 on April 21, 2017 8:36PM
  • Machete
    Machete
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    The nerf to battle roar and helping hands does really, really suck, but I will live on. Don't let the nerf to igneous shield go live, it's the last thing all DK's really have since we lost reflect to force pulse.

    Lemon-Party

    Monarch Wintervine, Stamina DK, AD
    Eiress Wintervine, Stamina Warden, AD
    Aelireed Auntumnvine, Stamina Necromancer, AD
    Sierena Hlaalu, Stamina Templar, AD
    Blou Springwillow, Stamina Sorc, AD
    Taliana Silverthorn, Stamina NB, AD
    Monarch Wíntervine, Stamina DK, EP
    Lily Hlaalu, Stamina NB, EP
    Tankito Fondlini, DK Tank, EP
    Evaii Spellborn, Magicka DK, AD
    Thellion Evaire, Magicka Warden, AD
    Weylenn Aenwee, Magicka Templar, AD
    Valianna Syn, Magicka Sorc, AD
    Aranyus Highren, Magicka NB, AD
  • Durham
    Durham
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    Machete wrote: »
    The nerf to battle roar and helping hands does really, really suck, but I will live on. Don't let the nerf to igneous shield go live, it's the last thing all DK's really have since we lost reflect to force pulse.

    Yes they do.... I doubt this patch will make it live.. If it does ZoS will lose a ton of customers ... I'm seeing 70% to 80% negative reviews on this patch.

    ZOS needs to communicate more to it's player base I have always thought this was a weakness in this game. Has there been a response to this rejection of the patch from ZoS?
    PVP DEADWAIT
    PVP The Unguildables
  • LorDrek
    LorDrek
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    There is no balance, this patch is crap with bla bla bla. Stamina back to release this game. Thx ZOS.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • DontShoot
    DontShoot
    I feel like my stam DK is now garbage. I use to be pretty tanky in PVP. Now trying out battlegrounds I run out of stam so fast.

    On the other hand I have never played a magic sorc. I used the template and made a magicka sorc and ran the new trials. I am able to sustain great dps and shields. I had more survivability than most other classes in the trial. If I ran out of magicka then a little dark deal and I can get a full magicka bar back.

    I just don't understand why Zos is taking away the resource management away from other classes like Templars and night blades. Why my tank DK is now worthless and keeping magicka sorc the way they are. Why are they not getting nerfed like the rest of the classes?

    Why is Zos taking away some of the unique properties of the classes and shoving them all into warden? Is zos going to a pay to win model?
  • BenzZos
    BenzZos
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    I don't see anything in these patch notes that balances classes. Stupid forum title.

    Congratulations, you have removed all end game PvE viability for Templars, Dragonknights, and Nightblades.

    Vet trials may likely consist of 8 sorcs and 4 wardens. Nice "balance"...
  • D0ntevenL1ft
    D0ntevenL1ft
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    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    "Using 3 shields takes less than 1/3 of your resources". Uhm…. thats the shield stacking problem everyone is talking about, especially with bone pirate. Also, no MgDK can't sustain more than 1 block anymore, 1 CC after that they're dead.

    Igneous now isn't even worth a cast so we have lost major mending completely, tie that in with double block cost and neither MgDK or Stam Dk has the survival or "tankiness" that the entire class was created around.

    Let alone stam dk's can't even afford more than 1 cast of igneous anymore so the stamina return on helping hands would have been severely nerfed indirectly through cp changes and cost changes even if it wasn't changed to this ridiculous character level return amounts.

    SUM: Sorcs are definitely not suffering more than other classes so stop trying to convince ZOS not to touch them by faking they suck.
    Edited by D0ntevenL1ft on April 22, 2017 3:53AM
  • fred.thomsonb16_ESO
    Probably not going to install this patch, been messing around on pts with the broken templates and insufficient gear provided, will have a proper grind once eu is copied over.

    Just a few problems, eclipse can't be broken, soul assault is still uninterruptible and we still have increase cost poisons; heavy attack, heavy armour, health stacking builds with troll king are going to dominate pvp as per usual. Using the mentality that if casters can't cast and every other opponent is cost poisoned to the gills, your zerg will win.

    I don't see much of the above on US streams but EU is saturated with 3-10 man tank groups who just shut down your resources, perma-root you and can't die, people say meta a lot but are nearly always mislead, the true meta builds are so cancerous most people don't run them; but this update will potentially give most people no choice and those who can't figure them out a poke in the right direction.

    I hope I'm wrong but good luck all.
  • OMA
    OMA
    ✭✭✭
    This is the official feedback thread for the changes to skill line unlocking. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    1 & 2. Tested with a New Warden character, ran out of magika all the time and very fast. Magika build with crap noob armor so I guess that's expected. Tested with my most accomplished character, stamina sorc, in PVE she did ok, did not try veteran dungeons yet, the stamsorc very heavily requires a templar stamina buff, I am worried about that now with the changes to repentance which was a dungeon group must even with a stamplar we could count on having that resource from a templar. In battle grounds, was constantly out of stamina, all the time, always even with all the CP points put into the recovery tree. Nope, did not like the experience. Along with nightblades draining and DK stuns. Pretty much a no go for me. But I will say that I am a PVE player mostly so I did not have gear or meta pvp setup either.
    3. Nope I didn't make a template to get to the new gear or have all the crafting resources yet. I tend to run with the same gear I made yellow over a year ago so other than resetting my champion points I did not change gear, weapons or skill morphs.
  • OMA
    OMA
    ✭✭✭
    I personally do not pvp and have had to put up with massive class "balancing" with every major update or DLC. I put up with it all, but I am pretty tired that all of these changes are directly because we need to balance the PVP. I do not like having to grind away after every patch to update, change my gear, level a different morph or change between stamina or magica depending on the whims of these changes. It's bothersome, I'd rather spend my end game enjoying new quests, new stories and new locations without having to bother with all this grinding. I understand pvp must be balanced, but it's always been an issue, pvp will always complain about balance, in every game, everywhere, any MMO you will see pvp complaining about balance. I wish ZOS would just settle on something so we can plan our game out not spend it grinding for new builds. So for this reason I just play every patch with the same stuff I upgraded when Orsinium came out. Haven't changed much since then. I have only changed what content I will or won't play. If my build can't handle it, I just don't play that portion of the game. I'm an avid but 'casual' player, meaning, I have a full time job, a family, I do make content for the game on youtube, but usually it's about quality of life stuff, I'll never make a combat pvp, dungeon guide, build guide or anything because you have plenty of more hardcore people that will do that.

    It seems that even though some 'famous' content creators say they will quit making content for the game, the people that you did lose, left because they were PVP focused and after 3 years of doing the same thing over and over again in cyrodil they went to play other more pvp based games like Honor and Battlegrounds. Well they are doing very well there and that is great but at the same time, those pvp players did not experience, or even want to experience the fullness of ESO. So I take the departures with a grain of salt. I do not see ESO as a pvp game. It's much richer than that.

    So playing the resource management game is a PITA, it always has been, from day one. We get to a point with the champion points and the gear, and the classes where we can kind of manage our resources, everybody has a small bit of self healing, each class has a couple of ways to focus, then you turn around and change it, in some instances nearly completely. That's what is upsetting people.

    Give me new content, that's great. Make me completely change my build, not great. My 2 cents.
  • Gomumon
    Gomumon
    ✭✭✭
    No matter what they say, the biggest problem in this game is that the PVE metagame and PVP metagame do not have separate build archetypes. I've said it before, and I'll say it again: USE SOME OF THE OVERWHELMING MAJORITY OF USELESS SETS, TRAITS, AND BOONS TO MAKE A SEPARATE PVP META. They've been balancing this game since 2014 and are still not happy with the results. It's painfully obvious that the problem isn't with resource management. The problem is that there's no way to buff something for PVE without it becoming abused in PVP, or nerf something in PVP without it becoming useless in PVE.

    They could easily make skills behave differently against other players, e.g. (XYZ - Does blah, blah, blah. If used against a player, sets off balance instead of stuns). Or even add more morphs for PVP (then also give us a way to conveniently switch back...perhaps in our homes have a manequin that will save our entire loadout and that we can add Q/D-Pad like other collectibles/consumables).

    As for newer players, if you really want to remove or reduce barriers to entry, then fix the damn drop tables. NOBODY is having fun grinding WGT for the 100th time just to get a well-fitted Imperium helm when all they want to do is start healing with their trials guild. I'm sure new players and veterans alike would much more appreaciate being able to make their build easier then actually get to the fun stuff than they would being stronger at CP 300 but taking till 500 anyway to get what they need. It would make more sense to have different set merchants in each zone that take a currency rewarded from PVE content, like there is for AP and Tel Var.

    Feeling as this is already nearing TL;DR, I won't list the million other BETTER ideas that would make this game exponentially more fun, rewarding and balanced than lowering max damage and sustain! Not trying to say I have all these good ideas; just that, at this point, you could pick random ideas out of a hat that would achieve that aim better than this. >.>
    Edited by Gomumon on April 22, 2017 6:04AM
  • Merancapeman
    Merancapeman
    ✭✭
    -takes stamblade out the back door into the shed, light flashes as the sound of a loud gunshot is heard, quiet sobbing is all that remains-

    Welp, at least I don't have the urge to buy that island coming out in a few days. Here I was thinking ZOS cared about their community. "Don't worry," I said, "they'll fix stamblades this next patch, I'm sure of it."

    I left WoW so I could escape their sacrificial tendencies toward "profits-before-patrons," but now I see that they're just going to limit everything else, set Warden on a pedestal to lure new players, wait a few months, and then "balance" out the Wardens after they've sucked them dry. I left WoW because your message to players was that nobody should be pidgeon-holed into a specific class build because it's more viable end-game than others, but rather should be able to choose a playstyle that matches them and be able to make it work. Ask a group to invite a stamblade DPS into vet trials and take a drink each time one of them laughs. Guarantee you'll die from alcohol poisoning within five minutes; or less than the time it takes to get your stam back.
    Edited by Merancapeman on April 22, 2017 8:50AM
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    Hello, i tried templar healer on Pts: my two cents. Sry for my english...
    I felt very very anonimous. I mean, my skills, the ones that made my main class unique, got destroyed with this patch! Repentance is useless, Luminous/Igneus shards is a skill that does nothing(no stun, no aoe buff, no resources guaranteed), the passive that gave major mending removed is a huge letdown. I mean i wanted to be healer when i choose the class with a skill tree of support abilities. The Pts shows me a class that lost its appeal completely. I hardly managed to play normal trial, even with experienced guildmates, because of the sustain loss/cp reduction nerf. It IS TOO MUCH NERF for a single patch. I may get partially your point, but if the game lose appeal, and players leave, who cares if it's balanced???

    In the end, please consider having separate skills for PvE and PvP, because forcing us to have worst characters in both isn't going to pay back for you.
    Let PvErs enjoy their dps race and sustain capacity: at champion 600 it is ridiculous that a character can't spam skills...i mean you/we have EARNED your/our superiority in combat.
    Let PvP have fun with faster action and better combat decisions, by completely changing the values when you tp to Cyrodil/Battlegrounds. It's easy to do, if you deny this then why making open world pvp impossible? (Duels not considered).

    I hope somebody will read, i am officier in the biggest Italian guild and i just tried to put togheter my friends opinions with my brief PTS experience. Goodbye! :neutral:
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    OMA wrote: »
    I personally do not pvp and have had to put up with massive class "balancing" with every major update or DLC. I put up with it all, but I am pretty tired that all of these changes are directly because we need to balance the PVP. I do not like having to grind away after every patch to update, change my gear, level a different morph or change between stamina or magica depending on the whims of these changes. It's bothersome, I'd rather spend my end game enjoying new quests, new stories and new locations without having to bother with all this grinding. I understand pvp must be balanced, but it's always been an issue, pvp will always complain about balance, in every game, everywhere, any MMO you will see pvp complaining about balance. I wish ZOS would just settle on something so we can plan our game out not spend it grinding for new builds. So for this reason I just play every patch with the same stuff I upgraded when Orsinium came out. Haven't changed much since then. I have only changed what content I will or won't play. If my build can't handle it, I just don't play that portion of the game. I'm an avid but 'casual' player, meaning, I have a full time job, a family, I do make content for the game on youtube, but usually it's about quality of life stuff, I'll never make a combat pvp, dungeon guide, build guide or anything because you have plenty of more hardcore people that will do that.

    It seems that even though some 'famous' content creators say they will quit making content for the game, the people that you did lose, left because they were PVP focused and after 3 years of doing the same thing over and over again in cyrodil they went to play other more pvp based games like Honor and Battlegrounds. Well they are doing very well there and that is great but at the same time, those pvp players did not experience, or even want to experience the fullness of ESO. So I take the departures with a grain of salt. I do not see ESO as a pvp game. It's much richer than that.

    So playing the resource management game is a PITA, it always has been, from day one. We get to a point with the champion points and the gear, and the classes where we can kind of manage our resources, everybody has a small bit of self healing, each class has a couple of ways to focus, then you turn around and change it, in some instances nearly completely. That's what is upsetting people.

    Give me new content, that's great. Make me completely change my build, not great. My 2 cents.

    Give new content and balance PvE and PvP by changing skills when you go PvPing!!! Do not destroy PvE each month...i had to stop playing with ladt patch because i could not afford time to farm again all the sets...
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    Gomumon wrote: »
    No matter what they say, the biggest problem in this game is that the PVE metagame and PVP metagame do not have separate build archetypes. I've said it before, and I'll say it again: USE SOME OF THE OVERWHELMING MAJORITY OF USELESS SETS, TRAITS, AND BOONS TO MAKE A SEPARATE PVP META. They've been balancing this game since 2014 and are still not happy with the results. It's painfully obvious that the problem isn't with resource management. The problem is that there's no way to buff something for PVE without it becoming abused in PVP, or nerf something in PVP without it becoming useless in PVE.

    They could easily make skills behave differently against other players, e.g. (XYZ - Does blah, blah, blah. If used against a player, sets off balance instead of stuns). Or even add more morphs for PVP (then also give us a way to conveniently switch back...perhaps in our homes have a manequin that will save our entire loadout and that we can add Q/D-Pad like other collectibles/consumables).

    As for newer players, if you really want to remove or reduce barriers to entry, then fix the damn drop tables. NOBODY is having fun grinding WGT for the 100th time just to get a well-fitted Imperium helm when all they want to do is start healing with their trials guild. I'm sure new players and veterans alike would much more appreaciate being able to make their build easier then actually get to the fun stuff than they would being stronger at CP 300 but taking till 500 anyway to get what they need. It would make more sense to have different set merchants in each zone that take a currency rewarded from PVE content, like there is for AP and Tel Var.

    Feeling as this is already nearing TL;DR, I won't list the million other BETTER ideas that would make this game exponentially more fun, rewarding and balanced than lowering max damage and sustain! Not trying to say I have all these good ideas; just that, at this point, you could pick random ideas out of a hat that would achieve that aim better than this. >.>

    This is true, so true it hurts.
  • Shatricor
    Shatricor
    I think the easiest thing would be to split PvE and PvP completely character-wise: There will be 2 completely different CP Skill Trees(an PvE specific and an PvP specific), charakter skill trees will also be splitted into PvE and PvP and also the Character basic Stats and the atributes.

    This have some nice advantages:
    Players can create with their character an PvP and PvE Setup and only have to switch the armor. But its also for the Devs easier to balance this game without destroy PvP or PvE while trying to balance one of the game modes. And there can be something like that you have to activate one of the modes for your char and to switch between whenever you want you have to pay some crowns
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