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PTS Feedback Thread for Class Balance

  • Olupajmibanan
    Olupajmibanan
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    Is major mending change to DK that much of a deal for a stamDK?

    Vigor is a buff-type hot, thus not scalling dynamically but is static and it's power and crit chance is decided at the moment of casting and kept for the whole duration.
    So casting Igneous Shield and Vigor right after will ensure 5 seconds of a buffed Vigor by Major Mending, it doesn't matter if the shield is destroyed afterwards.
    Or will the shield be destroyed even before casting Vigor?
  • olsborg
    olsborg
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    Take a look at the wardens dive ability, for something thats undodgeable, 28m range, it should not hit as hard as surprise atk wich is 5m range, dodgeable melee skill.

    PC EU
    PvP only
  • sebban
    sebban
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    This is the official feedback thread for the changes to skill line unlocking. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    * What balance? Everyone has been nerfed into the ground. Some classes can adapt, some can't.
    * MagDK DD. Took about 15-20s to run dry on target skeleton with drain up. Spell symmetry didn't help much. Changing enchants to magicka regen didn't help much. Heavy attacking didn't help much. Can't do much else right now as EU template characters are badly designed, don't have proper sets, can't even craft since crafting is not leveled up.
    * I changed to Heavy attack build. It's boring as hell, and it's most definitely not the "fast paced" combat you hold in such high regard, but it works. Will probably loose about 10K DPS.

    So it seems everyone has 2 choices. Either they gimp their builds and use tons of magicka regen, sustain sets and enchants, perhaps even use spell symmetry and a few heavy attacks and they can still use (sort of) their rotation from live. Or you spec for heavy attack build, which will do more DPS anyway.

    So we are no longer awarded for executing complex rotations, we are no longer awarded for weaving your light attacks properly. Only classes that have good DOTs or can buff Heavy attacks will do any good DPS. Stamina and Magicka DKs with increased heavy attack damage will do good DPS. Mag Sorcs will do good DPS. Anyone else will preform badly.
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • NightbladeMechanics
    NightbladeMechanics
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    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
    Edited by NightbladeMechanics on April 24, 2017 1:17PM
    Kena
    Legion XIII
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    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • t3hdubzy
    t3hdubzy
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    Just imagine how hard it will be to sustain for a magika dk with sword n board. Heavy attacks dont cut it.
  • KingJ
    KingJ
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    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
    I highly doubt your going to see many destro magebladed next patch probably not going see mag blades at all next patch.
  • t3hdubzy
    t3hdubzy
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    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.

    You can drop your survivabilty and sustain to protect yourself against this. Your whole mission in pvp will be to dive on the eclipse for your group.
  • Gomumon
    Gomumon
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    Sarru wrote: »
    Gomumon wrote: »
    @ZOS_GinaBruno These nerfs to resources and class perks are the wrong direction, IMO. Rather than homogenizing everything,
    they should celebrate differences and balance their combat viability. For example: dysh1doqohv4.png
    Here I gave each class a 3:2 ratio of lethality:survivability, while keeping sustain the same for everyone. In a real scenario I would suggest the golden ratio. This is to keep fights offensive for everyone (since that's the way they end), without the need to nerf sustain or heals for them not to drag on forever.

    While these do not represent effective stats, this is an illustration to show that there are other ways to balance each class. The offensive stats are for the class skills' overall power, range, and speed (how quickly they can be cast and weaved), with each character getting 100, 75, and 50. The defensive stats represent the classes skills or passives that aid in defense (Shields and resistance buffs), CC, and mobility (either passive or active gap closers/retreats), with each character getting 75, 50, and 25 for each.

    I based these stats off parent archetypes for virtually every RPG: Warrior (DK); Mage (Sorc); Assassin (NB); Cleric (Templar); and Ranger (Warden). While each perk would need to be effectively weighted, I believe having a goal/framework to aim towards would help balancing and tuning individual classes without mucking up everything. This would also help utilize each of their strengths when building their skills lines, which I also think should be reworked.

    We're seeing nerfs to classes like the Templar to encourage people to heal with other classes, when it's so obvious that each class should have a skill line for each role (being 3 trees and 3 roles). It would be really fun to rework:
    For Damage Dealing: Ardent Flame, Dawn's Wrath, Storm Calling, Assassination, and Animal Companions.
    For healing: Earthen Heart, Restoring Aura, Daedric Summoning, Siphoning, and Green Balance.
    For Tanking: Draconic Power, Aedric Spear, Dark Magic, Shadow, and Winter's Embrace.

    In each, include skills that would be aimed for PVE and some for PVP, but keep everything supplementary to weapon skills which should be necessary to achieve the desired ultimate result.

    Lastly, I included a Berserker because it was the last combination of 100,50,75 and 75,50,25 that seemed to fit perfectly and be missing as an archetype. It would be fun to see a class that has to carefully use incoming damage to get stronger.

    Sorry this is so long. If you read this, let me know what you think. Thank you.


    Good job! But there is no Warrior class in this game, DK - is a fire/earth mage. Warriors don't use elemental or supernatural forces.

    I conjured the DragonKnight from the sub-archetype description, which was categorized under Fighter > Knight > Dragon Knight.

    "The Dragon Knight: Other Names: Dragoon (though this term originally meant a soldier who could fight mounted or as infantry). A Fighter who either is in the employ of, powered by, part, owns, or specializes in hunting, dragons. A Dragon Knight usually has a variety of abilities that mimic or relate to dragons in some way — flight or high jumping ability [Ferocious Leap], fire breath, and dealing extra damage to dragons are all common. Some are able to tame or train dragons (typically either big ones large enough to ride on, or smaller species/hatchlings) or even transform into a dragon themselves."

    But, aside from the magicka, DK's fit the archetype closer than other classes: "They typically lack in range, or have only limited ranged attack options, but they are good at fighting enemies in head to head combat with high stamina, defense, and attack capabilities. In a group they perform the role of the tank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades."

    Article: http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses
  • Robbmrp
    Robbmrp
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    Passifest wrote: »
    Ironic the class that everyone was complaining about being too powerful got indirectly buffed(sorc). No reductions in shield strength while healing was nerfed across the board. No nerf to dark deal when sustain was nerfed across the board. DKs get massively indirectly nerfed via changes from max percentages to base values not to mention effectively multiplying the cost to block by x2 which is a signature aspect of a dk's defense.

    Sorcs need to be balanced to be in line with the changes to the other classes. I think that is fair to say. Currently sorcs are hardly effected by the sustain changes/healing changes.

    I think it is obvious to most everyone that DKs need changes in order to compensate for the resource sustain changes. DK sustain was based on battle roar and helping hands now that they do not scale DKs need something else. A 10% reduction to flame lash cost isn't enough lmao. Yeah the idea of making sustain harder to achieve is a good one and I do think getting rid of percentage based sustain isn't necessarily bad but that said DK's sustain was based off of that type of sustain almost completely where as other classes still have abilities such as dark deal. I mean people were complaining about magdk sustain already before these changes.

    I couldn't agree more with this. There's nothing more frustrating when fighting a Sorc in PVP to see them go from 30% health to full health in less than 3 seconds once their shield is popped. Thier shield strength needs to either be lowered or add in a cool down for it. Anything other than what it already is. The shield is so strong, that even a bad player using this class can still be effective and hard to kill in PVP.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom
    NA Server - Kildair
  • celner4_ESO
    celner4_ESO
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    I wonder how many sales they've lost after the patch notes released. I know so many people who rage quit and aren’t playing after they saw the pts notes. Because even though its pts, they are highly doubtful zmax will listen to the fan base and the feedback they get. These are the same players who feel like more effort is put into running a flawless crown store then the actual game.
    Hide ya kids, hide ya wife, n' hide ya husband too cuz he be gankin' erybody up en heeyuh..
  • clj94104
    clj94104
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    My general thoughts on class rebalance:

    Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.

    PVE Tanks were really hurt by the DK major mending change for Igneous Shield. The buff is obviously gone immediately. This is a completely unnecessary change, even in PVP, when all the other changes that are happening this patch are taken into consideration.
  • Uriel_Nocturne
    Uriel_Nocturne
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    I wonder how many sales they've lost after the patch notes released. I know so many people who rage quit and aren’t playing after they saw the pts notes. Because even though its pts, they are highly doubtful zmax will listen to the fan base and the feedback they get. These are the same players who feel like more effort is put into running a flawless crown store then the actual game.
    I know it's killed my play time since the patch notes were released on the PTS.

    I did extensive testing, gave my feedback in multiple threads... but after that, aside form logging in to manage my Guild, there's been no real desire to put any time into ESO since my characters are going to become useless with 3.0 & Morrowind.

    So, I've been spending quite a bit of time in my other MMORPG's. I also don't see myself getting that desire back unless they reverse their abhorrent decisions on the nerf to absolutely everything regarding sustain and cost reduction in those notes. Quite simply, my builds have become unplayable on the PTS, which means it will be just as bad/worse when/if these changes go "Live". Just leaves no real desire to log in and play with these horrible, horrible decisions by ZOS.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Durham
    Durham
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    My PVP stam DK is broke atm.... after testing I can't come up with a build that works like it should...
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    clj94104 wrote: »
    My general thoughts on class rebalance:

    Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.

    PVE Tanks were really hurt by the DK major mending change for Igneous Shield. The buff is obviously gone immediately. This is a completely unnecessary change, even in PVP, when all the other changes that are happening this patch are taken into consideration.

    Stamblade will be deadly in PVP tho... They will be hitting about 15% harder....
    PVP DEADWAIT
    PVP The Unguildables
  • NBrookus
    NBrookus
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    Is major mending change to DK that much of a deal for a stamDK?

    Vigor is a buff-type hot, thus not scalling dynamically but is static and it's power and crit chance is decided at the moment of casting and kept for the whole duration.
    So casting Igneous Shield and Vigor right after will ensure 5 seconds of a buffed Vigor by Major Mending, it doesn't matter if the shield is destroyed afterwards.
    Or will the shield be destroyed even before casting Vigor?

    It's very likely the tiny shield will be gone before you can cast Vigor/CDB. If stam DK pulls off a Vigor, they'll get some nice HoT. Plus stam DK has other mitigation options, like dodging and sprinting. If magDK can pull of a CDB, they'll have the same burst heal we've had for 3 months, otherwise it's a nerf to CDB.

    But the various HoTs magDK gets from attacking (power lash/embers/deep breath) will no longer have windows of major mending. And TBH, major mending + burning embers was really strong. Nerfing BE alone would have been reasonable.

    Now DK healers and support toons can't buff their group with major mending, nor can templars -- only Warden can do that now.

    From a magDK point of view, Igneous probably won't make it to my bar. Harness Magicka is superior and for solo/pvp resto staff seems unavoidable as of now. (Except heavy attack ganks builds, of which there will be many, many more.)
  • React
    React
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    My feedback on the PTS thus far

    Repentance needs to restore some amount of stamina to other players in the group, or it will be next to useless and will hurt small scale pvp, and 4 man dungeons more than anyone.

    DK needs major mending to stay for 6 seconds after casting igneous, just like it was before.

    Removal of major mending is arguable. Being able to get it from ritual might have been OP, but it needs to be bound to SOMETHING on the designated healing class. Restoring focus is a perfect candidate for this, as it's much more difficult to stay in a small circle than a 20m one.

    Redguard change is awful. Please revert. There is no reason to choose redguard over other stamina options next patch.

    Siphoning attacks is the only really outlier in terms of sustain, as it is much more powerful than any of the aforementioned tools. I would say revert the skill to it's live version, but simply lower the resources restored and change leeching to a more unique morph. Siphoning is a staple mageblade and saptank skill, and you're basically destroying those classes with the changes you made to it.

    Sorcs need to be evaluated for nerfs. As it stands, they are basically going to be the best choice for pvp in general, as well as DPS and MAYBE EVEN HEALING in the next patch. Shields are going to be far too strong and will put the class way above others.

    CP changes are great. 10/10. HOWEVER, the CP changes are plenty of a nerf to sustain. The class changes, in their current form, are overkill.

    Consider this feedback. Much of the outrage is simply due to the sheer amount of nerfs you released, and making these changes might help maintain your playerbase.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • Artis
    Artis
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    clj94104 wrote: »
    My general thoughts on class rebalance:

    Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.

    That is literally a problem of 0.1% of the players and is not important right now. There are what - five groups that are competing for the top score? IF they want the top score they will (and already do) play whatever performs the best. And there will always be classes that are better than others even if all of them are "viable".

    There's much worse stuff going on, that is affecting everyone.
  • Joy_Division
    Joy_Division
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    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.

    It is very debatable that Eclipse is all of sudden good. The target gets CC immunity without have to invest the stamina to break free. Not something I am willing to exchange, especially since the fundamental weaknesses of the skill remains: only against destro mageblades that it is offers a credible defense.

    Actually I don't even know why I'm arguing since I think this version is still a shadow of what the skill once did. I'd love for ZoS to give us version 7 in the next patch notes seeing as the previous 6 were garbage and hardly used by templars.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • LiquidPony
    LiquidPony
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    * In general, what are your thoughts on the class balance in this update?

    - I main a stamina nightblade, so I think you can probably guess how I feel about "balance" in this update. It looks to me like the, arguably, 2nd-worst DPS spec in the game just became the worst by a long shot. I don't like being the "woe is me" guy without testing, but I honestly think that you at ZOS are stuck between a rock and a hard place balancing stamina NBs. You can't buff them because "gankblade" builds 1-shot people in PvP and have chosen to leave them gimped in PvE in order to balance PvP. No idea why I would use this build over my magsorc, honestly. It's harder to play, less survivable, has a much more complex rotation, and provides zero group utility.

    * How long did it take you to run out of resources? What did you do in this case?

    - On a 3m target skeleton, I was able to burn down to ~65% using the same rotation I use on live (but with different gear since we're missing Alkosh/VO/Agility on the PTS templates). What I did was stop. On live, I can burn a 6m skeleton by myself with no resource issues.

    * Did you change your character/build in any way because of these changes? How so?

    - Yes, I adjusted champion points, in particular I dumped a bunch of CP into Tenacity. And then I spent about 4 hours working out a new rotation and practicing it. I could have gone with a much simpler rotation (just swap out the spammable, Rapid Strikes, for heavy attacks, as @Asmael posted the other day). However, given that I've spend literally multiple hundreds of hours farming for Maelstrom weapons, and NBs don't have heavy attack buffs like DKs and Sorcs, I wanted to find a way to use Rapid Strikes. So I basically swap out every other Rapid Strikes for a heavy attack. The new rotation is much more complex as the goal is to get in enough Heavy Attacks every rotation to sustain the whole fight while also empowering Trap/Rending Slashes/Poison Injection with Rapid Strikes.

    I'm not sure that the balance changes are good or bad yet, I've got much more testing to do. However, I can pretty confidently say the changes are bad for Stamina Nightblades. If you're a Stamina DK, you've got Molten Armaments buffing your heavies by 40%. If you're a Stamina Sorcerer, you've got Bound Armaments buffing your heavies by 11% and a 5% stam pool increase and 20% stam regen increase just for slotting it. If you're a Stamina Templar, you've got great group utility and a cheap ultimate that does cleave damage that will synergize well with the new War Machine set.

    If you're a Stamina Nightblade, you've got ... ? Can anyone tell me? The new Leeching Strikes is hot garbage for stam specs. It's a small step above worthless. The class has no Heavy Attack buffs, no stam pool bonuses, no cost reduction, limited group utility (Minor Savagery doesn't do much good when no one runs stam specs), and the worst cleave/AoE damage of any spec in the game.

    Overall, hitting the target skeleton for the first time was very jarring. And even after considerable theorycrafting and testing, I see no reason to be optimistic about my stamblade in Morrowind. It looks to me like a very bad spec just got a lot worse.
    Edited by LiquidPony on April 24, 2017 5:07PM
  • Duhne
    Duhne
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    I have 8 builds (each class stam and magicka) and I'm happy DK and Templar got nerfed (sorc was already nerfed a lot in previous patchs).

    Sustain nerf is a good thing too. I'll have to test to see if they overdid it or not.
    I just which it won't be too much to allow real diversity in usable sets / builds
    I guess ZOS will need to adjust sets after some time / test

    My concern is about PVE. We loose much while npc will never have sustain issue. But it seems balancing PVE / PVP no CP / PVP with CP is a never ending nightmare

    There's a lot of complaint "what you don't buffed all my skills.. Then I delete my account ZOS" but I can understand it's always hard to see your class nerfed when you invested much time in it

    Glad to see you fixed some issue on shadow cloak. This skill needed to be more reliable (hope this is enough)

    And please ZOS, have a huuuge session focused on bug fixing, there's still a lot. And test more before each release
  • J18696
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    Can we at least get minor mending after igneous is destroyed DK really getting the shaft healing wise.
    PC NA Server
    @J18696
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  • agabahmeatshieldb14_ESO
    One of my issues with this patch cycle is the sheer amount of changes being made at the same time. It's really hard to judge the impact of any one tweak when so many variables are shifting, and they're all interwoven. Brian Wheeler has mentioned this before with the iterative work on PvP performance: it's important to make small changes and track the effects, rather than change everything at once.

    I think that the changes to the Champion Point system were warranted. Doing that on its own would be good for both PvP and PvE, and would give the development team time to study how those changes affected the game. Then, if they still felt sustain was an issue, they could tinker with class- and skill-based resource returns in the following patch cycle.

    As it is now, removing the Champion Point cost reductions at the same time as changing the way our resource-returning skills and synergies work in one fell swoop will do two things: make it harder to pinpoint the costs and benefits of either set of changes, and make players feel like they've lost a great deal of power in one update. I know my characters certainly feel as if they've all been hobbled (spoken from a purely PvE perspective, I rarely PvP).

    Break up these changes, ZoS, please. Deal with the Champion system first. It needs a lot of work. Then, next patch cycle, if you're not content with balance, change skills and synergies. I just worry we'll see strings of bandaid fixes down the line if you push everything at once, resulting in more work for you and more inconvenience for players.
  • Tornaad
    Tornaad
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    This is the official feedback thread for the changes to skill line unlocking. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    It felt that I was struggling to manage my resources a lot more with the same character verses in the non test server. In fights where I would previously not have any magic problems I found myself running out of magic in the PTS. I was able to charge up ok with light and heavy attacks, but I was disappointed about the need to charge up in the first place.
  • waitwhat
    waitwhat
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    Ocelot9x wrote: »
    Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol

    Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
    Ocelot9x wrote: »
    Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol

    Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?

    Hi. You're wrong. PVP more.

    Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.

    Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.

    Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Durham wrote: »
    clj94104 wrote: »
    My general thoughts on class rebalance:

    Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.

    PVE Tanks were really hurt by the DK major mending change for Igneous Shield. The buff is obviously gone immediately. This is a completely unnecessary change, even in PVP, when all the other changes that are happening this patch are taken into consideration.

    Stamblade will be deadly in PVP tho... They will be hitting about 15% harder....

    @Durham

    Where in the patch notes are you getting that 15% figure?
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    CyrusArya wrote: »
    Magicka sorc always has been and always will be overlords to the lesser classes.

    Bow peasants.

    @ZOS_GinaBruno

    We have a problem. Fix this.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    KingJ wrote: »
    olsborg wrote: »
    Im fairly worried that all healing was nerfed pretty hard, for all classes and specially for stamina, but Bastion for damage shields wasnt touched.
    You can't nerf wrobel favorite class but ruin the game for everyone else.

    Ridiculous. Wrobel nerfed Sorcs for 2 years straight while buffing NBs. Now they spent the last 6 months buffing DKs and Temps while still ignoring Sorcs except to cut our Overload ultimate in half! The only actual buffs we've seen since the game LAUNCHED have been to pets.... PETS!
    KingJ wrote: »
    olsborg wrote: »
    Im fairly worried that all healing was nerfed pretty hard, for all classes and specially for stamina, but Bastion for damage shields wasnt touched.
    You can't nerf wrobel favorite class but ruin the game for everyone else.

    Ridiculous. Wrobel nerfed Sorcs for 2 years straight while buffing NBs. Now they spent the last 6 months buffing DKs and Temps while still ignoring Sorcs except to cut our Overload ultimate in half! The only actual buffs we've seen since the game LAUNCHED have been to pets.... PETS!

    @Emma_Overload and even with two years of nerfs, all while other classes have been having heavy nerfs, sorcs are overpowered.

    This "sorcs have been nerfed for two years so we don't need more nerfs" argument is logically invalid and should carry absolutely no weight. You could very easily have been overpowered then as now.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    waitwhat wrote: »
    Ocelot9x wrote: »
    Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol

    Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
    Ocelot9x wrote: »
    Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol

    Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?

    Hi. You're wrong. PVP more.

    Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.

    Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.

    Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.

    Everyclass has heals and can use a destro staff.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    KingJ wrote: »
    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
    I highly doubt your going to see many destro magebladed next patch probably not going see mag blades at all next patch.

    Fine, just delete my class from the game.

    t3hdubzy wrote: »
    Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.

    Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.

    You can drop your survivabilty and sustain to protect yourself against this. Your whole mission in pvp will be to dive on the eclipse for your group.

    In other words, I might as well play a sorc to burst the magplar even when I am eclipsed?

    But in seriousness, no. I'm not running some group-reliant straight damage build to potato around with.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
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  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Neighbor wrote: »
    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness


    These are all terrible suggestions, don't implement them. The only thing that really needs a nerf is Harness Magicka stacking with Hardened Ward.

    @arkansas_ESO

    Sorc damage should be reduced as well, if they're not going to suffer for sustain. They're only losing Magician and the light armor buffs, but those are cost reduction stars and sorcs have multiple abilities and passive that actively replenish resources, not just dark exchange, along with their cost reduction. This, they are positioned to suffer from the global resource management changes the least. They don't really need champion points to get resources back.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
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