@arkansas_ESOarkansas_ESO wrote: »
NightbladeMechanics wrote: »This thread is more geared toward PvP since PvE sustain is more focused on one resource pool than two.
TLDR: Mageblade relies on coupled magicka and stamina sustain from Siphoning Attacks, so the ability should retain resource return of both types, even if it gets nerfed.
Understand that I'm in full support of a nerf to the skill in the context of sweeping sustain nerfs gamewide, and I'm in full support of everyone needing to build more sustain. However, I reiterate that mageblade's viability and play patterns rely on strong magicka AND stamina sustain mechanics NOT received from gear.
No, those % regen passives are not sufficient. Every class gets some mild sustain passives like those, but active sustain sources are always still required. I know someone's going to get triggered by that.. lol
Mageblade relies on magicka sustain from Siphoning attacks because:
- it has low tooltip damage. Mageblades have to build damage to deal damage. You'll never see a snb heavy Seducer mageblade deal the same damage as a DK or magplar in the same build, nor will a mageblade in Seducer + Engine Guardian be as lethal as a sorc wearing those sets. Sorcs are naturally more lethal with lower spell damage because they have multiple undodgeable attacks and can layer multiple attacks into a single global cooldown.
- it has to constantly cast abilities. A mageblade letting up pressure on its enemies will lose control of the fight, fall on the defensive, and die due to weak defensive mechanics compared to other classes. Mageblades have high sustain demands.
Mageblade relies on stamina sustain from Siphoning attacks because:
- everyone needs stamina sustain from somewhere.
- it can't afford to invest in building stamina sustain via sets, mundus, or jewelry glyphs without losing lethality. Sorcs acquire their stam sustain this way, but sorcs need less stam sustain because they can streak away from fights to regen stam or set up defensive positions with mines and atronach. Sorcs can also afford to build stam regen because they are more lethal at lower spell damage values than mageblades, as I mentioned above.
- mageblade has no burst heal besides ults. DKs have Battle Roar and Helping Hands for stam sustain and a big burst heal. Templars have an equally strong burst heal, but only Repentance for stam sustain. Notice how much time they spend in mist form. Mageblades expend a lot of stamina defensively.
My proposal:
Siphoning Strikes (unmorphed):
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka.
These are the PTS values. I'm trying to stick to those.
Siphoning Attacks:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka and stamina.
Adds stamina return, retaining the bi-stat resource sustain of the live version and the nerfed values of the PTS version.
Leeching Strikes:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks restore 1539 health.
- Your light and heavy attacks apply Minor Defile and Minor Vulnerability for 2 seconds. Attacking another target ends these debuffs and applies them to the new target.
Trades the magicka sustain for a new, highly aggressive morph. Nightblade is the debuff class, so giving it access to these two new and seldom accessible debuffs makes thematic sense. Their short durations and single target requires the nightblade to stay on the offense, choose the correct primary target, and gives the target counterplay. With the sustain constrictions of next patch, this morph will also come with a serious tradeoff.
I picked 2 seconds because that's the current duration of Fasalla's, another debuff which requires constant contact to upkeep. I'd be perfectly happy with a duration of 1.5 seconds, but I don't think the duration should go lower since 1 second is the global cooldown and weaving perfectly at the global cooldown is physically impossible due to hardware delays and travel time of attacks.
Honestly, any alternative for Leeching Strikes would be cool by me. Stam return + heal + one debuff would be appealing to a lot of players as well, as would many other ideas. I picked a combination of effects with no resource return in order to make Siphoning Attacks the dedicated sustain morph and Leeching Strikes the dedicated aggressive morph. Having two sustain morphs (the way it has always been on live) clearly isn't working.
Why should we not have dedicated stam and magicka morphs?
- Stam classes have used magicka skills for utility forever. What else are they going to do with their magicka? Examples include fear, cloak, igneous shield, fossilize, restoring focus, extended ritual, crit surge, and streak. Unless all of those abilities get distinguished stamina morphs, why should Siphoning Attacks have distinguished stamina and magicka morphs?
- Mageblade in particular relies on hybrid resource return for PvP. Brawly play styles of stamblade do as well, but I speak for mageblade.
Now it's entirely possible that the PTS changes are completely fine. If mageblade remains lethal after building sufficient stam sustain in its gear, then we don't have a problem. In fact, we have buffs. I write this post as in worry, and to hear others' thoughts on the matter.
Thanks for reading.
This change just killed any version of sap tank that was viable!
I don't much care for the hot aspect myself. I could run strife and refreshing path for good hots in pve which coupled with light armor shield was enough survivability to solo 90% of the WB's. Where my survivability would a actually suffer from this change is in thr sustain nerf that would make it impossible to keep those hots and shields running with any kind of dps.
NightbladeMechanics wrote: »This thread is more geared toward PvP since PvE sustain is more focused on one resource pool than two.
TLDR: Mageblade relies on coupled magicka and stamina sustain from Siphoning Attacks, so the ability should retain resource return of both types, even if it gets nerfed.
Understand that I'm in full support of a nerf to the skill in the context of sweeping sustain nerfs gamewide, and I'm in full support of everyone needing to build more sustain. However, I reiterate that mageblade's viability and play patterns rely on strong magicka AND stamina sustain mechanics NOT received from gear.
No, those % regen passives are not sufficient. Every class gets some mild sustain passives like those, but active sustain sources are always still required. I know someone's going to get triggered by that.. lol
Mageblade relies on magicka sustain from Siphoning attacks because:
- it has low tooltip damage. Mageblades have to build damage to deal damage. You'll never see a snb heavy Seducer mageblade deal the same damage as a DK or magplar in the same build, nor will a mageblade in Seducer + Engine Guardian be as lethal as a sorc wearing those sets. Sorcs are naturally more lethal with lower spell damage because they have multiple undodgeable attacks and can layer multiple attacks into a single global cooldown.
- it has to constantly cast abilities. A mageblade letting up pressure on its enemies will lose control of the fight, fall on the defensive, and die due to weak defensive mechanics compared to other classes. Mageblades have high sustain demands.
Mageblade relies on stamina sustain from Siphoning attacks because:
- everyone needs stamina sustain from somewhere.
- it can't afford to invest in building stamina sustain via sets, mundus, or jewelry glyphs without losing lethality. Sorcs acquire their stam sustain this way, but sorcs need less stam sustain because they can streak away from fights to regen stam or set up defensive positions with mines and atronach. Sorcs can also afford to build stam regen because they are more lethal at lower spell damage values than mageblades, as I mentioned above.
- mageblade has no burst heal besides ults. DKs have Battle Roar and Helping Hands for stam sustain and a big burst heal. Templars have an equally strong burst heal, but only Repentance for stam sustain. Notice how much time they spend in mist form. Mageblades expend a lot of stamina defensively.
My proposal:
Siphoning Strikes (unmorphed):
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka.
These are the PTS values. I'm trying to stick to those.
Siphoning Attacks:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka and stamina.
Adds stamina return, retaining the bi-stat resource sustain of the live version and the nerfed values of the PTS version.
Leeching Strikes:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks restore 1539 health.
- Your light and heavy attacks apply Minor Defile and Minor Vulnerability for 2 seconds. Attacking another target ends these debuffs and applies them to the new target.
Trades the magicka sustain for a new, highly aggressive morph. Nightblade is the debuff class, so giving it access to these two new and seldom accessible debuffs makes thematic sense. Their short durations and single target requires the nightblade to stay on the offense, choose the correct primary target, and gives the target counterplay. With the sustain constrictions of next patch, this morph will also come with a serious tradeoff.
I picked 2 seconds because that's the current duration of Fasalla's, another debuff which requires constant contact to upkeep. I'd be perfectly happy with a duration of 1.5 seconds, but I don't think the duration should go lower since 1 second is the global cooldown and weaving perfectly at the global cooldown is physically impossible due to hardware delays and travel time of attacks.
Honestly, any alternative for Leeching Strikes would be cool by me. Stam return + heal + one debuff would be appealing to a lot of players as well, as would many other ideas. I picked a combination of effects with no resource return in order to make Siphoning Attacks the dedicated sustain morph and Leeching Strikes the dedicated aggressive morph. Having two sustain morphs (the way it has always been on live) clearly isn't working.
Why should we not have dedicated stam and magicka morphs?
- Stam classes have used magicka skills for utility forever. What else are they going to do with their magicka? Examples include fear, cloak, igneous shield, fossilize, restoring focus, extended ritual, crit surge, and streak. Unless all of those abilities get distinguished stamina morphs, why should Siphoning Attacks have distinguished stamina and magicka morphs?
- Mageblade in particular relies on hybrid resource return for PvP. Brawly play styles of stamblade do as well, but I speak for mageblade.
Now it's entirely possible that the PTS changes are completely fine. If mageblade remains lethal after building sufficient stam sustain in its gear, then we don't have a problem. In fact, we have buffs. I write this post as in worry, and to hear others' thoughts on the matter.
Thanks for reading.
While I like your suggestion here, I would rather do this for leeching strikes.
Leeching Strikes:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks restore 1539 health and 396 stamina.
- You gain minor mending for 20 seconds.
This sounds like a very effective pair of morphs. In fact, this looks like a great idea. I would have a very hard time choosing between these morphs if I were a mNB player.
@olsborg I like this idea very much. @Wrobel how about make changes like this.NightbladeMechanics wrote: »This thread is more geared toward PvP since PvE sustain is more focused on one resource pool than two.
TLDR: Mageblade relies on coupled magicka and stamina sustain from Siphoning Attacks, so the ability should retain resource return of both types, even if it gets nerfed.
Understand that I'm in full support of a nerf to the skill in the context of sweeping sustain nerfs gamewide, and I'm in full support of everyone needing to build more sustain. However, I reiterate that mageblade's viability and play patterns rely on strong magicka AND stamina sustain mechanics NOT received from gear.
No, those % regen passives are not sufficient. Every class gets some mild sustain passives like those, but active sustain sources are always still required. I know someone's going to get triggered by that.. lol
Mageblade relies on magicka sustain from Siphoning attacks because:
- it has low tooltip damage. Mageblades have to build damage to deal damage. You'll never see a snb heavy Seducer mageblade deal the same damage as a DK or magplar in the same build, nor will a mageblade in Seducer + Engine Guardian be as lethal as a sorc wearing those sets. Sorcs are naturally more lethal with lower spell damage because they have multiple undodgeable attacks and can layer multiple attacks into a single global cooldown.
- it has to constantly cast abilities. A mageblade letting up pressure on its enemies will lose control of the fight, fall on the defensive, and die due to weak defensive mechanics compared to other classes. Mageblades have high sustain demands.
Mageblade relies on stamina sustain from Siphoning attacks because:
- everyone needs stamina sustain from somewhere.
- it can't afford to invest in building stamina sustain via sets, mundus, or jewelry glyphs without losing lethality. Sorcs acquire their stam sustain this way, but sorcs need less stam sustain because they can streak away from fights to regen stam or set up defensive positions with mines and atronach. Sorcs can also afford to build stam regen because they are more lethal at lower spell damage values than mageblades, as I mentioned above.
- mageblade has no burst heal besides ults. DKs have Battle Roar and Helping Hands for stam sustain and a big burst heal. Templars have an equally strong burst heal, but only Repentance for stam sustain. Notice how much time they spend in mist form. Mageblades expend a lot of stamina defensively.
My proposal:
Siphoning Strikes (unmorphed):
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka.
These are the PTS values. I'm trying to stick to those.
Siphoning Attacks:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks heal you for 1539 health and restore 396 magicka and stamina.
Adds stamina return, retaining the bi-stat resource sustain of the live version and the nerfed values of the PTS version.
Leeching Strikes:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks restore 1539 health.
- Your light and heavy attacks apply Minor Defile and Minor Vulnerability for 2 seconds. Attacking another target ends these debuffs and applies them to the new target.
Trades the magicka sustain for a new, highly aggressive morph. Nightblade is the debuff class, so giving it access to these two new and seldom accessible debuffs makes thematic sense. Their short durations and single target requires the nightblade to stay on the offense, choose the correct primary target, and gives the target counterplay. With the sustain constrictions of next patch, this morph will also come with a serious tradeoff.
I picked 2 seconds because that's the current duration of Fasalla's, another debuff which requires constant contact to upkeep. I'd be perfectly happy with a duration of 1.5 seconds, but I don't think the duration should go lower since 1 second is the global cooldown and weaving perfectly at the global cooldown is physically impossible due to hardware delays and travel time of attacks.
Honestly, any alternative for Leeching Strikes would be cool by me. Stam return + heal + one debuff would be appealing to a lot of players as well, as would many other ideas. I picked a combination of effects with no resource return in order to make Siphoning Attacks the dedicated sustain morph and Leeching Strikes the dedicated aggressive morph. Having two sustain morphs (the way it has always been on live) clearly isn't working.
Why should we not have dedicated stam and magicka morphs?
- Stam classes have used magicka skills for utility forever. What else are they going to do with their magicka? Examples include fear, cloak, igneous shield, fossilize, restoring focus, extended ritual, crit surge, and streak. Unless all of those abilities get distinguished stamina morphs, why should Siphoning Attacks have distinguished stamina and magicka morphs?
- Mageblade in particular relies on hybrid resource return for PvP. Brawly play styles of stamblade do as well, but I speak for mageblade.
Now it's entirely possible that the PTS changes are completely fine. If mageblade remains lethal after building sufficient stam sustain in its gear, then we don't have a problem. In fact, we have buffs. I write this post as in worry, and to hear others' thoughts on the matter.
Thanks for reading.
While I like your suggestion here, I would rather do this for leeching strikes.
Leeching Strikes:
- costs magicka
- lasts 20 seconds
- Your light and heavy attacks restore 1539 health and 500 stamina.
- You gain minor mending for 20 seconds.
It already seems that way on live (at least in 'zura's star where I've been for the past few months).And if the game goes that way, all hail magicka sorcs and gankers...
Yup. And how long will it take me to land 5 light attacks in the heat of combat against roll-dodging, cloaking, shuffling targets? And that's if I've got a bow or a Staff! How long will it take me on my DW/2H build? 10 seconds? 15? The purpose of Siphoning attacks is resource management and now: survivability. The new iteration of the skill simply provides none of that.Warden's netch being costless is a good point. In order to fully recoup the 2k cost of Siphoning Attacks, we will have to attack 5 times. That's a third of the ability's duration on live, and a quarter on PTS. I like that Siphoning has a cost, but I don't like that the only resource I get back is the same one I pay to cast it in the first place. At least on live, I'm paying magicka for some immediate stam sustain.
The_Outsider wrote: »It already seems that way on live (at least in 'zura's star where I've been for the past few months).And if the game goes that way, all hail magicka sorcs and gankers...Yup. And how long will it take me to land 5 light attacks in the heat of combat against roll-dodging, cloaking, shuffling targets? And that's if I've got a bow or a Staff! How long will it take me on my DW/2H build? 10 seconds? 15? The purpose of Siphoning attacks is resource management and now: survivability. The new iteration of the skill simply provides none of that.Warden's netch being costless is a good point. In order to fully recoup the 2k cost of Siphoning Attacks, we will have to attack 5 times. That's a third of the ability's duration on live, and a quarter on PTS. I like that Siphoning has a cost, but I don't like that the only resource I get back is the same one I pay to cast it in the first place. At least on live, I'm paying magicka for some immediate stam sustain.
I can only hope the Devs are listening and are willing to reevaluate the skill. *furrows brow, clenches cheeks and begins summoning* @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom
Right. Although I consider NB in general to be performing below the other classes, I'd agree mNB is worse off than Stam. And I'd place mNB at the lowest of all builds possible atm, Magicka and Stam.NightbladeMechanics wrote: »The_Outsider wrote: »It already seems that way on live (at least in 'zura's star where I've been for the past few months).And if the game goes that way, all hail magicka sorcs and gankers...Yup. And how long will it take me to land 5 light attacks in the heat of combat against roll-dodging, cloaking, shuffling targets? And that's if I've got a bow or a Staff! How long will it take me on my DW/2H build? 10 seconds? 15? The purpose of Siphoning attacks is resource management and now: survivability. The new iteration of the skill simply provides none of that.Warden's netch being costless is a good point. In order to fully recoup the 2k cost of Siphoning Attacks, we will have to attack 5 times. That's a third of the ability's duration on live, and a quarter on PTS. I like that Siphoning has a cost, but I don't like that the only resource I get back is the same one I pay to cast it in the first place. At least on live, I'm paying magicka for some immediate stam sustain.
I can only hope the Devs are listening and are willing to reevaluate the skill. *furrows brow, clenches cheeks and begins summoning* @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom
The breakeven and best case scenarios are too close, exactly. Hopefully they listen.
I don't see the pts versions of these morphs being used by stamblades at all. They are much less reliant on SA for sustain than mageblade and can adapt in other ways.
It's that stam sustain that makes it so crucial for magicka players.
The_Outsider wrote: »NightbladeMechanics wrote: »The_Outsider wrote: »It already seems that way on live (at least in 'zura's star where I've been for the past few months).And if the game goes that way, all hail magicka sorcs and gankers...Yup. And how long will it take me to land 5 light attacks in the heat of combat against roll-dodging, cloaking, shuffling targets? And that's if I've got a bow or a Staff! How long will it take me on my DW/2H build? 10 seconds? 15? The purpose of Siphoning attacks is resource management and now: survivability. The new iteration of the skill simply provides none of that.Warden's netch being costless is a good point. In order to fully recoup the 2k cost of Siphoning Attacks, we will have to attack 5 times. That's a third of the ability's duration on live, and a quarter on PTS. I like that Siphoning has a cost, but I don't like that the only resource I get back is the same one I pay to cast it in the first place. At least on live, I'm paying magicka for some immediate stam sustain.
I can only hope the Devs are listening and are willing to reevaluate the skill. *furrows brow, clenches cheeks and begins summoning* @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom
The breakeven and best case scenarios are too close, exactly. Hopefully they listen.
I don't see the pts versions of these morphs being used by stamblades at all. They are much less reliant on SA for sustain than mageblade and can adapt in other ways.
It's that stam sustain that makes it so crucial for magicka players.
Stam NB will be deprived of a powerful skill an given a non-useful one and mNBs will be forced to run it anyway, lol.
LOL IKR. Truth hurts? IDK....NightbladeMechanics wrote: »The_Outsider wrote: »NightbladeMechanics wrote: »The_Outsider wrote: »It already seems that way on live (at least in 'zura's star where I've been for the past few months).And if the game goes that way, all hail magicka sorcs and gankers...Yup. And how long will it take me to land 5 light attacks in the heat of combat against roll-dodging, cloaking, shuffling targets? And that's if I've got a bow or a Staff! How long will it take me on my DW/2H build? 10 seconds? 15? The purpose of Siphoning attacks is resource management and now: survivability. The new iteration of the skill simply provides none of that.Warden's netch being costless is a good point. In order to fully recoup the 2k cost of Siphoning Attacks, we will have to attack 5 times. That's a third of the ability's duration on live, and a quarter on PTS. I like that Siphoning has a cost, but I don't like that the only resource I get back is the same one I pay to cast it in the first place. At least on live, I'm paying magicka for some immediate stam sustain.
I can only hope the Devs are listening and are willing to reevaluate the skill. *furrows brow, clenches cheeks and begins summoning* @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom
The breakeven and best case scenarios are too close, exactly. Hopefully they listen.
I don't see the pts versions of these morphs being used by stamblades at all. They are much less reliant on SA for sustain than mageblade and can adapt in other ways.
It's that stam sustain that makes it so crucial for magicka players.
Stam NB will be deprived of a powerful skill an given a non-useful one and mNBs will be forced to run it anyway, lol.
LOL wow that really stings.
GreenSoup2HoT wrote: »I disagree with the direction OP proposes. I'd much rather be infavor of the new ability changes but with an added bonus of when the duration expires, cost of the ability is restored.
I personally prefer fighting a magicka nightblade that does not have an endless supply of stamina due to the way siphoning strikes works currently. At least with these changes, stamina may be able to beat a magicka user by draining their stamina and a magicka user may be able to beat a stamina user by applying lots of pressure due to stamina's lack of healing.
The whole argument is that the ability is a waste of a cast because you cannot get the returns fast enough to even make casting worth. So having the cost returned after the duration would remedy this. I actually like the way zos changed the ability but just don't agree with the cost.
Also to add some spice, double the returns on heavy attacks.