Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:
-Shields need to be crittable
-Bastion needs to be removed
-Pirate skeleton needs real nerfs
-Lich, Amberplasm, Synablade all need to be nerfed
-There needs to be a debuff to reduce shield effectiveness
It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.
Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.
About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Just one word:
"LICH".
Plus, seriously, every class had those nerfs.
Every. Single. Class.
We've already been through the sorcs' mummer victimism that gave us that Haunting Curse crap, you're not making a fool of nobody this time.
It's easy to argument this way, measuring apples and oranges together.
You won't need to mindlessly spam streak or shields anymore.
One of it would be enough for the whole zerg to stop chasing you because nobody will have enough resources to chase you down and fight you.
And even if they do, you still have enough magicka to put on 2 shields, which are way more than enough to cover yourself from the 2 attacks a stamina build could do after a 20mt chase.
And even if they're crazy enough to attack you while behind an uncrittable, unbreakable wall ( remember that now people will be less powerful if they have enough resources to engage you after a streak ), you still can just cast a curse, a force pulse and you'll gain right to use your TWO EXECUTIONS, against a player who will now have just enough juice to either block or dodge his way out without the chance to heal and avoid that utterly ugly and cancerous execute passive.
And even if someone can survive all of this and kill you, well, you're finally back to reality.
I hope you've enjoyed your holiday in Cancer Paradise but being chased, zerged, drained and nuked is the every day reality of every single class besides pre-Morrowind Magplars, who still aren't as powerful as this two-three buttons class.
And this is for solo playing, sorcs groups will be a new form of STD, you'll need condoms on your pads to play in PvP.
And don't even let me start with the stamina counterpart who can easily go full proc damage, one-two shot you with a good combo and then dark deal and streak the hell out.
Meanwhile you have classes like magblades who have been eradicated from existence;
Magplars who will be forced to basically sit there all day and try to heal in their heavy armour without the chance to do damage otherwise the entire group will perish;
And magicka DKs who still have no execution and the worst sustain in the game ( just like stamplars or even worse ), so they will have to get in your face ( burning almost all the stamina ), root you one time ( burning a quarter of magicka ) only to see you Streak away from it, then chase you down again going empty on stamina and root you again and from that point on proceeding to whip your shields until the end of time.
Here's a preview of a Dk whipping an NPC for next patch:https://www.youtube.com/watch?v=9VDvgL58h_Y
Please, enjoy being the only viable class with the Warden for the next six months but don't try to sell us the "Poor baby, our resources got nerf'd the most" lie, when you deserved to join the Magblades into the Book of the almost extinct species of Tamriel.
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
@NightbladeMechanics Didn't you know that been @Wrobel plan for the last few Updates. Make every magblade switch to sorc. They don't want to see you shine they just want you to gank/bomb. Which sucks of you want to play your NB any other way but hey its what we get shafted without lube every update.NightbladeMechanics wrote: »I highly doubt your going to see many destro magebladed next patch probably not going see mag blades at all next patch.NightbladeMechanics wrote: »Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.
Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
Fine, just delete my class from the game.NightbladeMechanics wrote: »Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.
Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
You can drop your survivabilty and sustain to protect yourself against this. Your whole mission in pvp will be to dive on the eclipse for your group.
In other words, I might as well play a sorc to burst the magplar even when I am eclipsed?
But in seriousness, no. I'm not running some group-reliant straight damage build to potato around with.
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
Hi. You're wrong. PVP more.
Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.
Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.
Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
Everyclass has heals and can use a destro staff.
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
@Zarrakon
I'd like to hear your suggestion for a stamina class that would be just as effective, besides the one-shot gankers everyone seems to hate.
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
@Zarrakon
I'd like to hear your suggestion for a stamina class that would be just as effective, besides the one-shot gankers everyone seems to hate.
Stamina characters have extremely powerful bow abilities (really, try ballista + poison injection + focused aim + charged bow attack from stealth against any magicka character). This is probably the kind of 'one-shot ganker' you don't want to hear about, though I'm not sure why. Magicka sorcerers (or any magicka build that isn't a nightblade afaik) can't put out anywhere near near the burst damage of stamina characters unless someone holds still and stands in destro ult (and FYI, if you have a bow on your backbar, roll dodge + sprint will get you away from eye of the storm faster than they can streak). Bursting people down before they can even react is one of your biggest strengths as a stamina character.
Stamina characters can also roll dodge, sprint and break free MUCH more reliably and more often (a typical PvE magicka build will be out of stamina in 2-3 roll dodges/break frees, and even taking cost reduction passives/adding some stamina won't extend this by much unless you start really sacrificing max magicka and shield strength).
What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
Hi. You're wrong. PVP more.
Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.
Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.
Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
Everyclass has heals and can use a destro staff.
@Drdeath20
Completely false.
1) Stamina classes do not have acces to the heals of templars.
2) Templars, currently, vastly outpace all other classes as healers.
3) Stamina classes don't have acces to the detro últ as a credible damage dealer.
See what you did there...not knowing anything about stam?
Olupajmibanan wrote: »Is major mending change to DK that much of a deal for a stamDK?
Vigor is a buff-type hot, thus not scalling dynamically but is static and it's power and crit chance is decided at the moment of casting and kept for the whole duration.
So casting Igneous Shield and Vigor right after will ensure 5 seconds of a buffed Vigor by Major Mending, it doesn't matter if the shield is destroyed afterwards.
Or will the shield be destroyed even before casting Vigor?
It's very likely the tiny shield will be gone before you can cast Vigor/CDB. If stam DK pulls off a Vigor, they'll get some nice HoT. Plus stam DK has other mitigation options, like dodging and sprinting. If magDK can pull of a CDB, they'll have the same burst heal we've had for 3 months, otherwise it's a nerf to CDB.
But the various HoTs magDK gets from attacking (power lash/embers/deep breath) will no longer have windows of major mending. And TBH, major mending + burning embers was really strong. Nerfing BE alone would have been reasonable.
Now DK healers and support toons can't buff their group with major mending, nor can templars -- only Warden can do that now.
From a magDK point of view, Igneous probably won't make it to my bar. Harness Magicka is superior and for solo/pvp resto staff seems unavoidable as of now. (Except heavy attack ganks builds, of which there will be many, many more.)
D0ntevenL1ft wrote: »Olupajmibanan wrote: »Is major mending change to DK that much of a deal for a stamDK?
Vigor is a buff-type hot, thus not scalling dynamically but is static and it's power and crit chance is decided at the moment of casting and kept for the whole duration.
So casting Igneous Shield and Vigor right after will ensure 5 seconds of a buffed Vigor by Major Mending, it doesn't matter if the shield is destroyed afterwards.
Or will the shield be destroyed even before casting Vigor?
It's very likely the tiny shield will be gone before you can cast Vigor/CDB. If stam DK pulls off a Vigor, they'll get some nice HoT. Plus stam DK has other mitigation options, like dodging and sprinting. If magDK can pull of a CDB, they'll have the same burst heal we've had for 3 months, otherwise it's a nerf to CDB.
But the various HoTs magDK gets from attacking (power lash/embers/deep breath) will no longer have windows of major mending. And TBH, major mending + burning embers was really strong. Nerfing BE alone would have been reasonable.
Now DK healers and support toons can't buff their group with major mending, nor can templars -- only Warden can do that now.
From a magDK point of view, Igneous probably won't make it to my bar. Harness Magicka is superior and for solo/pvp resto staff seems unavoidable as of now. (Except heavy attack ganks builds, of which there will be many, many more.)
Not sure if you just said sprinting is a viable mitigation option? The class that ZOS has said over and over again is meant to stand and fight is now supposed to SPRINT AWAY? What is happening to this game.
D0ntevenL1ft wrote: »Olupajmibanan wrote: »Is major mending change to DK that much of a deal for a stamDK?
Vigor is a buff-type hot, thus not scalling dynamically but is static and it's power and crit chance is decided at the moment of casting and kept for the whole duration.
So casting Igneous Shield and Vigor right after will ensure 5 seconds of a buffed Vigor by Major Mending, it doesn't matter if the shield is destroyed afterwards.
Or will the shield be destroyed even before casting Vigor?
It's very likely the tiny shield will be gone before you can cast Vigor/CDB. If stam DK pulls off a Vigor, they'll get some nice HoT. Plus stam DK has other mitigation options, like dodging and sprinting. If magDK can pull of a CDB, they'll have the same burst heal we've had for 3 months, otherwise it's a nerf to CDB.
But the various HoTs magDK gets from attacking (power lash/embers/deep breath) will no longer have windows of major mending. And TBH, major mending + burning embers was really strong. Nerfing BE alone would have been reasonable.
Now DK healers and support toons can't buff their group with major mending, nor can templars -- only Warden can do that now.
From a magDK point of view, Igneous probably won't make it to my bar. Harness Magicka is superior and for solo/pvp resto staff seems unavoidable as of now. (Except heavy attack ganks builds, of which there will be many, many more.)
Not sure if you just said sprinting is a viable mitigation option? The class that ZOS has said over and over again is meant to stand and fight is now supposed to SPRINT AWAY? What is happening to this game.
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
Hi. You're wrong. PVP more.
Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.
Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.
Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
Everyclass has heals and can use a destro staff.
@Drdeath20
Completely false.
1) Stamina classes do not have acces to the heals of templars.
2) Templars, currently, vastly outpace all other classes as healers.
3) Stamina classes don't have acces to the detro últ as a credible damage dealer.
See what you did there...not knowing anything about stam?
Since when is Stamina a class?
Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
@Zarrakon
I'd like to hear your suggestion for a stamina class that would be just as effective, besides the one-shot gankers everyone seems to hate.
Stamina characters have extremely powerful bow abilities (really, try ballista + poison injection + focused aim + charged bow attack from stealth against any magicka character). This is probably the kind of 'one-shot ganker' you don't want to hear about, though I'm not sure why. Magicka sorcerers (or any magicka build that isn't a nightblade afaik) can't put out anywhere near near the burst damage of stamina characters unless someone holds still and stands in destro ult (and FYI, if you have a bow on your backbar, roll dodge + sprint will get you away from eye of the storm faster than they can streak). Bursting people down before they can even react is one of your biggest strengths as a stamina character.
Stamina characters can also roll dodge, sprint and break free MUCH more reliably and more often (a typical PvE magicka build will be out of stamina in 2-3 roll dodges/break frees, and even taking cost reduction passives/adding some stamina won't extend this by much unless you start really sacrificing max magicka and shield strength).
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
Hi. You're wrong. PVP more.
Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.
Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.
Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
Everyclass has heals and can use a destro staff.
@Drdeath20
Completely false.
1) Stamina classes do not have acces to the heals of templars.
2) Templars, currently, vastly outpace all other classes as healers.
3) Stamina classes don't have acces to the detro últ as a credible damage dealer.
See what you did there...not knowing anything about stam?
Since when is Stamina a class?
@Drdeath20
Since the time stamblades, stamDks, and stamplars have been around. So basically, forever.
The larger point here, once we're done mincing words, is that none of the stamina classes have effective access the heals and destro staff abilities you mentioned.
My general thoughts on class rebalance:
Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.
PVE Tanks were really hurt by the DK major mending change for Igneous Shield. The buff is obviously gone immediately. This is a completely unnecessary change, even in PVP, when all the other changes that are happening this patch are taken into consideration.
Stamblade will be deadly in PVP tho... They will be hitting about 15% harder....
@Durham
Where in the patch notes are you getting that 15% figure?
Devs, please, just step into PvP for a second and you will see nothing but Sorcs. Do you really think we want to play Elder Sorcs Online for 3 more months after Morrowind, and then hope that you do something about it in the patch after?