Doctordarkspawn wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Sorry to break it to you, but if they walk into the game in the morning, start doing morrowind content and find themselves no longer being able to manage their resources for their solo builds, their going to leave rather than put in the work. Likely after finishing the solo content for their monies worth, but likely never to set foot inside the rest of it.
As most have said, the people this hurts the most are the intermediaries. Wanna know a secret? I know alot of true casuals. And y'know what? Those people are quitting far, far before they ever get to this point. I know several people who think the Dark Brotherhood bosses are extremely hard. Particulaly stamblades who the DLC looks designed for. People walk in expecting a truely casual experience and are disappointed. So honestly, the casuals are not who I'm worried about. They burn themselves out long before this.
No, who this is going to hurt is the people who -want- to get into vet content, and are not quite there yet, the vital newblood that keeps endgame communities populated. Their ability to get to that point will come to a screeching halt, and they'll stop. Eventually, the churn of this game will not be enough to sustain it, as the casuals who think the story is too hard wont buy further story content, and the endgame content, which most games come to rely on for sources of income, wont be populated enough to sustain ZOS.
The guy who sits there and hardcasts frags was going to leave anyway because he is used to a simple, one button game. The guys who want to aspire to something, will quit because now they've gone three steps back overnight, and they can allways find a new game. Your attempt to be condescending, and crush the conversation do nothing.
As far as leaving goes, depends. I log in, chat with guildies, roleplay, but around One Tamriel and Homestead I just stopped having the drive to play. So did alot of the high level raiders I used to do pledges with for funsies and profit. So. Yeah I'll still log in. I likely wont experience any of the new content. I might even watch it online.
Unfadingsilence wrote: »What they really need to do is make PVE content CP 600 and not CP 300 like it is now so when can we make PVE harder is the real question so I'm very open for the change when it comes it might make game play A LOT harder then it is right now since PVE is easy once you get the mechanics down even on hard mode for trials
I actually suspect the average player will cope with this change better than the elite, because if their gear isn't that optimal already, and they have never learned to attack weave or animation cancel, and they typically don't get much resource support from teammates, they are likely to have some sustain built in. If it isn't, they can probably add it and maybe drop from 10k dps to 9.5k without noticing much difference in their play experience. I think the nerf is an attempt to bring the 40k+ dps back down into the 30s. Perhaps that will make the PvE a bit harder for you in HM trials even when you get the mechanics down, as requested.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Sorry to break it to you, but if they walk into the game in the morning, start doing morrowind content and find themselves no longer being able to manage their resources for their solo builds, their going to leave rather than put in the work. Likely after finishing the solo content for their monies worth, but likely never to set foot inside the rest of it.
As most have said, the people this hurts the most are the intermediaries. Wanna know a secret? I know alot of true casuals. And y'know what? Those people are quitting far, far before they ever get to this point. I know several people who think the Dark Brotherhood bosses are extremely hard. Particulaly stamblades who the DLC looks designed for. People walk in expecting a truely casual experience and are disappointed. So honestly, the casuals are not who I'm worried about. They burn themselves out long before this.
No, who this is going to hurt is the people who -want- to get into vet content, and are not quite there yet, the vital newblood that keeps endgame communities populated. Their ability to get to that point will come to a screeching halt, and they'll stop. Eventually, the churn of this game will not be enough to sustain it, as the casuals who think the story is too hard wont buy further story content, and the endgame content, which most games come to rely on for sources of income, wont be populated enough to sustain ZOS.
The guy who sits there and hardcasts frags was going to leave anyway because he is used to a simple, one button game. The guys who want to aspire to something, will quit because now they've gone three steps back overnight, and they can allways find a new game. Your attempt to be condescending, and crush the conversation do nothing.
As far as leaving goes, depends. I log in, chat with guildies, roleplay, but around One Tamriel and Homestead I just stopped having the drive to play. So did alot of the high level raiders I used to do pledges with for funsies and profit. So. Yeah I'll still log in. I likely wont experience any of the new content. I might even watch it online.
Im not attempting to crush anything. You are the one making theories that the game will die in the patch that will bring a new class, bgs, trial and morrowind because u believe that taking away cp cost reduction is going to be the defining factor for people when they are killing zombies and mudcrubs. Because u know the overland content is so f*cking hard that unless u are cp600 and have 100 points to warlord or magician u cant complete it. And because you know everyone is playing solo in this MMO and there is no one to help people in the f*cking zones. Newsflash, none of this is happening. Not everyone has 600cp but they are still completing the quests doing world bosses vet dungeons and normal trials. Thats because that content isnt designed for cp600. You dont need to squeeze every ounce of dmg to complete that content and thats why it wont have a huge impact. Those that are bad enough that cant even kill a quest boss with 100k hp are either completely new players that will learn in time which means this change wont affect them cause they didnt even make it to lvl50 or they are just ignorant players, insulting anyone that attempts to give advices to them and refuse to learn the game because they think they are aleady good at it. Those people always existed and will always exist and this change will also not affect them because they most likely dont even know what cost reduction is in the first place and their cp allocation is all over the place.
You just dont like the game anymore, u almost quit and think that everyone else feel the same as you and u came in the forums to threaten the company that gives u the right to voice ur opinion in the forums in the first place that u will leave and the game will die with you unless a change that will potentially do more good than harm doesnt go through. Thats not how it goes, and the next time you want to make an argument and voice ur opinion and convince people why its right make sure you leave the i quit and game will die threats behind. You will never convince anyone about anything when u are making those threats cause u are just showing that u will say just about anything to make sure what u want is the thing that will happen.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Sorry to break it to you, but if they walk into the game in the morning, start doing morrowind content and find themselves no longer being able to manage their resources for their solo builds, their going to leave rather than put in the work. Likely after finishing the solo content for their monies worth, but likely never to set foot inside the rest of it.
As most have said, the people this hurts the most are the intermediaries. Wanna know a secret? I know alot of true casuals. And y'know what? Those people are quitting far, far before they ever get to this point. I know several people who think the Dark Brotherhood bosses are extremely hard. Particulaly stamblades who the DLC looks designed for. People walk in expecting a truely casual experience and are disappointed. So honestly, the casuals are not who I'm worried about. They burn themselves out long before this.
No, who this is going to hurt is the people who -want- to get into vet content, and are not quite there yet, the vital newblood that keeps endgame communities populated. Their ability to get to that point will come to a screeching halt, and they'll stop. Eventually, the churn of this game will not be enough to sustain it, as the casuals who think the story is too hard wont buy further story content, and the endgame content, which most games come to rely on for sources of income, wont be populated enough to sustain ZOS.
The guy who sits there and hardcasts frags was going to leave anyway because he is used to a simple, one button game. The guys who want to aspire to something, will quit because now they've gone three steps back overnight, and they can allways find a new game. Your attempt to be condescending, and crush the conversation do nothing.
As far as leaving goes, depends. I log in, chat with guildies, roleplay, but around One Tamriel and Homestead I just stopped having the drive to play. So did alot of the high level raiders I used to do pledges with for funsies and profit. So. Yeah I'll still log in. I likely wont experience any of the new content. I might even watch it online.
Im not attempting to crush anything. You are the one making theories that the game will die in the patch that will bring a new class, bgs, trial and morrowind because u believe that taking away cp cost reduction is going to be the defining factor for people when they are killing zombies and mudcrubs. Because u know the overland content is so f*cking hard that unless u are cp600 and have 100 points to warlord or magician u cant complete it. And because you know everyone is playing solo in this MMO and there is no one to help people in the f*cking zones. Newsflash, none of this is happening. Not everyone has 600cp but they are still completing the quests doing world bosses vet dungeons and normal trials. Thats because that content isnt designed for cp600. You dont need to squeeze every ounce of dmg to complete that content and thats why it wont have a huge impact. Those that are bad enough that cant even kill a quest boss with 100k hp are either completely new players that will learn in time which means this change wont affect them cause they didnt even make it to lvl50 or they are just ignorant players, insulting anyone that attempts to give advices to them and refuse to learn the game because they think they are aleady good at it. Those people always existed and will always exist and this change will also not affect them because they most likely dont even know what cost reduction is in the first place and their cp allocation is all over the place.
You just dont like the game anymore, u almost quit and think that everyone else feel the same as you and u came in the forums to threaten the company that gives u the right to voice ur opinion in the forums in the first place that u will leave and the game will die with you unless a change that will potentially do more good than harm doesnt go through. Thats not how it goes, and the next time you want to make an argument and voice ur opinion and convince people why its right make sure you leave the i quit and game will die threats behind. You will never convince anyone about anything when u are making those threats cause u are just showing that u will say just about anything to make sure what u want is the thing that will happen.
I've never said the game will die. I've asked how you'd like to define it, personally speaking I think that this might be the -tipping- point for such things to happen.
You seem a tad incoherent, so I'll simply say this.
I talk to people who come in, reguarly. Being a RPer, we get alot of churn and thus I have a nice insight into some of the new guys who appear on the site and there is in fact a signifigant portion who PVE. I also watch zone alot, particularly in area's like glenumbra, stormhaven, opener zones. With One Tamriel, new folks keep going to their favorite zones first and so on and so fourth.
And I notice a trend. Alot of them are currently disatisfied with the way the game teaches them how to play. Which is to say it does *** all to teach them how to play. Many leave because they simply dont know how to build and dont wanna give the game money based on it being a poor teacher.
Then you have the intermediates, who are trying to build for vet content but dont know how. (I still find it unreasonable that people need to look up guides for stuff that should be in the -base game-). And the endgame players who run endgame content.
I've also talked to the people I did content with, and a similar trend is coming in there. People are not playing as much. They dont like how the balance is shaping up. They dont like what the game is becoming.
My point, as it allways has been, is that continuing to wildly change the game in drastic ways upsetting the status quoe only serves to drive veterans away from a game that is not bringing in enough new players to fill the void. This change has the potential to drive away a large swath of the playerbase, what most would term the game then "Being on life support".
You can continue to straw man, and try to shut this thread, and the people arguing on it, down for ill concieved reasons some of which may not even be true. But it's not happening. I've played this game since Tamriel Unlimited. And I have enough knowledge of it's history to tell which way the wind is blowing. A year of malcontent from the playerbase isn't sustainable. Sooner or later, something has to give. Whether or not that 'giving' is the playerbase simply leaving for greener pastures, or the game taking a different direction. But the current course of action is not sustainable.
bowmanz607 wrote: »
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
I think alot of people are just scared of what they dont know.
president.rassilonb14_ESO wrote: »They could just work off of % for the monster's health/damage/resistance from a CP level.
For example:
600 CP player starts a group to do a dungeon; the mobs power up to 2x what they would be when a 300 CP starts a dungeon with a group and keep going from there.
Basically and example (though not sure of true stats but just for comparison)
300 CP Monster = 100K health/20K magic and physical resistance/100K magicka/100K stamina pool
450 CP Monster = 150K health/30K magic and physical resistance/150K magicka/150K stamina pool
300 CP Monster = 200K health/40K magic and physical resistance/200K magicka/200K stamina pool
Just a thought but not really sure if they have that mechanic in place.
I actually suspect the average player will cope with this change better than the elite, because if their gear isn't that optimal already, and they have never learned to attack weave or animation cancel, and they typically don't get much resource support from teammates, they are likely to have some sustain built in. If it isn't, they can probably add it and maybe drop from 10k dps to 9.5k without noticing much difference in their play experience. I think the nerf is an attempt to bring the 40k+ dps back down into the 30s. Perhaps that will make the PvE a bit harder for you in HM trials even when you get the mechanics down, as requested.
@pieratsos please... I have 420 cp and already can use cost reductions and recovery for my resources quite a lot. I dont have bis gear, far from it. The last i loged in i was slowly farming this and that. Let me tell you i will very much feel the change if it wont be accompanied by other. I do feel less compelled to try the game again after Morrowind, must admit.
"The people that dont know how to play are not using the cp system to its full potential either because they dont know how or because they simply dont have enough cp" Did you think even for a minute that its complicated to figure, if you are short on resources to invest in resource related stars? Are you mad?
FloppyTouch wrote: »PvP will turn into people light attacking staff/bow bc we will have no resources and then dumping our ults. Can't use skills bc poison and light attacks removing resources. Why put skill on our bars after this update might as well leave them off bc you will only be able to use them 5 times then b dry after that.
Ohhhh that's right we have proc sets to do all our damage no need for skills at all never mind remove these cp it doesn't matter anyways ESO=FPS ew
bowmanz607 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
No, sorry but that's 100 % untrue, you can't solo vet dungeons with a pvp setup. It's 100 % impossible.
To solo a dungeon you need sustained dps, not burst.
The fact that there are some similarities doesn't make it identical.
You need self healing in pvp, you need it for soloing dungeon, you need sustain to solo dungeons, but it's not the same as pvp, if you were to run heavy armor you wouldn't do enough damage to kill bosses, and you probably would go out of resources since you don't have as much cost reduction.
Even pvp and pve builds have many similarities.
For example a templar run puncturing in both pvp and pve, channeled focus is used in both pvp and pve, purifing light, same story, does that make it identical? NoEldritchPenguin wrote: »Well, okay, but don't PvP builds typically stack some sustain, since they have to be able to depend on themselves to be able to sustain their resources? Bit of a different story with PvE DPS builds.bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
i have soloed, numerous times for sets such as viper, the dungeons mentioned above using 5 alch/5vd/valk with 5 heavy. (usually on my mag nb so i do have SA but not always. definietly easiest on my mad blade so i typically just run that way but will switch it up). Depending on classs i get resources from different sources. repentance, SA, Dk passives, resto heavy, LA shield, maybe even swoard and board ult and then switch to resto bar if there are spells casted etc. Damage comes from many dots and valk procs. It is slow process because of lack of damage. No way I could do enough damage to get through enrage. The fights can be slow and boring, sure. The CP tree makes this possible.
the difference here folks is im not speculating on whether or not it could be done on the forums. I have done it. Zero speculation. I dont feel it necessary to proove my worth to any of you and really could care less about whether or not i am believed.
Here is my issue, rather than ask how I do it you all say it wont work. Rather than try and figure out how you can improve you hate on me for this. That is the problem I see all over the forums. People are quick to yell about something, but slow to want to learn more etc.
I think alot of people are just scared of what they dont know.
No, a lot of people had endured the foolish ZOS changes in the past and know what's going to happen.
It's always the same crap:
1) Steamrolling nerf.
2) Players revolt, quitting and so on.
3) After months to no end, next expansion, they are going to put some bandage. Then they are ready to screw up again.
Joy_Division wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
No, sorry but that's 100 % untrue, you can't solo vet dungeons with a pvp setup. It's 100 % impossible.
To solo a dungeon you need sustained dps, not burst.
The fact that there are some similarities doesn't make it identical.
You need self healing in pvp, you need it for soloing dungeon, you need sustain to solo dungeons, but it's not the same as pvp, if you were to run heavy armor you wouldn't do enough damage to kill bosses, and you probably would go out of resources since you don't have as much cost reduction.
Even pvp and pve builds have many similarities.
For example a templar run puncturing in both pvp and pve, channeled focus is used in both pvp and pve, purifing light, same story, does that make it identical? NoEldritchPenguin wrote: »Well, okay, but don't PvP builds typically stack some sustain, since they have to be able to depend on themselves to be able to sustain their resources? Bit of a different story with PvE DPS builds.bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
i have soloed, numerous times for sets such as viper, the dungeons mentioned above using 5 alch/5vd/valk with 5 heavy. (usually on my mag nb so i do have SA but not always. definietly easiest on my mad blade so i typically just run that way but will switch it up). Depending on classs i get resources from different sources. repentance, SA, Dk passives, resto heavy, LA shield, maybe even swoard and board ult and then switch to resto bar if there are spells casted etc. Damage comes from many dots and valk procs. It is slow process because of lack of damage. No way I could do enough damage to get through enrage. The fights can be slow and boring, sure. The CP tree makes this possible.
the difference here folks is im not speculating on whether or not it could be done on the forums. I have done it. Zero speculation. I dont feel it necessary to proove my worth to any of you and really could care less about whether or not i am believed.
Here is my issue, rather than ask how I do it you all say it wont work. Rather than try and figure out how you can improve you hate on me for this. That is the problem I see all over the forums. People are quick to yell about something, but slow to want to learn more etc.
Yeah ... so in Fungal Grotto, the dungeon you solo farmed viper from, there is that boss who chains you down ... you know, the boss before the huge trash pull you didn't survive by yourself in your viscous death set up.
That's the problem when you brag and just say stuff, so sure that you are right, that you think it could be theoretically possible so you say it anyway even though you never did it.
You know, it's OK to have a strong belief in something. And your original point that people could L2P would alleviate most of their concerns isn't necessarily wrong. But are you so desperate about the direction of a video game you just have make ridiculous claims? Why should I or anyone trust what you have to say?
Don't even bother telling me that you got FG mixed up with something else. Do you even know the Harvester Boss in Sewers ... another dungeon you allegedly soloed ... also has an automatic shutdown on your character that you can't CC break? You think BC is easy huh? You know that boss that spawns all the Daedra and disappears and has more and more of the automatic damaging bubbles? You didn't solo her either ... because you never got past the firebreather daedroth before her.
I have done these dungeons 100s of times and I have actually tried to solo them going all the way back to September 2014, so I know what it takes ... and it isn't a PvP build with viscous death and the wrong mundas stone. It's *NOT* easy, even for someone who is very good at this game.
Now, what a good player could do is solo the "I" Dungeons, they are much more forgiving (though some of them, like the last fight in CoH, is still hard). But you didn't say that. You specifically said Vet ... numerous times.
And another thing, people who say they get "infinite sustain" simply from the champion system are wrong. If I am a healer and I do not sustain my DPS builds, they will run out of resources. Period. While it is true raid builds invest nothing in resource management and get away with it, they do so because the raid provides their sustain, more so than the CP system. When I DPS, I know exactly when the healer isn't keeping up elemental drain, it's that noticeable. I PvP on a build that literally invests nothing into resource management and it quickly runs out of resources.
I'm not saying it isn't possible to have a build that is tanky, does good damage, and has excellent reosurcee management, but this doesn't come from free or just by virtue of a few points in the champion tree. As a templar I could run the Lich, a cost reduction glyph, Channeled Focus, and Elemental drain and that will pretty much do it. But that is a significant investment: an entire 5 piece armor bonus, 1/3 of my jewelry glyphs, a weapon I dont necessarily want to us (destro staff), and 2 spots on my ability bar. Even if these changes go through, I still will be able to run the same build because a lot of this resource management comes from beyond the CP tree and thus mechanics ZoS isn't changing.
So this change won;t even put much of a dent in the very "problem" it seeks to solve and just serve to annoy players who will find their characters nerfed and their VMA runs a lot harder.
Vercingetorix wrote: »This is hilarious. NB's have been asking for a buff and this is likely what we'll get. (Not a buff per se, but everyone else will be nerfed down to our level, lol.) If these changes stick, Nightblades will go from underpowered to topdog DPS in one patch. These changes won't even hurt me because I specifically chose NB for its sustain over the high, unsustainable Sorc damage.
Every sorc that barely handles sustain with the already mandatory support from its healers will be now be bottom of the barrel for DPS.
"NB is lowest DPS. Roll a Sorc."
*Nerfs everyone's sustain, except for the sustain-based class.*
"Sorc has no sustain. Roll a NB."
Well played, ZoS....
Joy_Division wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
No, sorry but that's 100 % untrue, you can't solo vet dungeons with a pvp setup. It's 100 % impossible.
To solo a dungeon you need sustained dps, not burst.
The fact that there are some similarities doesn't make it identical.
You need self healing in pvp, you need it for soloing dungeon, you need sustain to solo dungeons, but it's not the same as pvp, if you were to run heavy armor you wouldn't do enough damage to kill bosses, and you probably would go out of resources since you don't have as much cost reduction.
Even pvp and pve builds have many similarities.
For example a templar run puncturing in both pvp and pve, channeled focus is used in both pvp and pve, purifing light, same story, does that make it identical? NoEldritchPenguin wrote: »Well, okay, but don't PvP builds typically stack some sustain, since they have to be able to depend on themselves to be able to sustain their resources? Bit of a different story with PvE DPS builds.bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Callous2208 wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »If some people feel like quitting just because it will make them feel weaker well good for them but dont expect everyone to follow them. Thats like saying people quit their jobs whenever they have a setback. Sry but thats not how it works. The game survived bigger changes. It will survive now too. And out of all the changes that happened to this game, if u actually believe that it will die now with morrowind coming then man, u really dont know how many elder scrolls fanboys are out there. The casual player base will be actually bigger. Not smaller.
Usually people need to work to live, even if their job sucks or if they have setbacks.
Then they go home and play video games exactly to escape the sucky reality, the sucky job, the setbacks. They pay to escape that.
That should hint at the tiny difference, between being forced to work anyway, and having to endure the sucks with something you pay to experience a virtual, better life.
Ok then. My bad. That wasnt a good analogy. That still doesnt change my point. The game will not die. It survived launch when it was a horrible game. People wont quit because this change wont have a huge impact for most people. I mean come on now. A new class, new trial, battlegrounds and morrowind. With all that coming and you actually believe that people will quit for a nerf to sustain that wont even have an impact for most of the content. Seriously?
...Wont have a huge impact? BWAHA.
As for 'wont die', depends on how you wanna define 'dead'. A large influx of players leaving and the company never recovering is what saw the buy to play change. (I refuse to use free to play. It's not.)
No it wont have a huge impact. Casuals are not the people that do the content which requires BiS gear and groups. If you go in a random vet dungeon its not going to be the end of the world. You dont need 50k DPS to do the stupid dungeons. I do both PVE and PVP and i dont even bother to change my mundus when im doing pledges because i dont have to. Sorry to break it to you but no it wont have huge impact. The game will not die. If you feel like quitting well bye bye, we wont miss you. But dont expect the game to die with you leaving. The game survived worse. It will survive your absence too. Actually i highly doubt that you will leave anw. Trolls threatening that they will quit over the most stupid changes but never actually leaving have always been a thing. Nothing new here.
Yah, as I have stated before I am far from elite when it comes to pve. I am simply competent when it comes to the mechanics of the game. When I can walk into vet dungeons solo with my.pvp gear and breeze through content because of the ridiculousNess that is cp there is a problem. I'm talking no sustain issues what so ever without running any sustain sets. I'm talking as about vd/heavy alchemist combo with sword and board and I can just walk from PvP to pve vet dungeons and solo them. What is that??? I'm not saying everyone can do it. But it does not take more then a competent player who knows the mechanics of the combat system to have no issue.this is just one example and far from a collective sample. I understand that. I'm just pro icing one example is all.
Don't spout nonsense to prove a point. It's not necessary to make such ridiculous claims. Average players don't solo vet dungeons, especially without gearing correctly and it's no cakewalk regardless.
What nonsense???
Are you saying you don't believe me? I'm confused.
See @JinMori this is what I mean. This is the kind of comment that drivessels me crazy. It doesn't disagree with me, just seemingly says no I'm wrong and make ridiculous claims. Despite me saying I understand not everyone can do it. Despite me saying I understand this is just one instance etc. I still get this. This is what drives me crazy. It is not I understand what your saying and I disagree with you on why it should not be implemented for x reasons. No
Just stop, you're embarrassing yourself. You don't solo vet dungeons with ease as a "non-elite" in PvP gear and the wrong mundus. You added nothing to the conversation with your lie. Just, "the change is ok because I'm not that great and I can solo vet dungeons with ease in bad gear." No, you can't. I accept your view about the changes, you don't need to make false and grandiose claims to support this view.
far from false but okay believe what you will i cant control that.
I eagerly await your YouTube video series showcasing your non elite talents. With non elite level skill, and the wrong gear/mundus set up, you're doing what the best players cannot, and with ease! Truly inspirational, can't wait to watch.
perhaps you should inquire more about the situation rather than calling me a liar.
Did you see anywhere in there that I said I was running through cradle with that setup solo. Did you see me saying that I was soloing WGT or ICP with that setup. no. I simply generalized vet dungeons for the sake of time. Im talking about FG, BC, Sewers, an maybe one or two others. Far from the hard content for vet dungeons. Ofcourse I wont be running through the crazy stuff with that. Im just saying that you can on many of them. Throw on swoard and board and resto staff and call it a day.
It really does not bother me that you dont believe me. I could care less.
So now it is my job to assume you generalized and inquire further? Sorry pal, you said soloed vet dungeons with ease in PvP gear and the wrong mundus. Now it's a handful of the easy one's and a specific setup. So am I to assume now that your overall point was that the cp change is a good thing or ok, based on the fact that a handful of easy vet dungeons are soloable by certain people using a certain setup?
no it is not your job to assume. I apologize for that. I just had my coffee haha. That is on me.
My point is that i can take a pvp setup into multiple vet dungeons and solo them and have no problem with sustain. Thus, this is simply ONE example as to why I would like to see the change instituted.
i have soloed, numerous times for sets such as viper, the dungeons mentioned above using 5 alch/5vd/valk with 5 heavy. (usually on my mag nb so i do have SA but not always. definietly easiest on my mad blade so i typically just run that way but will switch it up). Depending on classs i get resources from different sources. repentance, SA, Dk passives, resto heavy, LA shield, maybe even swoard and board ult and then switch to resto bar if there are spells casted etc. Damage comes from many dots and valk procs. It is slow process because of lack of damage. No way I could do enough damage to get through enrage. The fights can be slow and boring, sure. The CP tree makes this possible.
the difference here folks is im not speculating on whether or not it could be done on the forums. I have done it. Zero speculation. I dont feel it necessary to proove my worth to any of you and really could care less about whether or not i am believed.
Here is my issue, rather than ask how I do it you all say it wont work. Rather than try and figure out how you can improve you hate on me for this. That is the problem I see all over the forums. People are quick to yell about something, but slow to want to learn more etc.
Yeah ... so in Fungal Grotto, the dungeon you solo farmed viper from, there is that boss who chains you down ... you know, the boss before the huge trash pull you didn't survive by yourself in your viscous death set up.
That's the problem when you brag and just say stuff, so sure that you are right, that you think it could be theoretically possible so you say it anyway even though you never did it.
You know, it's OK to have a strong belief in something. And your original point that people could L2P would alleviate most of their concerns isn't necessarily wrong. But are you so desperate about the direction of a video game you just have make ridiculous claims? Why should I or anyone trust what you have to say?
Don't even bother telling me that you got FG mixed up with something else. Do you even know the Harvester Boss in Sewers ... another dungeon you allegedly soloed ... also has an automatic shutdown on your character that you can't CC break? You think BC is easy huh? You know that boss that spawns all the Daedra and disappears and has more and more of the automatic damaging bubbles? You didn't solo her either ... because you never got past the firebreather daedroth before her.
I have done these dungeons 100s of times and I have actually tried to solo them going all the way back to September 2014, so I know what it takes ... and it isn't a PvP build with viscous death and the wrong mundas stone. It's *NOT* easy, even for someone who is very good at this game.
Now, what a good player could do is solo the "I" Dungeons, they are much more forgiving (though some of them, like the last fight in CoH, is still hard). But you didn't say that. You specifically said Vet ... numerous times.
And another thing, people who say they get "infinite sustain" simply from the champion system are wrong. If I am a healer and I do not sustain my DPS builds, they will run out of resources. Period. While it is true raid builds invest nothing in resource management and get away with it, they do so because the raid provides their sustain, more so than the CP system. When I DPS, I know exactly when the healer isn't keeping up elemental drain, it's that noticeable. I PvP on a build that literally invests nothing into resource management and it quickly runs out of resources.
I'm not saying it isn't possible to have a build that is tanky, does good damage, and has excellent reosurcee management, but this doesn't come from free or just by virtue of a few points in the champion tree. As a templar I could run the Lich, a cost reduction glyph, Channeled Focus, and Elemental drain and that will pretty much do it. But that is a significant investment: an entire 5 piece armor bonus, 1/3 of my jewelry glyphs, a weapon I dont necessarily want to us (destro staff), and 2 spots on my ability bar. Even if these changes go through, I still will be able to run the same build because a lot of this resource management comes from beyond the CP tree and thus mechanics ZoS isn't changing.
So this change won;t even put much of a dent in the very "problem" it seeks to solve and just serve to annoy players who will find their characters nerfed and their VMA runs a lot harder.
This is just speculation but I imagine cost reduction is being removed from CP system in order to promote using different armor types for cost reduction.
Wouldn't surprise me if they ended up buffing cost reduction passives that medium and light armor provides.
If this is the case its a really smart move. Pve wise sustain wouldn't really change as far as reducing ability costs. At the same time, in PvP it would provide more incentive to not use heavy armor.
When the masses complain on the forums ZOS listens, believe it or not. I really think this is their attempt to balance heavy armor in PvP while not making things way worse for pve.
Could be wrong though.
But thats exactly what they are tying to do. They want to nerf the top.This is just speculation but I imagine cost reduction is being removed from CP system in order to promote using different armor types for cost reduction.
Wouldn't surprise me if they ended up buffing cost reduction passives that medium and light armor provides.
If this is the case its a really smart move. Pve wise sustain wouldn't really change as far as reducing ability costs. At the same time, in PvP it would provide more incentive to not use heavy armor.
When the masses complain on the forums ZOS listens, believe it or not. I really think this is their attempt to balance heavy armor in PvP while not making things way worse for pve.
Could be wrong though.
It's a smart move only if they buff those passives, making medium and light armor on par with heavy in pvp, but from what i understand they just wanna nerf sustain.
Oh, and it would also close the gap between cp 160 and 600 cp players without nerfing the top.
But thats exactly what they are tying to do. They want to nerf the top.This is just speculation but I imagine cost reduction is being removed from CP system in order to promote using different armor types for cost reduction.
Wouldn't surprise me if they ended up buffing cost reduction passives that medium and light armor provides.
If this is the case its a really smart move. Pve wise sustain wouldn't really change as far as reducing ability costs. At the same time, in PvP it would provide more incentive to not use heavy armor.
When the masses complain on the forums ZOS listens, believe it or not. I really think this is their attempt to balance heavy armor in PvP while not making things way worse for pve.
Could be wrong though.
It's a smart move only if they buff those passives, making medium and light armor on par with heavy in pvp, but from what i understand they just wanna nerf sustain.
Oh, and it would also close the gap between cp 160 and 600 cp players without nerfing the top.
If these changes happen it will be on the pts first so we can see what impact it actually does. Maybe having a high regen set with a lower damage is not a bad thing as there are complaints about how eso is so easy and there are vids of people doing solo vet group dungeons. @Deltia did vma with no cp, it was quite impressive so harder content is possible even with no cp.
ESO as a whole is only easy for a tiny portion of the playerbase. Sure, overland content is a cakewalk for most players, but if you ever try a vet DLC dungeon in a pug, you'll see firsthand that the game is not easy for everyone. It's only easy for super hardcore gamers. And the thing about hardcore players is that if the content isn't literally impossible to complete, then they'll find a way through it. Then they'll find a way to master it, and they'll play it until they can play it with their eyes closed, and then complain about how the content is too easy.If these changes happen it will be on the pts first so we can see what impact it actually does. Maybe having a high regen set with a lower damage is not a bad thing as there are complaints about how eso is so easy and there are vids of people doing solo vet group dungeons. @Deltia did vma with no cp, it was quite impressive so harder content is possible even with no cp.