If the people want a easier rotation, toggles are the way to go.
And everyone is asking about an easier rotation.
But if ZOS makes the skill scaling of your highest attribute or let it do physical and magic damage, we could have one pve and one pvp morph.
Please increase strife damage to match increased cost. This skill is inferior to force pulse as it is now both in damage, procing sets and resources return.
If the people want a easier rotation, toggles are the way to go.
And everyone is asking about an easier rotation.
But if ZOS makes the skill scaling of your highest attribute or let it do physical and magic damage, we could have one pve and one pvp morph.
It is not the rotation, it is about skills that REALLY do dmg
CW is a great example. Though I love the bonus in stealth, the skill iyself is lackluster since you need to stack as much spell dmg as possible, and considering that stam can get better numbres with wpn dg, then the stam morph (with the debuff) outclass it easily.
In the case of Concealed weapon, to improve it, I'll keep it exactly as now, but making it a 2 slashes skill instead of one. Reduce the dmg of the first slash at a 65% (for example) of the current dmg, and then add a second movement (downguard) for the same 65%
That will improve the performance of the skill greatly, because for NBs it is quite easy to stack spell crit.
Of course, the skill should increase its cost in a 20%~25%
mr_wazzabi wrote: »
It is not the rotation, it is about skills that REALLY do dmg
CW is a great example. Though I love the bonus in stealth, the skill iyself is lackluster since you need to stack as much spell dmg as possible, and considering that stam can get better numbres with wpn dg, then the stam morph (with the debuff) outclass it easily.
In the case of Concealed weapon, to improve it, I'll keep it exactly as now, but making it a 2 slashes skill instead of one. Reduce the dmg of the first slash at a 65% (for example) of the current dmg, and then add a second movement (downguard) for the same 65%
That will improve the performance of the skill greatly, because for NBs it is quite easy to stack spell crit.
Of course, the skill should increase its cost in a 20%~25%
xblackroxe wrote: »thankyourat wrote: »What is the plan for magblade? Judging by the classes ability it's suppose to be mobile, kiting type class, but in cyrodiil magblade mobility is limited. So I think they should get some mobility buffs. One is that blur should get some of snare removal and immunity. Also shade shouldn't require a target to use the ability, and lastly impale should start scaling at 50℅ with healing being so high alot of the times hots bring your opponent out of execute range before you can land impale even if you animation cancel it
how about this, make shade a toggle , return siphoning attacks to a toggle.
make sorc dk, and templar defensive skills into toggles
make toggles cause a resourse regen drain (basically toggles cost resource recovery)
No toggles in a game where skillslots are already precious with them.
Toggles are the worst design of skills for a combat system like this game has.
mr_wazzabi wrote: »Can the devs please take another look at the strife nerf? Not every magick nb uses a staff and the cost increase will really hurt magblade tanks and dw dps. Not everybody wants to be pigeonholed into using a staff
@ZOS_GinaBruno @ZOS_GinaBruno @ZOS_RichLambert
I've been beating this in every relevant thread I can find tagging ZOS employees every chance I get. apparently, they listen to sorc players but go silent with nb players. I still don't understand their logic. Why are they pigeon holing magicka nbs into playing a weaker version of a sorc with a destro staff and why is their solution to low magicka nb damage rely on buffing weapons outside of their class line?
Magicka nbs are supposed to use dots as their primary damage (e.g. lotus fan, cripple, agony, paths) and conceled as their burst. Strife and sap essence supplement with range damage, self heals and aoe. this playstyle just doesn't work well in pvp because dots can be cleansed and don't do enough damage. The buff to paths doesn't go far enough. Agony is terrible. Cripple is tough to land because people just dodge roll, dodge, reflect, absorb, purge, or heal through it. Strife can be reflected, dodged, and is not burst worthy. While the speed is really nice on conceled weapon it too now can be dodged, hits like a wet noodle, and is not burst worthy. Really, what we are watered down to is a crappy dot class with good mobility, decent healing, and no burst. In today's meta it doesn't work. As far as I can tell, their "balance" solution is increase ult on the only burst we have (I.e. Soul harvest) increase cost on strife and force us to use a fire staff to make up damage we should be inherently obtaining from our class skills. I think what they've done is make magicka nb a pve class and stamina a pvp class. Or if your a magicka nb set on playing pvp they force you to go staff and be a pretend sorc. However, magicka nbs are still way under performing in pve as well.
If you want some competitive play in cyro, reroll to magsorc next patch
Henryc1t807 wrote: »After all this, I really think you need to give people a reason to run stamblades, with all the upcoming nerfs to stamina builds, stamina is becoming useless, exclusively stamblades. Right now I have been running my stam nb since when I first got eso and I've stuck by him, but now I fell like it is completely underwhelming and weak, its much easier now to level up something like a stamsorc and come out greater. I feel something could be done to improve greatly on the relentless focus skills, the 8% damage done buff is weak compared to brutality buffs and the 10% stamina regen is poor, I feel like this is a wasted skill atm. I also feel something could be done better with our passives, since we have some really useless ones and most of them orientate around magic or healing. I'd hope that something could be done to change the shadow and siphoning skills around to be more stamina and magicka based to be fair. Just my opinion. Hope you consider it
Strider_Roshin wrote: »Henryc1t807 wrote: »After all this, I really think you need to give people a reason to run stamblades, with all the upcoming nerfs to stamina builds, stamina is becoming useless, exclusively stamblades. Right now I have been running my stam nb since when I first got eso and I've stuck by him, but now I fell like it is completely underwhelming and weak, its much easier now to level up something like a stamsorc and come out greater. I feel something could be done to improve greatly on the relentless focus skills, the 8% damage done buff is weak compared to brutality buffs and the 10% stamina regen is poor, I feel like this is a wasted skill atm. I also feel something could be done better with our passives, since we have some really useless ones and most of them orientate around magic or healing. I'd hope that something could be done to change the shadow and siphoning skills around to be more stamina and magicka based to be fair. Just my opinion. Hope you consider it
Hmmm... I agree with you on the fact that stamblades need some kind of a buff. I completely disagree with your opinion of relentless focus though; that move is fantastic!
Our passives are pretty solid, but I do agree that they favor magicka more than anything.
There are two passives that I would alter:
1.Master Assassin: This passive is 100% I'm a ganking scrub. I honestly haven't even put any points into it. I feel that they should change this into an analogous form of Magicka flood, and have it increase our max stam by 8% when there's an Assassination ability slotted. Plus, stealth damage is OP enough as it is, no need to make it worse.
2. Executioner: Have it restore both magicka, and stamina when you kill an opponent with an Assassination ability. This would be beneficial in PvE primarily with resource management. Honestly I'm surprised they haven't done this yet since we have Killer's Blade as a stamina morph.
Now if they really want to improve stamblade DPS, we should address these two moves:
1. Power Extraction: Make it worth slotting over Steel Tornado. Give it a damage buff, a DoT, or utility. Major Brutality is just stupid.
2. Debilitate: Every magblade that I know uses Crippling Grasp. Why not redo this ability, and turn it into a solid stamina DoT (perhaps with a healing element in order to help their survivability)?
If they make these changes it would do wonders for Stamblade DPS. I'm sure people will cry because that's what people do whenever you do anything other than nerf Stamblades, but at the moment Stamblades are so good at stealth that they don't even show up on vMoL leaderboards.
IwakuraLain42 wrote: »The biggest problem with the Nightblade in the latest releases has been the missing focus for it in endgame PvE (and PvP as well) . All other classes have certain strengths were they shine (Templars are the best healers, DK's the best tanks and Sorcs are the best DPS) and even using them in a secondary role is doable.
Nightblades don't have that, the one thing that they have is the burst, but that is mostly only relevant in PvP. No endgame PvE content requires burst damage. Nightblades can fill all roles in PvE, but they are not that good in them, as they don't make the damage that the other classes do or bring the same kind of utility as them. The latest nerfs (like crit nerf, or the changes to Stife (cost and healing done)) have hit a class that is already quite mediocre.
Currently this a class that is kind of a jack of all trades that can do anything but nothing quite well.
I would love to hear from the developers how *they* imagine this class and what they think is the purpose of the class ?
Why should we continue to play our class ?
GreenSoup2HoT wrote: »@Strider_Roshin Can you enlighten me how much stealth damage really is? Far as i was aware stealth only granted you a guaranteed critical and bonus damage because of specific passives (assassination passive + racial stealth passives).
Is there a physical number that is bonus towards stealth attacks? Is this number different based on how much damage a specific attack deals (ex: difference between wrecking blow compared to snipe or even a DW heavy attack in terms of bonus damage).
I haven't been able to find any real evidence there is bonus stealth damage within the mechanic itself that is not part of passives or sets.
IzakiBrotherSs wrote: »I had to lol at "Sorcs are best dps". Where do you get that from? Magicka DK and Templars are the steongest DPS.
Strider_Roshin wrote: »Henryc1t807 wrote: »After all this, I really think you need to give people a reason to run stamblades, with all the upcoming nerfs to stamina builds, stamina is becoming useless, exclusively stamblades. Right now I have been running my stam nb since when I first got eso and I've stuck by him, but now I fell like it is completely underwhelming and weak, its much easier now to level up something like a stamsorc and come out greater. I feel something could be done to improve greatly on the relentless focus skills, the 8% damage done buff is weak compared to brutality buffs and the 10% stamina regen is poor, I feel like this is a wasted skill atm. I also feel something could be done better with our passives, since we have some really useless ones and most of them orientate around magic or healing. I'd hope that something could be done to change the shadow and siphoning skills around to be more stamina and magicka based to be fair. Just my opinion. Hope you consider it
Hmmm... I agree with you on the fact that stamblades need some kind of a buff. I completely disagree with your opinion of relentless focus though; that move is fantastic!
Our passives are pretty solid, but I do agree that they favor magicka more than anything.
There are two passives that I would alter:
1.Master Assassin: This passive is 100% I'm a ganking scrub. I honestly haven't even put any points into it. I feel that they should change this into an analogous form of Magicka flood, and have it increase our max stam by 8% when there's an Assassination ability slotted. Plus, stealth damage is OP enough as it is, no need to make it worse.
2. Executioner: Have it restore both magicka, and stamina when you kill an opponent with an Assassination ability. This would be beneficial in PvE primarily with resource management. Honestly I'm surprised they haven't done this yet since we have Killer's Blade as a stamina morph.
Now if they really want to improve stamblade DPS, we should address these two moves:
1. Power Extraction: Make it worth slotting over Steel Tornado. Give it a damage buff, a DoT, or utility. Major Brutality is just stupid.
2. Debilitate: Every magblade that I know uses Crippling Grasp. Why not redo this ability, and turn it into a solid stamina DoT (perhaps with a healing element in order to help their survivability)?
If they make these changes it would do wonders for Stamblade DPS. I'm sure people will cry because that's what people do whenever you do anything other than nerf Stamblades, but at the moment Stamblades are so good at stealth that they don't even show up on vMoL leaderboards.
Strider_Roshin wrote: »
2. Debilitate: Every magblade that I know uses Crippling Grasp. Why not redo this ability, and turn it into a solid stamina DoT (perhaps with a healing element in order to help their survivability)?
.
mr_wazzabi wrote: »Why haven't they responded about the strife cost increase? It seeiously needs to be revisited.
f047ys3v3n wrote: »Here is my second round of test data. The first is on page 11 and covers single target mNB, mSorc, and a ranged mTemplar build on the PTS test dummies. Most of this data has been reprinted here as well as the new data. This will do dual target range mNB, mSorc, melee mTemplar and a single target mDK, and sDK build (some things went awry scheduling and we really didn't get mDK done or most of the stam stuff at all.)
Dummy testing conditions:
For this testing the goal is to approach as closely as possible full raid buffs and raid conditions (so 18k+ toon health is present and the bars are what we would run for most trials though they don't all have the shield I understand you need for vMoL hard mode). A buff toon was created on a friends account for which a macro was written to maintain 100% uptime on the following buffs and debuffs ( engulfing, eled, combat prayer, igneous weapons, infallible, spell power cure.) 100% spell power potion up-time was also used. For the dual target testing the debuffs were applied only to the primary target and the dps parse was taken as soon as that target died with the second target taking only cleave damage and having no debuffs. No alkosh or warhorn was used since alkosh did not fit and warhorn would not be reliable. The stam toon did additionally have peirce armor and shards for boss debuff and stam resources though we didn't manage to get Nightmothers in because it got accidentally deleted when a template character was made. Rather than writing macros for the dps rotations of the test, which cannot be done for sorc anyway, I found the best folks I could for the different classes and the best dps's achieved are the ones here used. Either all or all but one of the testers have Flawless Conquer on the toon they were testing so they are not terrible.
Dummy results for round 2 (round 1 data is also here)
mSorc:
39.81k single target
This build features a 2 bar deep rotation with an infal lightning stave front bar with curse, bound, and inner light and a vMA flame back bar with blockade, liquid, wrath, bound, and inner. It is a light weave build and was not altered for the dual target test
56.6k dual target cleave
mTemplar ranged
32.9k (+3k from raid purifying) = ~35.9k expected single target
So mTemplar cannot really be fully raid buffed in testing because it's best dot, purifying light, stores up damage from all group mates. As such, we have simply added the expected amount here. Obviously mTemplar is usually run melee with sweeps instead of ranged with force pulse but here we illustrate that it can be done ranged with limited efficacy. This build was a medium weave build with 6, 6, 12 rotation featuring unstable wall, purifying, force pulse, and vamp bane on front and radiant oppression on back. Both bars were vMA inferno.
mTemplar melee (sweeps based)
36.9k single target
We worked 2 testers though quite a lot of different permutations with this one as both believe that mTempar will be the best dps trials load out post update. We tried with and without scalding rune, with and without trap, and some different rotation timings and different execute initiation and DOT's during execute. We also tried Moondancer / Grothdar / BSW with back bar having a vMA staff and front having the BSW swords as well as Julianos / Grothdar / BSW with back bar having a vMA staff and front having julianos swords. This was something of a Sophie's choice as nobody has Sharp BSW swords despite one tester being over 300 runs through COA1 (nice drop rates ZOS.) As tested the dps was similar between these setups but I expect would be far better with the first had it included sharp instead of precise swords. In fact, dps was surprisingly very stable despite a lot of different skill rotation tests as well.
54.6k cleave
Yea, Templar scales crazy well with cleave as not just DOT's but also the spam-able (puncturing) is a cleave.
mNB
33.4k single target
First, it should be mentioned that because of the unreliability of mNB funnel builds in procing BSW and llambris dps ranges widely from around 31k to this high of 33.4k. Despite this low proc rate, BSW and llambris are still OP enough to easily be BIS. Proc sets are just much stronger than straight stat sets such as the crafted Julianos or probably even TBS after the warhorn change. This NB was a medium weave 8, 8, 8 rotation with cripple, elemental blockade, funnel, relentless, inner light front bar and sap, imple, blockade, inner light, siphoning on back. A vMA inferno was used both bars. As for using force pulse, to do this gives up the off-heals that are really the only reason for mNB existence now. Testing has also shown a negligible improvement in dps for the switch. You really just become a very bad sorc as a NB running force pulse.
41.4k Cleave
This cleave was with the above rotation. Clearly more AOE would be obtainable with twisting path and force pulse and right now I find this the difficult choice of a mNB as switching to force pulse is definitely a group disadvantage for single target with the off heals from funnel being obviously better than the extra dps (about 10% of group heals vs one player and maybe 2k dps max) and twisting having always shown as a dps loss single target when I tested it as well as making the rotation significantly harder. The updated damage should make twisting an easy dps gain though I do not see a duration change so it will still make a mess of a rotation.
mDK
36.7k single target
The mDK testing really didn't go exactly how I wanted as schedules didn't line up well with any of the testers. The result was that I was in a raid when the testing was done. and so only single target got done and I didn't get the exact details of the rotation. It was infal / grothdar / BSW / vMA staff / and infal staff both staves I think were fire though so there may be some room here to think about a shock on one bar. I don't think the tester had a sharp shock infal stave though (again those lovely sharpened weapon drop rates that matter so much).
sDK
34k single target
Again, this was not near all the testing I wanted and I am not so confident with the resualts. Only one guy tested it out and he did not have another guy in group with nightmothers for that debuff either. Still, the guy has a history as a very good stam dk so I was a bit shocked when it registered the close to the lowest dps. I really expected it to still keep pace near the top in single target dps. The stam nerfs and relative nerfs (buffs to mag sets and now stave passives) the past 2 or 3 patches have been pretty harsh and clearly the trap nerf this time is a bit much. Remember when it was stam or go home? Not anymore. Seems more like, Stam? Go home.
Conclusions, or at least discussion
So that is probably it for testing since I will be out of town next week. I am unsatisfied with the mDK and sDK numbers and think I really needed some more testers and some more tests to have much confidence in my feelings on that which are basically mDK looks quite good and stam in PVE looks quite dead. I feel quite good about the mTemplar and mSorc tests and I really wish we had the slated mNB changes now to test them since this testing was really about mNB. I think that the twisting path change magnitude +37% is probably quite good but I still worry about the poor ability of mNB to proc the OP BSW set as well as llambris as a big disadvantage. Magic damage is just such a red headed stepchild of damages. No status effect, no +10% from engulfing flames, and literally 0 of the OP proc sets based on it. It is just bad. Also, it looks like path will still have a timing that does not well align with the other NB skills making is a messy rotation. With a messy rotation you could have the more robust Sorc or go with a cleaner rotation with mNB though getting the gear for that with the sharp BSW or moondancer swords is a very low success proposition (like probably 500 or so runs for average acquisition) given the mess with weapon drop rates. I loathe messy rotation timings and was under the impression ZOS was intending to try to get away from that. With the change to sorc curse and the now boosting of twisting path without a duration change rotations actually look messier on the builds that matter than before though.
Anyhow, I am happy so see some attention being paid to the mNB dps issue and hope it works out well. I am also excited about the teaser on making relentless focus great again.
-47
TotallyNotVos wrote: »@f047ys3v3n I don't want to derail the thread again but I don't know how you can be happy with any of the parses you obtained from your friends. Those numbers are absolutely pathetic if they had the buffs that you say they did. They give no useful information when trying to figure out the new dps ceiling
I did this last night with awful pts ping and terrible template gear. (5 mothers sorrow, 3 destructive mage, master staff front bar, maelstrom backbar, 2 ilambris)
Do you actually think you can get any useful information out of a parse that low in full bis gear and Max raid buffs? I legitimately want to know.
They're all terrible, a guy on my raid team got this today on his sorc on live
hedna123b14_ESO wrote: »TotallyNotVos wrote: »@f047ys3v3n I don't want to derail the thread again but I don't know how you can be happy with any of the parses you obtained from your friends. Those numbers are absolutely pathetic if they had the buffs that you say they did. They give no useful information when trying to figure out the new dps ceiling
I did this last night with awful pts ping and terrible template gear. (5 mothers sorrow, 3 destructive mage, master staff front bar, maelstrom backbar, 2 ilambris)
Do you actually think you can get any useful information out of a parse that low in full bis gear and Max raid buffs? I legitimately want to know.
They're all terrible, a guy on my raid team got this today on his sorc on live
Did you not get the memo? If you are getting those numbers you must be hacking and cheating;)
TotallyNotVos wrote: »@f047ys3v3n I don't want to derail the thread again but I don't know how you can be happy with any of the parses you obtained from your friends. Those numbers are absolutely pathetic if they had the buffs that you say they did. They give no useful information when trying to figure out the new dps ceiling
I did this last night with awful pts ping and terrible template gear. (5 mothers sorrow, 3 destructive mage, master staff front bar, maelstrom backbar, 2 ilambris)
Do you actually think you can get any useful information out of a parse that low in full bis gear and Max raid buffs? I legitimately want to know.
They're all terrible, a guy on my raid team got this today on his sorc on live
IzakiBrotherSs wrote: »Agreed. Even with our crappy Xbox controllers we pull the same DPS self buffed than what those guys were doing with all the buffs that guy mentionned.